Scourge - Support Scourge (WvW)
The community gave this build a rating, making it second-tier: Good
Focused on: Healing, Boon removal and Boon support
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on August 05, 2025 and is up to date for the August 19, 2025 patch.
Overview
A build designed to strip boons, provide barrier and bring rez utility with
Skill Bar
Staff
Greatsword
Utility
Variants
- Utility
Template Code
[&DQgTNTIbPD1+FgAAchYAAHMBAAAkFwAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Greatsword
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relic
- Sigils
Consumables
-
- Alternatives: or
Usage
Overall Priorities
- High
- Wells
- Moderate
- Boon rip
- Heal/Cleanse Support
- Low
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This build has low active defenses
- Be conservative with , it is your only stunbreak
- Don't use if the cast is likely to be interrupted
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Detailed Explanations
Wells
- Save your
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
for the commanders call
- When using pulsing ground AoEs like , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
- Use and when the enemy group is pushing towards you or your group is in melee
- Your Punishment skills all remove boons, but with the exception of
- Try to aim them to hit both allies and enemies as much as possible
should be prioritized on allies
Heal/Cleanse Support
- Use and as often as possible on pushes and during extended engages
- Barrier lasts 5 seconds after application before decaying
- Make sure to use
- Save your final charge of when there is 12 seconds or less left on 's cooldown
on your group before casting , or
- Pay attention to allies with
- begins flashing on the buff bar at 5 seconds remaining
used on them, apply barrier before the buff times out
- All your Mark skills on Staff heal and give additional effects via
- Hit enemies with them when possible, but prioritize allies
- Use as often as possible for healing
- is also for healing, but with a bigger heal and longer CD, so save it for when more healing is needed
- should be saved for condition clear
- Save
Stability when it can't be covered by the main stability provider in your group
- If possible hit enemies with
Fear is a useful CC
in particular, since the
for - If possible hit enemies with
Ratings
Comments
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