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Scrapper - Flamethrower Scrapper Roamer

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage

Designed for: WvW Roaming

Expansions required: Heart of Thorns builds

Difficulty:
Easy
This build was last updated on February 24, 2025 and is up to date for the March 11, 2025 patch.

Overview

A WvW Scrapper roaming build centered around the

. Easy to play and even easier to master, most of the time the Scrapper's going to camp the FT while spamming and enjoying passive Stability Stability, Might Might and barrier generation.


Skill Bar

Hammer
Utility


Template Code

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Specializations


Equipment

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Demolisher
Accessory
Demolisher
Accessory
Demolisher
Amulet
Demolisher
Ring
Demolisher
Ring
Demolisher
Hammer
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


If you're having a hard time getting Dragon Dragon or Demolisher pieces, try this for similar results:

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Diviner
Accessory
Diviner
Amulet
Cavalier
Ring
Cavalier
Ring
Cavalier
Hammer
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Changes

Relics

  • - potentially higher uptime of 10% extra damage than what Fireworks provides, but you have less control over it (if you're chasing a target or you don't want to stop doing damage then it becomes harder to proc).


Runes


Consumables

Food

  • - food equivalent of Celestial, boosts all stats and reduces strike damage taken. All around great option for a build that needs a bit of tankiness while constantly pumping out damage.


Utility


Usage

General

  • counts as a healing skill and therefore applies superspeed. Another elixir toolbelt with a similar effect is . These are great at both sticking to targets and escaping from them.
  • is both a defensive and offensive elite. The CC and extra damage is good in any situation.


Damage

  • You passively stack Might Might while under the effect of Stability Stability. Space out , and the passive Stability from Juggernaut to have as close to 100% uptime as possible.
  • Hammer is still useful for delivering burst damage especially after a CC, and might be a necessary finishing move for you after you've pushed a target to low HP.


Sustain

  • Other than that, you'll need to rely on elixirs for cleansing - every elixir removes 1 condition, including toolbelt skills!
  • Hammer mostly fills a defensive role, although it has good damage. Use it to block, evade and reflect attacks if you're starting to take too much damage in melee.
  • Flamethrower's can insantly apply Blind Blind to nearby enemies even while you're stunned.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • February 2025
Another one of those builds that don't look like much but can be surprisingly effective. Very chill build, doesn't get more beginner friendly than this and will work just fine in most cases. If you intend to play WvW a bit more competitively though then maybe you should pick something else. For just some casual roaming this is perfect however, especially if you want to focus on taking camps. It's a 3/5 against players but a 5/5 when it comes to flipping camps.
3 stars
Bonemiser gave this build 3 stars • August 2024
This is one of those builds that seems bonkers on paper, but ends up being underwhelming in practice. You get rolling 25 Might, Stability, Fury (100% crit rate!) and Swiftness with access to Quickness and Super Speed in >10 second batches per ~20 second interval. Cool, right? Well, the problem is you're using Flamethrower. Flamethrower is just not that good, even with all these boons carrying *and* the removal of Retaliation. Regardless, it's genuinely a lot of fun to mess with and you might catch someone off-guard with all those boons on you. I personally get more value out of Supply Drop as an elite, but Sneak Gyro is fine as-is. The gear chosen leaves minor room for min/maxing with things like mixed Marauder/Dragon's, optional Rune of Durability (Pack is fine), Potent Lucent Oil instead of Fruitcake, et al. Really wish I could give this build exactly 3.5 stars. It's barely good enough, but a meme more than anything else.

Comments

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