Mirage - Shaper of Chaos Mirage Roamer
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage, Mobility and Sustain
Designed for: WvW Roaming
Overview
A Condition Mirage build for WvW roaming that tries to burst enemies with huge amounts of
Confusion stacks in the opener, but still has plenty of sustained damage and survivability to carry on fighting if the initial burst doesn't end the fight.
Skill Bar
Skill Variants
Weapon
- Sword over Axe - better CC, mobility, and spammable leap finisher for combos. Weaker burst damage however, and low pressure outside of ambush attacks.
Template Code
Specializations
Equipment
Dire
Dire
Dire
Dire
Dire
Dire
Dire
Trailblazer
Dire
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
x6
x18
Note: the current gear (assuming Ascended quality) is meant to give you 100%
Confusion duration once we factor in traits and consumables.
Consumables
Food
- Optimal:
Utility
- Optimal:
- Budget: (found in Canned Food Crates looted from WvW Skirmish Chests)
Note: the budget options are perfectly fine, not going for the optimal consumables won't really make too much of a difference.
Gameplay Video
Usage
Elite specialization basics
- Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: for staff and for axe. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
- You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.
Sustain
- Staff is your primary defensive weapon.
- may not look that amazing at first glance, but it's an instant cast skill which applies AoE
Blind to nearby foes and could also apply
Protection and
Weakness, effectively filtering incoming damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
- is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including
Aegis while inflicting several conditions that can mitigate damage like
Weakness or
Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always
Dazes enemies, making it a reliable AoE interrupt.
- is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
- If used in PR grants
Chaos Aura. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Auras.
- If used in PR grants
- The build has decent access to condition cleansing, but no mass cleanse: dodging and each remove 1 condition, and remove several. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is , granting you immunity to any form of pressure including CC and conditions that are already on you.
Mobility
- Use for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
- Make sure that you don't have an enemy targeted when doing this!
Damage
- You're more than capable of ending a duel in the first few seconds, if you land your burst.
- is a key part of your bursts. When you have
Chaos Aura, gaining a 2nd Chaos Aura detonates it for AoE condition and boon application. This process consumes both Chaos Auras, so you must apply one again and detonate it with yet another Chaos Aura.
- This process requires us to stacks 5-7
Chaos Auras in just a few seconds in oder to do burst damage.
Axe/Torch burst rotation
- for stealth and to trigger a blast finisher in 3 seconds
- for a leap finisher
- Drop on your target BEFORE Axes of Symmetry connects. If you're having trouble with the timing, just use Feedback before pressing AoS, but that makes the burst more predictable and gives your opponent more time to move out of the field.
- inside Feedback (leap finisher)
- (applies Chaos Aura via traits)
- Weapon swap in melee range to proc and
- for yet another Chaos Aura
- (leap finisher)
Sword/Torch burst rotation
- for stealth and to trigger a blast finisher in 3 seconds
- Drop on your target.
- Dodge
- for a leap finisher
- Use for another leap while Mirage Cloak from the dodge still lasts
- inside Feedback (leap finisher)
- (applies Chaos Aura via traits)
- Weapon swap in melee range to proc and
- for yet another Chaos Aura
- (leap finisher)
Ratings
Comments
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