Revenant - Core Condi Shortbow
This is a test build. You may comment and rate it.
Focused on: Condition damage and Utility
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on September 09, 2025.
Overview
A Condition Revenant PvP build that offers a potent burst of damage in teamfights with minor utility.
Skill Bar
Shortbow
Staff
Utility
Utility
Template Code
[&DQkDFwkbDjXcEQAABhIAACsSAADUEQAAyhEAAAMEAAAGEisS1BEAAAAAAAACawBZAAA=]
Specializations
Equipment
Shortbow
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulet
- - More Toughness for less damage.
Weapons
- Mace/Axe is viable but Shortbow has lower cooldowns at the risk of being reflected. Also applies
Bleeding which helps covering other conditions.
Note: Legend swap can trigger on weapon swap sigils, changing weapons is not required.
Usage
Important Mechanics
Torment is your main condition and anytime you reach 5 total application or above, cc'ing with any skill/weapon will result in a small burst 240 radius AoE of
Confusion and added
Torment.- allows for quick tanking on Jalis after legend swap while Mallyx can be used to counter soft CC's such as
Blind with
Resistance. - is essential for survival under condition pressure. Keep in range of enemies if you're dealing with conditions.
- should be used whenever needed, on occasion there might be opportunities to increase it's value with conditions but
Poison significantly reduces it's effectiveness so if you can wait it out, it's best doing so. - remove boons per hit, if the first hit misses with
Blind all hits will miss. Good at penetrating defensive enemies to trigger Akeem shortly after. It can also pass through targets, dealing potent collateral damage/debuffing. - is your main skill used offensively for the burst and defensively for kitting while Unyielding Impact should always be used defensively, the damage it adds is insignificant unless interrupting resurrections with the
Poison. - has a relatively delayed completion, using it for
Stability on stunbreak is the safest use case, if you have too much energy before a legend swap it can be great for
Resolution and transfer conditions shortly after to an enemy given you might pull some off allies. - normally doesn't see much use unless you have the spare energy to risk, leaping with for
Dark Aura is one of the use case however Staff see's most of the value for the lack of condition output while also playing defensively.
- should only be used under condition pressure since much of the Legendary Dwarf Stance mechanics allows you to tank a lot of it at once while
Stability is also abundant in an emergency if swapping to Legendary Dwarf Stance. - should be defensively to prevent cc's, secure sustain skills, finish players or reduce power damage. Using offensively is not recommended due to lack of damage.
- is mainly used offensively in various ways but can also be used defensively. Can apply
Confusion with Akeem. - is a quick instant damage reduction with it's healing effectiveness increases the more targets being hit. Mainly it contributes to
Might generation while having
Resolution which also reduces condition damage by a lot when combined. - is best used if hits the targets, combining barrier,
Stability and
Weakness it'll greatly reduces strike damage. Also very useful in teamfights for supporting teammates under pressure.
Shortbow
Main hand where all the majority of damage comes from.
- while simple can help cover other conditions.
- can hit multiple targets on as it pierces, using it after on multiple targets can result in a lot of damage.
- is where
Confusion from the relic mainly comes from. It should be used if you can follow with a CC after. - as mentioned is the part of the main burst and should always be used in the same fashion since the cooldowns/energy are really low.
- can be used after the main burst or after to add on damage with
Confusion.
Staff
Swap for sustaining or interrupting revives in a pinch.
- is not really worth using unless you absolutely need the healing from it.
- can mitigate damage with
Weakness while healing, heal effectiveness is increased by 50% if hitting a foe. - is the second way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
- is a great addition to remove condition pressure, sigils also put a great contribution at increasing the chances of removing important conditions. Can apply
Dark Aura if used with . - is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable and should not be used carelessly. As it is a multi-cc, it can go through single stacks of
Stability with ease, making skills that pulse only once per second such as or vulnerable. If used correctly with , it can also apply
Confusion.
Counters
- Boon removal
- Heavy use of conditions
Top Streamers
- Twitch: ShaoAZ
Ratings
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