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Revenant - Core Condi Shortbow

This is a test build. You may comment and rate it.

Focused on: Condition damage and Utility

Designed for: PvP Conquest

Difficulty:
TBD
This build was last updated on September 09, 2025.

Overview

A Condition Revenant PvP build that offers a potent burst of damage in teamfights with minor utility.


Skill Bar

Shortbow
Staff
Utility
Utility


Template Code

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Specializations

Equipment

Shortbow
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic

Equipment Variants

Amulet

  • - More Toughness for less damage.

Weapons

  • Mace/Axe is viable but Shortbow has lower cooldowns at the risk of being reflected. Also applies Bleeding Bleeding which helps covering other conditions.

Note: Legend swap can trigger on weapon swap sigils, changing weapons is not required.

Usage

Important Mechanics

  1. Torment Torment is your main condition and anytime you reach 5 total application or above, cc'ing with any skill/weapon will result in a small burst 240 radius AoE of Confusion Confusion and added Torment Torment.
  2. Ancient Echo allows for quick tanking on Jalis after legend swap while Mallyx can be used to counter soft CC's such as Blind Blind with Resistance Resistance.
  3. Permeating Pestilence is essential for survival under condition pressure. Keep in range of enemies if you're dealing with conditions.


Legendary Demon Stance

  1. Empowering Misery should be used whenever needed, on occasion there might be opportunities to increase it's value with conditions but Poison Poison significantly reduces it's effectiveness so if you can wait it out, it's best doing so.
  2. Banish Enchantment remove boons per hit, if the first hit misses with Blind Blind all hits will miss. Good at penetrating defensive enemies to trigger Akeem shortly after. It can also pass through targets, dealing potent collateral damage/debuffing.
  3. Call to Anguish is your main skill used offensively for the burst and defensively for kitting while Unyielding Impact should always be used defensively, the damage it adds is insignificant unless interrupting resurrections with the Poison Poison.
  4. Pain Absorption has a relatively delayed completion, using it for Stability Stability on stunbreak is the safest use case, if you have too much energy before a legend swap it can be great for Resolution Resolution and transfer conditions shortly after to an enemy given you might pull some off allies.
  5. Embrace the Darkness normally doesn't see much use unless you have the spare energy to risk, leaping with Call to Anguish for Dark Aura Dark Aura is one of the use case however Staff see's most of the value for the lack of condition output while also playing defensively.

Legendary Dwarf Stance

  1. Soothing Stone should only be used under condition pressure since much of the Legendary Dwarf Stance mechanics allows you to tank a lot of it at once while Stability Stability is also abundant in an emergency if swapping to Legendary Dwarf Stance.
  2. Inspiring Reinforcement should be defensively to prevent cc's, secure sustain skills, finish players or reduce power damage. Using offensively is not recommended due to lack of damage.
  3. Forced Engagement is mainly used offensively in various ways but can also be used defensively. Can apply Confusion Confusion with Akeem.
  4. Vengeful Hammers is a quick instant damage reduction with it's healing effectiveness increases the more targets being hit. Mainly it contributes to Might Might generation while having Resolution Resolution which also reduces condition damage by a lot when combined.
  5. Rite of the Great Dwarf is best used if Song of the Mists hits the targets, combining barrier, Stability Stability and Weakness Weakness it'll greatly reduces strike damage. Also very useful in teamfights for supporting teammates under pressure.

Shortbow

Main hand where all the majority of damage comes from.

  1. Shattershot while simple can help cover other conditions.
  2. Bloodbane Path can hit multiple targets on as it pierces, using it after Call to Anguish on multiple targets can result in a lot of damage.
  3. Sevenshot is where Confusion Confusion from the relic mainly comes from. It should be used if you can follow with a CC after.
  4. Spiritcrush as mentioned is the part of the main burst and should always be used in the same fashion since the cooldowns/energy are really low.
  5. Scorchrazor can be used after the main burst or after Sevenshot to add on damage with Confusion Confusion.

Staff

Swap for sustaining or interrupting revives in a pinch.

  1. Rapid Swipe is not really worth using unless you absolutely need the healing from it.
  2. Mender's Rebuke can mitigate damage with Weakness Weakness while healing, heal effectiveness is increased by 50% if hitting a foe.
  3. Warding Rift is the second way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
  4. Renewing Wave is a great addition to remove condition pressure, sigils also put a great contribution at increasing the chances of removing important conditions. Can apply Dark Aura Dark Aura if used with Embrace the Darkness.
  5. Surge of the Mists is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable and should not be used carelessly. As it is a multi-cc, it can go through single stacks of Stability Stability with ease, making skills that pulse only once per second such as Inspiring Reinforcement or Lich Form vulnerable. If used correctly with Embrace the Darkness, it can also apply Confusion Confusion.

Counters

  • Boon removal
  • Heavy use of conditions

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