Scrapper - Gyro Bunker
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Focused on: Support
Designed for: PvP Conquest
Difficulty:
TBD
Overview
A support PvP Scrapper build for teamfights.
Archival note: fell out of use after numerous nerfs and amulet removals
Skill Bar
Weapon 1:
Hammer
Weapon 2:
Weapon 3:
Weapon 4:
Healing skill: Medic Gyro
Utility skill 1: Bulwark Gyro
Utility skill 2: Elixir Gun
Utility skill 3:
Elite skill:
Elixir Gun
Skill Bar Variants
Utility
- Elixir U - an excellent and versatile choice. Stun break, CC immunity, and pressure rolled into one.
- Purge Gyro - a strong skill mainly against condition pressure, but Purity of Purpose makes it a source of boons which is always useful.
- Blast Gyro - some extra damage and decap potential.
Elite
- Elite Mortar Kit - various tools for combos and sustain on low CD.
- Elixir X - some burst potential from Rampage or decap from Tornado.
- Sneak Gyro - to conceal a rez / prevent a stomp, mask group movements, or to bail out when out of CDs.
Template Code
[&DQMvHx0qKx3ZEgAADhMAAJUBAADMEgAA+RIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Inventions: Bot, Bot, Top
Variants
- Every trait in the first tier of Inventions is a viable choice.
Alchemy: Mid, Mid, Mid
Scrapper: Top, Bot, Top
Equipment
Weapon 1:
Hammer
Weapon 2:
Sigil 1: Cleansing
Sigil 2: Energy
Weapon 3:
Weapon 4:
Sigil 3:
Sigil 4:
Rune: Sanctuary
Amulet: Avatar
Relic:
Equipment Variants
Rune
- Leadership - higher overall boon duration.
- Herald - tanky rune with trait synergy.
- Resistance - a great defensive rune by all means, works best with Elite Mortar Kit which lets you proc the 6th bonus every 20 seconds.
Usage
Elite specialization basics
- You can rez and stomp your target from range via the Function Gyro every 20 seconds. Use it to double rez by activating it from a distance and then helping out manually.
- Funcion Gyro takes up the toolbelt slot of your elite (F5 by default).
General
- Stack Template:Gw2wiki for your team before the game starts! Drop Thunderclap on the exit gate, use Orbital Strike in it (if taken) then follow up with Acid Bomb.
- Try to share Defense Field with as many allies as possible.
- Acid Bomb and Thunderclap are both AoEs that can cover an entire capture point on most maps. Using them as often as possible is crucial for pressure.
Hammer
- Electro-whirl serves not only as a short-CD burst skill, but also a whirl finisher that reflects projectiles. Use this as often as possible.
- Rocket Charge is excellent for counterpressuring the enemy, as this skill deals heavy damage 3 times whilst evading incoming attacks. This is also a double Leap finisher (and a good mobility tool), try to combo it with a Water field for double healing, or a Light field for Template:Gw2wiki.
- Shock Shield is excellent for cleaving targets or just avoiding damage on general. Besides blocking and doing damage simultaneously, this skill stacks barrier for each target you hit with it.
- Try to cover the capture point with Thunderclap and Acid Bomb as much as possible, under the right circumstances these two skills deal a considerable amount of damage over time. Of course Thunderclap is one of the few CCs in the build, so you may not want to use that one on CD if you wish to keep it for something important.
Elixir Gun
- Tranquilizer Dart is an okay filler to use, mainly for the Template:Gw2wiki if you're out of CDs but need to survive power damage and have nowhere to run.
- Glob Shot is rather weak and unreliable, but has synergy with Rapid Regeneration.
- Fumigate's biggest selling point is the Template:Gw2wiki, which can help to deny some healing from bunkers, or make it harder for downed enemies to be revived by their team.
- There's a cleansing component to this skill, although it doesn't cleanse the caster, which means that it's only good for supporting allies in need. If you choose to do that, make sure that you don't have an enemy targeted as that may throw off the aim of this skill.
- Acid Bomb is easily one of the most versatile skills in the build. Good unblockable AoE, Blast finisher (AoE healing in a Water field, AoE Clenasing in a Light field), elixir synergy, and mobility all in one.
- The leap can easily push you out of objectives. If you wish to prevent that, keep spamming weapon swap right after using the skill.
- Super Elixir adds even more condition removal and is a nice boost to sustained healing, not to mention it can be combo'd with several finishers as this is a Light field.
Top Streamers
- Twitch: Chaith
Ratings
I strongly prefer mender + herald, same sigils, comeback cure over elixir, all middle for scrapper, purge gyro, and turrets for elite. You gain significantly more sustain (albeit with decreased damage), much better condi cleanse for your team, and a stupid amount of stun+daze with leap finishers in your lightning fields, 1/4s cast time daze with your gyro, etc. Got me to 1600 rating just this past season and I'm awful at the game.
This build is still okay, takes a bit more skill if you ask me, you can't just stand there and let your defensives do all the work, you now have to kite around. Build's decent, but I think a more DPS approach to Scrapper can work better to be honest.
I am a complete noob at pvp and could never really get into it because i hate losing. I have a high elo player and i was matched with other high elos and not only was I actually useful, but helped carry the team with medals such as def, asst player kills, and damage. Since then I been spamming this build and even with the recent patch, its still viable, if not, one of the top bunker builds. 5 Stars for effect and easy to use. Thanks for the guide mate.
Switched from Power Shiro to Gyro Bunker and from my first 8 games, 7 were a win. You can easily hold mid with a second player against 4 players. It's the best Support build I played until now.
Easy to use. It's tanky. It provide amazing levels of support. It can easily push a win for your team at mid.
It can hold a node all day. There are multiple variants of this build. You can play it tankier and if you are good you can play it power or condi. Less than 2 weeks ago it was top tier while the Spellbreaker was not. And now the roles are reversed with spellbreaker being meta again. @hanz I'm curious as to why Bunk Scrappers are no longer 'Meta'
The easiest bunker build atm. A great support in teamfights, which need healing and condition removals. The function gyro makes stamps and rez more comfortable. Traits offer so much barrier, wow.
The build is very strong in outnumbered situations and in 1v1s, although it has a clear lack in damage (especially if you play the mender's variant). It requires minimal effort to achieve some great results though, it clearly is one of the best bunkers in the current meta! Healing and sustain is meta-breaking, but it has lower sustained damage, if compared to a regular bruiser like Tramawar or Boonbeast.
Comments
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