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Reaper - Power DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on June 16, 2024 and is up to date for the June 25, 2024 patch.

Overview

Reaper is a self-sufficient AoE DPS class that gets even better the less experienced its group is.

Reaper's niche is that it has a huge health pool for a DPS class, and sustains very high personal Quickness Quickness, Might Might, and critical chance. It also brings heavy CC and Vulnerability Vulnerability similar to Holosmith. This makes it one of the best "solo carry" DPS classes, and it's very strong in disorganized groups that don't have dedicated supports providing Quickness Quickness, Might Might, Fury Fury, and so on.

Apart from DPS, Reaper can provide some party support through Vampiric Presence, and can bring utilities like Corrosive Poison Cloud and Spectral Grasp to a dungeon/fractal group. It is also capable of stripping boons if needed.


Skill Bar

Greatsword
Staff
Utility


Weapon Variants

  • Staff can be replaced with Dagger/Sword for players that own Secrets of the Obscure. This has higher sustained damage than Staff but lacks cleave and the ability to prestack extra damage with marks.
    • Staff is chosen for its balance of DPS and lifeforce generation, and the ability to precast the marks during downtime for extra burst.
    • Sword is your highest damage ranged weapon, and cleaves.
    • Axe is the highest damage ranged weapon for players that don't own Secrets of the Obscure, but isn't recommended.
    • Mainhand Dagger is the highest damage option and has good boonrip, but has the lowest lifeforce generation. Also provides a sizable heal.
  • Only Sword offers any DPS as an offhand option. For players that do not own Secrets of the Obscure, Warhorn is the default choice, but other options can be taken if necessary:
    • Sword provides extra damage by sacrificing health, but provides some healing too.
    • Warhorn offers a bit of healing, a bit of CC, and good lifeforce generation.
    • Focus adds more boonrip.
    • Torch has the biggest CC.
    • Use Dagger offhand for a blind and condition cleanse. Be aware that dagger has no life force skill, making it more niche than the other options.


Skill Variants

Healing

  • Well of Blood - your biggest heal, that also heals allies.
  • Summon Blood Fiend - better DPS than Signet of Vampirism when there are multiple targets.
  • Consume Conditions - if conditions are a problem.


Utility

When swapping out utility skills, don't replace Well of Suffering unless it's absolutely necessary.

  • "Nothing Can Save You!" - additional boonrip and unblockable attacks.
  • "Suffer!" - transfers conditions and helps with Chilled Chilled uptime.
  • Well of Corruption - AoE boonstrip.
  • Spectral Grasp - AoE pull for easier cleaving. Also helps with Chilled Chilled uptime.
  • Signet of Undeath - worth taking if Chilled Chilled uptime is good, but life force is a problem.
  • Corrosive Poison Cloud - destroys projectiles.
  • Summon Flesh Wurm - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
  • Well of Power - Personal stability and AoE condition cleanse.
  • Blood Is Power - if the party lacks might.


Elite

  • Lich Form - better burst damage than Summon Flesh Golem. Also useful for soloing Thaumanova heat room with your massive health pool.
  • "Chilled to the Bone!" - if area CC is needed.


Template Code

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Specializations

  • Soul Marks can be replaced with Unyielding Blast if you are not using a staff.


Equipment

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6
Infusion
x12
Infusion
x6
Relic


Equipment Variants

  • You want to aim for ~2005-2010 precision (with Sigil of Superior Sigil of Accuracy).
  • Rune of Superior Rune of the Scholar would be a tiny DPS loss.
  • Sigil of Superior Sigil of the Night or slaying sigils if you can benefit from the bonus (replacing Sigil of Superior Sigil of Force).
  • If you don't have stat infusions, use Assassin stats Assassin stats legs.


Impact Sigil Variant

If you want to benefit from Sigil of Superior Sigil of Impact, you will need to slot in more assassins pieces:

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Assassin
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Assassin
Ring
Assassin
Greatsword
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • You want to aim for ~2155 precision.


Consumables

Food


Utility

  • or slaying potions


Usage

The logic behind this rotation is to maximise Soul Barbs uptime by entering shroud as often as is possible, while trying to time Nightfall, Well of Suffering and Well of Darkness with Reaper's Shroud so that their pulsing effects benefit from the extra ferocity from Reaper's Onslaught and extra critical damage from Death Perception. Other damage skills such as Gravedigger are used to fill downtime.

The buff from Relic of Fireworks is maintained for as long as possible by spacing out Nightfall, Soul Spiral and Executioner's Scythe during the shroud burst.


