Mesmer - Blurring Inspiration

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageSustain.

Designed for:


Overview

A core condition Mesmer build for sPvP made to win duels. Available for F2P players as well.

Skillbar

StaffHealingUtilityElite
Scepter/Torch

Template Code

[&DQctPxc5GC8jDwAAggEAAGUBAACDAQAAmgEAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations


Variants

  • trades CD reduction on , your elite and for a potential proc on heal.



Equipment

Staff.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Scepter.png
Torch.png
II.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Lynx
Superior Rune of the Lynx.pngSuperior Rune of the Lynx
(1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1000 Power +500 Vitality +500 Healing Power +1000 Condition Damage

Amulets

  • Carrion Amulet Carrion Amulet
    Carrion Amulet.pngCarrion Amulet
    +900 Power +900 Vitality +1200 Condition Damage
    - more damage, less healing.

Usage

General

  • Try to send your Phantasms on CD before using as your healing skill partially recharges them.
  • grants you Stability Stability whenever you shatter, so consider using one of your shatters to prevent interrupts on important casts like while under pressure or if you're stomping a downed enemy.
  • Don't be afraid to use if you need to keep the pressure up but you're all out of shatters. This signet also lets you be a bit more wasteful of your shatters, knowing that you can recharge them anytime.
  • Aim to use inside whenever possible in order to combo Chaos Aura Chaos Aura for yourself.
    • Keep in mind that auras don't stack in duration, so don't try to combo it with .


Mobility

  • Use for mobility while roaming between capture points or chasing after targets. PR teleports you in the opposite direction of where you're facing, so in order to teleport "forward" simply turn around and use it then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
    • About face about face is the rotation.
    • Make sure that you don't have an enemy targeted when doing this!


Damage

  • Every shatter inflicts Torment Torment via Can't find such trait "Maim The Disillusioned"! Please refer to our trait index.
  • is the strongest shatter skill here when it comes to damage, followed by . These 2 will help you burst.
  • Scepter is your offensive set while Staff is more about defense and sustained damage. All Scepter skills deal good damage.
  • The autoattack chain of Scepter can be progressed without a target, even out of combat. This is useful because autoattacking the air twice lets you start fights with for a free clone.


Sustain

  • The build has plenty of ways to deal with conditions:
    • Weapon swapping removes a condition via .
    • is your mass cleanse, removing a total of 5 conditions with .
    • removes another one when you use your healing skill.
    • cleanses whenever you shatter.
    • Last but not least, is another source of cleansing.
  • Every signet grants .
  • is an excellent panic button and mobility tool that instantly yeets you across the battlefield whilst breaking stun.
  • Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.
  • can be used even while stunned, blinding nearby enemies and giving you a chance to gain Protection Protection whens struck.
  • Same goes for , you could use it to get out of harm's way even while stunned.
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Build rating - 5 stars
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2 Ratings
5 stars
ThaneXLR gave this build 5 stars last month

Since I have made top 10 end of season multiple times on this build, I will give a short pro and con of the build.

Overall: The build performs at every level if played correctly. Its kill potential is extremely niche compared to any other build: relying on reflecting projectiles, confusion, interrupting key skills, and constant basic attacking+mind rack. I recommend moa signet against minionmancers to instantly disarm spawned minions, other than that it is better to stick to mass invisible at all levels. Always take method of madness over master manipulator, 7 second reduced cd is not worth trading off a passive chaos storm.

Pros:

-Beginner Friendly

-Essentially immune to conditions

-Can do raw power damage if needed (hybrid damage)

-Does very well into projectile reliant builds (renegade, slb/condi ranger, condi thief)

-One of if not the best build to take outnumber fights

-Good stealth tracking (scepter 3, staff 3)

Cons:

-Very low burst damage output

-Relies a lot on enemies to make mistakes in order to win fights quicker (confusion, interruption, reflects, scepter 2)

-IMPORTANT: WORST NODE HOLDER IN THE ENTIRE GAME

-Mediocre mobility

-Loses to these builds most of the time: fire weaver, prot holo, reaper, scourge (if on point)

Good luck and have fun.

P.S. I may start streaming on Twitch under the same username idk

4 stars
Hanz gave this build 4 stars April 2021

A very good build for F2P/beginners who'd like to try the class. Easy to play, plenty of sustain, but in the end there are better things to play if you have the expansions. Decent duelist.

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