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Scourge - Pyrophobia

This is a test build. You may comment and rate it.

Focused on: Condition damage and Boon removal

Designed for: PvP Conquest

Difficulty:
Hard
This build was last updated on April 24, 2025.

Overview

A high condition damage PvP Scourge build made to win teamfights and smaller skirmishes.


Skill Bar

Scourge-skillbar-bg.png
Pistol/Warhorn
Staff
Utility


  • If you don't own SotO, take scepter instead of pistol.

Utility Skill Variants

  • Corrosive Poison Cloud - missile block and weakness application.
  • Summon Flesh Wurm - Necro's "Get out of jail free card" for when under heavy pressure.


Template Code

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Specializations


Equipment

Pistol
Warhorn
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic


Rune

  • Rune of Necromancer

Relic

  • Relic of the Nightmare for less overall damage but a stronger combo in teamfights.


Usage

Elite specialization basics

  • Death Shroud is replaced by the Sand Shade mechanic. Effects that trigger on entering, while in, or while leaving shroud can be used with the new Shroud 5 skill: Desert Shroud.


General

  • Thanks to Terror, your Fear Fear effects deal damage. Insidious Disruption inflicts Torment Torment to any foes you disable.
  • Abrasive Grit provides Might Might and cleanses a condition for any ally (yourself included) that you grant barrier to via any Scourge skills.
  • Always open with Manifest Sand Shade, even if you need to place it before combat, to benefit from Sand Sage and Blood as Sand from the beginning of combat. Make sure there is always at least 1 shade active.
  • Try to proc Relic of Akeem off cooldown. This should be relatively easy to do, as you have many ways to disable opponents and many sources of Torment Torment.
  • Use Garish Pillar carefully but as often as possible. As a source of Fear Fear it will CC and deal damage.
  • Use Locust Swarm to rotate between points.
  • Use Wail of Doom or Reaper's Mark to interrupt enemies that are blocking.
  • Trail of Anguish can be used to safestomp enemies (thanks to the Stability Stability) if you know you won't need it for combat (breakstun) soon.


Ratings

This build has a rating of 3 stars based on 6 votes.
Log in or register to rate this build.
1 star
Unserious Sam gave this build 1 star • June 2025
This is kind of just a worse version of terror-core. The added condi clear isn't worth taking considering the loss of shroud and the fact that barriers on scourge have been hamstrung over the years. Taking rabid over carrion for scourge especially seems very questionable considering how sand-force scales so very favorable with vit. Not taking torch is also highly questionable considering you have the burn trait as opposed to something useful like desert empowerment. In fact, not having desert empowerment means this build requires you to burn f3 or f5, which again looking at your lifeforce generating options and low vit are very costly. I would argue without desert empowerment this build would struggle heavily with condis. In short? I don't believe this would have more damage than even a core condi build, I fully dispute that this has anything approaching good survivability, and I am incredibly skeptical it would even have enough life force generation to activate what little survivability it does have in the event it gets pressured by an enemy. A half-awake willblender would tear this to ribbons, anything with decent clear or stability would walk you down with little regard to what little condi damage you can put out, and something like harbinger, both condi and the current meta power spear variants, would out sustain, out damage, and out maneuver this build. I apologize for my harshness, but this needs too much and has too little I'm afraid.
4 stars
JudgeTomb gave this build 4 stars • April 2025
Just made some minor adjustement to the build and tested it over 15 games. Still a lot of damage, so much CC it's stupid tbh. Kind of tricky to play and there's better option for serious play but it's still viable and fun. The damage is lowkey but still there. For those saying there's no damage well you seems to be playing it wrong. The warhorn gives you speed to move but yeah it's kinda static. To give you an idea i'm between 30% and 48% (for the highest i've done in the 15games test) of the team damage. Don't forget it's just some off meta fun build means for teamfight and skirmish. The best is having a guard supp with you. And the main idea is to be toxic with the enemy team with a lot of fear not win againt r55 xD
1 star
Vex gave this build 1 star • March 2025
Scourge is nerfed to hell, condi scourge doubly so. Low damage no survival, no mobility. Nec has 2 amazing specializations to fall back on at least, unlike engi..
2 stars
Hanz gave this build 2 stars • February 2024
0 sustain build and the damage isn't enough to justify it. Trades OP traits like Desert Empowerment for marginal DPS increases that in the end just aren't worth it since Anet gutted Scourge DPS traits in PvP years ago.
5 stars
Aalterego gave this build 5 stars • September 2023
One of my new favorite builds to come out of Secrets of the Obscure! Extremely high damage, lots of CC, good range, loads of boon corruption, and decent survivability. Reasonably simple to learn and to play, though pulling off some of the combos requires practice and experience. Absolute blast to play, as well. Would much rather have one of these on my team than a Blood Sage at this point in the meta.
4 stars
Vertox gave this build 4 stars • January 2023
Lowkey stupid amounts of damage, gives some support via minor boon gen, barriers and cleanses as well as crowd control and boonstrip, but it can get deleted really quickly by bursty enemies, so much so that a support is basically mandatory

Comments

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