Scourge - Power Curses
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Dps, Burst and Boonrip
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on May 12, 2024 and is up to date for the October 8, 2024 patch.
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Axe/Focus
Greatsword
Utility
Template Code
[&DQg1NScaPDV+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- slightly higher DPS
Variants
- if Life Force generation is an issue
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Stats
- Feel free to use as much Berserker stats as you can without dying
- Relic
- - for damage
Sigils
- increased damage
- increased damage
Runes
- defensive option
- can be useful if you have a hard time staying on tag
Consumables
-
- personal food option
Usage
Overall Priorities
- High
- Wells
- Boon rip
- Moderate
- Shades
- Sustained pressure
- Single target damage
- Low
- Support
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This build has low active defenses
- Be conservative with , it is your only stunbreak
- Don't use if the cast is likely to be interrupted
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Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use and when the enemy group is pushing towards you or your group is in melee
- Avoid casting
- Save your final charge of when there is 15 seconds or less left on 's cooldown
+ when there is 12 seconds or less left on 's cooldown
- While is your only stunbreak, it can be used for boon rip if you feel your party support is good enough
Shades
- Your shade spike consists of casting before casting, in order:
- These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on Life Force
Sustained pressure
- Use Weapon Swap and use it again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
immediately after
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Single target damage
- Use ⇒ ⇒ pick off isolated players
Support
- Barrier lasts 5 seconds after application before decaying
- Use and before pushes and during extended engages
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
- Use as a desperation condition clear if you have no other options
Ratings
Boon rip nerfs opened up competition from reaper and virtuoso but this is still one of the best ranged boon removal builds for large fights.
Comments
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