Scrapper - Explosive Hammer Roamer
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Sustain
Designed for: WvW Roaming
Overview
A bruiser style WvW Scrapper roaming build with high damage and sustain focusing on Stability uptime and Might stacking. Quite durable overall because of the defensive boons and stats, but its limited amount of cleansing could make condition matchups difficult especially for beginners.
Skill Bar
Skill Variants
Elite
- Stealth duration on this is extremely low, currently we recommend it because it's still a valuable escape tool. Without stealth you'll have a much harder time surviving outnumbered situations. - while the
- - bit of a gamble as you have no control over which form you'll get, but both of them offer great mobility and CC at the very least. could also act as a finisher, allowing you to CC-chain low HP enemies to death.
- - ranged CC, combo field for stealth, bit of extra damage.
- Quickness but it's primarily a defensive pick because of the Blind and the extra healing, plus it has some useful combo fields for aura combos and even more healing with . - does great damage when spamming skills on it with
Anti-condition variant
If you're struggling against conditions a lot then you might want to try a combination of the following:
- Resolution uptime. for the
- for reduced incoming condition duration. could also work.
- Consumables that reduce incoming condition duration such as or .
Template Code
Specializations
Variants
- - trades sustain for better burst.
Equipment
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Diviner
Berserker
Celestial
Berserker
Berserker
Celestial
Marauder
x6
x18
Relics
- Poison procs to the build for extra damage and healing reduction. - adds frequent
Sigils
Energy/Cleansing will give you a lot of extra survivability, but if you feel like you don't need them then other viable options include:
- Quickness uptime considerably and the ICD lines up perfectly with . - improves
- or - more damage and synergy with a bunch of traits including .
- - could make your entire burst combo more deadly.
- - more condition removal.
Infusions
- A full set of Mighty WvW Infusions would also do just fine if you already have those and don't want to get a set of Precise ones.
Consumables
Food
- - passive strike damage mitigation and Celestial-like stats. The stats from this and the Diviner backpack bump you up to ~25% boon duration. If you're using a different food, replace the backpack with Berserker and a ring with Diviner.
- - same stats as the Peppercorn version but this one reduces incoming condition duration. The build doesn't have great cleansing so this could make all the difference against certain specs.
- - cheap anti-condition food if you can't afford an ascended feast.
- - defensive option with
- - budget version.
synergy due to more frequent dodging.
Utility
- or
Usage
General
- Might stacking is one of the most important aspects of the build. Most of it happens passively whenever you use an elixir or have Stability thanks to and .
- Try not to overlap your Stability sources as the boon stacks in intensity, NOT duration! Maximizing Stability uptime is the goal.
- Stability sources in the build:
- which is also your only stun break so be a bit careful.
- procs.
- , feel free to use it to bridge gaps in Stability uptime if you're not roaming in a group and don't have to rez others with it.
- Other important things to maintain are Swiftness and Superspeed as these heal you for a considerable amount through (or increase your damage via if you went for that trait).
- Swiftness procs from the trait, , and (if taken).
- Superspeed comes from , , and .
- Hammer skills 2-5 are both defensive and offensive in nature. does great damage in melee while reflecting projectiles, has a lengthy evade frame on top of being a double combo finisher and having high damage, stuns enemies while leaving behind a pulsing damage field.
- is the most defensive skill on Hammer. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful.
- Most of the burst damage comes from Stealth from to make these two skills easier to land, as it's easy to lose out on damage against moving targets. and . Try to CC enemies with Thunderclap or use
- Condition cleansing is the build's real weakness, limited only to the passive trait and which you can proc by entering or leaving once every 9 seconds. Winning against condition builds is by no means impossible, but requires proper CD management especially chaining blocks, CC and evasion while keeping the pressure up and kiting a lot.
- The damage of Might and stacks this becomes a 1/4 sec cast ranged AoE burst CD. is often underrated. With high
Ratings
Comments
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