Scourge - Power Curses (GvG)

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damageDpsBurst and Boonrip

Designed for: WvW GvG

Expansions required: Heart of Thorns builds

Overview

A build designed to strip boons and lay down high area damage.


Skill Bar

Scourge-skillbar-bg.png
Axe/Focus
Scepter/Dagger
Utility


Template Code

[&DQg1NSc6PDl+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations

Variants

  • slightly higher DPS

Variants

  • if Life Force generation is an issue


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Scepter
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats

Sigils

  • increased damage

Runes

  • defensive option


Consumables

    • personal food option


Usage

Overall Priorities

High
  • Wells
  • Boon rip
Moderate
  • Shades
  • Sustained pressure
  • Single target damage
Low
  • Support


Surviving

  • This build has moderate passive defense
  • This build has no mobility skill access
  • This builds has low active defenses
    • Be conservative with , it is your only stunbreak
    • Don't use if the cast is likely to be interrupted
Active defense priority


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast before , due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to


Boon rip

  • Use when the enemy group is pushing towards you or your group is in melee
  • Avoid casting + when there is 12 seconds or less left on 's cooldown
    • Save your final charge of when there is 15 seconds or less left on 's cooldown


Shades

  • Your shade spike consists of casting before casting, in order:
    • These are all instant and can be cast at the same time, but drop skills from bottom to top if limited on Life Force


Sustained pressure

  • Start fights on Scepter/Dagger to maximize ranged uptime
  • Use and immediately after Weapon Swap Weapon Swap and use them again immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
Skill priority
  • + - always together, on call
Axe
  • + - procs
  • - only on single target
  • - only if low on Life Force
Scepter
  • + - procs


Single target damage

  • Use pick off isolated players


Support

  • Barrier lasts 5 seconds after application before decaying
  • Use and before pushes and during extended engages
  • Pay attention to allies with used on them, apply barrier before the buff times out
    • begins flashing on the buff bar at 5 seconds remaining
  • Use as a desperation condition clear if you have no other options


Ratings

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Comments

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