Reaper - Condi DPS

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageCleave damage.

Designed for:

 

Expansions required:

GW2 Heart of Thorns logo.png

Overview

This build is made for dealing high condition damage as well as having very strong AoE damage from the use of

. It has similar damage to the Condi Scourge build, and while it offers more CC this comes at the cost of its rotation requiring that you reliably hit chill fields with whirl finishers in addition to bringing less group support (at least without taking a decent hit to damage).


Condi Reaper also has a faster damage ramp up time thanks to the bleeds applied by the "Shroud Combo"; and thanks to a significant part of its rotation not utilizing Scepter loses less damage when running survival traits like

(roughly a 10% dps loss for Reaper compared to the 15% for Scourge).

Skill Bar

GreatswordHealingUtilityElite
Scepter/Dagger

Slot Changes

Healing Skills

  • for a bit of group healing (this can also have somewhat comparable damage, but requires all 20 stacks to be "proc'd" by allies).
  • for a stronger direct heal.

Utility Skills

Replace
or
if you need any of the following:
  • if projectile absorb is needed. (Additionally can be used if group weakness up-time is low to assist weavers in your group).
  • if in an encounter with numerous adds spawning.
  • for condition cleansing teammates and a strong condition transfer.
  • as an additional condition transfer, useful if you are also using
  • is your go-to blink skill should you require quick mobility.

Elite Skills

  • for good crowd control and sustained damage (or in any situation where a boss is too mobile to make use of the full damage potential of
    ).

Specializations

Variants

  • Use
    if struggling with tanking or if your group lacks sufficient healing. This trait swap is roughly a 10% dps loss if one is experienced with the rotation.

Variants

  • Use
    together with
    when you are supposed to tank.
  • Use
    when there's no source of Vulnerablility (20-25 stacks)


Blood Magic variant (instead of Soul Reaping)

Variants

  • Use
    for extra run speed when on Scepter/Dagger.
  • Use
    for condition removal on teammates


Blood Magic gives more support in the form of minor heals. Usually not worth running, but here for the sake of completeness.

Spite variant (instead of Soul Reaping)

Variants

  • Use
    should you require additional boon clear.

Spite gives more access to self-might, enabling you to easily maintain 25 stacks once a target is below 50% health. Use this in situations where you do not have an ally to give you might or if you're completing a solo role (for example, doing Back Warg's at Escort). It also grants you far more vulnerability application.

Equipment

Viper stat icon.png
Viper stat icon.png
Grieving stat icon.png
Viper stat icon.png
Viper stat icon.png
Grieving stat icon.png
Viper stat icon.png
Grieving stat icon.png
Viper stat icon.png
Grieving stat icon.png
Viper stat icon.png
Viper stat icon.png
Sinister stat icon.png
Sinister stat icon.png
PvE weapon swap.png
Grieving stat icon.png
6x
Superior Rune of the Krait
18x
Malign +5 Agony Infusion

Consumables

Food:

  • Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    ,
    Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    or Red-Lentil Saobosa Red-Lentil Saobosa

Utility:

  • Toxic Focusing Crystal Toxic Focusing Crystal
    Toxic Focusing Crystal.pngToxic Focusing Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
    Consumable
    • Tuning Icicle Tuning Icicle
      Tuning Icicle.pngTuning Icicle
      Nourishment (30 m):
      Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
      Consumable
      or Potent Master Tuning Crystal Potent Master Tuning Crystal for a cheaper alternative

Usage

Notes:

  • Use
    whenever there are enemies near the main target. A second necromancer can even bounce the conditions back to the main target.
  • Try using
    in a chill - , etheral - , fire - or poison field in that order of priority.
    • To help ensure you are able to hit
      in the ice field created by
      , you can move slightly off stack while you complete the channel for
      to manipulate where the ice field is placed. As long as you are in no other combo field when you move into the ice field, both
      and
      will use the said ice field.
    • You also want to make sure you position yourself inside the hitbox of your target to ensure that all created Chilling bolts hit your target as they spawn instead of flying off uselessly.
    • An example of this is shown here: https://gfycat.com/DistortedTalkativeHypsilophodon
  • Use
    twice if the enemy is below 50%hp and the chill field is still active.
  • While the build uses a lot of CC as part of it's rotation, if your groups needs immediate access to CC bring
    instead of
    for CC on demand. It's better to do this than lose out on DPS by saving
    .

