Ranger - Trap Ranger

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Focused on: Condition damage.

Designed for:


Strong side noder and team fighter for ranger. Prospers in this meta that forces a ranger to watch over a node in addition to getting kills

Skill Bar

Juvenile Jacaranda.png
Juvenile Hawk.png

Weapon Variants


Offhand dagger works very well for a full offensive 'Beastmastery' build or if you prefer that style


  • Juvenile Fanged Iboga Juvenile Fanged Iboga is also a very strong condition pet which applies confusion and both hard and soft cc. Some other 'Deadly' pets can work well but are entirely up to personal preference and my not be better.

Slot Changes

For the Optional.png slot basically the only options are(but not limited to):

  • Signet of Renewal Signet of Renewal
    Signet of Renewal
    Signet Passive: Cure a condition every ten seconds.
    Signet Active: Your pet pulls all conditions from nearby allies to itself.
    Radius.pngRadius: 600
    Stun-Break.pngBreaks stun
    - a stunbreak such as this. When kept off cd its can significantly improve passive healing
  • Flame Trap Flame Trap
    Flame Trap
    Trap. Set a trap that burns foes.
    Damage.pngDamage per Pulse: 80
    Burn.pngBurning per Pulse (2½s): 262 Damage
    Duration.pngDuration: 3 seconds
    Radius.pngTrigger Radius: 180
    Radius.pngEffect Radius: 240
    Combo.pngCombo Field: Fire
    - another trap. All around very strong synergy with build, also adds another condition- making cleansing much harder and spiking more effective.
  • Sharpening Stone Sharpening Stone
    Sharpening Stone
    Survival. Bleed foes with your next five attacks.
    Sharpening Stone.png5Sharpening Stone (30s): Attacks inflict bleeding.
    Bleed.pngBleeding (6s): 255 Damage
    - generally only worth taking with . However it can be incredibly potent since it cleanses 2 conditions instantly and can add alot of bleeding damage


Variants While it may seem like alot of variants its very simple.

  • The chosen ones are overall very good for damage and team fights etc.

but if you want to survive more against condition classes take and

  • Take only if you forsake off-hand warhorn

Specialization Changes

Beast Mastery over Nature Magic: buffs your pets and trades great sustain for incredible combos with your pet 'beast' ability.


Superior Sigil of Venom
Superior Sigil of Venom.pngSuperior Sigil of Venom
Increase Inflicted Poison Duration: 25%
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of the Trapper
Superior Rune of the Trapper.pngSuperior Rune of the Trapper
(1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1000 Power +500 Vitality +500 Healing Power +1000 Condition Damage


  • Superior Sigil of Savagery Superior Sigil of Savagery
    Superior Sigil of Savagery.pngSuperior Sigil of Savagery
    +30% Stun Duration, +3% Damage against Stunned Foes.
    - can work very well on shortbow, to increase the duration of 'Crowd Controls'
  • Superior Sigil of Escape Superior Sigil of Escape
    Superior Sigil of Escape.pngSuperior Sigil of Escape
    Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
    - escape plus cleansing is possibly a must against immob spamming rangers


  • Carrion Amulet Carrion Amulet
    Carrion Amulet.pngCarrion Amulet
    +900 Power +900 Vitality +1200 Condition Damage
    Rabid Amulet Rabid Amulet
    Rabid Amulet.pngRabid Amulet
    +900 Precision +900 Toughness +1200 Condition Damage
    - can work very well. Recommended if you choose beast mastery and/or off hand dagger


General Being reworked, for now-

  • Use traps frequently for stealth, superspeed and damage/cc.
  • In death match do damage while frequently moving around, ccing opponents and even revive teammates when down.
  • In conquest generally you want to look for 1v1s to win, but necros are also very good targets and team fights are possible to contribute to.
  • You can rotate away from side nodes if you want to assist else-where, feel free to leave some traps on the way to slow down opponents while speeding yourself up significantly.


  • Very high damage
  • Very high condition cleanse
  • Heavy CC.
Build rating - 5 stars
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1 Ratings
5 stars
Baescons gave this build 5 stars 4 weeks ago

On paper this is probably the highest performing ranger build overall by alot, most notably due to sage's and trappers, and as such it maybe a must for many ranger players. In death match it can function as a high dps build that with nature magic also brings great sustain/rez or with beast mastery alot of cc/damage and in that regard can function as a 'meta' dps unlike any other ranger builds, though it functions alittle better with a premade duo than solo q. In conquest it can be used as a hyper efficient duelist and also unlike every single other ranger build it can also team fight and/or commonly counter necros.

It brings it all in a safe manner- absolute must for average ranger especially for deathmatch.