Scrapper - Med Kit Scrapper

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: HealingCondition CleanseUtilitySupport.

Designed for:



A support Scrapper build for WvW that provides excellent sustained healing and condition cleanse to your group while bringing unique utilities and great access to AoE Superspeed Superspeed.

Skill Bar



Med Kit
Elixir Gun

Skill Variants


  • Blast Gyro Tag.png Blast Gyro Tag AoE CC, might share and a blast finisher. Stunbreak and AoE superspeed on toolbelt.
  • Bomb Kit.png Bomb Kit if additional smoke field is needed.
  • Slick Shoes.png Slick Shoes AoE CC. Stunbreak and self superspeed on toolbelt.
  • Elixir S.png Elixir S access to AoE stealth and a personal invuln.
  • Elixir U.png Elixir U provides a stunbreak and Stability Stability. Stunbreak and AoE superspeed on toolbelt.
  • Elixir B.png Elixir B for extra group Stability Stability and basic boons on toolbelt.


  • Elite Mortar Kit.png Elite Mortar Kit Ranged water, light and ice fields, and a blast finisher on toolbelt.
  • Supply Crate.png Supply Crate AoE CC. Strong AoE cleanse and heal on toolbelt.



Over Shield.png Over Shield

Soothing Detonation.png Soothing Detonation

Medical Dispersion Field.png Medical Dispersion Field


Health Insurance.png Health Insurance

Comeback Cure.png Comeback Cure

Purity of Purpose.png Purity of Purpose


Shocking Speed.png Shocking Speed

Rapid Regeneration.png Rapid Regeneration

Applied Force.png Applied Force


  • Adaptive Armor.png Adaptive Armor If a bit more sustain is required, however keep focusing on cleansing your conditions instead of relying on the damage reduction of this trait.


Ascended Head (Medium).png
Minstrel stat icon.png
Ascended Shoulders (Medium).png
Minstrel stat icon.png
Ascended Chest (Medium).png
Minstrel stat icon.png
Ascended Hands (Medium).png
Minstrel stat icon.png
Ascended Legs (Medium).png
Minstrel stat icon.png
Ascended Feet (Medium).png
Minstrel stat icon.png
Ascended Back.png
Minstrel stat icon.png
Ascended Accessory1.png
Minstrel stat icon.png
Ascended Accessory2.png
Minstrel stat icon.png
Ascended Amulet.png
Minstrel stat icon.png
Ascended Ring1.png
Minstrel stat icon.png
Ascended Ring2.png
Minstrel stat icon.png
Ascended Hammer.png
Minstrel stat icon.png
Superior Sigil of Transference.png
Superior Sigil of Benevolence.png
Superior Rune of Antitoxin.png6x
Superior Rune of Antitoxin
Healing WvW Infusion.png18x
Healing WvW Infusion


  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills



  • Giver's can be an easier stat to obtain over Minstrel's but loses effective health.


  • Superior Sigil of Renewal Superior Sigil of Renewal
    Superior Sigil of Renewal.pngSuperior Sigil of Renewal
    Heal Nearby Allies on Weapon Swap (360 radius). (Cooldown: 9s)
    AoE support when no stacking sigils are used.
  • Superior Sigil of Energy Superior Sigil of Energy
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
    defensive option.


  • Highest healing at the cost of boon and condition cleanse support.
  • good option for GvG or small fights.
  • decent option if looking for superspeed uptime.



  • boon duration option.



  • Under General Options / User Interface check "Always show squad health bars" and "Always show party health bars". These will make it much easier to keep track of who needs your support. "Thick squad health bars" and "Thick party health bars" are up to personal preference.
  • Under "Squad Options" uncheck "View as a grid". This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


