Scrapper - Med Kit Scrapper

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The community gave this build a rating, making it top-tier: Great.

Focused on: HealingCondition CleanseUtilitySupport.

Designed for:


A support Scrapper build that provides excellent sustained healing and condition cleanse as well as superspeed for its subgroup.

Skill Bar



Med Kit
Elixir Gun

Skill Variants


  • - less party support but stronger personal defense and a pull.
  • - access to AoE stealth and a personal invuln.
  • - if under extreme condition pressure that your normal kit can't handle.
  • - Superspeed that can be aimed in an area without enemies nearby.


  • - ranged water field and a blast finisher.
  • - Strong AoE cleanse and heal on toolbelt.



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Superior Rune of the Monk
Healing WvW Infusion



  • Superior Sigil of Renewal Superior Sigil of Renewal
    Superior Sigil of Renewal.pngSuperior Sigil of Renewal
    Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
    AoE support when no stacking sigils are used.
  • Superior Sigil of Energy Superior Sigil of Energy
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    defensive option.



  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year


  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills



  • is where you will spend most of your time, using
    for a continuous AoE healing.
  • Outside of Med Kit, a huge portion of your healing comes from
    , which coupled with your traits provides enormous and constant ticking heals around you to allies.
  • All conditions you cleanse turn in to boons through
    , especially useful with blast finishers on light fields, your Elixir Gun and you
  • provides 4 seconds of a strong damage reduction buff, more if it isn't destroyed immediately. Use it to anticipate and mitigate damage spikes.
  • is one of your strongest defensive cooldowns, providing 3 stacks of stability and an anti-projectile dome.
  • Use
    for team support with
    for AoE cleanse and healing.
    • You can use your weapon swap key just after casting
      to cancel the leap backwards while staying in Elixir Gun.
  • is primarily for AoE superspeed with
    . Use it to help your group retreat or reposition.
  • is a massive AoE condition cleanse (which also grants tons of boons due to
    ). Use it to counter condi bombs, but be aware of its long cooldown.
  • isn't particularly strong but does provide a long stun, which can be used to catch out targets when their stability has been stripped (i.e. through


You should avoid staying in hammer as dealing damage isn't your role, but each of the hammer skills is situationally useful:
  • Use
    to catch out targets that don't have stability.
  • reflects projectiles and should be used to body block projectiles for allies.
  • is a personal block and defensive cooldown, and can also be used for body blocking.
  • is useful to engage or retreat while evading damage.


  • Extreme condition pressure
  • High spike damage


Example play by [Ez]

Build rating - 5 stars
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8 Ratings
5 stars
Werdes gave this build 5 stars 4 weeks ago

Good sustained heal and obscene condition cleanse packed into a relatively easy to play build. Shouldn't be overstacked though, as its effectivity quickly reaches its maximum at around 3-4 players in a 50 man squad due to a maximum of cleansable conditions and healable damage coming in.

5 stars
PeLi gave this build 5 stars 5 weeks ago

As a secondary support, brings a lot of healings and cleanse-boons for the squad. And the best of all, a really good superspeed option with a low cd. The numbers dont lie, ~10k/s of healings feels nice

4 stars
Freya gave this build 4 stars last month

It's quite a way from FB and chrono as support. It does great healing, but it's secondary roles are quite limited, that's why i don't think it as such a great build.

EDIT 3.11.2018: Gona bump it up to 4 stars.

5 More Ratings
5 stars
Dediggefedde gave this build 5 stars last month

Still one of the best Builds in group-setups. it really shines after a zerg size about 15 but is noticeable still at 50. On average, overheal and - cleansing of one healscrapper for 15 people is sufficient. Heal numbers should be between 6 and 9k hps. In our 25-player guild setup, I'm able to heal up to 25% of all incoming damage (acc to ArcDPS).

It can't replace guards since it lacks stability, but the heal and cleanse is higher and always available. You can't prestack boons as with chronomancers or heralds, but during the fight, boon uptime is the same. In addition, it brings strong cleanse, group super-speed, damage reduction and nice CC. The group-superspeed is noteworthy since the 3 gyros (bulwark, blast, function) create a pulsing lightning field. 4 times 5 allies can get superspeed in each field, which is great for zerg movement.

Compared to other engineer builds the learning curve is not as steep. Beginners still survive pretty easily while providing strong heals and cleanses. Experienced players can play with synergy effects (for example EG-5 + Mortar-5 + Rapid-Regen + Soothing detonation) that the build offers.

An alternative to the superspeed setup is using applied force and elixir U to maximize quickness for medikit-1. In theory, this grants greater heal, but is more difficult to use and is less movement-support via superspeed for the group.

4 stars
Xivor gave this build 4 stars September 2018

Strong heals, good support through Bulwark and Sneak Gyro, decent cleanse. This build can arguably outheal the FB, but differs in the support options it brings. I believe this build to be at the great level, but it would have to be a part of a group composition that has Guardian in the party. For parties that do not have healing FB's, this is a great alternative, if running with another Guardian in the party for stability.

5 stars
Dekong gave this build 5 stars June 2018

It's an okay Build, nothing special, nothing bad. I always wanted support scrapper to work, but i don't thing the Med Kit justifies it.

Anyway, giving it a good rating, it's a fun build to play, but nothing gamechanging. Would rather have a bruiser type scrapper than a Healing one atm.

5 stars
Moliadrin gave this build 5 stars June 2018

i've been testing a different version of this build with celestial gear since the first day in WvW.

It offers CRAZY heals, stability and projectile walls, blast finishers light and water fields, and (with celestial gear) you can swap to hammer for surviability or supp damage, and trust me, you can still do some decent damage with hammer or mortar.

Could this build replace firebrand? No, but it can easily become meta as support role alongside with it.

5 stars
Alec2cool gave this build 5 stars June 2018

Great when paired with guards for extra stability. Offers some crazy heal spam provided you blast your water fields :D

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