Build

Scourge - Blood Sage

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageSupport.

Designed for:

Overview

A hybrid PvP Scourge build with a mix of condition pressure, support, and exceptional rez power via Blood Magic. More self-sufficient than most Necromancer builds which makes it popular amongst solo players.

Skill Bar

Scepter/TorchHealingUtilityElite
Staff

Slot Changes

Heal:

  • - can be considered if more cleansing is needed or when not using
    .

Utility:

  • - stun break and more condition management.
  • - AoE boon corruption.
  • - a single target, more frequently available, burstier version of Well of Corruption.
  • - a mobility tool which has synergy with various traits.

Specializations

Variants

  • If you wish to sacrifice some party support for damage take
    with
    (especially if you'll have to kill bunkers).
  • offers even more support and has synergy with
    .

Equipment

Scepter.png
Torch.png
I.png
Superior Sigil of Fallibility
2Recharge.png
Superior Sigil of Fallibility.pngSuperior Sigil of Fallibility
On hit: Inflict vulnerability for 10 seconds. (Cooldown: 2s)
Superior Sigil of Revocation
10Recharge.png
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
I.png
Staff.png
II.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
II.png
Superior Rune of Scavenging
Superior Rune of Scavenging.pngSuperior Rune of Scavenging
(1): +25 Condition Damage (2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Condition Damage (4): After using a healing skill, your next attack skill will steal health. (Cooldown: 10s) (5): +100 Condition Damage (6): 7% of vitality is converted to Condition Damage.
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Equipment changes

Sigils

Scepter/Torch

  • Superior Sigil of Agility Superior Sigil of Agility
    9Recharge.png
    Superior Sigil of Agility.pngSuperior Sigil of Agility
    Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9s)
    over Fallibility - the Quickness Quickness can be used in many ways, like speeding up your auto attack chain to get to the boon corruption/poison quicker, pulling off the
    +
    combo better, or just getting your heal off quicker and with less risk.

Usage

Elite specialization basics

  • is replaced by shade skills, but shroud related traits still work. Life force (LF) is no longer drained passively or upon taking damage, but instead serves as a resource used by F2-5 skills (F1, which places the shade, is free).
  • Because of
    only one shade can be active at a time in exchange for a far bigger radius.
    still retains 3 charges, and you can move it freely if needed (or if you want to trigger effects that take place upon placing a shade such as
    ). It's one of the best skills for AoE pressure.
  • Even with no active shades you can make full use of your kit, as F2-5 skills also go off around the caster. The effects however do not stack - if the target is in range of both the caster and the shade, he won't get hit twice by the same skill.
  • will proc on every single shade skill, including Manifest Sand Shade.
  • Every shade skill inflicts Burning Burning, Cripple Cripple, and Torment Torment (potentially Vulnerability Vulnerability too from Sigil of Fallibility).


General

  • (or
    ) should be used as soon as the match starts in order to get a Leeching proc from
    Superior Rune of Scavenging Superior Rune of Scavenging
    Superior Rune of Scavenging.pngSuperior Rune of Scavenging
    (1): +25 Condition Damage (2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Condition Damage (4): After using a healing skill, your next attack skill will steal health. (Cooldown: 10s) (5): +100 Condition Damage (6): 7% of vitality is converted to Condition Damage.
    .
  • The build has a lot of barrier applications, keep in mind that you can't have an active barrier higher than 50% of your maximum health, although reaching the cap should be more than rare.
  • Do not spam your staff marks on the ground while out of combat, as a single dodge can undo them all. Placing
    on chokes to detect enemies crossing in stealth is fine however, as it's a rather short CD and weak one.
  • The last skill of the scepter auto attack chain corrupts a boon into a condition.
  • Scourge mobility is rather bad, so try to make use of the terrain with proper positioning. Make it hard for enemies to reach you especially ranged ones - pillars are your second best friend, right after a bunker Firebrand.
  • The build only has 1 mass cleanse by default:
    (2 if you took
    , 3 with
    ). Hold onto it as long as you can.
  • Consider using
    before your heal for the Stability Stability while under heavy pressure.
  • is a rather powerful skill, but also easily avoidable. Don't just drop it randomly at the start of the fight, wait for the right moment - look for a situation where you can make your opponent overcommit. Place it on enemies trying to revive their downed teammate, or under yourself on low HP to scare them off.


Support

  • Blood Magic traits and Scourge mechanics make this build exceptionally good at reviving allies:
    • triggers
      , which restores both normal and downed health for all allies around you. This will also teleport downed people to the very first time they come in range of the skill. Channeling isn't interrupted when you begin to rez manually (pressing F by default), nor when you go into downed state, which means even if it won't fully revive you, it can still make it easier for allies to do so.
    • procs a Well that heals and revives.
    • cancels the regular downstate HP degeneration.
  • Try to share the barrier from
    ,
    , and
    with as many allies as possible. They'll have to be in range of either you or a shade, spread out (so basically don't stand on your shade whenever possible) to cover a bigger area.