Simplified Rotation

As Greatsword is by far the strongest weapon, the full rotation can be simplified by camping it and also dropping a few of the less impactful skills:


Opener

  1. Nightfall - this triggers Relic of Fireworks on each pulse, making the buff last for 12 seconds
  2. "You Are All Weaklings!"
  3. Well of Darkness
  4. Well of Suffering
  5. Reaper's Shroud


Reaper's Shroud

Death's Charge is only a small DPS increase over shroud autos, so to prevent being locked into the animation it can just be skipped. The exact position of skills is not fixed, but the idea is to never drop the buff from Relic of Fireworks. To enable this, you need to cast Executioner's Scythe no more than three auto chains after Soul Spiral, and leave shroud immediately after. Aim to get 5-7 auto chains in (below 50% you may lack the life force to do 7).

  1. Life Rend Life Slash Life Reap x4
  2. Soul Spiral - you can queue this during the cast of the previous skill to ensure no autoattacks sneak in
  3. Life Rend Life Slash Life Reap x3
  4. Executioner's Scythe
  5. Exit Reaper's Shroud


Greatsword

Cast Gravedigger and Death Spiral as soon as you Exit Reaper's Shroud. Otherwise complete auto chains and use Gravedigger whenever it is available - completing an auto chain refreshes its cooldown, and if your target it below 50% health, it has no cooldown at all and should be spammed.

When your shroud has a ~3s cooldown remaining, repeat the opener.


Video guide by Masel


Dagger/Sword Rotation

Opener

  1. Nightfall - this triggers Relic of Fireworks on each pulse, making the buff last for 12 seconds
  2. "You Are All Weaklings!"
  3. Grasping Darkness
  4. Weapon Swap Weapon Swap quickly to cancel the aftercast
  5. Well of Darkness
  6. Well of Suffering
  7. Life Siphon
  8. Reaper's Shroud


Reaper's Shroud

Each time you enter Reaper's Shroud you do the same rotation.

  1. Death's Charge
  2. Life Rend Life Slash Life Reap x2
  3. Death's Charge
  4. Soul Spiral - you can queue this during the cast of the previous skill to ensure no autoattacks sneak in
  5. Life Rend Life Slash Life Reap
  6. Death's Charge
  7. Life Rend Life Slash Life Reap (optional)
  8. Executioner's Scythe - this skill deals extra damage when the target is below 50% and 25% health, so you can use the extra auto chain above if this would put your target below the threshold, or if it lines up with a break bar.
  9. Exit Reaper's Shroud


Dagger-to-Greatsword

  1. Hungering Maelstrom
  2. Dark Pact
  3. Devouring Visage (if available)
  4. Gormandize
  5. Consume (if available)
  6. Life Siphon
  7. Weapon swap Weapon swap
  8. Gravedigger
  9. Death Spiral
  10. Dusk Strike - a single auto is optimal if you're fast enough
  11. Nightfall
  12. Well of Darkness
  13. Well of Suffering
  14. Grasping Darkness
  15. Reaper's Shroud
  16. Repeat Reaper's Shroud Rotation


Greatsword-to-Dagger

  1. Gravedigger
  2. Death Spiral
  3. Dusk Strike - a single auto is optimal if you're fast enough
  4. Nightfall
  5. Weapon swap Weapon swap
  6. Hungering Maelstrom
  7. Dark Pact
  8. Devouring Visage (if available)
  9. Gormandize
  10. Consume (if available)
  11. Well of Darkness
  12. Well of Suffering
  13. Life Siphon
  14. Reaper's Shroud
  15. Repeat Reaper's Shroud Rotation


The full loop cycles between Reaper's Shroud Dagger-to-Greatsword Reaper's Shroud Greatsword-to-Dagger Repeat.

Video example


Below 50% health, the rotation changes slightly (see below for details).


Rotation Explanation

Above 50% health, the rotation boils down to the following:

  • Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
  • Every time you swap to Dagger/Sword (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
    • Grasping Darkness and Devouring Visage Consume have long cooldowns and so are only used once each loop.
  • Always whirl inside the boss so you hit with every whirl finisher from Soul Spiral.


Below 50% Health

When the boss is below 50% health, your rotation changes due to Gravedigger having no cooldown. As Devouring Visage Consume deals lower damage than Gravedigger, you omit these skills from your loop and do two or three extra Gravediggers while on Greatsword (how many depends on how fast you are).

  • Even though Devouring Visage isn't used for damage below 50%, it triggers Relic of Fireworks, so should be used if this buff drops.


Staff Rotation

Opener

The opener is pretty flexible, but will determine which part of the loop to move on to next. In fractal CMs, it is useful to be prepared to vary the opener by when bosses open their defiance bars - if they open immediately (e.g. Skorvald or MAMA) then starting on Greatsword means you can immediately use Grasping Darkness, but if the defiance bar appears a bit later (e.g. Siax) you can start on Staff and spam marks before switching to Greatsword for CC into your burst.