Tanking

  • Use
    on CD and try to hit as many targets as possible with it to get as many minions as possible.
  • as well gives you a damage reduction of 33% through the minions.
  • Use
    instead of
    if struggling with tanking. This trait swap is a 7-10% DPS loss on a single target but heals for a very high amount.

A necromancer tank simply absorbs damage with its large health pool and life force, using the skills and traits described earlier to stay alive. An important ability is

, not only because you get minions with it, but as mentioned above, you will get less damage and therefore more self sustain. Your survivability is furthermore increased by the great amount of healing

or

provides. If you still have problems with tanking, then try using

which gives an exorbitant amount of healing.

Breakbar

On Demand:

  • is one of the strongest crowd control skills the necromancer has.
  • When playing with a Staff, you can use
    .
  • With a Warhorn in your 2nd weapon set, use
    .

Part of rotation:

  • By making use of
    and spacing out the blinds in your rotation, you can upkeep chill on a target at all times to greatly assist breakbars.
  • is both a pull and applicator of chill you can use whilst in Greatsword
  • can also be used to apply additional chills for breakbars whilst in Greatsword.
  • For your shroud you have
    and
    Infusing Terror Infusing Terror
    20Recharge.png
    Infusing Terror
    Shroud yourself with dark armor that grants stability every second. You may shatter this armor to fear foes around you.
    Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Fear.pngFear (2s): Involuntary retreat; unable to act; stacks duration.
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 360
     Forward arrow blue.png 
    Terrify Terrify
    ½Activation.png
    Terrify
    Detonate your armor to make foes around you flee in fear.
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Radius.pngRadius: 360
    .

Encounter-specific Tips

Spirit Vale

Dark-icon-raid.png Vale Guardian
  • If you want/need to tank this boss, use
    over
  • Use
    over
    if you are struggling to place Plaguelands correctly/can't get its full effect on the Vale Guardian.
  • Take advantage of your
    to reach the green AoE if needed.
  • helps to control the seekers, especially in later phases of the fight.
    • The seekers can also be used as a reliable means of "Epi-bouncing" should your group have a 2nd Condi Necro.
  • Be very careful with when/where you use
    so you don't accidentally pull in seekers.
Dark-icon-raid.png Ghost events
  • Abuse the Adrenaline Mushrooms as much as possible.
    • Spam
      for hordes of minions
    • Place
      on top of the Champions and use
      off cooldown to help mitigate mob presence.
  • Use
    for better mobility.
Dark-icon-raid.png Gorseval the Multifarious
  • Keep in mind that if you're about to do your shroud 5+4 combo and Gorseval begins his slam attack, you can use
    to prevent being knocked back whilst channeling (Assuming you aren't being given Aegis by allies).
  • You can tank this boss without any problems.
    • If you might struggle a bit with your HP, you can consider using
  • Use
    for the adds.
    • You can use
      to help speed up the Charged Soul phase, provided they are not inside Gorseval's hitbox when you use it.
    • You can use
      to clear orbs during the split phase as well. Just be aware that if the orbs are too far away Epidemic will either not reach them or target the walls instead (as they have an extremely large hitbox).
  • will drain quite some Life Force when used during CC phase.
Dark-icon-raid.png Bandit events
  • can be pretty useful here.
Dark-icon-raid.png Sabetha the Saboteur
  • Take advantage of
    to kill adds as well as transferring the conditions from the champions back to Sabetha.
    • Try to save
      for after bombs are thrown to launch up cannon players to avoid killing the saboteurs too early
    • can generally be used twice when one of Sabetha's champions spawn. Once before 75% hp or so to help clear adds, and again at 25% to "Epi-Bounce" the conditions from the current champ back to Sabetha
      • An exception to this is during the Karde phase, where you want to save
        for whenever a flame turret spawns so as to allow your other dps classes to focus on Karde.

