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Renegade - Condi DPS

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
Hard
This build was last updated on November 22, 2024 and is up to date for the February 11, 2025 patch.

Overview

The condition DPS Renegade build for raids. This build has a difficult rotation which requires lots of practice to perform well with. In exchange for the difficulty it brings high sustained damage, high Vulnerability Vulnerability, and options for good CC and supportive auras such as

and .


Skill Bar

Mace/Axe
Spear
Utility
Utility


Weapon Variants

Mace/Axe, Shortbow and Spear are all very close to each other in terms of damage, and can be mixed and matched depending on your preferences:

  • Spear somewhat mitigates the very slow ramp time of renegade, making it a strong option.
    • Spear/Spear has the highest potential DPS and is perhaps the easiest weapon set to do well on, but unlocking the full potential requires much more precision than other options, as well as having the most forced movement. It also requires slightly different sigils.
    • Spear & Mace/Axe can deal almost as much damage as Spear/Spear but has a faster ramp and more structure. The major downside is the difficulty in spending energy fast enough on Mace/Axe.
    • Spear & Shortbow is the lowest damage of all the options, but comes with the advantage that both weapon sets are fully ranged. As this setup struggles to spend energy fast enough, it also means not having to deal with or forced movement on Spear.
  • For players that don't own Janthir Wilds, the best weapons are Mace/Axe and Shortbow.


Template Code

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Specializations


Trait Variants

  • For the Spear/Spear rotation performs slightly better.
  • is a small DPS loss, and removes the need to worry about only legend swapping below 10 energy. This makes the rotation significantly easier, so may perform better for some players.
    • This is also recommended if running Spear & Shortbow
  • can be taken at roughly 10% DPS loss for roughly 50% Alacrity Alacrity.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Mace
Viper
Axe
Viper
Sigil
Sigil
Spear
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Non-SotO relics

Unfortunately none of the core damage relics are particularly strong for condi renegade. You could pick an option that offers some utility instead, or:


Consumables

Food


Utility


Usage

Rotation Fundamentals

Every ability a Revenant has (apart from autoattacks) uses energy. While this regenerates slowly on its own, you will typically spend more that you can regain so swapping legend is necessary. Swapping legend resets energy to 50 (or 75 if you swapped below 10 energy and are using

) so in general you will want to do this off cooldown so you can afford to keep using your skills.

For condi Renegade, you combine your legend swaps with weapon swaps to better spend energy and as legend swaps will also trigger weapon swaps, you can "double dip" on swap sigils (

and ) by legend swapping before you weapon swap.


Beginner Rotation Toggle

You cannot avoid really legend swapping on Revenant, but things can be simplified in two ways:

First, by taking

as the grandmaster trait in Invocation, you no longer have to worry about swapping only below 10 energy.

Second, you can opt to camp Shortbow. This is the higher damage weapon and also has the advantage of being ranged and not locking you into animations.

With this setup, use shortbow skills 2-4 off cooldown, and legend swap off cooldown as well.

Simplified Rotation (by Masel) Toggle

The next step will be to add in weapon swapping, but keeping

as the grandmaster trait in Invocation.

The fundamental ideas are the same, but shortly after legend swapping, you should also weapon swap. With only 50 energy to spend in each legend, it is better to pair Shortbow with

and Mace/Axe with . In comparison to the full rotation, this also has the convenient effect of pairing the ranged weapon with legend skills that can be used at range. You can also swap the positions of the with the on your weapons - this will ensure that all your melee damage is on the same set, and also allow you to remain in if you are forced to be at range for an extended period of time.

Be aware that the pairing of legends and weapons is the other way around in the full rotation, so you may develop muscle memory that you then have to unlearn if you move on to the full rotation later.


Opener
Start on

and Shortbow


Rest of the Rotation


Video guide


Spear & Mace/Axe Rotation

Start on Mace/Axe and

. Maximising damage on the Mallyx sections involves weaving single autoattacks between other skills to ensure each pulse of is enhanced. This can be very tricky to do without delaying your rotation, so it may be better to just use skills as fast as you are able.


Opener

  1. - this buffs Razorclaw's Rage and makes it activate instantly
  2. Weapon Swap Weapon Swap
  3. ,
  4. ,
  5. ,
  6. ,
  7. ,
  8. ,
  9. ,
  10. ,


Kalla
After Temporal Rift, the focus needs to be on spending energy as quickly as you can to ensure you are below 10 before you legend swap. If you don't make it, use

just before.

  1. Weapon Swap Weapon Swap
  2. - it is efficient to get two autos in here, but don't worry too much about it


Mallyx

  1. Weapon Swap Weapon Swap
  2. ,
  3. ,
  4. ,
  5. ,
  6. - spam your auto during the movement and for some reason it causes all the mines to hit
  7. ,
  8. ,
  9. until legend swap is available
  10. Return to start of Kalla section.


Video example


Spear Rotation

Click to view Toggle

The concept of Spear is rather simple. All your Spear skills reduce the cooldown of

, which in turn is your most powerful ability.

The gist of the rotation is then to spam

and , while fitting in other high-damage skills with your remaining energy and legend swapping when you get below 10 to trigger .

While

is useful for energy use and the cooldown reduction, it is a DPS loss to cast and could be skipped on Kalla if you're close enough to phasing the boss.

If using two spears, start on the set with

and . If not using, just ignore any weapon swaps.


Opener
Start in

.

  1. - this buffs Razorclaw's Rage and makes it activate instantly
  2. Weapon Swap Weapon Swap


Mallyx
The pulsing damage of

is boosted when a skill is used, though this effect can only be activated once per pulse. Due to the extremely low cooldown of , this can be triggered four times. A single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling , so if it may work out better to just use abilities as fast as you can.

consumes ~65 of your total energy on the weapon. This leaves you with enough energy to use the following:

Once you get below 10 energy swap to

then weapon swap immediately after .


Kalla
Immediately after swapping, use

followed by . You want to get a second use of in before swapping back to . As you want to be very aggressive with while in Mallyx, you use it less here, and should aim for the following:


Once you use

the second time (and assuming you're below 10 energy), swap to then weapon swap immediately after .


Mace/Axe & Shortbow Rotation

Click to view Toggle

The full rotation is heavily optimised to ensure that you end up below 10 energy just as it is time to legend swap, to gain the extra 25 energy each swap from

. This means the rotation needs to be performed well, as well as being very dependent on good Quickness Quickness and Alacrity Alacrity uptime.


Opener
Start in

and on Mace/Axe.

  1. - make sure to cast this first, so that it enhances Razorclaw's Rage


Mallyx
The stronger effect of

can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.

  1. Weapon swap Weapon swap
  2. ,
  3. ,
  4. ,
  5. ,
  6. until is available
  7. ,


Kalla

  1. Weapon swap Weapon swap
  2. - it is efficient to get a single auto in here, but don't worry too much about it
  3. Auto-attack chain twice
  4. - make sure to cast this first, so that it enhances Razorclaw's Rage
  5. - it is efficient to get two autos in here, but don't worry too much about it
  6. Repeat from Mallyx


Video example


General Tips

  • While in Mace/Axe, try to let your Auto Attack chain finish, as the last hits are very strong.
  • On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use and to help keep boons up.


Breakbars


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
High DPS, though still somewhat susceptible to interruptions messing with energy management and ramps that damage incredibly slowly. Able to provide extra utility in an emergency such as high CC, boon rip, alacrity or healing.

Comments

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