Necromancer - Core Power Curses
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Focused on: Strike damage, Dps, Burst and Boonrip
Designed for: WvW Zerg
Difficulty:
Easy
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Weapon 1:
Axe
Weapon 2:
Focus
Weapon 3:
Greatsword
Weapon 4:
Healing skill: Signet of Vampirism
Utility skill 1: Well of Suffering
Utility skill 2: Well of Corruption
Utility skill 3: Signet of the Locust
Elite skill: Lich Form
Template Code
[]
Specializations
Spite: Top, Bot, Bot
Curses: Mid, Mid, Top
Soul Reaping: Bot, Top, Mid
Equipment
Rune: 6
Infusion 1: 18 Mighty WvW Infusion
Infusion 2:
Relic:
Weapon 1:
Axe
Weapon 2:
Focus
Sigil 1: Superior Sigil of Nullification
Sigil 2: Superior Sigil of Energy
Weapon 3:
Scepter
Weapon 4:
Torch
Sigil 3: Superior Sigil of Nullification
Sigil 4: Superior Sigil of Bloodlust
Main stats: Marauder
Relic
- Speed - utility
- Isgarren - damage
- Thief - damage alternative
Equipment Variants
- Stats
- Use
Berserker stats if you want more offensive stats (Keep in mind crit cap with Death Perception
- Sigils
- Either option is viable on axe/focus (recommended to move energy to Scepter/Dagger set)
- Superior Sigil of Vision
- Superior Sigil of Force
Consumables
- Peppercorn-Crusted Sous-Vide Steak
- Fried Oyster Sandwich personal food option
- Superior Sharpening Stone
Usage
Overall Priorities
- High
- Wells
- Boon rip
- Moderate
- Sustained pressure
- Low
- Single target damage
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- Avoid using Dark Pursuit unless needed to survive, since it increases the cooldown of Dark Path
- This builds has low active defenses
- Death Shroud gives an unlisted 50% damage reduction
- Speed of Shadows clears movement impairing conditions when entering Death Shroud
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Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast Well of Corruption before Well of Suffering, due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like Well of Corruption or Well of Suffering, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Immediately after placing both wells enter Death Shroud to activate Death Perception and remain in shroud for the duration of the wells
Boon rip
- Use Signet of the Locust when the enemy group is pushing towards you or your group is in melee
- Prioritize Signet of the Locust before going into Death Shroud, since Signets of Suffering lowers the cooldown
- Use Death Shroud as often as possible to activate to cast Dark Path (Path of Corruption) and leave
- When safe, be within 600 range of enemies when activating Death Shroud to proc Spiteful Spirit
Sustained pressure
- Start fights on Scepter/Torch to maximize ranged uptime
- Use Unholy Feast and Devouring Darkness immediately after
Weapon Swap and use them again immediately before swapping back
- Delaying your
Weapon Swap slightly for the cooldown is fine
- Delaying your
- Enter Death Shroud frequently to maintain Soul Barbs
- Save Lich Form until Winds of Disenchantment and other projectile block is used up.
- Don't be afraid to drop form early if Deathly Claws is being projectile blocked.
- Don't commit your Death Shroud damage unless you'll be in range long enough to finish Tainted Shackles and Life Transfer
- Using Dark Path and immediately leaving is fine if you're at range
- Leave shroud if your Life Blast is being projectile blocked or when Unholy Feast and Devouring Darkness are ready
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Single target damage
- Use Spinal Shivers ⇒ Ghastly Claws ⇒ Rending Claws to pick off isolated players
Ratings
Very cool and based. Can easily compete with scourge in strips due to Death Shroud/Dark Path/Path of Corruption spam and Signet of the Locust, while also adding shroud skills that are actually useful compared to scourge's shades in WvW currently
Comments
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