Salvation Pass

Dark-icon-raid.png Slothasor
  • Drop
    for
    .
  • Use
    instead of
    .
  • Take
    as heal skill for quite some sustain and condition cleanse.
  • Take advantage of
    to kill the Slublings. Pay attention to not kill your teammate who is clearing the mushrooms!
  • Use
    to help pull slublings that are beyond the reach of your mesmer's pulls.
  • Place your
    slightly on the boss and to the center of the room.
  • You can take advantage of your condi transfers if you don't need them to save your teammates.
  • can be used to counter the Fear Fear after the CC phase but be aware that your Stability Stability can be corrupted into a long Fear Fear.
  • Transforming into a Slubling will kill your minions. Consider taking the first mushroom so you can spawn the minions afterwards.
Dark-icon-raid.png Bandit Trio
  • can be used to assist with CC'ing the saboteurs.
  • As a fight centered around fighting large amounts of basic mobs,
    is very valuable here, try to use it as often as possible
  • You can just run the normal build and do completely fine.
    is unnecessary.
Dark-icon-raid.png Matthias Gabrel
  • When you get sacrificed, all your minions die.
  • Drop
    for {{Skill|"Suffer!"}.
  • You can take
    or
    as heal skill.
    • gives you quite some sustain.
    • helps with the condi transfer if using Death Magic.
  • Take advantage of the mobility of
    to reach the fountains or for placing the AoE's.

Stronghold of the Faithful

Dark-icon-raid.png Siege the Stronghold (Escort)
  • is extremely powerful here, be sure to use it to the fullest.
    • Be sure to use the Wargs that spawn as "Condi Batteries" and Epidemic off of it to groups of mobs nearby
    • At the end when you're fighitng Mcleod's phantasms, use Epidemic on the one you're NOT attuned to to still transfer conditions on it to the one you can damage for a large spike in dps.
  • Better to use
    over
    , as it is hard to make use of the full effect of Plaguelands before enemies die
  • You are able to perform the "Backwarg" role with no major changes to your build, though you can swap out Soul Reaping in favor of running Spite 1-3-2 for more consistent self might.
    • Be sure to move properly so you remain inside the Warg's hitbox whilst you use the Shroud 5+4 combo so all of the chilling bolts hit
  • Use
    to help stack mobs when your allies' pulls are on cooldown
    • Just be careful not to do so near mines, as they can knock you back in unexpected directions if you're not careful.
Dark-icon-raid.png Keep Construct

As a condi build, you'd be better of running a power dps build, but in the event you HAVE to play Condi Reaper here:

  • Use
    to help deal with the phantasms that spawn (just try to wait and make sure they will die on top of KC before using it
    • You can also try bouncing it from one phantasm to another depending on how they spawn in the fight.
  • If necessary you can use
    to help reposition the orb during orb phase
  • Try to use
    just before KC is set to return for the burn phase to ensure all the damage from Plaguelands can have effect.
Dark-icon-raid.png Xera
  • Use
    to help clear the first Bloodstone Shard in the "pre-event" it will be back off cooldown by the time the fight starts proper.
    • Also use
      to help with vulnerability application so the shard can be burst down more quickly.
  • Use
    to help stack mobs when your allies' pulls are on cooldown
  • is an effective way to help clear bloodstone shards during the fight
    • Be aware that the tank needs to position Xera closer to the shards you want to clear
    • Also be aware that your group needs to kill any mobs that have spawned, mobs that are about to spawn (shown by the orbs graphic) will still be considered valid targets, and that you will always have one Epidemic projectile get "eaten" by the invisible hitbox in the middle of the area.

