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Mirage - Carrion Axe

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damage.

Designed for:


Overview

A condition Mirage burst build for the 2020 February patch.

Skillbar

Axe/PistolHealingUtilityElite
Sword/Torch

Slot Changes

Utility

For the optional slot:

  • - an excellent and versatile skill, helps with condition management and adds more boon removal to the build.
  • - easy access to cleansing should you have trouble dealing with conditions.
  • - another source of stealth plus a stun break and a decent passive.
  • - portal is a very powerful tool if a team utilizes it properly for map control, but it's not recommended for beginners and most solo players.

Template Code

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Specializations



Variants

  • If you want to squeeze in more sustain for some reason (like playing 2v2s), take .

Equipment

Axe.png
Pistol.png
I.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Sword.png
Torch.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Adventurer
Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): +125 Condition Damage; When you use a heal skill you gain 25% endurance. (Cooldown: 10s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage

Eqipment Changes

Sigils

  • Superior Sigil of Doom Superior Sigil of Doom
    9Recharge.png
    Superior Sigil of Doom.pngSuperior Sigil of Doom
    Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
    over Cleansing if you can afford to lose condition removal.


Rune

  • Superior Rune of the Lynx Superior Rune of the Lynx
    Superior Rune of the Lynx.pngSuperior Rune of the Lynx
    (1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
    - better mobility.

Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks over its duration: for Axe and for Sword. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • You can dodge while casting skills or CC'd, but only have one dodge bar.


General

  • Make sure that you're below 50% endurance when using , as
    Superior Rune of the Adventurer Superior Rune of the Adventurer
    Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
    (1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): +125 Condition Damage; When you use a heal skill you gain 25% endurance. (Cooldown: 10s)
    refills half of your endurance bar after healing. Same goes for weapon swapping and sigils.
  • While the build has several tools for dealing with incoming conditions, there's no skill that's only reserved for cleansing. Dodge rolling for example removes 2 conditions via , but blows all your endurance. removes one condition, but makes you use your only source of stealth. This means that against condition based specs you should play extra careful and alter your playstyle a bit to reserve your cleansing tools for the right time.
    • is something of an exception to this rule and as such remains your ebst source of cleansing. While this skill could be used offensively to rip boons from enemies, it should be reserved for cleansing-only vs condition specs. In mirror matchups against other Mesmers the one who uses AT second usually wins the duel.
  • Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.
  • turns into an instant source for clone generation, provided that you already have an active clone.
  • Shatter skills and interrupts remove boons from enemies.


Mobility

  • Use when moving between capture points, assuming you get your endurance back before making it to the next fight. Throwing in a for the Vigor from could help you recover endurance a bit quicker, further boosting your mobility by a small amount.


Damage

  • Sustained damage is fairly low in this build, while burst damage is extremely high.
  • Your goal is to roam the map, find a target that's out of CDs, and take them down in a matter of seconds before moving on.
  • Axe is the primary offensive set while Sword is a bit more defensive.
  • is the strongest shatter skill here when it comes to damage, followed by .


Burst combo examples

Sword/Pistol:

  1. to get a clone out there
  2. Dodge, but don't ambush just yet
  3. for the immob
  4. to create the second clone via and stack some extra conditions


Axe/Torch:

  1. in melee range to begin stacking Burning
  2. to create a phantasm that goes off in a few seconds, about the same time you're finished with the chain
  3. , dodge in the middle of it
  4. (you could also Jaunt before doing the previous step to get an extra clone for Axes of Symmetry)

Top Streamers

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Build rating - 4 stars
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5 Ratings
4 stars
Irdu gave this build 4 stars May 2020

Mirage is still a great Sidenoder, even with 1 Dodge. Lynx, Sword Ambush and Blink make this build very mobile. It can handle about all offensive sidenoders apart from those with strong Condition Cleanse, e.g. good Weavers - bunkers you shouldn't try if they're not out of CDs, as your burst is better spent elsewhere. It excels at taking out problematic classes in teamfights as the Condition Burst coupled with multiple Interrupt options drains even a Necro's life rather fast. It's not very resilient, though, so after Distortion, Signet of Illusions and another Distortion are spent, it's time to Disengange and move on. In fights against strong Condition Classes, I favour Mantra of Resolve, as the double Cleanse really adds up with The Prestige, Cleansing Sigil, Jaunt and Dodge.

edit: at the moment, I enjoy Mimic in the free slot. A Mimic before Signet of Illusions is a strong option for longer matches as properly chained, this allows for 3 Cry of Frustrations and 3 Distortions in a row.

edit2: For longer duels and more fighting on-node, I like to have Inspiration over Domination, with Sage Amulet and Adventurer Rune. Since this shatters a lot, the heal from Inspiration happens frequently. Signet of Domination or Signet of Midnight are both viable choices in the free slot, depending on the match-up.

4 stars
Pragmatizm gave this build 4 stars March 2020

I run a variation of this Build. Swap out Domination with Dueling, spec Duelist's Discipline + Blinding Dissipation + Ineptitude. In Illusions spec Phantasmal Haste over Maim the Disillusioned and Malicious Sorcery over Master of Fragmentation (for the faster Scepter 3). In Mirage spec Riddle of Sand over Self-Deception. Scepter + PIstol, Axe +Torch. Signet of Midnight + Blink + Mantra of Distraction. Very glass if played wrong, but a great dueler and +1. Focus on rotating Daze to punish casting and watch people kill themselves with 12 stack of confusion. The sustain in the build comes from properly interrupting and blinding, dodge should be saved for condi clear and proper ambush usage. As of today I am Top 100 in NA with this build.

4 stars
Shadow gave this build 4 stars March 2020

An alright build but I swapped the torch over with the sword to combine The Prestige with Mirage Thrust for engaging with the flame burst proc or disengaging with stealth. With the endurance nerf to Mirage Cloak, Mirage doesn't hold the same place it once did. This build can still do some damage and with smart positioning and skill usage it can still win some duels and +1 targets while proving some mobility for rotations with Mirage Thrust. It has problems when getting focused and with outnumbered fights so keep it out of fights where you are outnumbered and rotate elsewhere.

2 More Ratings
5 stars
Hanz gave this build 5 stars March 2020

Mirage now takes way more effort to play, but as a reward you get to play a spec with ridiculously good burst damage. It's still a viable spec.

4 stars
Slyner gave this build 4 stars March 2020

Despite the strong nerf at the dodge, this build works very well. If you are experiencing sustain problems, replace illusion with inspiration. Avoid burn guard at x1. The rest of the classes you can handle well at x1 but it is not the focus of the build, always walk with the team.

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