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Reaper - Power DPS

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageControl.

Designed for:

 

Expansions required:

GW2 Heart of Thorns logo.png

Overview

Reaper is a self-sufficient AoE DPS class that gets better the less experienced its group is.
Reaper's niche is that it has a huge health pool for a DPS class, and sustains very high personal Quickness Quickness, Might Might, and critical chance. It also brings heavy CC and Vulnerability Vulnerability similar to Holosmith - Power DPS. This makes it one of the best "solo carry" DPS classes, and it's very strong in disorganized groups that don't have dedicated supports providing Quickness Quickness, Might Might, Fury Fury, and so on. However, its effectiveness falls off in organized and experienced groups as its DPS is weak compared to other fully buffed DPS classes.
Apart from DPS, Reaper can provide solid party support through AoE Protection Protection and , and can bring utilities like and to a dungeon/fractal group. It is also capable of stripping boons if needed.

Skill Bar

GreatswordHealingUtilityElite
Axe/Warhorn

Weapon Variants

None of the offhand weapon options offer any DPS. Warhorn is the default choice for the CC from , but other options can be taken if necessary:

x/Focus
Reaper's Touch
¾Activation.png
18Recharge.png
Reaper's Touch
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage.pngDamage: 199
Regeneration.pngRegen (5s): 650 Heal
Vulnerability.png4Vulnerability (10s): 4% Incoming Damage
Death Shroud.pngLife Force: 3%
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Spinal Shivers
Activation.png
20Recharge.png
Spinal Shivers
Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
Damage.pngDamage - Three Boons: 322
Damage.pngDamage - Two Boons: 266
Damage.pngDamage - One Boon: 199
Damage.pngDamage - No Boons: 133
Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngBoons Removed: 3
Range.pngRange: 1,200

Use Focus offhand for additional boonstrip.

x/Dagger
Deathly Swarm
¼Activation.png
18Recharge.png
Deathly Swarm
Unleash an insect swarm blinding multiple foes. Transfer three conditions to your target on a successful attack.
Damage.pngDamage: 153
Blind.pngBlindness (6s): Next outgoing attack misses.
Book.pngNumber of Bounces: 3
Range.pngRange: 900
Enfeebling Blood
¾Activation.png
25Recharge.png
Enfeebling Blood
Apply weakness and bleeding to foes in the target area.
Damage.pngDamage: 122
Bleed.png2Bleeding (10s): 850 Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngNumber of Targets: 5
Radius.pngRadius: 240
Range.pngRange: 900

Use Dagger offhand for a blind and condition cleanse. Be aware that dagger has no life force skill, making it more niche than the other two options.

Skill Variants

Healing Skills

  • - better DPS than if you and your teammates have no trouble maintaining the bonus.
  • - if conditions are a problem.


Utility Skills

When swapping out utility skills, replace
Summon Shadow Fiend Summon Shadow Fiend
Activation.png
24Recharge.png
Summon Shadow Fiend
Minion. Summon a shadow fiend to attack foes.
Damage.pngDamage: 350
first. Don't replace
Signet of Spite Signet of Spite
¾Activation.png
60Recharge.png
Signet of Spite
Signet Passive: Improves power.
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
Signet of Spite.pngSignet Passive: 180 Power
Damage.pngDamage: 266
Bleed.png2Bleeding (10s): 440 Damage
Blind.pngBlindness (5s): Next outgoing attack misses.
Cripple.pngCripple (10s): -50% Movement Speed
Poison.png2Poison (10s): 670 Damage, -33% Heal Effectiveness
Vulnerability.png5Vulnerability (10s): 5% Incoming Damage
Weakness.pngWeakness (10s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Range.pngRange: 1,200
or
Well of Suffering Well of Suffering
¼Activation.png
35Recharge.png
Well of Suffering
Well. Target area pulses, damaging foes and inflicting vurnerability
Damage.png6Damage: 1,464
Vulnerability.png2Vulnerability (5s): 2% Incoming Damage
Book.pngNumber of Targets: 5
Book.pngPulse: 1s
Duration.pngDuration: 6 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 900
Unblockable.pngUnblockable
unless it's absolutely necessary.
  • - better burst damage and cleave than
    Summon Shadow Fiend Summon Shadow Fiend
    Activation.png
    24Recharge.png
    Summon Shadow Fiend
    Minion. Summon a shadow fiend to attack foes.
    Damage.pngDamage: 350
    . Also boonstrips in an area.
  • - AoE pull for easier cleaving. Also helps with chill uptime.
  • - worth taking if Chill Chill uptime is good, but life force is a problem.
  • - destroys projectiles.
  • - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
  • - AoE blind, useful if party members are downing to trash.
  • - AoE stability and condition cleanse.
  • - transfers conditions and helps with chill uptime.
  • - if the party lacks might.
  • - swiftness for skips (ง ͠° ͟ل͜ ͡°)ง


Elite Skills

  • - better burst damage than . Also useful for soloing Thaumanova heat room with your massive health pool.
  • - if area CC is needed.

Specializations

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COPY
Spite and Reaper are mandatory as they provide massive dps boosts. Soul Reaping is the standard third trait line, as it offers the best personal DPS with and .




Variants

  • for encounters where more burst is needed above 50% health (usually in fractals). It can also be taken when running for encounters that have too much incoming damage to maintain life force otherwise.

