Renegade - Mallyx Renegade
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Focused on: Direct damage and Utility
Designed for: WvW Zerg
Overview
A support Renegade build for WvW, centered around alacrity share and boon rip. Offers access to
Alacrity and great group utility through Jalis and Mallyx.
Skillbar
Weapon Variants
- Shortbow
- Axe
Template Code
Specializations
- Variants
- Aggressive Agility
Equipment
Variants
- Equipment
Marauder stats can be replaced with
Celestial stats- Add more
Diviner stats if removing Superior Sigil of Bounty to maintain 100% boon duration
Wanderer stats is a defensive power option while maintaining boon duration
- Sigils
- Superior Sigil of Frenzy
- Superior Sigil of Fire
Consumables
- Spherified Peppercorn-Spiced Oyster Soup
- Magnanimous Maintenance Oil
Usage
Energy Management
It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + Charged Mists). During the 10s between legend swap CDs, you have 125 energy assuming Charged Mists was procced. Because Orders from Above needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.
Mace skills - Searing Fissure and Echoing Eruption - cost only 5 energy and can be slotted in to use up the 5 energy often left over when rotating through other skills.
In the following recommended energy uses, any skill that is used multiple times in a single legend (Banish Enchantment/Inspiring Reinforcement) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast Call to Anguish to avoid damage or to CC you could remove the cast of Pain Absorption from the Mallyx rotations and still spend the same amount of energy. The suggested rotation is support heavy, you can spend less on support skills to get more damage if that better for your group. Always think of skills with similar energy cost as being interchangeable in usage, for instance Abyssal Raze and Shackling Wave are 8 and 10 energy respectively, so you can use Shackling Wave if CC is needed and Abyssal Raze for damage.
- Mallyx Alac
- Banish Enchantmentx2 - 60 energy
- Pain Absorption - 30 energy
- Orders from Above - 20 energy
- Abyssal Blot - 12 energy
- Total 122
- Mallyx
- Banish Enchantmentx2 - 60 energy
- Pain Absorptionx1 - 30 energy
- Abyssal Razex2 - 16 energy
- Abyssal Blot - 12 energy
- Abyssal Force - 5 energy
- Total 123
- Jalis Alac
- Inspiring Reinforcementx2 - 60 energy
- Rite of the Great Dwarf - 40 energy
- Orders from Above - 20 energy
- Total 120
- Jalis
- Inspiring Reinforcementx2 - 60 energy
- Rite of the Great Dwarf - 40 energy
- Abyssal Razex2 - 16 energy
- Abyssal Force - 5 energy
- Total 121 energy
- Make sure to be under 10 energy when swapping legends to activate Charged Mists
- Vengeful Hammers, Embrace the Darkness and Heroic Command are useful for dumping energy quickly if something goes wrong
Priorities
- High
- Boon rip
- Alacrity
- Moderate
- Support
- Low
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- Use Call to Anguish only when desperate for mobility, the energy is better spent on other things
- This build has moderate active defenses
- Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
- Rite of the Great Dwarf and Pain Absorption break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
- Rite of the Great Dwarf/Pain Absorption - for stunbreaking
- Vengeful Hammers
- Soothing Stone - for
Immobilize - Dodge
- Rite of the Great Dwarf - general use
- Soothing Stone/Empowering Misery - general use
Detailed Explanations
Boon rip
- Banish Enchantment is your highest priority in Legendary Demon Stance, make sure to keep enough energy to cast it off CD
- Try to target players behind or inside the enemy group, to maximize hits with Banish Enchantment
- Make sure to autoattack to proc Brutality
Alacrity
- Press Orders from Above as soon as it comes off cooldown
Support
- Prioritize aiming Inspiring Reinforcement in the direction your group is moving to, not at the enemy
- Do hit the enemy when possible though
- You can move slightly behind your group before casting to make it easier to land
Ratings
Comments
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