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Necromancer - Core Necro

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDpsBurst and Boonrip

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy

This build was last updated on March 21, 2026 and is up to date for the February 24, 2025 patch.

Overview

A build designed to strip boons and lay down high area damage.


Skill Bar

Axe/Focus
Scepter/Sword
Utility


Variants

Heal
  • Signet of Vampirism - much easier to use, slightly less boon removal
Elite
  • Plaguelands


Template Code

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Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Demolisher
Accessory
Demolisher
Amulet
Demolisher
Ring
Demolisher
Ring
Demolisher
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Scepter
Marauder
Sword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
  • The given setup aims for maximum Effective Health
    • You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%


Sigils

  • Sigil of Superior Sigil of Frenzy


Consumables


Usage

Quick Guide

  • Core Necromancer is a utility DPS that sets up its group with boon corruption
  • Your highest priority is using your Well of Corruption and Well of Suffering together with other necros in squad on the commanders call to create an opportunity for your group to generate kills
  • Use your AoE boon removal as your group spikes to enable them
    • Always try to combine multiple boon removal skills at once
Boon Removal Skill List
  • Death Shroud - Spiteful Spirit
    • Dark Path - Path of Corruption
  • Locust Signet
  • Devouring Darkness
  • Unholy Feast
  • Summon Blood Fiend/Taste of Death + Malicious Swarm + Signets of Suffering
  • Use Death Shroud Dark Path to corrupt boons with Path of Corruption
    • Get two casts of Dark Path per use of Death Shroud
    • Fill Death Shroud downtime with Tainted Shackles and Life Transfer
  • Swap between Axe/Focus and Scepter/Sword using your weapon skills as filler while waiting for an opportunity to Death Shroud on a spike
Weapon Skill priority
Axe/Focus
  1. Unholy Feast
  2. Spinal Shivers Ghastly Claws - on single target
Scepter/Sword
  1. Devouring Darkness
  2. Hungering Maelstrom Gormandize
  3. Grasping Dead


Surviving

  • This build has high passive defense
  • This build has low mobility skill access
  • This build has low active defenses
Defensive Skill List
  • Death Shroud - Damage reduction
    • Dark Path Dark Pursuit - Movement


Overall Priorities

High
  • Wells
  • Boon rip
Moderate
  • Damage
  • CC
Low
  • Support


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast Well of Corruption before Well of Suffering, due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like Well of Corruption or Well of Suffering, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Immediately after placing both wells cast enter Death Shroud to activate Death Perception and remain in shroud for the duration of the wells


Boon rip

Boon Rip Skill List
  • Death Shroud - Spiteful Spirit
    • Dark Path - Path of Corruption
  • Locust Signet
  • Devouring Darkness
  • Unholy Feast
  • Summon Blood Fiend/Taste of Death + Malicious Swarm + Signets of Suffering
  • Save your boon removal until your group is spiking
  • Use Dark Path immediately when you enter Death Shroud and cast it a second time before you leave
  • Condense your boon removal skills whenever possible. This normally means using a longer cast time into a short one such as:
  1. Unholy Feast
  2. Death Shroud + Spiteful Spirit
  3. Dark Path
  • Use Summon Blood Fiend/Taste of Death to proc Malicious Swarm + Signets of Suffering
    • Be careful with the 15s ICD on Malicious Swarm. Both Summon Blood Fiend and Taste of Death can proc it, so don't activate it too early.


Damage

Skill priority
  1. Well of Corruption + Well of Suffering - always together, on call
  2. Signet of the Locust
Death Shroud
  1. Dark Path
  2. Tainted Shackles
  3. Life Transference
  4. Life Blast
Axe/Focus
  1. Unholy Feast
  2. Spinal Shivers Ghastly Claws - on single target
Scepter/Sword
  1. Devouring Darkness
  2. Hungering Maelstrom Gormandize
  3. Grasping Dead
  • Don't forget that while your boon removal skills are your damage skills, your priority is to save them and spike with your group
  • Use Unholy Feast immediately after Weapon Swap Weapon Swap and use it again immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
  • While Life Blast will normally be projectile blocked, if you are getting hits to land then it's damage is quite good
    • When using projectile skills like Life Blast try to target enemy players at the back of the group to ensure maximum hits
  • Use Spinal Shivers Ghastly Claws Rending Claws pick off isolated players


CC

CC Skill List
  • Only cast Doom if you have a single target and see no Stability Stability on their buff bar
  • Since your Death Shroud should be used as your group spikes the opponent Tainted Shackles will naturally be used as your group is engaging
    • Don't get yourself killed trying to stay in range of Tainted Shackles, let them break if the enemy group moves away from yours. Without a group to follow up on it the Immobilize Immobilize is useless anyway


Ratings

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