Mirage - Celestial Daze Spammer Roamer
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Control
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on November 08, 2023 and is up to date for the November 07, 2023 game patch.
Overview
A WvW Celestial Mirage roaming build created to kill targets with ambush attacks, spamming them with Daze and various conditions. Dagger Mirage is made possible by Secrets of the Obscure's weaponmaster specialization.
Skill Bar
Dagger/Pistol
Staff
Utility
Skill Variants
Utility
If you don't mind giving up a stun break and Stealth source, can be replaced by:
- - instant ranged interrupt with synergy.
- - helpful skill against conditions that could also get rid of
Stability on targets, opening them up for interrupts.
Weapons
- Sword/Torch over Staff - Sword's ambush attack also dazes targets, which makes it fit the build perfectly while Torch adds more cleansing and stealth access to the build. Overall Sword/Torch is less defensive than Staff however, so your already mediocre sustain's going to take a hit and you lose all
Alacrity access as well as a decent chunk of your sustained damage.
Template Code
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Specializations
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Dagger
Celestial
Celestial
Pistol
Celestial
Celestial
Sigil
Sigil
Staff
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Sigils
- over - better defense against conditions.
Relics
- - adds a high uptime of
Poison to the build with strong healing reduction, but it's not as bursty as Akeem.
Consumables
Food
- Optimal:
- Budget:
Utility
- Optimal: or , whichever is cheaper (the difference beween them is negligible, a grand total of 2 condition damage stat in favor of Tuning Icicle).
- Budget: either from Canned Food Crates found in WvW s or purchased from the Permanent Portable Provisioner.
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for staff and for dagger. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- Pressing dodge grants
Superspeed and
Regeneration (which reduces incoming condition duration while it lasts thanks to ). makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as , denying your opponent various bonuses.
- You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
General
- Besides cleansing conditions while at the same time pressuring your opponent with them, is also useful for boon removal/stacking in general, for example getting rid of their
Stability or stealing
Vigor for synergy.
- Staff is your defensive set, but the ambush attack can still put decent pressure on the target.
- The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies.
- The entire build was built around Dagger's - it stacks conditions while making it hard for opponents to get any skill casts off with the
Daze spam. While the daze has an extremely short duration all we really care about here are interrupts to proc and . Eventually you'll lock enemies out of most of their important skills with Power Block while spamming them with conditions.
- On Dagger/Pistol open with and , interrupts reduce the CD of pistol skills so spamming dagger ambush attacks is going to recharge them in no time.
- Shatter skills remove boons, which is a great way of getting rid of
Stability and opening up targets for more
Daze spam.
Sustain
- Staff is your primary defensive weapon.
- may not look that amazing at first glance, but it's an instant cast skill which applies
Protection to the caster and AoE
Weakness to nearby foes, effectively filtering their damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
- is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including
Aegis while inflicting several conditions that can mitigate damage like
Weakness or
Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always
Dazes enemies, making it a reliable AoE interrupt.
- is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
- If used in PR grants . Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
- The build has rather poor access to condition cleansing by default, limited only to , and . Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.
Mobility
- Use for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
- Make sure that you don't have an enemy targeted when doing this!
Ratings

Extremely obnoxious build and very easy to play. Makes it very hard to fight unless your build has perma stability. Condition cleansing is a bit low but that can be solved with sigils, consumables or just having good awareness.
Comments
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