Mirage - DPS Mirage
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on October 08, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Mirage build that uses
and to deal massive, non-projectile ranged damage.
Skill Bar
Greatsword
Greatsword
Utility
Variants
- Utilities
Mirage can easily fill the normal mesmer utility skills (
/ ) if there are no chronos in the group to bring them, but if they aren't needed bring a damage utility.- - damage option, reset
- - damage option
Template Code
[&DQcKGgE6OxnuFQAAhQEAAGsBAAC2AQAARhcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Gear
- Feel free to use as much Berserker stats as you can without dying
Consumables
Usage
Overall Priorities
- High
- Damage
- Clone Management
Surviving
- This build has low passive defense
- This build has moderate mobility skill access
- This build has moderate active defenses
Active defense priority
- - for Stunbreaking
- Dodge
Detailed Explanations
Damage
- Almost all of your damage comes from Dodge
- Target enemies at the back of their group to maximize pierce damage
which can be activated by your - Since your clones trigger via it is important to maintain as many as possible as often as possible
- There is a 1s cooldown on Dodge and proc another ambush.
- Outside of this limitation and creating clones, Dodge to proc as often as possible
- You can weave other skills such as in during this 1s CD
that begins at the end of the cast, wait until after the cast is finished to - Weapon Swap off cooldown when your energy is below 50% to proc
- Be aware that will proc on any kill you've tagged, don't waste other endurance generation if you can see it will proc soon
- Your standard burst is ⇒ Dodge ⇒
- can be used to focus all of your clones onto one target for heavy burst
- Since the mirror spawns on a fairly long delay this will rarely be applicable, but walk over it if it isn't out of the way
leaves behind a Mirage Mirror that activates if you move into it
- is good damage if you're in melee, but avoid moving in just to cast it since your damage will be higher keeping clones alive for
Damage priority
- - at 0 - 1 clones
- - at 0 - 1 clones only
- Dodge ⇒
- - at 0 - 1 clones only
Clone Management
- Your normal clone generation through
- Use and when your other clone generation isn't available and you aren't at 2 or more clones already
and is unreliable for this build since those skills summon clones close to the targeted enemy. Instead you'll rely mainly on , , and
- Clones summoned by Dodge when possible will immediately use , so avoid creating a third clone before using your
- Using your Shatter skills will almost never add damage compared to leaving clones alive
- The exceptions are if you are about you cast or you're in melee and they're about to die anyway
- Use as an instant cast clone generator via
- can also be used for clone generation, but only use it in-between casts or if you otherwise have downtime.
Ratings
A deceptively bad build. Power Mirage can pump out great numbers on ARCDPS, yes. However, the damage from Split Surge is spread between too many targets; enemy AoE heals will easily cover the chip damage and it doesn't meaningfully contribute to creating downs the way a targeted Bladesong will. It also brings very little (2-3 utility skills) to the table besides damage, whereas Virtuoso boasts significant boonstrip potential. Again, sure, the numbers can get crazy with Sigil of Stamina procs, but if you're getting those procs in the first place it means you were already getting downs and winning the fight anyway. Stamina is a win-more option that's more fun than effective. Ultimately, this build can put you at the top of the ARCDPS meters but you will be making markedly less contribution to your zerg's effectiveness compared to another build pulling similar numbers. I would give this build 2.5 stars if possible.
Mirage DPS deserves to be in the meta category because of it's ease of use, high damage potential (non-projectile based), high survivability (distortion, blink, multiple dodges, jaunt), and high utility potential (mesmer bag of tricks: veil, IOL, etc). This build absolutely crushes zergs and clouds and should be one of the first considerations when comping a squad.
I run this. It performs exceptionally well when fighting clouds or enemies at range or without obstacles in the way and you will almost always be at or near the top of ARC dps. But it completely falls apart when fighting if there is some kind of line of sight issue like ramps, stairs, hills/terrain, corners. It is also unplayable with the inevitable skill lag in WvW in big zerg fights. Whilst most DPS classes have instant skills, Split Surge has a channeled 1.5 second cast time so it will hardly ever actually work so you will end up with truly abysmal dps. So I give it 4 stars.
Comments
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