Reaper - Power Reaper
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on October 20, 2025 and is up to date for the October 28, 2025 patch.
Overview
A durable build with boon corruption and burst melee damage.
Skillbar
Axe/Focus
Greatsword
Utility
- Weapon Variants
- Axe ⇒ Main hand Sword less single target and harder to use boon rip, but better range and higher aoe damage
- Focus ⇒ Off hand Sword less single target and no boon rip, but better range and higher aoe damage
- Axe/Focus ⇒ Spear more AoE damage but much less range
- Heal Variants
- extra life force, if needed
- Elite Variants
Traits
Variants
- Both viable options to add a lot of extra defense, swap out Soul Reaping
- Blood is more defensive, Death is more offensive
Template Code
[&DQg1OTInIjYoD5sA6xKAAHMBdgGBAOQAegGSAAAAAAAAAAAAAAAAAAAAAAADMgAFADEAAA==]
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Demolisher
Demolisher
Accessory
Demolisher
Demolisher
Amulet
Demolisher
Demolisher
Ring
Demolisher
Demolisher
Ring
Demolisher
Demolisher
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- The given setup aims for maximum Effective Health
- You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%
- Relic
- - with
Consumables
Usage
Quick Guide
- Reaper is a utility DPS that sets up its group with boon corruption and brings significant damage while in melee
- Use and together, ideally on the commander's call
- Use on the commander's call
- Use and as often as possible for boon rip, especially when combined with Wells and
- Use your for damage any time you can safely be in melee range
Surviving
- This build has high passive defense
- This build has low mobility skill access
- This build has low active defenses
|
- Make sure to drop your target when using for mobility
- gives 50% damage reduction
- Try not to use up all of your Life Force defensively, save enough for if possible
- is an instant cast that should be used whenever entering shroud
Priorities
- High
- Wells
- Moderate
- Boon rip
- Damage
- Low
- CC
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells
- If you're not in range for skills you can instead follow up with and/or for more boon rip on the well spike
Boon rip
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- As with wells, use on your commanders call
- If you commander isn't calling instead use it when the enemy group is pushing towards you or your group is in melee
- Combine and with and whenever you can
- Otherwise cast and as often as possible while in range
- Make sure to enter in range to proc
Damage
|
- and its Autoattack chain along with is your highest source of damage, once your boon rip skills have been used focusing on using shroud attacks as often as possible when in range
- Use immediately after
Weapon Swap and use it gain immediately before swapping back
- Delaying your
Weapon Swap slightly for the cooldown is fine
- Delaying your
- Enter as often as possible in melee, particularly when is off cooldown
- Make sure not to put yourself out of position with , leaving shroud without casting it is fine
- Save until and other projectile block is used up.
- Don't be afraid to drop form early if is being projectile blocked.
- Use ⇒ ⇒ to pick off isolated players
CC
- Use when:
- Your group calls a spike such as Wells
- Your group is range spiking the enemy
- Enemy groups move defensively while your group is pushing
- Do not use when:
- Your group is pushing and the enemy group is pushing
- Your group is moving away from the enemy
- It would pull the enemy group out of your groups spike (except for range spikes)
- You can use a Stow Weapon keybind halfway through the cast of and the pull will finish casting while you can immediately start casting other skills
- Make sure to trigger the flip skill before the 6 second duration of ends
- only hits one target, it is rarely worth casting
Ratings
06/20/2025
I run sword/sword, spear.
Reaper is an exceptional DPS'er with great melee damage, great boonrip, good CC, and good spiking capabilities.
A traditional build offering great damage potential and boon strip
Comments
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