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Reaper - Condi Dread Reaper

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Condition damage

Designed for: Open World

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on April 21, 2025.

Overview

A fast-paced Reaper build with strong condi burst, sustained condi damage, and constant CC. This is primarily a Fear Fear, Chill Chill, and Bleed Bleed build. It leverages interactions between the traits

, , and to rapidly stack 50+ Bleeding Bleeding, 25x Vulnerability Vulnerability, 25x Might Might, Fury Fury, and Quickness Quickness.

The main downside is it provides few boons to allies and is mainly a solo build in PvE. Though some conditions it inflicts like Fear Fear, Chill Chill, Blind Blind, along with corrupting enemy boons and cleansing allies' conditions, are useful to allies.

Template Code

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Skillbar

Scepter/Warhorn
Sword/Sword
Utility


Weapon Variants

We default to Scepter Scepter/Warhorn Warhorn and double Sword Sword. Sword requires Expanded Weapon Proficiency with Secrets of the Obscure. Other weapon alternatives include:

Skill Variants

Healing skills

We default to

because of its low 16s cooldown, but any healing skill can be used. You could also consider:

Utility skills

We default to:

Other useful skills to consider:

Elite skills

in conjuction with is mandatory, do not replace it. Together they inflict Chill Chill, Stun Stun, and Fear Fear, and grant Stability Stability, Quickness Quickness, and Fury Fury. Crucially, the skill and the relic are synced to the same 30s cooldown. Note - there is a 2s delay between casting the Elite skill and
's Fear proc. Make sure to remain in range of any target you want to be hit with that Fear.

Specializations


Variants


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Warhorn
Viper
Sigil
Sigil
Sword
Viper
Sword
Viper
Sigil
Sigil
Rune
x6
Infusion
x6
Infusion
x12
Relic

Equipment Variants

Consumables

Use whatever food is needed to get Bleeding Duration to the 100% cap if needed, then prioritize Condition Damage and Precision.

DPS

Defense

Farming


Usage

Core mechanics

Fear Fear is a key mechanic of this build. Inflicting fear on an enemy grantsQuickness Quickness and Fury Fury to you and inflicts Chill Chill on enemies, thanks to

and . Review your sourcess of Fear and use them all aggressively on cooldown. No Concentration or boon duration is needed for 100% uptime on Quickness Quickness, Fury Fury, and 25x Might Might, as long as you're casting all five Fear Fear skills on cooldown.

Chill Chill inflicts Bleeding Bleeding and Vulnerability Vulnerability thanks to

and . Besides Fear, there are three abilities, one whirl combo, and two passive traits that Chill (, ). Use these to fill gaps between Fear Fear skill cooldowns.

Critical Hits inflict Bleeding Bleeding directly from the trait

and . Critical Hits against Chilled targets cause a explosion that Chill Chills and Bleed Bleeds nearby targets. Gain Might Might from hitting enemies that are Chilled, hitting enemies that are below 50% health, or autoattacking enemies while in Reaper's Shroud.

This is a condi version of Power Dread Reaper, and plays and feels almost exactly the same, except it does condi damage instead of strike damage.

Weapon Notes

Scepter/Warhorn

Scepter inflicts large amounts of Bleeding Bleeding and some Torment Torment, and is greatly improved by

. This trait increases the base duration of Scepter conditions, enabling Scepter Bleeds to exceed the 100% duration cap. And it changes skill 3 from single target into an AoE boon corrupt skill . Warhorn is taken for the Fear Fear of .

Sword/Sword

Mainhand sword autoattack inflicts Chill Chill. Offhand Sword inflicts Fear Fear, Chill Chill, Vulnerability Vulnerability and grants Might Might. All sword attacks cleave and pierce, hitting up to five enemies, giving a high chance to proc

.

Alternative weapons

Staff Staff can be considered as an alternative weapon. It provides burst damage from range, and is the only other weapon besides offhand Warhorn and offhand Sword with a Fear Fear skill, but it deals low sustained damage. This weapon is useful in big open world meta events or WvW Zergs, but Sword/Sword is more effective at stacking Bleed Bleed due to its cleave and pierce.

Greatsword Greatsword lacks access to Fear Fear which may cause gaps in Quickness Quickness uptime. But it gains

which, when combined with the Curses trait , can rapidly stack Blind Blind -> Chill Chill -> Bleed Bleed. is also a strong AoE pull that group together many monsters, or damage breakbars.

Pistol Pistol usage requires Weaponmaster Training. Pistol is a condition weapon, but focuses on Torment Torment and Poison Poison, rather than Bleed Bleed or Chill Chill. Pistol gains an additional Stun Stun with

, but loses the boon corrupt that both Scepter 3 and Sword 3 provide. Pistol's autoattack bounces between three enemies, providing more AoE condi cleave than Scepter's single-target autoattack, but less than mainhand sword's 5-target autoattack.

Damage

Rotation Opener

With our opener we're aiming for two quick Fears from Spectral Ring and the weapon skill. Open from 900 range or closer with Sword/Sword:

  1. on top of enemy
  2. ->
  3. ->

If using Staff:

  1. on top of enemy

If using Greatsword:

  1. on top of enemy


Close to within melee range, then cycle through Fear and Chill skills:

  1. Weapon Swap to Scepter/Warhorn
  2. Enter
  3. -> : Double tap for a quick AoE Fear Fear. Use on cooldown. Killing a mob reduces its cooldown by 50%, so in large packs it's almost spammable.
  4. -> : Ice Field + Whirl Finisher spreads massive amounts of Poison Poison and Chill Chill.
  5. -> -> : autoattack in Reaper's Shroud for a few seconds for Crits to cause a explosion and to allow Fear cooldowns to reset.
  6. Exit Reaper's Shroud, attack with Scepter (single target) or Sword (AoE) until Fear cooldowns reset, then repeat the rotation.

Defense

Defense mainly comes from constant Fear Fear disabling enemies, and permanent Chill Chill increasing their ability cooldowns.

Crowd Control

Breakbar damage happens naturally by cycling through the Damage rotation. The strongest breakbar abilities are

and . Omit those from the damage rotation if needed to reserve them for active breakbar phases, but both are on relatively low 30s cooldowns and generally don't need to be conserved.


Ratings

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