Bastion of the Penitent

Dark-icon-raid.png Cairn the Indomitable
  • Use
    here instead of
    as it is easy to get the full effectiveness of Plaguelands, there is no need for the CC from Flesh Golem,
  • Remember to unequip
    as it is also uneeded here.
  • can be used to mitigate the knockback projectiles from Cairn, but due to their travel path the situations where this is possible are generally slim (such as when the group is going for the first green circle, or when you are trying to rez an ally off stack.
  • In extreme situations you can use Shroud and
    to mitigate the effects of Cairn's Spatial Manipulation attack (though it will still increase your stacks of Unseen Burden).
  • can be used as an extra means of getting around should you get displaced during the fight.
Dark-icon-raid.png Mursaat Overseer
  • is extremely powerful here, but be aware that the timing of its usage can depend heavily on when/where your team's tank moves MO around the area.
    • While the radius of effect for Epidemic is 900 units it can't hit the whole field so if possible try to hit at least 2 Jade Scouts/Soldiers with any given Epidemic
    • While conditions won't transfer to an "inactive" jade scout, they can still transfer if it becomes active whilst the Epidemic projectile travels through the air.
    • If a Jade Scout is about to reach the end zone, you're better off waiting an extra few moments before casting Epidemic.
    • If you are the one tasked with using Dispel on the Jade pieces, make sure you target MO so you can quickly re-target it for easy Epidemic usage.
  • Be very careful with re-positioning to "attune" to your ice fields in this fight, so as to not get impaled by the spike tiles.
  • Once again, it is not worth bringing {{Skill|Summon Flesh Golem} here as the CC is not needed. Granted depending on the group the movement of MO may be too erratic to get the full damage but it should still be possible in a majority of cases.
Dark-icon-raid.png Samarog
  • can be useful here for clearing the spears the spawn over the course of the fight.
    • It can also be used to great effect during the "prisoner" phase. While as an invulnerable target Samarog will block Epidemic projectiles should Rigom be knocked back inside his hitbox, there is a sweet spot where Rigom can be targeted/affected by Epidemic and not have the projectiles be mitigated. By using Epidemic on Rigom and transferring his conditions to Guldhem you can achieve a one-player "Epi-bounce".
    • Alternatively, if Rigom is at the front end of Samarog's hitbox but still inside it you can use Epidemic on Guldhem and still potentially have it reach Rigom.
  • can be used to help re-position Rigom near Samarog.
    • Be aware that if your timing is not good you will need to wait a short period for Rigom to stop being invulnerable before you can pull him.
  • While
    is powerful CC here, depending on your group's dps it may only be up every 2nd breakbar, so try to coordinate this with your other team member's large CC skills like
    .
    • Just be aware that if you are targeted by Samarog's Brutalize attack it will kill any minions you have summoned (so try not to get fixated).
  • Try to avoid using your Shroud combo just before or during a break bar, as it will basically neutralize your damage.
Dark-icon-raid.png Deimos
  • Seeing as you'll be moving to dodge it anyway, try to time your shroud combo to take place just after Deimos' Demonic Shockwave (Multi-cone knockback) attack so you can both dodge and re-position to attune to your ice field at the same time.
  • Be careful when positioning to place your ice field from
    or
    so you don't step in the black Rapid Decay AoEs
  • can both be used to transfer conditions from the Saul clones to Deimos or vice-versa, as well as slow down/kill the Prides before the reach the real Saul D'Alessio
  • Should your group need someone to "kite the oil", you can either be the primary kiter or the backup by taking
    as a healing substitute.

Hall of Chains

Dark-icon-raid.png Soulless Horror
  • is a must have here to help deal with both the Tormented Dead and the Elite Flesh Wurms
    • Additionally, you can also Epi-bounce whilst killing these if you have two Necromancers in your group. Communication is key here as they die very quickly once hit by the first Epidemic cast.
  • Owing to the amount you'll be moving during this fight, it's better to bring
    for more consistent damage as well as the on-demand CC for SH's breakbars.
  • Be careful with your positioning/timing for using
    so as not to pull the Tormented Dead on to the group.
  • Also be careful with how you re-position to use your shroud combo so you do not walk into the Soul Rifts.
Dark-icon-raid.png River of Souls
  • Most of the damage you will deal during this encounter will be burst based, so make sure you practice your shroud combo!
  • Try to equip as much CC as you can afford to, owing to the need to break the Bombers as quickly as possible to avoid damage.
  • is useful here to help protect Desmina from the Spirit Hordes by blinding them.
  • {{Skill|Soul Spiral is your best tool for dealing with the Spectral Rifts short of equipping an Axe for
    .
Dark-icon-raid.png Statues of Grenth

Statue of Ice - The Broken King:

  • Bring
    here to help remove the Resistance, Might and Fury boons he gives himself.
    • ,
      and
      will also help with this.
  • Be careful not to use your shroud combo on top of the ice fissures or in his frontal cone attack.

