Scourge - Alacrity Support Healer
The community gave this build a rating, making it top-tier: Great
Designed for: Raids
A Scourge build that brings heavy support in raids. This build provides sustained healing and extreme resurrecting ability. In addition, it provides permanent Fury, Protection and 25 Might to its subgroup, as well as a low-cooldown application of Aegis.
It should be noted that most of the healing is in the form of barrier, which isn't reduced by Agony (in fractals) and makes it easier to maintain uptime.
and generate enough life force to use any weapon:
- Use Axe if vulnerability is lacking.
- Use Scepter for range.
- Use Pistol for extra CC.
- Staff can be used to provide extra Regeneration if you aren't running or .
Both Axe and Scepter also provide extra boon rip.
- - Provides AoE barrier (and therefore more Alacrity), but you lose out on a ranged res.
Any of your utilities can be swapped out for extra utility:
- for extra Might generation (though this should never be needed)
- - destroys projectiles.
- - for extra boon rip.
- - 900 range portal, useful for mobility and skips.
- - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
- - some Swiftness and Stability, but applying it requires you to run back and forth over your group.
- - can be useful even in healing gear.
- - AoE pull.
- - a costly ranged res, but a complete one. Also a good choice if you feel you lack life force.
- - if heavy AoE boonstrip is needed or for a little more Might.
- - for soloing Thaumanova heat room with your massive health pool.
- - trades healing for a tiny bit of extra damage.
- - if you need more personal survivability.
- and only provide around 150 healing per second each.
- Note that increases your revive speed from and , so it has value beyond raw healing.
- will allow you to swap some pieces out for Minstrel stats or Magi stats. Minstrel stats provide more healing, but also add toughness, which may be undesirable in raids.
- or ascended alternatives
- for a cheaper alternative
- can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.
Thanks to , every barrier you provide also grants Alacrity. This means using , and off cooldown on your group.
Be aware that each of these skills applies barrier in a different way:
- provides barrier to five targets in a 300-unit radius of where you drop your shade.
- provides barrier to three targets in a 180-unit radius around you and each of your shades.
- pulses barrier three times to five targets in a 300-unit radius around you, THEN a final pulse to three targets in a 180-unit radius around you and each of your shades.
- Your healing is divided between refreshing barriers on your allies and slow healing over time.
- Switch to Staff if Regeneration runs out and use three times before swapping back. You can also dodge to trigger .
- You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
- Use off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.
- Use off cooldown to provide some minor healing.
- is a powerful pulsing heal that also provides Regeneration and revives downed allies.
- Thanks to , each application of barrier removes one condition.
- Additional conditions can be removed with .
- Use , , , , and off cooldown to provide might as required.
- Always have your Sand Shade up to get the 225 bonus concentration from .
- - note that this is also your primary sustained heal
- Try to place your shade on one side of the group, and stand on the other side - this will help spread barrier more evenly.
- If lots of boonstrip is needed, remember that , and strip boons as well.
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