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Mirage - DPS Mirage

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
Easy

This build was last updated on August 20, 2026 and is up to date for the July 15, 2026 patch.

Overview

A Mirage build that uses Ambushes to deal heavy AoE damage while bringing instant boon rip.


Skill Bar

Greatsword
Spear
Utility


Variants

Weapons
  • Greatsword Rifle
Utilities

Mirage can easily fill the normal mesmer utility skills (Veil/Illusion of Life) if there are no other mesmers in the group to bring them, but if they aren't needed bring a damage utility.

  • Signet of Illusions
  • Feedback
  • Veil
  • Illusion of Life


Template Code

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Specializations

  • Mirage Mantle is a DPS increase if Vigor Vigor uptime is low via Nomad's Endurance and more Split Surge casts


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Spear
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Gear


Consumables


Usage

Quick Guide

  • Mirage wants to play in melee as much as possible to get access to its Shatter skills for damage
  • Your damage relies on your Ambush skills Split Surge and Fractured Glass which are activated by using a Dodge Dodge to proc Mirage Cloak
  • Use Greatsword at range with Split Surge
    • Weave Greatsword skills between each Dodge Dodge since Split Surge has a short cooldown
  • As soon as possible swap to Spear for higher damage and do not swap out unless your group disengages from melee
  • Use Fractured Glass as often as possible, weaving Spear skills between casts the same as in Greatsword
  • Keep in mind that Mental Collapse resets the cooldown of Mind the Gap
  • Shatter skills should be used as frequently as possible when in range, other than Distortion which should be saved to use defensively
    • Try to save one shatter to proc Nomad's Endurance for Relic of Geysers
  • Null Field should be saved to use with the Well call from your commander
    • If there is no call just use it right before your group spikes the enemy


Priorities

High
  • Damage
Moderate
  • Boon Rip
Low
  • Boon Application
  • CC


Surviving

  • This build has low passive defense
  • This build has moderate mobility skill access
  • This build has moderate active defenses
Defensive Skills Toggle
  • Mantra of Concentration - Stunbreak + Stability Stability
  • Distortion - Invulnerability
  • Imaginary Inversion - Invulnerability + Condition Clear


Detailed Explanations

Damage

Skill Priority Toggle
Greatsword
  • Dodge Dodge Split Surge
  • Phantasmal Berserker
  • Mind Stab
  • Mirror Blade
Spear
  • Dodge Dodge Fractured Glass
  • Mind the Gap
  • Mental Collapse
  • Phantasmal Lancer
  • Imaginary Inversion
  • Your damage relies on your Ambush skills Split Surge and Fractured Glass which are activated by using a Dodge Dodge to proc Mirage Cloak
    • Keep in mind that your Ambush skills have a cooldown between uses and weave weapon skills in-between casts.
  • Use Mind Stab immediately after casting Phantasmal Berserker or Mirror Blade to make Mind Stab land at the same time as the damage from the other skill to increase your burst
  • Be careful to avoid canceling Mind Stab by pressing another skill before its cast time finishes
  • Use Mind the Gap before Mental Collapse to reset the cooldown
    • Keep in mind the outer ring of Mind the Gap deals 20% extra damage
    • Use the Clarity buff applied by Mind the Gap on Mental Collapse to reset the cooldown of Mind the Gap
  • You can drop target before casting Mental Collapse to place the AoE on your character and avoid moving into a bad position
  • Make sure to use Shatter skills frequently for damage, but also to proc Nomad's Endurance/Relic of Geysers, Phantom Pain, and Shattered Concentration
    • Keep in mind that since Shatters are instant cast they can and should be used during the cast time of other skills
    • Try to space your Shatters slightly so that you can always proc Nomad's Endurance off cooldown
    • Dune Cloak will lower the CD on Mind Wrack and Cry of Frustration each time you Dodge Dodge


Boon Rip

  • Maximize the amount of targets you hit with Mind Wrack, Cry of Frustration, and Diversion to proc Shattered Concentration
  • Null Field should be saved to use with the Well call from your commander
    • If there is no call just use it right before your group spikes the enemy


Boon Application

  • Use Mantra of Concentration to cover Stability Stability when there is downtime on a push
    • Make sure to recharge Mantra of Concentration as soon as possible if you expend the charges


CC

List of CC Skills Toggle
  • Use Illusionary Wave when:
    • Your group is pushing and the enemy group is pushing
    • Your group is moving away from the enemy
  • Do not use Illusionary Wave when:
    • Your group calls a spike such as Wells
    • It would push the enemy group out of your groups spike
    • Enemy groups move defensively while your group is pushing


Ratings

This build has a rating of 4 stars based on 3 votes.
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3 stars
NumberOneMom gave this build 3 stars • September 2024
A deceptively bad build. Power Mirage can pump out great numbers on ARCDPS, yes. However, the damage from Split Surge is spread between too many targets; enemy AoE heals will easily cover the chip damage and it doesn't meaningfully contribute to creating downs the way a targeted Bladesong will. It also brings very little (2-3 utility skills) to the table besides damage, whereas Virtuoso boasts significant boonstrip potential. Again, sure, the numbers can get crazy with Sigil of Stamina procs, but if you're getting those procs in the first place it means you were already getting downs and winning the fight anyway. Stamina is a win-more option that's more fun than effective. Ultimately, this build can put you at the top of the ARCDPS meters but you will be making markedly less contribution to your zerg's effectiveness compared to another build pulling similar numbers. I would give this build 2.5 stars if possible.
5 stars
ChiralGW gave this build 5 stars • August 2024
Mirage DPS deserves to be in the meta category because of it's ease of use, high damage potential (non-projectile based), high survivability (distortion, blink, multiple dodges, jaunt), and high utility potential (mesmer bag of tricks: veil, IOL, etc). This build absolutely crushes zergs and clouds and should be one of the first considerations when comping a squad.
4 stars
Cjechurchill gave this build 4 stars • June 2024
I run this. It performs exceptionally well when fighting clouds or enemies at range or without obstacles in the way and you will almost always be at or near the top of ARC dps. But it completely falls apart when fighting if there is some kind of line of sight issue like ramps, stairs, hills/terrain, corners. It is also unplayable with the inevitable skill lag in WvW in big zerg fights. Whilst most DPS classes have instant skills, Split Surge has a channeled 1.5 second cast time so it will hardly ever actually work so you will end up with truly abysmal dps. So I give it 4 stars.

Comments

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