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Reaper - Spite Siphon Reaper

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageBoon removal and Sustain

Designed for: PvP Conquest

Expansions required: Heart of Thorns buildsJanthir Wilds buildsSecrets of the Obscure builds

Difficulty:
Easy

Beginner friendlyThis build is beginner friendly.
This build was last updated on September 04, 2026 and is up to date for the July 20, 2026 patch.

Overview

A Power Reaper build for PvP that mixes high pressure and boon removal with solid healing via lifesteal, resulting in a formidable and versatile spec that can handle anything from 1v1s to teamfights.


Skill Bar

Spear
Sword/Sword
Utility


Template Code

[&DQg1HhMfIhfBEgAA8RIAAPUAAAB0AQAAAxMAAAAAAAAAAAAAAAAAAAAAAAADWgBnAAkBAA==]
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Specializations


Equipment

Spear
Sigil
Sigil
Sword
Sword
Sigil
Sigil
Rune
Amulet
Relic


Usage

General

  • Keep using "Your Soul Is Mine!" even out of combat in order to build Life Force.
    • The moment the game starts you should already press it so you can start your first fight with enough LF to enter shroud.
    • In combat, thanks to Blood Bank you don't really get punished for using this skill earlier than usual. If you overheal, it gets converted into barrier.
  • Blighter's Boon is an important part of your sustain, healing you and restoring Life Force whenever you gain or remove a boon.
    • You don't have to pay too much attention to this, most of it happens passively by building Might Might stacks through various trait procs like Siphoned Power or Awaken the Pain. Every single skill on your right side of the bar also fuels this trait, either by giving you boons or by corrupting them on enemies.
  • Dread creates burst windows whenever you Fear Fear an enemy, applying both Quickness Quickness and Fury Fury as well as a damage increase.
    • The only 2 Fear Fear sources by default are Terrify (chain skill of Shroud #3) and Devouring Visage on Sword #5, but you could also add Spectral Ring to your utilities.
  • Signets have lifesteal as well as boon removal attached to them, this turns Plague Signet into an instant source of healing/damage/boon removal. The only other signet in the build is from a trait proc attached to your healing skill - a lesser Signet of the Locust procs whenever you cast "Your Soul Is Mine!", boosting the healing you receive by stealing health from nearby enemies.
  • Plague Signet is a short cooldown stunbreak, a condi transfer, as well as an instant cast 1200 range no-projectile boon rip.
    • Since it's a stunbreak, you'll never be able to transfer Fear Fear or Taunt Taunt with it, those get removed first.
  • "Chilled to the Bone!" has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.


Spear

  • Spear and shroud are your main sources of damage.
  • Spear has it own unique mechanic: soul shards. Perforate (skill #2) spends them, skills 3-5 build them. The cap is 6 soul shards.
  • Leaving shroud resets the CD of Spear's Isolate, and Isolate's chain skill Distress refreshes the CD of Perforate. This will always give you an option to do good followup bursts after leaving shroud, or to chase down targets (shroud already has good mobility, and you can teleport to targets struck by the ranged Isolate).
  • Addle is a great setup skill, it gives you soul shards and Immobilize Immobilizes enemies if you had enough soul shards.
  • Extirpate is your other burst skill on this set along with Perforate. The good thing about Extirpate is that it's unconditional - unlike Perforate, it deals max damage even with 0 soul shards.
    • This has quite a huge cast time. Extirpate is often used from range - you throw an Isolate from a safe distance, precast Extirpate, then teleport to the target with Distress right before it hits.


Spear burst combo example

  1. Throw Isolate at your target from a distance
  2. Cast Extirpate
  3. Teleport in with Distress just before Extirpate is about to go off
  4. Addle for the Immobilize Immobilize
  5. Perforate for burst damage


Shroud

  • Opening with Infusing Terror is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
    • Terrify is the chain skill of this slot and an important trigger for Dread.
  • Death's Charge should be used in the field created by Executioner's Scythe for the Frost Aura Frost Aura whenever possible, but you'll often end up using this before ES as a gapcloser.
  • Soul Spiral should primarily be used on CC'd or downed targets (as Poison Poison reduces the resurrection healing coming from their allies).
  • Executioner's Scythe's a single target skill for the most part as it only stuns one target. Terrify can Fear Fear targets long enough to prevent enemies from dodging this skill.
  • Use autoattacks only when eveything else is on CD.
  • Burst combo example: Death's Charge (gap closer with good impact damage) Terrify Executioner's Scythe Soul Spiral


Mobility

  • Death's Charge brings you to a halt when it ends. When you only care about mobility, you should cancel this skill by dropping out of shroud a split second before it completes its animation.
  • Sword's Path of Gluttony is a two-parter. When PoG goes off you get to use Gorge for another leap - but this time you should cancel it by weapon swapping, if possible. If you're using this for mobility while out of combat, the self-damage part of this skill would actually put you in combat, which slows movement speed. We can prevent that by swapping weapons near the end.
  • These skills are also leap finishers, you can use them inside Executioner's Scythe for Frost Aura Frost Aura.


Sustain

  • Your condition cleansing is limited mostly to Plague Signet and Well of Power. Plague Signet can be dodged/blocked by opponents, which makes it less reliable than the Well but it can remove more conditions instantly.
    • Both of these are also stunbreaks. We recommend you almost always use "You Are All Weaklings!" as your first stunbreak option before resorting to these - against Power builds the Weakness Weakness will help you out beyond just breaking stuns, and against condition builds you get to hold onto your cleanses for the right moment instead of wasting them on a CC.
  • Against power builds you could also commit "You Are All Weaklings!" purely for the Weakness Weakness while keeping the other 2 stunbreaks for CC.
  • "Your Soul Is Mine!" can be used on CD without any major drawbacks. If you overheal, it gets converted into barrier. Both Relic of the Twin Generals and Malicious Swarm boost the effectiveness of your heal significantly, adding extra healing and even Weakness Weakness.
  • Sometimes the best defense is a good offense - both weapon sets have skills with lifesteal, so you can keep healing while pressuring enemies.


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • July 2026
Took a couple of reworks and buffs, but it's now a rising build with lots of potential. High sustain, high damage, and it's really good at punishing builds that rely on any form of damage mitigation thanks to all the lifesteal it's got. Shoutout to ZarkIsBad for the early submission.
5 stars
Oliver gave this build 5 stars • June 2025
Super fun to play, fantastic for team fights and incredibly survivable in the right situations.
4 stars
HannahTheBerserkerLover gave this build 4 stars • June 2025
This build is good in the right hands, but I struggled when trying it personally. Definitely interested to see what it's going to be like after the patch
5 stars
ZarkIsBad gave this build 5 stars • June 2025
This build is an amazing bunker buster that removes boons from the entire enemy team while keeping itself alive through lifesteal. After the June 24th patch goes live and the lifesteal from signets is doubled it will definitely be a strong teamfighter with 'interesting' results.

Comments

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