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Ritualist - Power Ritualist

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDpsBurst and Boonrip

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure buildsVisions of Eternity builds

Difficulty:
Easy

This build was last updated on November 03, 2025 and is up to date for the October 28, 2025 patch.

Overview

A build designed to strip boons and lay down high area damage.


Skill Bar

Axe/Focus
Greatsword
Utility


Variants

  • Offhand Sword


Template Code

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Specializations

Variants

  • Chill of Death
Variants
  • Spirit's Strength currently only works on Spirit autoattacks, not their skills. If that gets patched run it but right now its basically worthless


Variants


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Demolisher
Accessory
Demolisher
Amulet
Demolisher
Ring
Demolisher
Ring
Demolisher
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Greatsword
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
  • Feel free to use as much Berserker's gear as you can without dying
  • The given setup aims for maximum Effective Health
    • You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%


Relic
  • Relic of Cerus

Sigils

  • Sigil of Superior Sigil of Frenzy


Consumables


Usage

Quick Guide

  • Power Ritualist is a utility DPS that sets up its group with boon corruption
  • Your highest priority is using your Well of Corruption and Well of Suffering together with other necros in squad on the commanders call to create an opportunity for your group to generate kills
  • Use Nightfall like wells - at the same time as other necros on the commanders call
    • If you commander doesn't call Nightfall, use it to punish the enemy group pushing into yours
  • Use Splinter Weapon with your groups spikes to add burst
  • Use Ritualist's Shroud Wanderlust to add extra damage on top of your other spikes
  • Wait in Ritualist's Shroud for Wanderlust to finishing pulsing to recast it with Soul Twisting, filling time with your other Spirit skills and Autoattacks
  • Save Grasping Darkness to Pull Pull enemies into your groups spikes or catch enemies when they try to kite your group
  • Focus on using Axe/Warhorn until you need Nightfall or Grasping Darkness on Greatsword


Surviving

  • This build has moderate passive defense
  • This build has low mobility skill access
  • This build has low active defenses
Defensive Skill List
  • Ritualist's Shroud - Damage reduction
    • Summon Spirits - Movement
  • Resilient Weapon - Healing + Damage reduction
  • Innervate Preservation - Stability Stability
  • Xinrae's Weapon - Block + Stunbreak


Overall Priorities

High
  • Wells
  • Boon rip
Moderate
  • Damage
  • CC
Low
  • Support


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast Well of Corruption before Well of Suffering, due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like Well of Corruption or Well of Suffering, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Immediately after placing both wells cast Splinter Weapon then enter Ritualist's Shroud to activate Death Perception and remain in shroud for the duration of the wells


Boon rip

Boon Rip Skill List
  • Well of Corruption
  • Nightfall
  • Unholy Feast
  • Spinal Shivers
  • Ritualist's Shroud + Spiteful Spirit
  • As with wells, use Nightfall on your commanders call
    • If you commander isn't calling Nightfall instead use it when the enemy group is pushing towards you or your group is in melee
  • Combine Unholy Feast with Well of Corruption and Nightfall whenever you can
    • Otherwise cast Unholy Feast as often as possible while in range
  • Make sure to enter Ritualist's Shroud in range to proc Spiteful Spirit


Damage

Skill priority
  1. Well of Corruption + Well of Suffering - always together, on call
  2. Nightfall - on call
  3. Splinter Weapon
  4. Unholy Feast
  5. Ritualist's Shroud Wanderlust
  6. Ritualist's Shroud Anguish
  7. Ritualist's Shroud Anguish Innervate Anguish
  8. Spinal Shivers Ghastly Claws - only on single target
  9. Death Spiral
  10. Gravedigger
  11. Soul Grasp - only if low on Life Force
  • Use Unholy Feast immediately after Weapon Swap Weapon Swap and use it again immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
  • Splinter Weapon adds significant burst, use it when you group is spiking together, especially when you cast Wells or Nightfall
  • Always cast Wanderlust first when entering Ritualist's Shroud to proc Soul Twisting
    • You must wait for the Wanderlust spirit to finish casting its skill before reactivating Wanderlust or you will waste whatever is left of the first cast
      • This also applies to leaving shroud before the second Wanderlust cast is finished ticking
    • Once your second Wanderlust cast is finished ticking, leave shroud unless you are getting unblocked Essence Blast hits
    • Use Anguish and Preservation before casting Essence Blast to fill downtime waiting for Wanderlust ticks
      • Always cast Innervate Anguish immediately after casting Anguish
  • Death Spiral and Gravedigger are very short range and come with long cast times, only use them when your entire group is pushing melee and it is safe to do so
  • Use Spinal Shivers Ghastly Claws Rending Claws pick off isolated players


CC

CC Skill List
  • Use Grasping Darkness when:
    • Your group calls a spike such as Wells
    • Your group is range spiking the enemy
    • Enemy groups move defensively while your group is pushing
  • Do not use Grasping Darkness when:
    • Your group is pushing and the enemy group is pushing
    • Your group is moving away from the enemy
    • It would pull the enemy group out of your groups spike (except for range spikes)
  • You can use a Stow Weapon keybind halfway through the cast of Grasping Darkness and the pull will finish casting while you can immediately start casting other skills


Support

  • Cast Innervate Preservation immediately after casting Preservation, but only if your group needs the Stability Stability since the cooldown is long
  • Use Resilient Weapon when your group is trading hits with the enemy or right before the enemy group spikes
  • Use Xinrae's Weapon before the enemy group spikes yours to absorb large hits
    • Xinrae's Weapon also stunbreaks, if you're having trouble surviving you can save it to stunbreak yourself instead


Ratings

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