Necromancer - Core Power Curses

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageDpsBurst and Boonrip

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Overview

A build designed to strip boons and lay down high area damage.


Skill Bar

Axe/Focus
Scepter/Dagger
Utility


Template Code

[&DQg1PSc6MicoDwAAgQAAAHYBAABzAQAAegEAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Marauder
Accessory
Marauder
Accessory
Dragon
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Axe
Dragon
Focus
Dragon
Sigil
Sigil
Scepter
Dragon
Dagger
Dragon
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Use Berserker stats Berserker stats if you want more offensive stats (Keep in mind crit cap with
Sigils
  • Either option is viable on axe/focus (recommended to move energy to Scepter/Dagger set)
Runes
  • defensive option


Consumables

    • personal food option


Usage

Overall Priorities

High
  • Wells
  • Boon rip
Moderate
  • Sustained pressure
Low
  • Single target damage


Surviving

  • This build has moderate passive defense
  • This build has low mobility skill access
    • Avoid using unless needed to survive, since it increases the cooldown of
  • This builds has low active defenses
    • gives an unlisted 50% damage reduction
    • clears movement impairing conditions when entering
Active defense priority


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast before , due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells


Boon rip

  • Use when the enemy group is pushing towards you or your group is in melee
    • Prioritize before going into , since lowers the cooldown
  • Use as often as possible to activate to cast () and leave
    • When safe, be within 600 range of enemies when activating to proc


Sustained pressure

  • Start fights on Scepter/Dagger to maximize ranged uptime
  • Use and immediately after Weapon Swap Weapon Swap and use them again immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
  • Enter frequently to maintain
  • Save until and other projectile block is used up.
    • Don't be afraid to drop form early if is being projectile blocked.
  • Don't commit your damage unless you'll be in range long enough to finish and
    • Using and immediately leaving is fine if you're at range
    • Leave shroud if your is being projectile blocked or when and are ready
Skill priority
  • + - always together, on commander's call
- only after projectile block is down
Axe
  • + - procs
  • - only on single target
  • - only if low on Life Force
Scepter
  • + - procs


Single target damage

  • Use to pick off isolated players


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Jaukk gave this build 4 stars • March 2022
Very cool and based. Can easily compete with scourge in strips due to Death Shroud/Dark Path/Path of Corruption spam and Signet of the Locust, while also adding shroud skills that are actually useful compared to scourge's shades in WvW currently

Comments

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