  1. Nightfall - this triggers Relic of Fireworks on each pulse, making the buff last for 12 seconds
  2. "You Are All Weaklings!"
  3. Grasping Darkness
  4. Weapon Swap Weapon Swap quickly to cancel the aftercast
  5. Reaper's Mark
  6. Chillblains
  7. Well of Darkness
  8. Well of Suffering
  9. Reaper's Shroud


Reaper's Shroud

Each time you enter Reaper's Shroud you do the same rotation.

  1. Death's Charge
  2. Life Rend Life Slash Life Reap x2
  3. Death's Charge
  4. Soul Spiral - you can queue this during the cast of the previous skill to ensure no autoattacks sneak in
  5. Life Rend Life Slash Life Reap
  6. Death's Charge
  7. Life Rend Life Slash Life Reap (optional)
  8. Executioner's Scythe - this skill deals extra damage when the target is below 50% and 25% health, so you can use the extra auto chain above if this would put your target below the threshold, or if it lines up with a break bar.
  9. Exit Reaper's Shroud


Staff-to-Greatsword

  1. Mark of Blood
  2. Chillblains
  3. Putrid Mark
  4. Reaper's Mark
  5. Weapon swap Weapon swap
  6. Gravedigger
  7. Death Spiral
  8. Dusk Strike Fading Twilight Chilling Scythe
  9. Gravedigger
  10. Nightfall
  11. Well of Darkness
  12. Well of Suffering
  13. Grasping Darkness
  14. Reaper's Shroud
  15. Repeat Reaper's Shroud Rotation


Greatsword-to-Staff

  1. Gravedigger
  2. Death Spiral
  3. Dusk Strike Fading Twilight Chilling Scythe
  4. Gravedigger
  5. Nightfall
  6. Weapon swap Weapon swap
  7. Reaper's Mark - the order of marks doesn't strictly matter, but if you drop Alacrity Alacrity then Reaper's Mark might not be off cooldown in time when you exit Reaper's Shroud. Thus we use it early just in case.
  8. Putrid Mark
  9. Chillblains
  10. Mark of Blood
  11. Well of Darkness
  12. Well of Suffering
  13. Reaper's Shroud
  14. Repeat Reaper's Shroud Rotation


The full loop cycles between Reaper's Shroud Staff-to-Greatsword Reaper's Shroud Greatsword-to-Staff Repeat


Video example (staff)


Rotation Explanation

Above 50% health, the rotation boils down to the following:

  • Every time you swap to Greatsword (or exit shroud to it), use Gravedigger followed by Death Spiral.
  • A full auto chain resets Gravedigger, so after one chain use it again then use your burst skills.
  • Every time you swap to Staff (or exit shroud to it) you spam all your marks and either weapon swap or enter shroud.
  • Always whirl inside the boss so you hit with every whirl finisher from Soul Spiral.


Below 50% Health

When the boss is below 50% health, your rotation changes due to Gravedigger having no cooldown. Follow the rotation as above, but replace the Greatsword auto chain with a single Gravedigger.

  • Your life force generation is lower below 50% health, as you no longer use Greatsword autos.


Notes

  • Use "You Are All Weaklings!" off cooldown.
  • Never interrupt your Reaper's Shroud autoattack chain.
  • In real fights, you won't always be able to make full use of Reaper's Shroud because taking damage in Shroud will reduce your remaining life force. Anticipate this and break your rotation if needed so that you can build up enough life force to resume the normal rotation.
  • Whenever you Exit Reaper's Shroud you can use it to cancel the animation of the last autoattack for a slight DPS increase.
  • If possible, bind a key to Stow Weapon and use it to cancel the animation of Gravedigger immediately after the damage number appears. This shaves 200-300 ms off the activation time, which translates to a big DPS increase when the boss is under 50%. You can do the same by quickly queuing an autoattack and then cancelling it with Gravedigger. Both these methods take practise, so feel free to skip if you find yourself struggling.
  • Grasping Darkness is a DPS loss if the aftercast is not cancelled. You can cancel the aftercast by entering Reaper's Shroud or weapon swapping. Feel free to save this skill for CC or the pull.
  • The casts of Well of Darkness and Well of Suffering are easy to interrupt by entering Reaper's Shroud, so don't be too quick with it.
  • In fights with adds or trash mobs, you can reset Gravedigger's cooldown by hitting adds under 50% health. Take advantage of this to push out more Gravedigger casts while the boss is over 50% health.
  • On some bosses, you can prestack marks with a staff for slightly better burst damage when the fight begins. You can do this on Siax, Skorvald, Viirastra/Artsariiv, Mursaat Overseer, Slothasor, Samarog, Gorseval, Vale Guardian, and Keep Construct.
  • You can't get healed while in Reaper's Shroud. If needed, delay your shroud by a little bit if you know that you're going to be healed soon.


