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Ritualist - Quickness Support Healer

This is a test build. You may comment and rate it.

Focused on: Healing and Utility

Designed for: Raids and Fractals

Expansions required: Visions of Eternity buildsJanthir Wilds builds

Difficulty:
Normal

This build was last updated on June 06, 2026.

Overview

A Heal Quickness Quickness build for Ritualist.


Skill Bar

Staff
Pistol/Warhorn
Utility


Weapon Variants

  • If you have any doubts about your lifeforce generation, you should run mainhand Dagger instead of Pistol. This is also the best option for players that don't own Secrets of the Obscure.
  • If you don't care about Swiftness Swiftness, players that own Secrets of the Obscure could bring an offhand Torch to boost Might Might generation.


Skill Variants

Heal

  • Resilient Weapon can be effective where the damage reduction is more useful than the raw healing of Well of Blood.


Utility
Any of your utilities can be swapped out for extra utility:

  • Summon Bone Minions or Nightmare Weapon offer similar levels of healing.
  • Weapon of Remedy or Well of Power for condi cleanse.
  • Corrosive Poison Cloud - destroys projectiles.
  • Corrupt Boon - for extra boon rip.
  • Summon Flesh Wurm - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
  • Epidemic - can be useful even in healing gear.
  • Spectral Grasp - AoE pull.
  • Signet of Undeath - a costly ranged res, but a complete one. Also a good choice if you feel you lack life force.


Elite

  • Summon Flesh Golem - for a powerful CC.
  • Lich Form can summon eight minions, each triggering Spirit's Gift. This could have some niche use.


Template Code

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Specializations

  • Overflowing Thirst is effective if using mainhand Dagger and you think you won't need the res power from Ritual of Life.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Pistol
Harrier
Warhorn
Harrier
Sigil
Sigil
Rune
x6
Infusion
x5
Infusion
x13
Relic
  • Gear is the same as Heal Scourge for convenience (with the exception of infusions).
  • Will reach 100% boon duration with +70 concentration food.
  • Sigil of Superior Sigil of Paralyzation can always replace Sigil of Superior Sigil of Water if you want more CC.


Consumables

Food

  • or ascended alternatives


Utility

    • for a cheaper alternative
  • can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.


Usage

Boons

Quickness
Each time you summon a spirit, you provide Quickness Quickness in a 300-unit radius around yourself as well as one other boon depending on the spirit summoned.


Might and Fury
Your only inherent source of Might Might is from summoning Anguish. Empowering Spirits provides some when summoned, and while the spirit is active (which should be permanent) you can use Innervate Anguish to provide additional boons in a small AoE around the spirit. You can provide 25 stack this way, but due to the small AoEs involved and limitations when the encounter has high movement uptime, Relic of the Midnight King is the recommended relic to cover any shortfall. This also makes maintaining Fury Fury easy.


Protection
Protection Protection is provided by Chilblains, Weapon of Warding and Preservation. Preservation additionally drops Lesser Chilblains at your location thanks to Transfusion. Chilblains and Preservation should be sufficient to maintain Protection Protection, but Weapon of Warding makes it comfortable as well as being a great skill in its own right.


Regeneration and Vigor
Regeneration Regeneration and Vigor Vigor are trivial as Mark of Blood applies long durations of each on a low cooldown. You also drop a Lesser Mark of Blood whenever you dodge and Weapon of Warding is strongly recommended as a default utility skill.


Swiftness
Your only source of Swiftness Swiftness is Locust Swarm. The duration is 30 seconds with 100% boon duration, so it is sufficient to occasionally swap to this set to keep it topped up.


Aegis and Stability
Innervate Preservation applies both Aegis Aegis and five stacks of Stability Stability in an AoE around your Spirit of Preservation. Reaper's Mark provides three stacks of Stability Stability. Weapon of Warding applies a stack of an effect that works identically to Aegis Aegis with the advantage that it cannot be removed by boon corruption. Xinrae's Weapon also applies one stack of Stability Stability.


Rotation

In general you can camp Staff, making sure to swap to x/Warhorn every 20-30 seconds, and regularly entering shroud to refresh your spirits. You have enough overstack of boons that you can delay your skills slightly if you need to use them for mechanics/healing.

To maximise healing from shroud, you want to use Preservation each time you enter. This can either mean delaying your shroud, or staying in shroud long enough for Preservation to come off cooldown. Bear in mind that if you stay in shroud for over five seconds, you will trigger Sigil of Superior Sigil of Water both when you enter and when you exit shroud.

It is convenient to structure the opener around hitting 25 stacks of Might Might as quickly as possible. Anguish and Innervate Anguish will get you to 16 stacks, which means you want to trigger Relic of the Midnight King three times to fill it out.


If using Summon Bone Minions, just summon and detonate them off cooldown to trigger Spirit's Gift.


Example Opener

  1. Locust Swarm - Swiftness Swiftness doesn't get removed by encounter boonstrip, so you can cast this while running in.
  2. Weapon Swap Weapon Swap if you don't immediately need more CC
  3. Ritualist's Shroud
  4. Anguish
  5. Wanderlust - the CC "belongs" to the spirit so this will not trigger your relic
  6. Preservation
  7. Innervate Anguish and Innervate Wanderlust whenever you can - this will provide the first CC
  8. Essence Blast x2 - gives your spirits time to finish their initial attacks
  9. Summon Spirits - this can be useful to position your spirits more precisely and also provides the second CC.
  10. Exit Ritualist's Shroud
  11. Reaper's Mark or Wail of Doom, depending on which weapon set you're on - this is the third CC.


As few skills on Pistol/Torch are helpful for support, you can cover the weapon swap with a longer period in Shroud. You can swap whenever you need CC, or every third time shroud is available. e.g.:

  1. Weapon Swap Weapon Swap
  2. Vile Blast
  3. Ritualist's Shroud
  4. Anguish
  5. Use other Shroud skills as they become available
  6. Anguish
  7. Exit Ritualist's Shroud
  8. Any other remaining weapon skills
  9. Vile Blast
  10. Weapon Swap Weapon Swap


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