Reaper - Procmancer

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Hybrid damageBoon removalControl.

Designed for:


A high pressure Reaper PvP build created to deal spike damage with various trait procs simultaneously. Heavily relies on allies for support.

Skill Bar


Slot Changes


  • - another condition transfer.
  • - damage mitigation + the extra body count can further split the damage of skills such as . The minions can also be used to trigger enemy traps.
  • - more AoE pressure, even less sustain.
  • - adds some extra mobility besides breaking stun and generating LF.



Superior Sigil of Doom
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Revocation
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
Superior Sigil of Annulment
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Intelligence
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Rune of the Adventurer
Superior Rune of the Adventurer.pngSuperior Rune of the Adventurer
(1): +25 Condition Damage (2): +35 Power (3): +50 Condition Damage (4): +65 Power (5): +100 Condition Damage (6): +125 Condition Damage; When you use a heal skill you gain 25% endurance. (Cooldown: 10s)
Carrion Amulet
Carrion Amulet.pngCarrion Amulet
+900 Power +900 Vitality +1200 Condition Damage



  • Superior Rune of Scavenging Superior Rune of Scavenging
    Superior Rune of Scavenging.pngSuperior Rune of Scavenging
    (1): +25 Condition Damage (2): +35 Vitality (3): +50 Condition Damage (4): +65 Vitality (5): +100 Condition Damage (6): +20% Poison Duration, convert 7% of your Vitality into Condition Damage.



  • Use before the match starts to generate some Life Force (LF). In combat this skill will act as your main source of LF regen so try to cast it with as many targets in range as possible (striking more targets also reduces the recharge of the skill). Thanks to the runes using a healing skill also restores 50% of the endurance bar (an entire dodge roll's worth).
  • The bulk of your pressure will come from entering in order to instantly proc on Spite, on Curses.
  • is a powerful interrupt due to its unblockable nature, try not to waste it as this skill can easily doom low health opponents hiding behind skills such as .
  • - the frequent damage pulses are great for consuming Blindness, the Swfitness makes it easier to stick to the target while in Reaper's Shroud, and finally each strike also inflicts soft-CC in form of Cripple while generating additional LF.
  • Combo Frost Aura whenever you can by using in the Ice Field created by .
  • There's no condition cleansing in the build, but there are various conditions transfers (note that all of these can be blocked/dodged in which case the transfer doesn't happen so be careful):
    • on Staff. As it's an AoE skill even if you miss the target in a teamfight it's almost a guaranteed transfer.
    • (x2) both in form of a utility skill and a trait proc from . Being a stunbreaker is a nice added functionality although it means that Fear and Taunt cannot be sent to another target because these will be removed before the transfer could happen. The passive effect doesn't work in Shroud. Requires line of sight (LoS).
    • (optional utility skill) is yet another AoE transfer with a bit of extra pressure. Doesn't require LoS.
  • Scepter autoattack chain is an excellent filler that can be spammed while waiting for your CDs. The final attack corrupts a boon, which can be quite punishing for any opponent especially ones with pulsing Stability like other Reapers in Shroud.
  • persists in Shroud, providing a steady stream of LF.
  • can be used to bait out dodges by stowing your weapon right after starting to channel the skill in order to cancel it - it'll only go on a ~5s CD but the entire animation will play.
Build rating - 4 stars
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9 Ratings
0 stars
Baescons gave this build 0 stars November 2017

This build is ok. It should be used as a secondary build if u say already have a necro, such as a blood necro. That way you can be independent and use the decent mobility it has to offer. I could also see this working in medium to high level at's when u have already have a shadefire scourge who has to stay glued to a healer; this will allow them to get work done while u play an extra damage role. This is not in the current meta, but if it's play right it can be very quick and effective.

5 stars
Trini565 gave this build 5 stars December 2016

I think this build is great. You have to honestly out smart your opponent with positioning and picking the right utilities base off your opponent. IMO you can make this build work without support. I personally play this build and I have no problems.

5 stars
Qubusify gave this build 5 stars December 2016

Do not use this when soloing or without support. You will only handicap your team.

6 More Ratings
5 stars
VolkS7X gave this build 5 stars December 2016

This build is amazing. "Rise!" is just great at countering Mesmers and their pesky clones.

Warriors and Guardians cannot out-sustain me due to the constant flow of conditions and condition transfers.

Elementalists and Thieves cannot burst me down faster than I can burst them down due to the major difference in sustainability.

Only class I've really had problems with were rangers, and that's due to their also great sustain, damage and tankiness combined.

This build can easily fill all three engagement distances, with Reaper form as a frontliner / tank / pure DPS. Scepter is great at mid range, makes up for the lack of mobility by taking away the enemy's mobility. Staff is fun when both other engagement distances are filled and you can comfortably sit at the back and spam heals for your team and conditions for the enemy.

While this build can hold its own in most 1v1 scenarios, it does have its counters. However, the enemy must be geared in such way to counter every aspect of this build, which would sacrifice their overall potential. However, this build shines in teamfights.

5 stars
Jericho D gave this build 5 stars November 2016

I was skeptical about switching to this build because of the success (albeit squishy) of more condition-heavy builds. But I decided to give it a try. Glad I did. This build is absolutely SICK. The sustain is unreal and the damage is sufficient to 1v2 and sometimes 1v3. It takes down DHs and rangers with ease, totally slaughters thieves, engineers, and eles, and out-sustains most mesmers and warriors. In the last 5 matches I've played (consecutively) I have not died once---compared to dying 3 or 4 times with previous condi-heavy builds that relied on team support. This is a solo-ready build for pugging @ season and will be murderous in an organized team setting. I opted for "Rise!" to split incoming damage (since I solo-Q and can't rely on a team healer) and it works beautifully. I can see why this is the new meta reaper build. Excellent!

5 stars
Exciton gave this build 5 stars November 2016

Absolutely fall in love with the amount of damage this build can deal. The survivability is also good by necro standard.

5 stars
Antonioxd gave this build 5 stars November 2016

So Spiteful talisman or Bitter chill? That 5% damage extra doesn't appeal to me at all in comparison to the vulnerability stack.

Good build regardless. Not too sure if this is a meta build though. Condi pressure from all out necro has much more presence in team fight compare to this one (and obviously they die much faster). When macebow warrior hasn't been categorized as meta in sPvP I don't really see this belongs to the meta.

5 stars
Sulewi gave this build 5 stars November 2016

Love it! It's insanely strong but IMO requires even more attention to good positioning compared to the old builds. Briefly said, it kills faster than the old builds at the cost of being more vulnerable.

5 stars
Hanz gave this build 5 stars November 2016

Welcome to the next chapter of balls-deep pressure builds for reaper, replacing the full-signet one after the Spiteful Spirit buff and rez nerfs. Necro was always known for the long cast times, this attempts to solve that.