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Scourge - Condition Scourge

The community gave this build a rating, making it second-tier: Good

Focused on: BoonripBoon support and Condition damage

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on October 18, 2024 and is up to date for the October 8, 2024 patch.

Overview

A utility build with high boon rip, Poison Poison and Torment Torment application intended to be played in a group with other condition based builds.


Skill Bar

Scourge-skillbar-bg.png
Scepter/Torch
Greatsword
Utility


Variants

Weapons
  • Torch Focus
Utility

Swap

if needed


Template Code

[&DQgnNjIlPD1+FgAAchYAAHMBAACLAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
Variants


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Scepter
Celestial
Torch
Celestial
Sigil
Sigil
Greatsword
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Stats
  • Trailblazer is a viable alternative to Celestial
Rune
Relic


Consumables


Usage

Overall Priorities

High
  • Wells
Moderate
  • Support
  • Boon rip
Low
  • CC
  • Damage


Surviving

  • This build has moderate passive defense
  • This build has no mobility skill access
  • This build has low active defenses
    • Be conservative with , it is your only stunbreak
    • Don't use if the cast is likely to be interrupted
Active defense priority


Detailed Explanations

Wells

  • Save your for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • When using pulsing ground AoEs like , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to


Boon rip

  • Cast as often as possible
  • Use and when the enemy group is pushing towards you or your group is in melee
  • Always save a charge of for , there is a 3s delay so try to predict enemy movement
    • Hit allies as well if possible for Barrier
  • removes boons, but should be prioritized on allies
    • Try to hit both allies and enemies as much as possible


Support

  • Use and as often as possible on pushes and during extended engages
  • Make sure to use on your group before casting , or
  • Pay attention to allies with used on them, apply barrier before the buff times out
    • begins flashing on the buff bar at 5 seconds remaining
  • Barrier lasts 5 seconds after application before decaying


CC

  • Use at range or when the enemy group is moving away, never while the enemy is crossing or pushing into yours
  • can be canceled with a Stow Weapon keybind after ~0.25s into the cast and will still finish casting


Damage

  • Cast as often as possible
  • Camp Scepter/Torch, only swap to Greatsword when there is an opportunity for a useful cast of or
  • Make sure targets don't have Resistance Resistance
  • can be targeted on downed players, ranger pets and NPCs such as objective lords to make it more reliable


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
KaneD gave this build 5 stars • July 2024
Easy to play and adds a high value to our comp. I prefer Trail of Anguish over Epidemic.

Comments

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