Scrapper - Flamethrower Scrapper Roamer
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on February 24, 2025 and is up to date for the March 11, 2025 patch.
Overview
A WvW Scrapper roaming build centered around the Stability,
Might and barrier generation.
Skill Bar
Hammer
Utility
Template Code
[&DQMmHx0ZKz8UARQBXwFfAZMBXgEBAcwSiQGDEgAAAAAAAAAAAAAAAAAAAAADMwBaAFcAAA==]
Specializations
Equipment
Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Demolisher
Accessory
Demolisher
Accessory
Demolisher
Amulet
Demolisher
Ring
Demolisher
Ring
Demolisher
Hammer
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
If you're having a hard time getting Dragon or Demolisher pieces, try this for similar results:
Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Diviner
Accessory
Diviner
Amulet
Cavalier
Ring
Cavalier
Ring
Cavalier
Hammer
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
Equipment Changes
Relics
- - higher uptime on important boons.
- - potentially higher uptime of 10% extra damage than what Fireworks provides, but you have less control over it (if you're chasing a target or you don't want to stop doing damage then it becomes harder to proc).
Runes
- - if you don't care about the boon duration.
Consumables
Food
- - food equivalent of Celestial, boosts all stats and reduces strike damage taken. All around great option for a build that needs a bit of tankiness while constantly pumping out damage.
- - same stats as the other food but reduces the duration of incoming conditions instead of reducing strike damage taken.
- - more endurance regen translates to more dodges in combat.
Utility
- or .
Usage
General
- counts as a healing skill and therefore applies superspeed. Another elixir toolbelt with a similar effect is . These are great at both sticking to targets and escaping from them.
- is both a defensive and offensive elite. The CC and extra damage is good in any situation.
Damage
- Most of the damage on the build comes from spamming on Flamethrower.
- You passively stack
Might while under the effect of
Stability. Space out , and the passive Stability from Juggernaut to have as close to 100% uptime as possible.
- applies Quickness on a 20s ICD, which lines up with the CD of perfectly.
- activates on and .
- Hammer is still useful for delivering burst damage especially after a CC, and might be a necessary finishing move for you after you've pushed a target to low HP.
Sustain
- Swapping in and out of every ~9 seconds in order to to proc is the closest thing you've got to a mass cleanse.
- Other than that, you'll need to rely on elixirs for cleansing - every elixir removes 1 condition, including toolbelt skills!
- Hammer mostly fills a defensive role, although it has good damage. Use it to block, evade and reflect attacks if you're starting to take too much damage in melee.
- Flamethrower's
Blind to nearby enemies even while you're stunned.
can insantly apply
Ratings

Another one of those builds that don't look like much but can be surprisingly effective. Very chill build, doesn't get more beginner friendly than this and will work just fine in most cases. If you intend to play WvW a bit more competitively though then maybe you should pick something else. For just some casual roaming this is perfect however, especially if you want to focus on taking camps. It's a 3/5 against players but a 5/5 when it comes to flipping camps.

This is one of those builds that seems bonkers on paper, but ends up being underwhelming in practice. You get rolling 25 Might, Stability, Fury (100% crit rate!) and Swiftness with access to Quickness and Super Speed in >10 second batches per ~20 second interval. Cool, right? Well, the problem is you're using Flamethrower. Flamethrower is just not that good, even with all these boons carrying *and* the removal of Retaliation. Regardless, it's genuinely a lot of fun to mess with and you might catch someone off-guard with all those boons on you. I personally get more value out of Supply Drop as an elite, but Sneak Gyro is fine as-is. The gear chosen leaves minor room for min/maxing with things like mixed Marauder/Dragon's, optional Rune of Durability (Pack is fine), Potent Lucent Oil instead of Fruitcake, et al. Really wish I could give this build exactly 3.5 stars. It's barely good enough, but a meme more than anything else.
Comments
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