Build

Renegade - Power Renegade

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damage.

Designed for:

This build is an adaptation of the known Backline Herald build to the new Renegade, profiting from the ferocity and Alacrity of Kalla.

Skillbar

 
 
HammerHealingUtilityElite
StaffHealingUtilityElite

Traits

Variants

  • for blocking enemies.
  • DPS increase but less stability removal.

Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Consumables

Variants

Stats

  • Using Valkyrie stats on Armour and Weapons with Berserker stats on trinkets and weapons gives 100% crit chance when combined with
    .

Sigils

  • Should be used if using the Valkyrie/Berserker variant

Rune

  • If 25 Might Might can't be maintained without it, or for party support.

Food

  • offensive option if kills are sparse
  • defensive option

Usage

Legends & Traits

  • Always try to swap legends when off cooldown to buff Fury Fury, Might Might and Vigor Vigor and to reset your energy.
  • Cast
    on cooldown to buff you and your party with 6-9 seconds of Alacrity Alacrity.
  • Cast
    on cooldown for 15 Might Might if your group cant maintain 25 stacks.
  • Keep
    and
    active for a 7% damage increase throught "Forceful Persistence".
    • not only grants Quickness Quickness, but aswell increases your damage by 5%.
      • Keep it active when traveling large distances without your zerk.
    • decreases incoming damage by 20% and grants additional heals when pushing through enemy zergs.
  • All of your stun breaks (Legend Swapping,
    ,
    ) will trigger
    and as such stun your enemies for 2 seconds and deal damage.
    • additionally generates Fury Fury, Might Might and Vigor Vigor.
    • When dodging backwards, out of damage or other means, use
      instead of your endurance based dodges.
  • Cast
    on cooldown for additional sustain and damage.
  • has obvious tells and is easy to dodge, stow weapons to cancel casting if they're about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 4 seconds. The same qualities make these skills perfect for fake casting them by stowing weapon immediately after beginning to cast, baiting enemy dodges/blocks.
  • is your main heal and cleases 3 conditions. Use it along with
    if under heavy pressure.


Hammer

  • is your bread and butter damage skill, try to land it as often as possible.
    • will only hit a maximum of 5 targets across all three pulses and increases in damage the further the pulse is from you. Try to hit with the second or third pulse rather than the first when possible.
  • gives a 1.25s Evade frame and a Blast Finisher, be careful not to get caught behind your group while casting this skill.
    • You can
      through traps and marks to activate them without taking any damage.
    • With
      youll deal additional damage at the target location.
  • has a long cast time, so try to predict where the enemies will go or use it on stationary targets like downed players that the enemy will move on to.
  • Use
    to shield yourself from the enemy backline.


Staff

  • is a blast finisher, heals and also cleanses conditions.
  • Avoid damage with
    .
  • Use
    to disrupt players trying to finish/revive downs.
Build rating: 100%
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2 Ratings
Gold Medal - Great
Nailuj said this build was great last month

I wouldn't recommend valk for this set. Note that you will only have 100% critical chance if your endurance bar is filled to maximum. Unless you equip sigil of stamina, your going to be hovering around mid 70s critical chance with this build. I'd run full zerker with marauder as a alternate set. Sigil of air should be subbed out for sigil of frenzy or sigil of accuraccy because both are numerically superior in the damage department.

Power renegade offers comparable dps to a herald (~8-10% less damage), but I believe it makes up for it in the high alacrity uptime from orders from above. Guilds running heavy revenant comps should consider running a split of heralds and renegades to maximize their group dps with alacrity uptime.

In a nutshell, the difference between revenant and renegade:

Revenant: High+ dps, provides abundant access to basic boons, might, fury, swiftness.

Renegade: high dps, provides abundant access to might, and the scarce and coveted alacrity buff.

Gold Medal - Great
The Blue Rangerr said this build was great December 2017

Decent alternative to Herald, comparable DPS, unique ability to provide on the move Alacrity. Harder to play for beginners to the class but a good addition to any group looking to fight at range.