Statue of Death and Resurrection - The Eater of Souls:

  • You can use
    here to help clear the Spirit Hordes, and bounce conditions between the Eater of Souls and the Twisted Spirit (the spider).
  • may be more useful here than
    if group CC is low.
  • Try to save/use your shroud combo for when you are damaging the Eater on top of the glowing panels that grant you a damage boost.


Statue of Darkness - Eyes of Judgement and Fate:

  • You can use
    here to help kill the Minotaur, just make sure both the Minotaur and the Eye are both vulnerable to attacks to ensure this works.
Dark-icon-raid.png Dhuum
  • or Can't find such skill "Well of corruption"! Please refer to our skill index. can be used here to help remove boons from Dhuum whenever he gets them
    • ,
      and
      will also help with this.
    • It's "safe" to do about 2 Scepter auto attack chains during the Vortex attack Dhuum does so don't push your luck and try to do more.
  • Should you happen to be "afflicted" with the bomb, you can use
    to help get away/back to the group faster.
  • You can use {{Skill|Summon Flesh Wurm to help take some of the Deathling aggro off the Reaper of the Chaos Planes.
    • Summon it on the "line" between the center of the room and the Reaper, and Deathlings will aggro onto the Wurm as they run into it.
  • Should you be chosen to do the "green circles" be aware that it will kill your minions every time you do this, so it might be wise to not use any minions in favor of other skills.
  • You can use
    to help mitigate the damage you take outside of the dome during the final 10% phase.

Fractals

General Tips

No Pain No Gain:

  • Take
    to eliminate the boons that bosses will apply to themselves
    • Even without Alacrity, this will always be off cooldown before boons are reapplied.
    • This will also allow a Chrono in your group to focus on applying more supportive boons.

Social Awkwardness:

  • Be careful with how you position whilst using your shroud combo. While you need to be inside of a target's hitbox to ensure all chilling bolts hit this also makes it more likely for you to trigger this instability on allies.

Flux Bomb:

  • Similar for Social Awkwardness, be careful how you position for your Shroud Combo (and by extension all of your damage) should you be the chosen target of the flux bomb
  • Also be aware that as it applies blind, be sure to not let it negate any important skill casts like
    .

Fractal Vindicators:

  • These can be dealt with almost immediately by utilizing
    .
  • You can also make use of
    to help temporarily deal with their attacks by causing widespread blind.

Mists Convergence:

