Build

Scourge - Blood Sage

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageBoon removal.

Designed for:

Overview

A hybrid PvP Scourge build with a mix of condition pressure, some support, and exceptional rez power via Blood Magic.

Skill Bar

Scepter/WarhornHealingUtilityElite
Staff

Slot Changes

Utility:

  • - a great mobility tool.
  • - significant boost to your ability to remove boons, very useful against targets that rely heavily on Resistance such as Spellbreakers.
  • - exceptionally good for building Life Force while under pressure, and a decent survival tool in general.

Specializations

Variants

  • All Master tier traits are viable options:
    adds more utility and
    is just great in general.

Equipment

Scepter.png
Warhorn.png
I.png
Superior Sigil of Doom
9Recharge.png
Superior Sigil of Doom.pngSuperior Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts poison (6 seconds). (Cooldown: 9s)
Superior Sigil of Revocation
10Recharge.png
Superior Sigil of Revocation.pngSuperior Sigil of Revocation
On hit, remove a boon. (Cooldown: 10s)
I.png
Staff.png
II.png
Superior Sigil of Annulment
18Recharge.png
Superior Sigil of Annulment.pngSuperior Sigil of Annulment
Your next attack after swapping to this weapon while in combat will remove 2 boons from your target.
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of Scavenging
Superior Rune of Scavenging.pngSuperior Rune of Scavenging
(1): +25 Condition Damage (2): 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s) (3): +50 Condition Damage (4): After using a healing skill, your next attack skill will steal health. (Cooldown: 10s) (5): +100 Condition Damage (6): 7% of vitality is converted to Condition Damage.
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1050 Power +560 Vitality +560 Healing Power +1050 Condition Damage

Usage

General

  • As far as pressure goes, the Shadefire build is simply better. If taken, Blood Sage is usually played as the 2nd Scourge on the team, providing a mix of damage and support. To get the most out of the build you need to learn how to properly make use of Blood Magic and barriers.
  • While this build can only have 1 active Shade at a time,
    still has 3 charges which means it can be used several times to trigger their other, trait related effects.
  • All Shade skills (F1-F5 by default) also trigger their effects around the caster, but they do not stack - if someone is in range of both the Scourge and a Shade the skills still won't hit twice.
  • All Shade skills proc
    .

Support

  • Blood Magic traits and Scourge mechanics make this build exceptionally good at reviving allies:
    • triggers
      , which restores both normal and downed health for all allies around you. On activation this will also teleport downed people to you. Channeling isn't interrupted when you begin to rez manually (pressing F), nor when you go into downed state, which means even if it won't fully revive you, it can still make it easier for allies to do so.
    • procs a Well that heals and revives.
    • cancels the regular downstate HP degeneration.
  • Applying barrier removes conditions.
Build rating: 97%
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6 Ratings
Gold Medal - Great
Rvbmedeiros said this build was great 4 days ago

Agreed. Tested and confirmed. Lot more sustain and overall performance is better, as anet probably has planned to scourge.

Gold Medal - Great
Derpster said this build was great 5 days ago

With the recent nerfs to corruption from curses I'd argue that this should be the current meta build now. The increased utility is just more worth it.

Gold Medal - Great
Elr198 said this build was great last month

I agree with what Baescons said, this build right here is the support oriented role that Arena-net wanted for scourge, but actually ended up displacing with the superior firepower of condi scourge.

Regardless, this build is quite potent, offering a respectable mix of condition damage, barriers for teammates, and substantial rez capability, as well as much higher personal sustain than shadefire.

I think in the January balance patch this build will be buffed somewhat, and the shadefire variant will be nerfed to, hopefully, bring the two builds closer to equality.

3 More Ratings
Gold Medal - Great
Baescons said this build was great November 2017

Blood scourge is definitely the role that a-net wants necromancers to fulfill. This build has been strong for a while and is buffed almost every patch (or curse's has been nerfed). The tank-ability is way stronger than any build yet and it is nearly impossible to kill when a Fire-Brand is around. Though the main reason that this build is just plain better than curse's Scourge for every day use is: that you are not required to stick with a bunker the entire match! Curse's Scourge is about 2x as easy to kill and has absolutely no ability to move around the map, whereas Blood Sage Scourge can frequently move around the map to +1 team mates which is very useful if you show up when they are low health as your instant rez and very high damage and sustain will surely turn the tides of almost every fight. This build is definitely the 'new meta' for Path of Fire and in the hands of a skilled necromancer this build will surely have a huge advantage over almost any other class or build in solo queuing or organized play!

Gold Medal - Great
Fisix4phun said this build was great October 2017

The time of support necro is upon us.

Silver Medal - Good
Hanz said this build was good October 2017

Exceptional rez power (when you're not the first one to die, that is) and a bit of party support with barriers and condi removals, but necro is taken for the damage and other builds do that better.