Scourge - Pyrophobia
This is a test build. You may comment and rate it.
Focused on: Condition damage and Boon removal
Designed for: PvP Conquest
Overview
A good condition damage PvP Scourge build made to teamfight.
Skill Bar
Scepter/Torch
Staff
Utility
Template Code
[&DQgnPTI+PCl+FqIAchYAAC4BAABsAQAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Scepter
Torch
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Rune
- - For less incoming condition duration at the cost of some mobility.
Usage
Elite specialization basics
- disappears to make way for new skills that can be used at the same time as weapons. Unlike other Necromancer shrouds, Scourge Shroud can't be used to soak damage, it becomes the skill
- You need to be very careful with your placement.
General
- Role: follow the teamfight, stay with the support if you have one. If you are good with your placement taking duel is possible since you have a lot of CC.
- The main source of damage is
Fear. It combines with ,, and .
- Your staff can do a lot of damage with your marks, since there are unblockable ().
- Try to keep the for condition removal.
- allows you to remove 1 condition for each barrier you apply, for example.
- could be used to finish your ennemies in downstate (those that could be problematic such as ranger). Use this skill to safe finish downstate target only if you have your available or in case of emmergency (allies in downstate too that could be rally by finishing ennemy). It's important to keep at least 1 breakstun available !
Ratings

Didn't think this would actually work but it's damage is insane, gives you no reason to play blood support. But unfortunately suffers from normal necro/scourge problems. Easily focused, low sustain without supports, slow etc

Lowkey stupid amounts of damage, gives some support via minor boon gen, barriers and cleanses as well as crowd control and boonstrip, but it can get deleted really quickly by bursty enemies, so much so that a support is basically mandatory
Comments
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