Blood Magic Variant

Blood Magic instead of Soul Reaping sacrifices significant personal DPS for sustain and party support. This is useful if your group struggles to stay above 90% health to maintain bonus, and your Protection Protection and are needed.


Variants

  • if teammates are going down a lot.

Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty Infusion

Sigil Variants

  • or slaying sigils if you can benefit from the bonus.

Consumables

Food

  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable

Utility

  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    or slaying potions

Usage

DPS Rotation

The logic behind this rotation is to maximise uptime by entering shroud as often as is possible, while trying to time and with so that their pulsing effects benefit from the extra ferocity and critical chance from and . Other damage skills such as and are used to fill downtime.
Video example


Opening Rotation
  1. x8
  2. x2
  3. Weapon swap Weapon swap


Loop Rotation
  1. x5
  2. Weapon swap Weapon swap
  3. x2
  4. x5
  5. x2
  6. Weapon swap Weapon swap
  7. Repeat


Rotation Explanation

Above 50% health, the rotation boils down to the following:

  • Every time you swap to greatsword (or exit shroud to it), use followed by .
  • After performing two autoattack chains on greatsword, use followed by if they are available.
  • If weapon swap is available, swap to axe and use followed by . Otherwise, enter immediately.
  • If you exit shroud onto axe, use and immediately swap back to greatsword - you never want to be autoattacking on axe unless your target is beyond melee range.
  • Use off cooldown to maintain life force and Chill Chill.
  • will "drift" during the rotation, so it will not always appear at the same point in the rotation and should be used off cooldown.
  • When you use just before entering shroud in the loop rotation, do an extra shroud autoattack chain (for six total). This is necessary as otherwise shroud will not be off cooldown the next time you want to enter it. This is only necessary if you are very fast with your rotation.
  • Always whirl inside the boss so you hit with every whirl finisher from .


Below 50% Health

When the boss is below 50% health, your rotation changes due to having no cooldown. Follow the rotation as above, but replace greatsword autos and with five uses of .
  • Your life force generation is lower below 50% health, as you no longer use . If you find yourself running low, replace one use of with and/or , as necessary.
  • Similarly, your Chill Chill uptime is lower, as you no longer use . If necessary, use before when you enter shroud, and use one fewer shroud autoattack chain (for four total).
  • Where before you were adding extra shroud autoattack chains depending on when you used , below 50% instead use one extra time (for a total of six).

Notes

  • Never interrupt your autoattack chain.
  • In real fights, you won't always be able to make full use of because taking damage in Shroud will reduce your remaining life force. Anticipate this and break your rotation if needed so that you can build up enough life force to resume the normal rotation.
  • Try to make sure you are above 90% health before going into so that you benefit from . This is because you can't get healed while in . It's worth delaying your shroud by a little bit if you know that you're going to be healed soon.
  • Whenever you you can use it to cancel the animation of the last autoattack for a slight DPS increase.
  • If possible, bind a key to Stow Weapon and use it to cancel the animation of immediately after the damage number appears. This shaves 200-300 ms off the activation time, which translates to a big DPS increase when the boss is under 50%.
  • is a DPS loss if the aftercast is not cancelled. You can cancel the aftercast by entering or weapon swapping. Feel free to save this skill for CC or the pull.
  • The cast of is easy to interrupt with or by entering , so don't be too quick with these skills.
  • In fights with adds or trash mobs, you can reset 's cooldown by hitting adds under 50% health. Take advantage of this to push out more casts while the boss is over 50% health.
  • On some bosses, you can prestack marks with a staff for slightly better burst damage when the fight begins. You can do this on Siax, Skorvald, Viirastra/Artsariiv, Mursaat Overseer, Slothasor, Samarog, Gorseval, Vale Guardian, and Keep Construct.
  • If playing Blood Magic variant, remember to tag enemies with so you get the extra damage and healing from .

CC

Miscellaneous

  • Use or for boonstrip.
  • Since has no cast time, you can weave it in during your shroud rotation for stability and damage reduction. The damage reduction will also reduce the loss of life force.
  • You can jump as you cast , then for a long jump.
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Build rating - 4 stars
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5 Ratings
5 stars
Cosmik gave this build 5 stars 4 weeks ago

Great build, easy to play, good Dps/Aoe

2 stars
Walrus6390 gave this build 2 stars 4 weeks ago

The epitome of noob build. The only reason to play this build is because you picked necromancer as your first character and berserker gear is the easiest to get. My advice for anyone playing this build is to gear another class as fast as you can.

5 stars
DeathMaze gave this build 5 stars May 2020

We all know that Reaper has great AoE damage, and that makes him a great choice for fractals, he has great survival and constant damage, and through his Wells, he also gives help to allies, making Reaper a great class for that mode.

2 More Ratings
5 stars
Yonguy gave this build 5 stars May 2020

It's a great build and simple to execute. This buuld does not have a great deal of initial damage, but it maintains an excellent frequency of DPS through the fight, and as a necromancer, it has a great facility to survive, making life easier for the supports.

4 stars
Chinkeeyong gave this build 4 stars January 2019

Reaper is extremely strong in disorganized groups, and can hold its own with meta DPS builds in a surprising amount of situations. If you don't have a quickness source, Reaper is indisputably one of the strongest DPS classes. However, it falls behind in experienced and coordinated teams where your supports can consistently maintain permanent boon uptime.

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