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Revenant - Core Power

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Focused on: Direct DamageSupport.

Designed for:


Overview

A Revenant build that deals high power burst damage, potent group CC and can provide utility to the team.

Skill Bar

 
 
Sword/SwordHealingUtilityElite
StaffHealingUtilityElite

Template Code

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Specializations




Equipment

Sword.png
Sword.png
I.png
Superior Sigil of Intelligence
9Recharge.png
Superior Sigil of Intelligence.pngSuperior Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat has a 100% critical chance. (Cooldown: 9s)
Superior Sigil of Exposure
Superior Sigil of Exposure.pngSuperior Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9s)
I.png
Staff.png
II.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Escape
18Recharge.png
Superior Sigil of Escape.pngSuperior Sigil of Escape
Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
II.png
Superior Rune of the Lynx
Superior Rune of the Lynx.pngSuperior Rune of the Lynx
(1): +25 Power (2): +35 Condition Damage (3): +50 Power (4): +65 Condition Damage (5): +100 Power (6): +25% Movement Speed
Berserker Amulet
Berserker Amulet.pngBerserker Amulet
+1200 Power +900 Precision +900 Ferocity

Equipment Changes

Amulet

  • Demolisher's Amulet Demolisher's Amulet
    Demolisher's Amulet.pngDemolisher's Amulet
    +1000 Power +1000 Precision +500 Toughness +500 Ferocity
    - More sustain against Power at a loss of damage.


Note: Legend swap can trigger on weapon swap sigils, changing weapons is not required.

Usage

  • Important Mechanics.
  1. provide sustain and assistance to achieve skills faster, use legend swap in range of foes as often possible.
  2. is extremely powerful as a Revenant since it activates on legend swap, allowing for flexibility in bursts.



  1. is the solve it all skill, it should only be used absolutely if you have less than it can heal. Quickness Quickness can help casting the skill faster.
  2. to be used offensively or defensively, it deals high damage and provide Weakness Weakness along Stability Stability.
  3. is the main burst setup, can possibly distract an entire fight in the favor of your team.
  4. should be used in regards to not having enough energy for and foes being in range. Great skill to use up stacks of Battle Scars Battle Scars as they are Unblockable Unblockable and also heals.
  5. is the main aspect of the legend, should always be used if has been effectively used to mitigate massive damage. has great synergy with this skill for team support or initiating dangerous engagements.



  1. has many uses as a Life Steal which can go through many utilities that aren't blocks/invulnerabilities, however Poison Poison can drastically reduce it's effectiveness.
  2. is great for kitting, restoring endurance, Fury Fury and clearing benefits. It's predictable timing however can be detrimental and so shouldn't be carelessly used unless energy is to spare and legend swapping is available.
  3. great mobility skill that can open unusual opportunities with it's 2 Unblockable Unblockable hits and Quickness Quickness. The final hit of this skill can be useful to remove Blind Blind and setup a burst.
  4. is a risky DPS buff that should be used only knowing there is options to fall back to.
  5. great for turning long lasting fights around, best used while legend swap is available.


  • Sword / Sword


  1. and it's chain can provide healing with , combining Quickness Quickness with can result in a lot of damage.
  2. is great as an alternative burst, saving for better openings.
  3. can be used for kitting or dealing great damage for single targets, doubles damage at a higher energy cost.
  4. has a great synergy with , however it's damage not as great compared .
  5. should be kept for predictable opportunities alongside on Legend Swap for consistent damage, preferably Quickness Quickness also makes it extremely hard to avoid. Additionally or on prevents any type of skill/passive block from sustaining.


  • Staff


  1. is still a decent cleave with and Quickness Quickness, there is no need to swap weapons unless required.
  2. fairly good damage dealer while also mitigating damage on top of all the other Weakness Weakness.
  3. is the main way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
  4. is the fallback skill in case of extreme condition pressure before having to rely on , it can be secured more easily with Stability Stability or Quickness Quickness, sigils also put a great contribution at increasing the chances of removing important conditions.
  5. is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable like therefor having legend swap available is recommended.


Counters

  • Heavy use of conditions.


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Build rating - 3 stars
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1 Ratings
3 stars
Trîkuna gave this build 3 stars last month

far from meta, but decent duelist build and decent at roaming, it weakness is definetly condi builds. but it's still playable into them. very fun when you're looking to play a niche build on revenant :) does alright into certain matchups, wins alot of matchups that has a lot of CC like Lightning rod. would still recommend to give this build a try! (ps. try demolisher + earth rune to tilt people harder)

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