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Scrapper - Med Kit Scrapper

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingCondition cleanse and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

This build was last updated on June 15, 2024 and is up to date for the June 25, 2024 patch.


A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable Superspeed Superspeed buff nearly constantly.

Skill Bar

Med Kit
Elixir Gun


  • Utility Goggles for an AoE Revealed Revealed from its toolbelt skill (Detection Pulse), swap back before combat
  • Bomb Kit used out of combat for smoke fields, swap back before combat
  • Elite Mortar Kit - for Elixir Shell
  • Supply Crate
  • Sneak Gyro

Template Code

Copy Template Code


  • Mecha Legs
  • Medical Dispersion Field
  • Mass Momentum
  • Ex Machina



Equipment Variants

  • Relic of Antitoxin
  • Relic of the Zephyrite with Elite Mortar Kit for Anticorrosion Plating
  • Relic of the Flock


    • personal food option



  • As soon as you get the 25 stacks of Sigil of Superior Sigil of Life and get out of combat, swap back to the weapon without it

Overall Priorities

  • Stability
  • Condition clear
  • Healing
  • Poisoning downs


  • This build has high passive defense
  • This build has high mobility skill access
    • An About Face keybind can be useful for quickly using Acid Bomb for mobility
  • This build has moderate active defenses
    • Healing Mist is your only stunbreak, try to be conservative with it
    • Only use Sneak Gyro to survive if desperate, it is much better saved for your group
Active defense priority Toggle
  • Healing Mist - for stunbreaking
  • Purge Gyro - for Immobilize Immobilize
  • Cleansing Field - for Immobilize Immobilize
  • Dodge
  • Bandage Self
  • Vital Burst
  • Bulwark Gyro
  • Sneak Gyro

Detailed Explanations


  • Use Defense Field for ranged engages as the first applied Stability Stability source
  • After ranged engages are done, use it to cover downtime from the firebrand's "Stand Your Ground!"

Condition clear

  • Fumigate and Cleansing Field are much more situational compared to Purge Gyro, deprioritize them in situations where Purge Gyro would be more effective
  • Move slightly behind your group when casting Fumigate to maximize hits
  • Be aware that Fumigate does not cleanse yourself
  • Cleansing Field should be dropped when clashing with the opponent or preemptively before an enemy spike
  • Use your Weapon Swap key immediately after casting Acid Bomb to cancel the leap backwards
  • Your own fields have priority for combo finishers, Super Elixir and Purge Gyro can provide a light field for combo interactions
  • Make sure to combo Essence of Living Shadows with any other shortbow 2-4 skill.
    • Ideally combo with Essence of Liquid Wrath so you can save your blasts for light/water field interactions
Condition clear priority Toggle
  • Fumigate
  • Essence of Living Shadows
  • Cleansing Field
  • Purge Gyro
  • Super Elixir
  • Acid Bomb/Infusion Bomb/Essence of Animated Sand/Essence of Borrowed Time/Function Gyro - (light field, blast finisher)
  • Bandage Self - Cleansing Synergy


  • Vital Burst and Bandage Self both proc Medical Dispersion Field even if you are at full HP
  • Move slightly behind your group when casting Med Blaster to maximize hits
    • The range on Med Blaster is much higher than the animation indicates
  • Your own fields have priority for combo finishers, Cleansing Field can provide a water field for combo interactions
  • Use your barrier skills Bulwark Gyro and Essence of Animated Sand as often as possible when engaging the enemy
    • Make sure to blast a field with Essence of Animated Sand
Healing priority Toggle
  • Bulwark Gyro
  • Essence of Animated Sand
  • Bandage Blast
  • Vital Burst
  • Acid Bomb/Infusion Bomb/Essence of Borrowed Time/Function Gyro - Relic of Karakosa
  • Med Blaster
  • Bandage Self - Medical Dispersion Field
  • Super Elixir
  • Energizing Slam


  • Most of your Superspeed Superspeed will be generated passively while using your skills for healing and cleansing
  • If your group is lacking Superspeed Superspeed before a push Bandage Self is the most effective way to apply it
  • Make sure to blast a field with Essence of Borrowed Time when using it for Superspeed Superspeed
Superspeed priority Toggle
  • Bandage Self - Speed of Synergy
  • Function Gyro - Gyroscopic Acceleration
  • Bulwark Gyro
  • Purge Gyro
  • Sneak Gyro
  • Essence of Borrowed Time

Supporting isolated allies

  • Do not try to support isolated players if your group is under pressure or it would get you killed
  • Superspeed Superspeed is your first priority for getting players back to your group
    • Use Function Gyro if available to apply it from range
    • If Function Gyro is unavailable, move to the isolated player(s) and using Bandage Self is the other viable option
  • Move to isolated player(s) and use Sneak Gyro to give Stealth Stealth

Poisoning downs

  • Use Chemical Field when you can safely approach melee range with downs
  • Use Fumigate only if your group is taking no pressure and you have other cleanse cooldowns avalible


  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


This build has a rating of 5 stars based on 4 votes.
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5 stars
Peliagudest gave this build 5 stars • March 2024
With recent changes, buffs and nerfs; this build come back in the "meta".Really good healing and cleanses, nothing to envy the druid. Really good barriers, now probably more than scourge. Possibly the one that provides the most protection and regeneration. Lot of fields, blasts and superspeed; a little bit of aegis and CC. And some options to change if you need more stab, AoE resurrection, etc
5 stars
Goon gave this build 5 stars • March 2023
This is still a fantastic build that deserves meta tier. While it doesn't cleanse as much as druid or tempest and it doesn't heal as much as vindicator it provides a middle ground of solid cleanses and healing. While it is a fantastic support in any comp its unique level of superspeed access means that stacking scrappers is an absolute must for melee comps.
4 stars
Tyroxin gave this build 4 stars • October 2022
Still a capable cleanser and capable healer. While the increased cooldowns on multiple cleanse skills hurt the gameflow and notable downtime occurs, the pure mass of cleanse can still keep up with Druid, Vindicator and average Tempests. For continued pushes the cleanse downtime can become a problem, but Scrapper could still be a best pick if the fight plan allows for that.
5 stars
AidamAidam gave this build 5 stars • June 2022
Strong build for zerg play, complements the Support Firebrand as the second half of the squad backbone. Most squads will want each 5 man subgroup to have one Med Kit Scrapper or Frontline Aurashare Tempest in it.


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