Scourge - Power Curses

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Boon removalDirect damage.

Designed for:



Power Curses Scourge brings high spike damage without sacrificing the boon removal brought by Devouring Darkness. This build focuses on spiking down opponents and consistent boon corruption.

Skill Bar


Weapon Variants


Swap Axe/x to Staff for an 1200-range powerful ground game. Shines on 'pirate ship' scenarios.


Viable option for better melee AoE damage

Skill Variants


  • Melee boon corrupt and damage.
  • Ranged boon corrupt and barrier.
  • For extra lifeforce and stunbreak.
  • Defensive mobility and situational utility.

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slighly higher overall dps.


  • if Life Force generation is an issue.


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Superior Rune of the Scholar
Mighty WvW Infusion


feast option with additional power and ferocity.



  • for extra dmg
  • for guaranteed crits on weapon swap
  • stacking sigil option


  • Best rune against incoming condition pressure.
  • Best rune against power based damage.
  • High damage and better might uptime, strong if not using Dumplings.
  • If fury and boons are an issue.


  • offensive food if kills are frequent


Elite especialization basics

  • This is how the shade mechanic works: if you have no active shade () in the world, all your F2-F5 skills will proc around you. If you do have an active shade, all your shade skills, and related traits, will only affect the active shade area, not you.
  • Therefore, depending on you group playstyle, you may not want to place a shade at all, and behave yourself like a mobile shade, doing damage while in melee, and benefiting from the barrier and cleanse. However, being able to 900-range spike can be superior if coordinating shade cooldowns, and knowing when and where to place your . The self support aspect of the shade skills is mostly irrelevant, since you run with dedicated supports in WvW zergs.


  • All of your shade skills will proc the strike of (F1), whichs means you want to instantly use then, as soon as you land your F1, to maximize damage.
  • Shroud traits proc as if the shade skills counted as that shroud skill.
    • procs
    • procs , and around you
    • All shade skills proc
  • and can be used before landing a shade, for extra barrier and cleanse.
  • will continue pulsing if a new shade is summoned at the location of the new shade so there should be no worry about repositioning shades when needed.
  • Shade usage order (with enough life force)
    • Using F1 ++
    • Not using F1 (on melee) ++


Scourge brings strong damage through his shade skills, barrier access and boonrip.

  • Positioning, reacting fast and timing your dodges well are key. You don't have evade skills nor immunities like other classes, and your support classes won't be able to babysit you all the time.
  • and are a significant part of your damage and boonrip outside of weapon skills. Place then on top of the enemy group, along friendly and your team pressure. Using your wells at the same time as the other Necromancers in your group is an enormous damage spike.
  • will be used for the group barrier share before and during extended engages.
  • is going to be dropped if the enemy is hard committing into a melee push, to panic disrupt then. Can also be used offensively on melee, to stack AoE fields on top of the enemy stack and lock then down through corrupts and conditions.
    • can be used offensively, the same way as Breach, but you should save it to use as stunbreak if you feel pressured during fights.


  • is your most important skill and one of the reasons why you run the Curses spec. Try to keep it on cooldown when you are in range. You can pre-cast it in 1,200-range, while moving towards the enemy, to avoid downtime.
    • Since it has a 10s cooldown, you should be able to cast it twice per weapon swap rotation, as your opener and finisher. It also is one of your main sources of life force in the build.
  • provides good AoE damage and should be used constantly to maintain AoE pressure.


  • is one of your most powerful melee skills, try to use it as often as possible for AoE boon corruption and extra damage on low targets.
  • a strong life force generator and high single target damage skill. Useful for a quick downed cleave.
  • is a rather strong filler for single target damage.

Dagger, Focus and Torch

  • decent for melee damage and cleave as well as life force generator.
  • single target CC. Use it to snare escaping players or interrupt channeled skills.
  • for the extra AoE Weakness Weakness and corrupt. Bear in mind the cast and animation time.
  • deals even more damage on targets with boons. Try to land it on squish foes, like weavers and scourges. It's also a boonrip, not a corrupt skill.
  • and won't prioritized, being only projectile filler skills. Try to land on downed bodies, to ensure the projectile will connect, granting some life force and Vulnerability Vulnerability stack. Use whenever you might need some condi clear.


  • Staff auto attacks are low impact and its abilities relatively long cooldowns, so the best use of the weapon is to use its cooldown skills then swap out as soon as possible.
  • Use and to build area condi stacks.
  • and usage should be more careful, don't be afraid to leave them off cooldown when swapping back to S/D.
    • is one of your limited anti-condition skills so use it carefully.
    • Interrupt key skills with the fear of .

Weapon skills combos

  • Weapon Swap () if running Spite variant
    • Add , and (if running Torch) in the mix for more damage.


  • YouTube:
    [aW] Demon Puppet
    (Strip/Corrupt Guide)
  • YouTube:
    [KEK] Kharturr
  • YouTube:
    [LAYS] Ziggy

Related Builds

Build rating - 5 stars
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6 Ratings
4 stars
Xivor gave this build 4 stars June 2020

Strong build still, and more balanced after the update. Good players can use their shades wisely in either ranged comps or in melee comps. Corrupts are the icing on the cake for this build and make this an attractive contender for a DPS slot even after the recent nerf.

5 stars
Pope of Dope gave this build 5 stars April 2020

Spite/curses brings the most amount of strips. Full power brings the most amount of DPS on scourge. Combine and this build is better than other listed variants.

5 stars
Threather gave this build 5 stars May 2019

Great, better DPS, scourge build when your team has enough sustain and you don't need celestial. Id run variant of the build by swapping out 1 force sigil for bloodlust and making it more reliable in harder fights by not using scholar runes. Don't run dumBlings.

3 More Ratings
5 stars
Kurnian gave this build 5 stars March 2019

Great build. Still being able to spike hard while maintaining the corrupts from Curses traitline. It is better than hybrid scourge at the moment due to much more access to condition cleanse/convert on the meta, which makes spike and direct damage way more valuable.

5 stars
Slander gave this build 5 stars March 2019

I run this with Spite variant and focus on purely boonstripping as i feel it generates more downed than maximizing dps

5 stars
The Blue Rangerr gave this build 5 stars March 2019

A Scourge Build focused on power damage as well as extremely high spike damage. This build can generate downed enemies extremely effectively, and in an organized group using cool downs together can wipe dozens of enemies instantly.