Life force management

  • As your shade skills cost LF, being efficient at managing this resource will be crucial for both your damage and sustain. We're going to list all the sources and provide a few tips for getting the most out of them.
  • All staff skills generate life force:
    • is a rather weak skill and there's no way you'll be able to use it much under any pressure. It does however generate 5% LF per target hit, and you should use it for the occasional ranged poking. Alternatively, right after you won a fight (and no enemies are nearby who could rez their downed allies) you can use the downed bodies as batteries and just spam staff autos at them for a substantial amount of free life force.
    • Marks are unblockable and generate 3% LF each. Skills 2-3 can be used freely for just pressure and LF building, while skills 4-5 are more powerful and should be kept for the proper occasion (skill #4 for mass cleansing and #5 for interrupting).
  • On scepter/torch you have 2 such skills:
    • should be used with at least 4 conditions on the target, both your burst damage and LF stacking benefits from the higher number of conditions on the target. Make sure that this skill lands by CCing the target with either
      or
      .
    • is rather straightforward, just try to hit as many targets as possible including Ranger pets and Mesmer illusions.
  • isn't tied to any weapon and you have 2 of this in the build, one on your bar and the other as a proc from
    . This is an excellent defensive tool as it breaks stun, applies Protection and generates LF for defensive abilities while under pressure. Keep in mind that these do not stack, using Spectral Armor after a Last Gasp proc will just override it.
  • Trait dependent Finally, boon removal (not just corruption, but any kind of removal including some of your sigil effects) grants 5% per boon on a 5s CD via
    . You can corrupt boons with the end of your scepter auto chain,
    , or any of your Punishment skills (heal, elite, etc).

Top Streamers

Build rating: 98%
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
9 Ratings
Gold Medal - Great
Xavoran said this build was great last month

I can definitely recommend this build. It's great for playing solo ranked, lots of support, ability to solo some classes. Only thing the build really lacks is mobility (take Sand Swell if this is a big problem for you).

I know it's mentioned as a viable alternative in the post, but since the build is already very support-heavy, I really recommend going Desert Empowerment instead of Sadistic Searing in the Scourge trait tree. It's just an incredible extra amount of sustain and condition removal since you already run Abrasive Grit. If not running it all the time, at least consider swapping it in when against condition-heavy comps, it's really worth it!

Gold Medal - Great
MYREALNAMEISJARED said this build was great March 2018

I highly recomend giving axe a try with this build over scepter. The life force generation from axe is great, and the power damage you can dish out on top of your condi bombs really help to pressure the enemy FB alot more than scepter.

Gold Medal - Great
Voltaicbore said this build was great March 2018

Agreed with other commenters who find this build strong in the current metagame.

In some matches I even run desert empowerment alongside abrasive grit, which allows one move (the sand shade) to provide barrier, cleanse, and might to teammates (not to mention a token amount of burning for enemies). The constant sustain provided to self/allies, a similarly constant stream of condition pressure, superior boon corruption, and just not dying as easily as your opponents hoped make this a great build for scaring boon-heavy bruisers off point.

Excellent as a node holder and team support, just have to be careful to survive/negate some of the big bursts that come your way at the beginning of fights.

6 More Ratings
Gold Medal - Great
Rvbmedeiros said this build was great February 2018

Agreed. Tested and confirmed. Lot more sustain and overall performance is better, as anet probably has planned to scourge.

Gold Medal - Great
Derpster said this build was great February 2018

With the recent nerfs to corruption from curses I'd argue that this should be the current meta build now. The increased utility is just more worth it.

Gold Medal - Great
Elr198 said this build was great January 2018

I agree with what Baescons said, this build right here is the support oriented role that Arena-net wanted for scourge, but actually ended up displacing with the superior firepower of condi scourge.

Regardless, this build is quite potent, offering a respectable mix of condition damage, barriers for teammates, and substantial rez capability, as well as much higher personal sustain than shadefire.

I think in the January balance patch this build will be buffed somewhat, and the shadefire variant will be nerfed to, hopefully, bring the two builds closer to equality.

Gold Medal - Great
Baescons said this build was great November 2017

yeah really good choice for most necro players the damage is there and so is the support. expect to get more top stats than just damage and kills. o yeah and consider trying vampiric rituals, chrono rune when using more than 1 well

Gold Medal - Great
Fisix4phun said this build was great October 2017

The time of support necro is upon us.

Silver Medal - Good
Hanz said this build was good October 2017

Exceptional rez power (when you're not the first one to die, that is) and a bit of party support with barriers and condi removals, but necro is taken for the damage and other builds do that better.

Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.