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Ritualist - Support Ritualist

The community gave this build a rating, making it second-tier: Good

Focused on: HealingBoon removal and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure buildsJanthir Wilds buildsVisions of Eternity builds

Difficulty:
Easy

This build was last updated on November 01, 2025 and is up to date for the October 28, 2025 patch.

Overview

A build designed to strip boons and bring Quickness Quickness as well as other boons


Skill Bar

Staff
Greatsword
Utility


Variants

Utility
  • Swap Signet of the Locust
    • Weapon of Remedy
    • Signet of Undeath


Template Code

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Copy Template Code


Specializations

Variants
  • Life from Death
Variants
  • Chill of Death - If not running Signet of the Locust


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Greatsword
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x4
Relic


Equipment Variants

Relic
  • Relic of Cerus
  • Relic of the Midnight King
Sigils
  • Sigil of Superior Sigil of Transference


Consumables


Usage

Quick Guide

  • Support Ritualist is a utility boon Support that sets up its group with boon corruption and Quickness Quickness
  • Your highest priority is using your Well of Corruption together with other necros in squad on the commanders call to create an opportunity for your group to generate kills
  • Use Nightfall like wells - at the same time as other necros on the commanders call
    • If you commander doesn't call Nightfall, use it to punish the enemy group pushing into yours
  • Play in Staff until you need to cast Nightfall or Grasping Darkness
  • Use your Mark skills to heal allies via Transfusion, saving Putrid Mark to condition clear and Reaper's Mark for Stability Stability
  • Use your CC and Boon Strip skills to support your groups spikes
  • Save Grasping Darkness to Pull Pull enemies into your groups spikes or catch enemies when they try to kite your group
  • Use Ritualist's Shroud to grant boons via Empowering Spirits by using all your Spirit skills
  • Always cast Preservation first when entering Ritualist's Shroud for Soul Twisting
  • Dodge Dodge in downtime to proc Relic of Rivers and Mark of Evasion


Overall Priorities

High
  • Wells
Moderate
  • Boon rip
  • Boon support
  • Heal/Cleanse Support
Low
  • CC


Surviving

  • This build has high passive defense
  • This build has low mobility skill access
  • This build has moderate active defenses
Defensive Skill List
  • Resilient Weapon - Stunbreak
  • Well of Power - Stunbreak
  • Xinrae's Weapon - Stunbreak
  • Ritualist's Shroud - Damage Reduction
  • Summon Spirits - Movement


Detailed Explanations

Wells

  • Save your Well of Corruption for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • When using pulsing ground AoEs like Well of Corruption, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to


Boon rip

Boon Strip Skill List
  • Well of Corruption
  • Nightfall
  • Ritualist's Shroud + Spiteful Spirit
  • Signet of the Locust + Signets of Suffering
  • As with wells, use Nightfall on your commanders call
    • If you commander isn't calling Nightfall instead use it when the enemy group is pushing towards you or your group is in melee
  • Enter Ritualist's Shroud to proc Spiteful Spirit when your group pushes into the enemy
  • Signet of the Locust + Signets of Suffering has a substantial range and should be used directly after Well of Corruption/Nightfall or before Harbinger Shroud to combine the boon rip on spikes


Boon Support

Important Boon Application Skill List
  • To maintain Quickness Quickness you must enter Ritualist's Shroud frequently and cast Spirit skills to proc Empowering Spirits
    • Generally you should cast Preservation first to proc Soul Twisting, but if extra Might Might is more desirable than what Preservation gives, use Anguish first instead
    • Once all your Spirits are on cooldown, leave Ritualist's Shroud
  • Always cast Innervate Anguish immediately after casting Anguish
  • Cast Innervate Preservation immediately after casting Preservation, but only if your group needs the Stability Stability since the cooldown is long
  • Dodge Dodge whenever you have downtime or your Endurance would cap out to proc Mark of Evasion and Relic of Rivers


Heal/Cleanse Support

Healing Skill List
  • All Marks via Transfusion
    • Chillblains - More Healing than other Marks
    • Dodge Dodge activates Mark of Evasion
  • Resilient Weapon
  • Xinrae's Weapon - Lifesteal
  • All Spirits via Spirit's Gift
    • Preservation - More Healing than other Spirits
Condition Clear Skill List
  • Putrid Mark - Transfusion
  • Preservation
  • Well of Power
  • You should stay in Staff until Nightfall or Grasping Darkness are needed
  • All your Mark skills on Staff heal and give additional effects via Transfusion
    • Hit enemies with them when possible, but prioritize allies
    • Use Mark of Blood as often as possible for healing
    • Chillblains is also for healing, but with a bigger heal and longer CD, so save it for when more healing is needed
    • Putrid Mark should be saved for condition clear
    • Save Reaper's Mark for Stability Stability when it can't be covered by the main stability provider in your group
      • If possible hit enemies with Reaper's Mark in particular, since the Fear Fear is a useful CC
  • Use Resilient Weapon when your group is trading hits with the enemy or right before the enemy group spikes
  • Use Xinrae's Weapon before the enemy group spikes yours to absorb large hits
    • Xinrae's Weapon also stunbreaks, if you're having trouble surviving you can save it to stunbreak yourself instead
  • Well of Power is your most powerful condition clear skill, use it any time your group is trading hits with the enemy in close range


CC

CC Skill List
  • Use Grasping Darkness when:
    • Your group calls a spike such as Wells
    • Your group is range spiking the enemy
    • Enemy groups move defensively while your group is pushing
  • Do not use Grasping Darkness when:
    • Your group is pushing and the enemy group is pushing
    • Your group is moving away from the enemy
    • It would pull the enemy group out of your groups spike (except for range spikes)
  • You can use a Stow Weapon keybind halfway through the cast of Grasping Darkness and the pull will finish casting while you can immediately start casting other skills
  • Reaper's Mark should be saved to hit allies, but hit enemies as well when possible
  • You won't be able to save Wanderlust/Innervate Wanderlust for spikes to activate, but Wanderlust can be delayed slightly if that would help them line up better
    • Keep in mind that Innervate Wanderlust activates at the spirits location


Ratings

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