  • It's down to chance which you get, but if an entity spawns (Jade Maw Tentacle, Mossman, Champ Rabbit) you can employ
    to perform Epi-bouncing at single target fights.
  • You can use
    to blind the Jade Maw's Tentacle and prevent it knocking back your group.
Aetherblade
  • You can use
    Summon Flesh Wurm Summon Flesh Wurm
    Not usable underwater.png
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
     Forward arrow blue.png 
    Necrotic Traversal Necrotic Traversal
    Necrotic Traversal
    Sacrifice your flesh wurm, teleport to it, and poison foes.
    Poison.png3Poison (6s): 603 Damage, -33% Healing Effectiveness
    Book.pngLife Force: 10%
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    to teleport up to the 4 panels in the rotary energy wall segment from below, and use a combination of
    , Flesh Wurm,
    ,
    , and some quick movements to hit all 4 panels.
Aquatic Ruins
  • Underwater Chill Combo:
    • into
      to group up mobs and begin dealing damage.
    • Life Rend Life Rend
      ½Activation.png
      Life Rend
      Cleave foes in front of you. This skill inherits traits from Life Blast.
      Damage.pngDamage: 242
      Targets.pngNumber of Targets: 3
      Range.pngRange: 170
       Forward arrow.png 
      Life Slash Life Slash
      ½Activation.png
      Life Slash
      Cleave foes in front of you again. This skill inherits traits from Life Blast.
      Damage.pngDamage: 242
      Targets.pngNumber of Targets: 3
      Range.pngRange: 170
       Forward arrow.png 
      Life Reap Life Reap
      ½Activation.png
      Life Reap
      Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast.
      Damage.pngDamage: 484
      Book.pngLife Force: 1.5%
      Targets.pngNumber of Targets: 5
      Range.pngRange: 220
      x 3
    • ->
      inside hitboxes for Chilling Bolts
      • Much like on land, you can also "Shroud Dance" under the water to ensure you get chilling bolts (but with the added benefit of being able to do so from any direction!).
    • Immediately leave shroud and use Spear 2 for more Chilling Bolts
  • prevents you from transforming into a dolphin (this doesn’t serve much purpose, it’s just amusing).
  • Use
    /
    /
    to stack up Swiftness before advancing through the dolphin segment.
Mai Trin
  • Placing a Flesh Wurm between Mai Trin and Horrik can block his fire projectiles, lowering damage done to your group
Chaos
  • /
    can be used to assist in stacking the golems in the split phases in the Anomaly fight.
  • can be used to block the projectile knockback attacks from the JT golems.
Cliffside
  • Summon Flesh Wurm Summon Flesh Wurm
    Not usable underwater.png
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
     Forward arrow blue.png 
    Necrotic Traversal Necrotic Traversal
    Necrotic Traversal
    Sacrifice your flesh wurm, teleport to it, and poison foes.
    Poison.png3Poison (6s): 603 Damage, -33% Healing Effectiveness
    Book.pngLife Force: 10%
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    can be used to teleport up most of the first trap section with the wind gusts
  • It can also be used in tandem with a White Mantle Portal Device to teleport your party up to the boss room from the right arm seals, and functions well enough as a bone fiend alternative to save your mesmer time in terms of swapping skills around.
Molten Boss
  • Use
    to block both firestorm projectiles and the projectile attacks from the Molten Effigy
  • In the event that you need to mitigate the Enrage from the secondary boss (usually Firestorm), your minions each remove the stacks of enrage at the same rate you do, leading to a vastly reduced time taken to remove enrage stacks for every minion you have equipped.
  • can be used to deal with the Dredge the Firestorm summons in it's 2nd form.
Molten Furnace
  • Using
    , the passive damage reduction/mitigation and stability from
    allows you to brute force through the steam walls toward the end of the fractal.
  • is a useful pull for relocating the Veteran Molten Dredge Protector who makes the Weapon Core invulnerable
  • blocks both the fire tornados and the fire AoEs during the weapon test boss
Nightmare

Standard:

  • Reaper can solo capture the capture points between boss 1 and 2 through clever usage of
    ,
    ,
    and
    to move the ads out of the capture areas and keep them out.
  • You can use
    Summon Flesh Wurm Summon Flesh Wurm
    Not usable underwater.png
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
     Forward arrow blue.png 
    Necrotic Traversal Necrotic Traversal
    Necrotic Traversal
    Sacrifice your flesh wurm, teleport to it, and poison foes.
    Poison.png3Poison (6s): 603 Damage, -33% Healing Effectiveness
    Book.pngLife Force: 10%
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    to Teleport up to the capture areas to avoid the aoes on the path leading up to them
  • If in a bind, you can use {{Skill|Reaper's Shroud} to “eat” damage from Ensolyss’ hallucination stomp attack, the hallucinations “dying” after this finisher will replenish any life force lost this way. Just be aware, it most likely won’t protect you from being hit by all 5 simultaneously.
  • Try to maintain your Life Force, as it can be a deciding factor that allows you to survive during the capture phases.

Challenge Mode:

  • Condi Reaper can easily perform as poison kiter at Siax, allowing your team to focus on damage rotations without worrying about the poison or hallucination spawning AoEs.
    • To guarantee aoe aggro, make sure your kiter is the only player in the boss room when the fight starts. To ensure this, have other players stack on the mistlock and only run in when the first break bar starts.
    • The game logic behind this is as follows:
      • Siax can only target the hallucination attack on players within the fighting area
      • Siax targets a player as the first breakbar begins.
      • Once targeted, the "fixation" for this attack will only change once the current target goes down/dies.
  • Aside from this, you can Scepter auto attack at range (this is the only time it’s ok :P), and use
    to deal with boons and
    to deal with Hallucinations as needed.
    • Additionally, you can save your Shroud combo for dealing with the Hallucinations the spawn during the split phase.
Twilight Oasis
  • You can use
    to cancel any given attack a Sand Binder is doing (this is because their attacks are only able to be cancelled by pulls, and their breakbars are also immediately broken by pulls.
  • can block the following in the Amala fight:
    • Lyssa staff autoattacks
    • Melandru Earth Elemental boulder throw
    • Grenth Staff attacks (used after teleporting to a flesh wurm)
    • Grenth Flesh Wurm attacks
  • is effective for the following:
    • Killing the excess Lyssa clones
    • Epi-bouncing off the Melandru Earth Elemental
    • The Priestesses of Lyssa, Melandru, Grenth and Balthazar's extra minions.
    • Clearing the wurms during Grenth phase (don’t use Epidemic if there are shambling horrors up)
  • can be used to help mitigate the boons Amala applies to herself during several phases of the fight.
    • ,
      and
      will also help with this.
Shattered Observatory

Standard:

  • blocks the bouncing orbs that leave behind the damaging AoEs at Skorvold.
  • can mitigate the damage from the red skull attacks that require allies to get inside the dome
    • Only do this if an ally is unable to get to the dome and you need to stay alive. This does not mean you can stop the attack occurring and affecting your allies by going into Shroud.
    • This also requires that you have roughly 60% or more Life Force remaining.
  • will, in most cases, insta-break a Viraastra clone during the determination phases
  • blocks both Arkk’s and Viraastra's red orb attacks (specifically the ones that cause knockdown/apply damaging AoEs on the ground.
  • allows you to pull all 4 additional mobs that spawn with both of the mini bosses in the Arkk fight.

Challenge Mode:

