Ritualist - Quickness Support Healer
This is a test build. You may comment and rate it.
Focused on: Healing and Utility
Designed for: Raids and Fractals
Overview
A Heal
Quickness build for Ritualist.
Skill Bar
Weapon Variants
- If you have any doubts about your lifeforce generation, you should run mainhand Dagger instead of Pistol. This is also the best option for players that don't own Secrets of the Obscure.
- If you don't care about
Swiftness, players that own Secrets of the Obscure could bring an offhand Torch to boost
Might generation.
Skill Variants
Heal
- can be effective where the damage reduction is more useful than the raw healing of .
Utility
Any of your utilities can be swapped out for extra utility:
- or offer similar levels of healing.
- or for condi cleanse.
- - destroys projectiles.
- - for extra boon rip.
- - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
- - can be useful even in healing gear.
- - AoE pull.
- - a costly ranged res, but a complete one. Also a good choice if you feel you lack life force.
Elite
- - for a powerful CC.
- can summon eight minions, each triggering . This could have some niche use.
Template Code
Specializations
- is effective if using mainhand Dagger and you think you won't need the res power from .
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x5
x13
- Gear is the same as Heal Scourge for convenience (with the exception of infusions).
- Will reach 100% boon duration with +70 concentration food.
- can always replace if you want more CC.
Consumables
Food
- or ascended alternatives
Utility
-
- for a cheaper alternative
- can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.
Usage
Boons
Quickness
Each time you summon a spirit, you provide
Quickness in a 300-unit radius around yourself as well as one other boon depending on the spirit summoned.
Might and Fury
Your only inherent source of
Might is from summoning . provides some when summoned, and while the spirit is active (which should be permanent) you can use to provide additional boons in a small AoE around the spirit. You can provide 25 stack this way, but due to the small AoEs involved and limitations when the encounter has high movement uptime, is the recommended relic to cover any shortfall. This also makes maintaining
Fury easy.
Protection
Protection is provided by , and . additionally drops at your location thanks to . and should be sufficient to maintain
Protection, but makes it comfortable as well as being a great skill in its own right.
Regeneration and Vigor
Regeneration and
Vigor are trivial as applies long durations of each on a low cooldown. You also drop a whenever you dodge and is strongly recommended as a default utility skill.
Swiftness
Your only source of
Swiftness is . The duration is 30 seconds with 100% boon duration, so it is sufficient to occasionally swap to this set to keep it topped up.
Aegis and Stability
applies both
Aegis and five stacks of
Stability in an AoE around your Spirit of . provides three stacks of
Stability. applies a stack of an effect that works identically to
Aegis with the advantage that it cannot be removed by boon corruption. also applies one stack of
Stability.
Rotation
In general you can camp Staff, making sure to swap to x/Warhorn every 20-30 seconds, and regularly entering shroud to refresh your spirits. You have enough overstack of boons that you can delay your skills slightly if you need to use them for mechanics/healing.
To maximise healing from shroud, you want to use each time you enter. This can either mean delaying your shroud, or staying in shroud long enough for to come off cooldown. Bear in mind that if you stay in shroud for over five seconds, you will trigger both when you enter and when you exit shroud.
It is convenient to structure the opener around hitting 25 stacks of
Might as quickly as possible. and will get you to 16 stacks, which means you want to trigger three times to fill it out.
If using , just summon and detonate them off cooldown to trigger .
Example Opener
- -
Swiftness doesn't get removed by encounter boonstrip, so you can cast this while running in.
Weapon Swap if you don't immediately need more CC- - the CC "belongs" to the spirit so this will not trigger your relic
- and whenever you can - this will provide the first CC
- x2 - gives your spirits time to finish their initial attacks
- - this can be useful to position your spirits more precisely and also provides the second CC.
- or , depending on which weapon set you're on - this is the third CC.
As few skills on Pistol/Torch are helpful for support, you can cover the weapon swap with a longer period in Shroud. You can swap whenever you need CC, or every third time shroud is available. e.g.:
Weapon Swap- Use other Shroud skills as they become available
- Any other remaining weapon skills
Weapon Swap
Ratings
Comments
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