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Renegade - Alacrity Support Healer

The community gave this build a rating, making it second-tier: Good

Focused on: Healing and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
Easy
This build was last updated on June 16, 2024 and is up to date for the February 11, 2025 patch.

Overview

A pure support Renegade build which can be played as a main healer. This build provides excellent healing, CC, and permanent 25 Might Might, Fury Fury, Protection Protection, and Alacrity Alacrity.


Skill Bar

Staff
Scepter/Shield
Utility
Utility


Weapon Variants

Scepter is used to cap Might Might and provide some barrier, and Shield is very nice for Aegis Aegis and extra healing. You need to own Secrets of the Obscure for both these weapons. If you don't, your second weapon set becomes somewhat irrelevant, but Mace can cover some of the might you lack from not having Scepter, and Axe has an additional CC skill.


Template Code

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Specializations


Trait Variants


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Scepter
Harrier
Shield
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food


Utility


Usage

Boons

Simply using the following skills on cooldown will maintain 20 Might Might and permanent Alacrity Alacrity for your party:

The remaining might can be covered by the Scepter autoattack chain and ally-targeted

.

Your output of Fury Fury is primarily covered by

, and can be supplimented by ally-targeted when you can not hit the boss.

You provide Protection Protection through using Legendary Renegade skills via

, , and empowered .

You provide 10 seconds of Regeneration Regeneration when swapping to

via . However, you have to waste energy on to provide permanent regen, which is usually not worth doing if there are no conditions to cleanse.


Legends

  • should (almost) never be played in bosses, but it offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.
    • It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.


Legend Swapping
In general, you want to legend swap off cooldown to maintain

and reset your energy. As this build runs Invocation, this also provides an extra boon via and ideally you want to swap below 10 energy to gain the bonus from .


Healing

Whenever you swap to

, you should drop on your allies to grant them lifesteal on their attacks. This skill will remain active where it's placed until you cancel it, run out of energy, or legend swap. Against bosses that move a lot, you can cancel the skill to reposition it.

On Staff, the final attack of the autoattack chain applies some healing in an area, while on Scepter the final hit of the auto chain applies barrier in a slightly larger area.

You should always be ready to spend energy on burst healing if required. Your burst heals, in order of energy efficiency, are:

  • (Kalla) - a long-cooldown large burst heal with a low energy cost that also provides barrier when enhanced.
  • (Shield) - a strong, cheap heal that also applies Protection Protection. The only downside is being locked out of Staff for 10 seconds, so your average healing will drop.
  • (Staff) - this is cheap and has a low cooldown so you can use it any time your team's health dips.
  • (Ventari) - an enourmous, but relatively costly heal. If empowered (see below), it heals even more and regenerates endurance to affected allies.
  • (Staff) - heals about the same amount as Envoy of Exuberance but costs twice as much. This is most valuable as a condi cleanse.
  • (Sceptre) - provides a small amount of AoE barrier (allow to channel fully)
  • (Ventari) - a big, but expensive heal that also cleanses conditions and does CC. When empowered it provides lots of Stability Stability to allies. Its multi-functional nature means you're unlikely to use it for healing, but it's a nice bonus.


Legendary Centaur Stance

has a fairly unique mechanic attached to it. When swapping to this legend, you will gain a buff called Tranquil. This buff causes the next Legend skill you use to become "empowered", providing an enhanced effect and consuming the Tranquil buff.

This means you want to pay attention to the first skill you use in this stance:

If you need to access the empowered effects later in the rotation, using

will destroy the tablet, and allow you to resummon it with , which in turn provides the Tranquil buff.


General Tips

  • can be used to AoE blind trash mobs and block attacks.
  • is a blast finisher and can be used with or another light combo field to clean a large amount of conditions.
  • can be used before the tablet is moved, so that the healing effect occurs directly at the destination.


Crowd Control

Staff gives you access to one of the best CC skills in the game,

. This skill hits up to 8 times, applying 150 Defiance Break per hit, potentially providing up to a massive 1200 Defiance Break total. will move you forward naturally, however, so to maximize hits on target that you can pass through, back away from your target slightly before using. Additionally, be careful using this skill near the edge of a cliff as you might end up falling off of it.

Additionally, each legend has one skill that can apply CC/Defiance Break:


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
ShinigamiKenji gave this build 5 stars • April 2020
Since the ratings are somewhat old, I'd like to reiterate: Paired with a Quickbrand or Healbrand, Alacren is the actual meta support in all PvE modes. 100% alacrity uptime, some might and great DPS boost with Soulcleave's Summit. The tablet gives some useful utilities, like Protective Solace for projectiles and Purifying Essence for condition cleansing. The healing power is very strong; if your legend swap is in cooldown, even the heal skill in Kalla is strong. However, the heal is burstier (less sustained healing) and you may need to move the tablet around to heal, making it a bit harder to use. Learning it pays off, though.
5 stars
Screaming gave this build 5 stars • December 2018
An extremely strong healer, exceptionally underrated healer. Soulcleave's Summit is absolute nuts when used well being both a DPS boost and a decent 'heal'. Probably one of the best choices for a second healer if you need one, as nothing else can bring Soulcleave's Summit and Assassin's Presence. Only problem is frequent movement might cause trouble if inexperienced with the build.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
An exceptionally strong and underrated healer for 5-man content or off-healer in raids. This build brings ridiculous amount of concentrated AoE healing which trivializes things like outhealing VG greens. It also has extremely high reflect uptime on its tablet, which allows it to effortlessly ferry the oozes in Aetherpath, among other things.

Comments

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