Paragon - Support Paragon
This build was last updated on October 30, 2025 and is up to date for the October 28, 2025 patch.
Overview
A Paragon build for WvW that brings healing, condition cleanse, CC, and very high boon application.
Skill Bar
Staff
Sword/Warhorn
Utility
Variants
- Weapons
- Sword/Warhorn ⇒ Hammer
- Utilities
- stunbreak/cleanse
Template Code
[&DQILHTM2PRemAAAAagAAACcWAACwAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- if you're having trouble surviving
- Variants
- if your party isn't at 25
Might
Template Code
[]
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Sword
Minstrel
Minstrel
Warhorn
Minstrel
Minstrel
Sigil
Sigil
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x17
x17
Infusion
x1
x1
Relic
Equipment Variant
- Relic
- - only with
- Sigil
- - swap out if Adrenaline isn't an issue
Consumables
Usage
Quick Guide
- Support Paragon is a healing/clease support focused on boon application
- Prioritize keeping active and reactivating it as often as possible
- Use and to reduce the cooldown of all Chants and apply
Quickness via - Use your Burst skills and
Weapon Swap off cooldown to maintain Motivation and proc + + - Maintain Adrenaline with and
- Use and frequently to give your party
Resistance - Heal and Condition Clear your party with Staff and Warhorn skills
- CC when your group spikes with and
Surviving
- This build has high passive defense
- This build has high mobility skill access
- This build has moderate active defenses
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Priorities
- High
- Moderate
- Boon Support
- Heal/Cleanse Support
- Low
- CC
Detailed Explanations
Battle Standard
- revives allies in its entire radius and finishes downed enemies in its center radius
- You should focus on using for reviving allies
- If you predict allies will go down on an enemy spike you can pre-cast to rez them faster
- If you don't have
Quickness proc if a Chant is avalible before starting the cast - If your group is using voice comms it is helpful to communicate that you are casting a rez so that nobody else overlaps your cast and wastes a cooldown
- If you need to cancel during the cast you can use a Stow Weapon keybind or Escape
- You should cancel the cast if someone else will land a rez first or the rez is no longer needed
Boon Support
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- Your main gamplay loop as a Paragon revolves around casting all of your Chant skills as often as possible to proc while ending on to maintain the pulsing
Might whenever you can
- Always try to play around the cooldown reduction on by activating before your other Chants
- Hit enemies as well as allies with your skills whenever possible to gain Adrenaline for your Chants
- Your secondary priority is using your Burst skills and
Weapon Swap frequently to maintain Motivation
- Opening Combo
- Try to get in combat early, before groups fully engage, by walking into unthreatening ground AoEs or ranged skills for a tick. This will let you build Adrenaline with , and
- Use if your group is missing
Stability before a push, or during a clash to provide
Resistance and
Superspeed
- The strongest part of is the
Resistance, get as much value out of it as possible
- The strongest part of is the
- should be cast off cooldown for boon application rather than stunbreaking
- should be used on your group frequently for
Might and
Fury as well as the Adrenaline it grants for hitting allies - The condition clear from is good, but the
Quickness is so valuable that unless your party already has 100%
Quickness uptime should generally be used whenever your group is spiking rather than being saved for a cleanse
Heal/Cleanse Support
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- , , and ⇒ should all be cast on your group when clashing with the enemy to heal
- Hit the enemy group as well as your own with when possible to apply
Weakness
- has a significant aftercast animation lock, be careful with where you aim it
- Stand very slightly in front of your commander (your character model should still touch theirs) during clashes to charge
- gives hefty
Barrier and cleanse, use it while your group is clashing with the enemy
CC
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- Use when:
- Your group calls a spike such as Wells ()
- On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
- The
Immobilize of is applied on the first tick of the skill, since your damage is irrelevant you should cancel the channel immediately after with a Stow Weapon keybind - Use when:
- Your group calls a spike such as Wells
- Your group is range spiking the enemy
- Enemy groups move defensively while your group is pushing
- Do not use when:
- Your group is pushing and the enemy group is pushing
- Your group is moving away from the enemy
- It would pull the enemy group out of your groups spike (except for range spikes)
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
stupid non-sensical boon spam with good healing and high barrier and good condi cleanse and staff pull and creamy cream and
Comments
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