  • is very good for dealing with the Anomalies that spawn during the Arkk fight.
Snowblind
  • , if placed correctly, can block all 5 projectiles sent out by the Elemental Source that cause the fires to go out (this is done by aiming CPC at the top part of the “spire” that makes up the base of the elemental)
  • By using
    , you can kill the first set of Icebrood Crystals before you enter the room (only useful if still waiting for other players to arrive/not be afk/you get there first)
    • The combo is as follows:
Solid Ocean
  • Using
    can essentially make a tentacle unable to attack for its duration due to the multiple applied blinds (hard CC can also cancel their attack)
  • Be aware that the terrain makes
    difficult to use, due to somewhat uneven floor panels
  • Epidemic may target “invisible hitboxes” in this fight, so plan accordingly.
  • Using hard CC on the Jade Elementals can remove their passive projectile reflect (though they can still cast a manual Magnetic Shield. Make sure you remove their reflect before using
    /
    .
Swampland
  • is useful for lowering the total ground needed to be covered with the wisp at the start of the fractal.
  • You can
    the Champion Oakheart during the Bloomhunger army phases, effectively making it an effective "Condi Battery" to help account for the buildup time of your Condi damage.
Thaumanova Reactor
  • Using a combination of
    Summon Flesh Wurm Summon Flesh Wurm
    Not usable underwater.png
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
     Forward arrow blue.png 
    Necrotic Traversal Necrotic Traversal
    Necrotic Traversal
    Sacrifice your flesh wurm, teleport to it, and poison foes.
    Poison.png3Poison (6s): 603 Damage, -33% Healing Effectiveness
    Book.pngLife Force: 10%
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    and
    allows you to solo the southern turret room: https://gfycat.com/DazzlingBlaringHart
  • Use Flesh Wurm to teleport part way through the heat room, making getting to the end safer.
  • For the two southern doors in the eastern room, you can use
    in tandem with sufficient conditions on the door to destroy the portal behind the door (which controls completion) without breaking the door and releasing the enemies inside.
  • During the Subject 6 fight, keep in mind that even if it is blocking you can still use unblockable attacks on it. As such, you can use
    to help deal with the mini Ooze's.
  • Be sure to remember to swap
    out for
    for the final Anomaly fight, as there is little usage for it.
Uncategorized
  • Summon Flesh Wurm Summon Flesh Wurm
    Not usable underwater.png
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
     Forward arrow blue.png 
    Necrotic Traversal Necrotic Traversal
    Necrotic Traversal
    Sacrifice your flesh wurm, teleport to it, and poison foes.
    Poison.png3Poison (6s): 603 Damage, -33% Healing Effectiveness
    Book.pngLife Force: 10%
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    allows for teleporting to the top of the “Guitar Hero™ ” segment before the Old Tom fight, and
    can be placed at the top to block the projectiles.
    • General Tip: You can interact with the first panel and dodge forward at the same time to continue moving to the second panel, then do the same thing with your 2nd dodge to solo all 3 panels without the need for teleports.
  • Placing
    inside of Old Tom’s hit box blocks all of his Poison projectiles until the Flesh Wurm/Old Tom is slain.
    • This also works to block the lightning ball attacks from the Raving Asura.
Underground Facility
  • The stability from
    can be used to prevent yourself from being knocked off of the interaction panel at the start of the fractal, allowing allies to focus on protecting you instead of camping the switches.
  • Be sure to use the SAB boom box to pop your minions if you’re going into the bomb run segment to avoid unwanted aggro.
  • Summon Flesh Wurm Summon Flesh Wurm
    Not usable underwater.png
    Activation.png
    32Recharge.png
    Summon Flesh Wurm
    Minion. Summon an immobile flesh wurm to attack foes.
    Damage.pngDamage: 833
    Range.pngRange: 1,200
     Forward arrow blue.png 
    Necrotic Traversal Necrotic Traversal
    Necrotic Traversal
    Sacrifice your flesh wurm, teleport to it, and poison foes.
    Poison.png3Poison (6s): 603 Damage, -33% Healing Effectiveness
    Book.pngLife Force: 10%
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 180
    Range.pngRange: 1,200
    can be used to teleport up to the panels that activate the lava buckets in the final boss, and is generally always off cooldown in time (even without a Chrono).
    • The specific advantage of this being you can place it up next to the switch in advance, meaning you can teleport up immediately as soon as the boss enters the required area.
  • cancels both bosses’ healing “attack”
    • This applies to any kind of pull, though results may vary occasionally
  • = Never die in the final fight due to how damage scaling works while the boss is under the effects of lava. (x10 more damage, x10 more healing)
Urban Battleground
  • can be used on Siegemaster Dulfy to easily cleave down her siege weaponry, deals with those pesky ballista shots (can also Epidemic from mobs onto siege/doors to progress faster later on)
  • allows you to alternate pulling mobs with your teammates, meaning there’s always a pull off cooldown for grouping up the Ascalonians you encounter throughout the fractal (this also combos well with
    to blind the burst damage from the warriors)
Volcanic
  • To prevent aggro’d minions keeping the Grawl Shaman on his pedestal, keep a Super Adventure Box (SAB) Boom Box in your inventory; using it will “pop” all your minions and stop them holding aggro (this works in any fractal where you are not transformed)
  • By using Shroud/Mistlock, Necro has a simplified version of the skip from the mini boss to the final boss. Jump off the edge, let the Mistlock absorb the lethal damage then use Shroud to safely get to the platform (there is a safer way that preserves the Mistlock, but this is technically faster).
    • Once you activate the checkpoint, you can then /gg yourself to avoid your allies having to wait for you to get out of combat
  • Minions contribute to the degrading of the Grawl Shaman’s lava shield separately to you, so more minions = faster shield degradation
Build rating - 4 stars
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2 Ratings
3 stars
Chinkeeyong gave this build 3 stars September 2018

Condi Reaper is essentially a selfish version of Scourge with less DPS and without most of its raid utility. As Scourge is only taken for DPS and utility, this makes it very difficult to justify bringing Condi Reaper in most situations. Its only niche is in solo/lowman raids and fractals, where Reaper's self-sufficiency comes into play and makes it potentially worth running over other DPS classes.

5 stars
Amerikajinn gave this build 5 stars January 2018

Taking into account that it is not an impossible task to hit Ice fields with Soul Spiral, this is definitely a build that can work well for raids and fractals alike.

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