Scourge - Power Scourge

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageArea Damage and Boon Corruption.

Designed for:


Overview

Power Scourge brings extremely high power damage with good spikes and sustained damage potential, along with the usual Scourge boon corrupts.

Skill Bar

Axe/FocusHealingUtilityElite
Staff

Skill Variants

Utility

  • Ranged boon corrupt and barrier.
  • For extra lifeforce and stunbreak.
  • Defensive mobility and situational utility.

Template Code

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Specializations



Variants

  • suited for melee ball style

Equipment

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6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Consumables

feast option with additional power and ferocity.

Variants

Stats

  • More Berserker's pieces will give higher effective power at the cost of health and armour.
  • Add Marauder's for bigger life force pool and health.

Sigils

    • higher effective Power than Bloodlust but vulnerable to Weakness Weakness.
  • On Staff

Runes

  • Reasonable damage and high self sustain if kills are frequent.
  • High damage and might uptime

Food

  • Higher damage if you can guarantee 25 might stacks.

Usage

Elite especialization basics

  • This is how the shade mechanic works: if you have no active shade () in the world, all your F2-F5 skills will proc around you. If you do have an active shade, all your shade shade skills, and related traits, will only affect the active shade area, not you.
  • Therefore, depending on you group playstyle, you may not want to place a shade at all, and behave yourself like a mobile shade, doing damage while in melee, and benefiting from the barrier and cleanse. However, being able to 900-range spike can be superior if coordinating shade cooldowns, and knowing when and where to place your . The self support aspect of the shade skills is mostly irrelevant, since you run with dedicated supports in WvW zergs.

Shroud

  • All of your shade skills will proc the strike of (F1), whichs means you want to instantly use then, as soon as you land your F1, to maximize damage. All of then hit up to 10 targets due to .
  • Shroud traits proc as if the shade skills counted as that shroud skill. All of then proc .
  • Traits that proc on going in/out of
    • , ,
  • and can be used before landing a shade, for extra barrier and cleanse.
  • will continue pulsing if a new shade is summoned at the location of the new shade so there should be no worry about repositioning shades when needed.
  • Shade usage order (with enough life force)
    • Using F1 ++
    • Not using F1 (on melee) ++

General

Scourge brings strong damage through his shade skills, barrier access and boonrip.

  • Positioning, reacting fast and timing your dodges well are key. You don't have evade skills nor immunities like other classes, and your support classes won't be able to babysit you all the time.
  • The weapon sets and combinations aren't an agreement. Axe/Torch for example has strong melee pressure, whilst Axe/Focus has an amazing single target spike. The way you choose between weapons is going to be based mainly in your playstyle and in what your group want you to focus on.
  • Both your shade and wells skills are really important and shouldnt be used mindlessly. Coordinate these with your group to maximize its effectiveness.
    • and are a significant part of your damage and boonrip outside of weapon skills and shroud. Try to cast then along with to benefit from the modifiers from Soul Reaping spec. Place then on top of the enemy group, along friendly and your team pressure.
  • will be used for the group barrier share before and during extended engages.
  • is the only stunbreak in the build. Don't waste if for the stability of the swiftness it gives. Can be also used when pushing melee for the boonrip trail it provides, but its not encouraged.
  • is going to be dropped if the enemy is hard commiting into a melee push, to panic disrupt then. Can also be used offensively on melee, to stack AoE fields on top of the enemy stack and lock then down through corrupts and conditions.

Axe/Focus

  • is one of your most powerful melee skills, try to use it as often as possible for AoE boon corruption and extra damage on low targets.
  • a strong life force generator and high single target damage skill. Useful for a quick downed cleave.
  • is a rather strong filler for single target damage.
  • deals even more damage on targets with boons. Try to land it on squish foes, like weavers and scourges. It's also a boonrip, not a corrupt skill.
  • Try to land on downed bodies, to ensure the projectile will connect, granting some life force and Vulnerability Vulnerability stack.
    • Spike combo:

Staff

  • Staff auto attacks are low impact and its abilities relatively long cooldowns, so the best use of the weapon is to use its cooldown skills then swap out as soon as possible.
  • Use and to build area condi stacks.
  • deals very good damage and removes conditions. Should be used along with shades and wells.
  • Interrupt key skills with the fear of .

Videos

Build rating - 4 stars
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12 Ratings
5 stars
Kurnian gave this build 5 stars March 2019

UPDATE 2019 20 03

With Scrapper+Antitoxin being part of the meta game, condis are basically non existant, increasing the potential of power spike oriented builds like this. Defenitely a must.

Amazing build. It is able to provide crazy spikes of damage and has a great cleave potential. Shines at open field fights, but not as good as Celestial variant for smaller spaces and GvGs.

5 stars
Princ152 gave this build 5 stars March 2019

Really like this build, have been having great success in WvW, not great at roaming or 1v1s but that is not its job anyway.

3 stars
TiredofMeta gave this build 3 stars March 2019

Been running the Original Trailblazer build except with undead runes instead of nightmare. I don't understand the point of power scourge. You might as well run another class that is straight dps like backline Rev? Still killing other scourges fairly easily despite it not being meta. Which tells me some of these other comments are correct that it's just autopilot zerg build. The original build was about boon stripping but now we are just going straight damage? What's the point?

9 More Ratings
3 stars
Demonpuppy gave this build 3 stars February 2019

A decent build. But I would say Celestial/Grieving outshines it if your group is organized. This build is really only good for pugmanading with a Tag who only pirate ships. I also believe Staff really encourages laziness and most people never even swap to Axe. You rely way too much on high CD's. Corrupts/strips are also incredibly low compared to the Celestial build due to no Scepter or Curses line.

3 stars
Pope of Dope gave this build 3 stars February 2019

A decent build that could be more optimal. Scepter is really strong atm. Replace spite with curses and run a scepter. Ring and backpack should also be cavalier, otherwise you waste too much precision.

Only use a staff if you can't engage into 900 range.

4 stars
Tyroxin gave this build 4 stars January 2019

Lacking a bit in sustained damage against Celestial builds, and yes now lacking considerably in the boonrip department due to not using scepter. But still probably the highest available spike which isn't that hard to pull off.

4 stars
Nimuil gave this build 4 stars January 2019

Almost no corrupts, which is necros Purpose in WvW. Damage is only second Job for necros in wvw.

best would be a hybrid build, that focusses more on boon corrupts with curses line missing.

thought About only giving it 3 stars

5 stars
Pleasebean gave this build 5 stars November 2018

A very solid build for easy zergling mode while able to survive very well but struggle quite a lot in 1v1 situations. Overall

this is a good build.

5 stars
Bluezone76 gave this build 5 stars October 2018

if you want to play with the necromancer in wvw this build is the best solution, for direct damage, aoe and boon corruption

4 stars
Freya gave this build 4 stars September 2018

It's a great build, but i would still rank it bellow celestial variant. I know that celestial has less damage burst and ussualy also overall, but it has better sustain (self and group) and even in 15 man guild groups damage from 5-6 scourges is enough to down all the people that are caught, also curse/scepter buffs recently.

5 stars
Xivor gave this build 5 stars February 2018

Powerful build, and long overdue on this website. The recent, much-needed nerfs to condi DPS on the Scourge has paved the way for power to shine once again. Not as high DPS as Reaper, but the amount of corruption and barrier support makes this build shine, especially as the meta shifts to more balanced between melee push comps and pirate ship ranged comp.

5 stars
The Blue Rangerr gave this build 5 stars February 2018

A powerful power build that deals exceptional damage at mid to close range. Drops off at long distance fights.