CC

  • Grasping Darkness
  • Executioner's Scythe
  • Charge (necromancer)
  • "Chilled to the Bone!"
  • Wail of Doom
  • Terrify


Miscellaneous

  • Use Unholy Feast or Spinal Shivers for boonstrip.
  • Since Infusing Terror has no cast time, you can weave it in during your shroud rotation for stability and damage reduction. The damage reduction will also reduce the loss of life force.
  • You can jump as you cast Death's Charge, then Exit Reaper's Shroud for a long jump.


Ratings

This build has a rating of 5 stars based on 12 votes.
Log in or register to rate this build.
5 stars
Necroffe gave this build 5 stars • June 2024
Its a great build but now with sword it should be upgraded....Reaper is one the spec that never gets old, you can do mostly any content in the game with that, great boon gen, great cleave, great great build!
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
High damage for a build that self-generates so many boons. Still has to be a little careful about taking too much damage in shroud, but encounter knowledge can mitigate this greatly. Incredible cleave and blind spam also make this an excellent build for dealing with trash mobs.
5 stars
Thumpen gave this build 5 stars • February 2024
the GO TO build for almost all content in the game. finding my self always at top DPS in PVE content! i’m playing with Dagger/Torch and not with staff. easy to learn and fun rotation ! 5 stars for me :)
5 stars
Vall gave this build 5 stars • November 2023
I use a variant of this build (opting for Dagger+Warhorn instead of staff) and I gotta say this build is perfect for someone new (like me) who wants to jump straight into T4 Fractals, Raids and whatever really. It's easy to do enough DPS to pull your own weight and not too hard to top the DPS meter unless you're playing with very experienced players. TL;DR - Easy to play, Good DPS, Perfect for beginners.
5 stars
Lelouch1885 gave this build 5 stars • March 2023
Very good build for Reaper. The different gear options are well put together and work well. Reaper shines in every and all content, and in the hands of an experienced Reaper, can outshine meta builds and specs. It just works! Reaper is in the best state it's been in years, though I think ArenaNet could give it a little love. We need more strong Power Specs, and Reaper has the kit for it.
4 stars
Mikepresjr gave this build 4 stars • December 2022
This build says 'Updated December 5th' but the description is the same, when it should be hard recommending chilled to the bone now due to the recent buffs to Reaper. With chilled on a 40 sec cooldown now, as well as giving fury and might, it is easily best elite skill for most encounters, even if there is only 1 add it's a good amount of self fury and chill and stability. The rest of the build is still pretty spot on. I would recommend axe/warhorn over staff simply for the CC and superior life force regen and small heal. Just only swap to that bar in in between other actions, like swap to it for a quick axe 2 to top up on LF before hitting shroud for a burst, etc. That being said, the biggest flaw with reaper is that failing to avoid damage will cancel your burst all together. With good gameplay reaper isn't terrible, if you stand in ever AoE you will never do DPS as reaper.
5 stars
Kisyana gave this build 5 stars • October 2021
Very good class, easy to learn, and has double potential as necro can always swap to condi scourge when needed. Overall, my favorite for any PvE content outside of zerging. Personally played with marauder gear and eagle runes.
5 stars
Yotsudlt gave this build 5 stars • May 2021
One of the best dps build for fractals imo. It does very big aoe damage with an easy to learn rotation, have a lot of hp despite being full berserker and some very good CC with your golem.
5 stars
Zhao gave this build 5 stars • March 2021
Reaper is actually amazing for Fractals and I hate seeing it rated so low. It may be on the lower side of the Benchmarks (honestly not by much), but it is a very independent class with great burst, boon corruption, and sustain. Due to how easy it is to play, it is actually more common to see Reapers topping the DPS charts in your typical fractal runs as well.
5 stars
Darwa gave this build 5 stars • December 2020
I've only been playing since March and was quite struggling finding reliable 'fun' playing Necro, so someone suggested I try this build. Now, I'm having a great time when my friends aren't around.
4 stars
QueenCesta gave this build 4 stars • September 2020
A solid build on a solid class that's easy for anyone to pick up and do decently with. One of the best uses I've found for Power Reaper with a build similar to this is soloing pretty much whatever I feel like soloing throughout the open world and even some dungeon paths. If you're looking for absolute tippy top DPS, this might not get you there, but there is no content in the game that this build wouldn't work for.
5 stars
Cosmik gave this build 5 stars • June 2020
Great build, easy to play, good Dps/Aoe

Comments

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