Renegade - Alacrity Support Healer
The community gave this build a rating, making it second-tier: Good
Focused on: Healing and Support
Designed for: Raids and Fractals
Overview
A pure support Renegade build which can be played as a main healer. This build provides excellent healing, CC, and permanent 25 Might, Fury, Protection, and Alacrity.
Skill Bar
Weapon Variants
Scepter is used to cap Might and provide some barrier, and Shield is very nice for Aegis and extra healing. You need to own Secrets of the Obscure for both these weapons. If you don't, your second weapon set becomes somewhat irrelevant, but Mace can cover some of the might you lack from not having Scepter, and Axe has an additional CC skill.
Template Code
Specializations
Trait Variants
- and are options if condi cleanse is more important than raw healing.
- offers additional personal sustain.
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
Consumables
Food
-
- for a cheaper alternative
Utility
Usage
Boons
Simply using the following skills on cooldown will maintain 20 Might and permanent Alacrity for your party:
The remaining might can be covered by the Scepter autoattack chain and ally-targeted
.Your output of Fury is primarily covered by , and can be supplimented by ally-targeted when you can not hit the boss.
You provide Protection through using Legendary Renegade skills via , , and empowered .
You provide 10 seconds of Regeneration when swapping to via . However, you have to waste energy on to provide permanent regen, which is usually not worth doing if there are no conditions to cleanse.
Legends
- is your primary source of protection and gives allies' attack lifesteal through . It also offers burst heal through , and strong CC through
- Vigor, Resistance and Stability if desired. It provides projectile block through , condition cleanse through , and CC through . Can be swapped out if necessary for one of the options below. is your primary heal source and also offers some
- Stability through , CC through , and reduce personal incoming strike and condition damage by 20% with . If needed, it can also reduce incoming strike damage to your subgroup by 50% with . provides your squad with
- It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.
should (almost) never be played in bosses, but it offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.
Legend Swapping
In general, you want to legend swap off cooldown to maintain and reset your energy. As this build runs Invocation, this also provides an extra boon via and ideally you want to swap below 10 energy to gain the bonus from .
Healing
Whenever you swap to
, you should drop on your allies to grant them lifesteal on their attacks. This skill will remain active where it's placed until you cancel it, run out of energy, or legend swap. Against bosses that move a lot, you can cancel the skill to reposition it.On Staff, the final attack of the autoattack chain applies some healing in an area, while on Scepter the final hit of the auto chain applies barrier in a slightly larger area.
You should always be ready to spend energy on burst healing if required. Your burst heals, in order of energy efficiency, are:
- (Kalla) - a long-cooldown large burst heal with a low energy cost that also provides barrier when enhanced.
- Protection. The only downside is being locked out of Staff for 10 seconds, so your average healing will drop. (Shield) - a strong, cheap heal that also applies
- (Staff) - this is cheap and has a low cooldown so you can use it any time your team's health dips.
- (Ventari) - an enourmous, but relatively costly heal. If empowered (see below), it heals even more and regenerates endurance to affected allies.
- (Staff) - heals about the same amount as Envoy of Exuberance but costs twice as much. This is most valuable as a condi cleanse.
- (Sceptre) - provides a small amount of AoE barrier (allow to channel fully)
- Stability to allies. Its multi-functional nature means you're unlikely to use it for healing, but it's a nice bonus. (Ventari) - a big, but expensive heal that also cleanses conditions and does CC. When empowered it provides lots of
Legendary Centaur Stance
has a fairly unique mechanic attached to it. When swapping to this legend, you will gain a buff called Tranquil. This buff causes the next Legend skill you use to become "empowered", providing an enhanced effect and consuming the Tranquil buff.
This means you want to pay attention to the first skill you use in this stance:
- - Increases healing by 25% and regenerates Endurance.
- Protection. - Provides AoE
- - Removes an extra condition.
- Stability. - Provides AoE
If you need to access the empowered effects later in the rotation, using
will destroy the tablet, and allow you to resummon it with , which in turn provides the Tranquil buff.
General Tips
- can be used to AoE blind trash mobs and block attacks.
- is a blast finisher and can be used with or another light combo field to clean a large amount of conditions.
- can be used before the tablet is moved, so that the healing effect occurs directly at the destination.
Crowd Control
Staff gives you access to one of the best CC skills in the game,
. This skill hits up to 8 times, applying 150 Defiance Break per hit, potentially providing up to a massive 1200 Defiance Break total. will move you forward naturally, however, so to maximize hits on target that you can pass through, back away from your target slightly before using. Additionally, be careful using this skill near the edge of a cliff as you might end up falling off of it.Additionally, each legend has one skill that can apply CC/Defiance Break:
Ratings
Comments
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