Reaper - Spite Siphon Reaper
This build was last updated on September 04, 2026 and is up to date for the July 20, 2026 patch.
Overview
A Power Reaper build for PvP that mixes high pressure and boon removal with solid healing via lifesteal, resulting in a formidable and versatile spec that can handle anything from 1v1s to teamfights.
Skill Bar
Spear
Sword/Sword
Utility
Template Code
[&DQg1HhMfIhfBEgAA8RIAAPUAAAB0AQAAAxMAAAAAAAAAAAAAAAAAAAAAAAADWgBnAAkBAA==]
Specializations
Equipment
Spear
Sigil
Sigil
Sword
Sword
Sigil
Sigil
Rune
Amulet
Relic
Usage
General
- Keep using even out of combat in order to build Life Force.
- The moment the game starts you should already press it so you can start your first fight with enough LF to enter shroud.
- In combat, thanks to you don't really get punished for using this skill earlier than usual. If you overheal, it gets converted into barrier.
- is an important part of your sustain, healing you and restoring Life Force whenever you gain or remove a boon.
- You don't have to pay too much attention to this, most of it happens passively by building
Might stacks through various trait procs like or . Every single skill on your right side of the bar also fuels this trait, either by giving you boons or by corrupting them on enemies.
- You don't have to pay too much attention to this, most of it happens passively by building
- creates burst windows whenever you
Fear an enemy, applying both
Quickness and
Fury as well as a damage increase.
- The only 2
Fear sources by default are (chain skill of Shroud #3) and on Sword #5, but you could also add to your utilities.
- The only 2
- Signets have lifesteal as well as boon removal attached to them, this turns into an instant source of healing/damage/boon removal. The only other signet in the build is from a trait proc attached to your healing skill - a lesser procs whenever you cast , boosting the healing you receive by stealing health from nearby enemies.
- is a short cooldown stunbreak, a condi transfer, as well as an instant cast 1200 range no-projectile boon rip.
- has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation will still play, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
Spear
- Spear and shroud are your main sources of damage.
- Spear has it own unique mechanic: soul shards. (skill #2) spends them, skills 3-5 build them. The cap is 6 soul shards.
- Leaving shroud resets the CD of Spear's , and Isolate's chain skill refreshes the CD of . This will always give you an option to do good followup bursts after leaving shroud, or to chase down targets (shroud already has good mobility, and you can teleport to targets struck by the ranged Isolate).
- is a great setup skill, it gives you soul shards and
Immobilizes enemies if you had enough soul shards.
- is your other burst skill on this set along with . The good thing about Extirpate is that it's unconditional - unlike Perforate, it deals max damage even with 0 soul shards.
- This has quite a huge cast time. Extirpate is often used from range - you throw an from a safe distance, precast , then teleport to the target with right before it hits.
Spear burst combo example
- Throw at your target from a distance
- Cast
- Teleport in with just before is about to go off
- for the
Immobilize - for burst damage
Shroud
- Opening with is very common, as it helps getting your damage off uninterrupted while the damage reduction helps you stay in shroud longer.
- is the chain skill of this slot and an important trigger for .
- should be used in the field created by for the
Frost Aura whenever possible, but you'll often end up using this before ES as a gapcloser.
- should primarily be used on CC'd or downed targets (as
Poison reduces the resurrection healing coming from their allies).
- 's a single target skill for the most part as it only stuns one target. can
Fear targets long enough to prevent enemies from dodging this skill.
- Use autoattacks only when eveything else is on CD.
- Burst combo example: (gap closer with good impact damage) ⇒ ⇒ ⇒
Mobility
- brings you to a halt when it ends. When you only care about mobility, you should cancel this skill by dropping out of shroud a split second before it completes its animation.
- Sword's is a two-parter. When PoG goes off you get to use for another leap - but this time you should cancel it by weapon swapping, if possible. If you're using this for mobility while out of combat, the self-damage part of this skill would actually put you in combat, which slows movement speed. We can prevent that by swapping weapons near the end.
- These skills are also leap finishers, you can use them inside for
Frost Aura.
Sustain
- Your condition cleansing is limited mostly to and . Plague Signet can be dodged/blocked by opponents, which makes it less reliable than the Well but it can remove more conditions instantly.
- Both of these are also stunbreaks. We recommend you almost always use as your first stunbreak option before resorting to these - against Power builds the
Weakness will help you out beyond just breaking stuns, and against condition builds you get to hold onto your cleanses for the right moment instead of wasting them on a CC.
- Both of these are also stunbreaks. We recommend you almost always use as your first stunbreak option before resorting to these - against Power builds the
- Against power builds you could also commit purely for the
Weakness while keeping the other 2 stunbreaks for CC.
- can be used on CD without any major drawbacks. If you overheal, it gets converted into barrier. Both and boost the effectiveness of your heal significantly, adding extra healing and even
Weakness.
- Sometimes the best defense is a good offense - both weapon sets have skills with lifesteal, so you can keep healing while pressuring enemies.
Ratings
Took a couple of reworks and buffs, but it's now a rising build with lots of potential. High sustain, high damage, and it's really good at punishing builds that rely on any form of damage mitigation thanks to all the lifesteal it's got. Shoutout to ZarkIsBad for the early submission.
Super fun to play, fantastic for team fights and incredibly survivable in the right situations.
This build is good in the right hands, but I struggled when trying it personally. Definitely interested to see what it's going to be like after the patch
This build is an amazing bunker buster that removes boons from the entire enemy team while keeping itself alive through lifesteal. After the June 24th patch goes live and the lifesteal from signets is doubled it will definitely be a strong teamfighter with 'interesting' results.
Comments
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