  • You can freely swap between your skill sets (Hammer/Med Kit.png Med Kit/Elixir Gun.png Elixir Gun). Avoid downtime!
  • Med Kit.png Med Kit is where you will spend most of your time using Med Blaster.png Med Blaster for a continuous AoE healing.
  • Outside of Med Kit, a great portion of your healing comes from Medical Dispersion Field.png Medical Dispersion Field, which coupled with your traits and several outgoing healing modifiers (from sigils and consumables), provides enormous and constant ticking heals to allies.
  • Fumigate.png Fumigate, Cleansing Field.png Cleansing Field and Purge Gyro.png Purge Gyro along with
    6th effect, are key skills since all conditions you cleanse turn into boons through Purity of Purpose.png Purity of Purpose.
  • Superspeed Superspeed doesn't stack duration and new application will remove the old one even if it is longer duration. Therefore, try to not overlap gyros unless it is necessary since you won't take full advantage from Shocking Speed.png Shocking Speed. Also leaps and blasts finishers on lightning fields will also provide AoE Superspeed, besides the gyro's final pulse, enabling more access to superspeed.


All Gyro skills provide AoE Superspeed, keeping group mobility high and averting slowing conditions. Bear in mind that the superspeed proc isn't immediate. Timing the gyros' usage to proc the superspeed at the right moment is important.

  • Function Gyro.png Function Gyro use it to double rez by activating it from a distance and then helping out manually. It also procs Decisive Renown.png Decisive Renown.
    • Function Gyro is activated by the same key as general interaction/rez/stomp (F by default) and you must target a downed ally or enemy for the option to show up. It is the only gyro that can be destroyed by enemies.
  • Purge Gyro.png Purge Gyro use to quickly remove conditions and apply AoE superspeed.
    • Chemical Field.png Chemical Field applies Poison Poison and should be used on downed enemies whenever possible to reduce the heal they receive.
  • Bulwark Gyro.png Bulwark Gyro provides a lightning field and 4 seconds of a strong damage reduction for allies, which redirects some of the damage (approximately 35%) to the caster while providing Barrier Barrier to him. In severe spikes, it can be dangerous to the Scrapper.
    • Defense Field.png Defense Field is one of your strongest defensive cooldowns, providing 3 stacks of Stability Stability and an anti-projectile dome. Use it to disrupt projectile pressure and to fill stability gaps on allies.
  • Sneak Gyro.png Sneak Gyro is a very strong skill if coordinated with your group for stealth engages. Also convenient to safely stomp enemies and ressurect allies.
    • Detection Pulse.png Detection Pulse grants AoE Revealed Revealed in a large area, bringing a strong group stealth counterplay. Also useful to remove Aegis Aegis from enemies when there is nothing to reveal.

Med Kit.png Med Kit

  • Med Blaster.png Med Blaster is your bread and butter healing skill. When paired with Quickness Quickness from Applied Force.png Applied Force it brings an even greater healing pressure.
  • Bandage Blast.png Bandage Blast and Vital Burst.png Vital Burst grant a substantial healing burst.
    • For Bandage Blast, the closer you are to an isolated ally, more bandages can hit him, providing an even stronger healing.
  • Cleansing Field.png Cleansing Field grants a 300-radius water field which cleanses conditions every pulse. Use it to soften incoming condition pressure from scourge's shades for example.
  • Infusion Bomb.png Infusion Bomb abuse the 900-range, place it on spots that your group will be. Also throw it on light, water or lightning fields to benefit from the combo finisher. Synergizes with Soothing Detonation.png Soothing Detonation.
  • Bandage Self.png Bandage Self besides healing the caster, it cleanses, grants Protection Protection and heals nearby allies as well. Can be used to provide a burst heal for allies, but should be saved for personal use.
    • Bandage Self usage triggers every healing skill related trait, Med Kit.png Med Kit usage doesn't.

Elixir Gun.png Elixir Gun

  • Fumigate.png Fumigate cleanses conditions on allies only (not on the caster) every pulse. Similar to Firebrand's mantras, it works as a 450-range conal ability, therefore try to position yourself a little behind to maximize the number of affected allies. Usable to go through shade bombs and sustain during heavy enemy engages.
  • Super Elixir.png Super Elixir should be casted off cooldown on spots that your allies will be for more sustain and whenever minor condition clear is needed.
  • Healing Mist.png Healing Mist is a stunbreak and should only be used for that purpose.
  • Acid Bomb.png Acid Bomb use it whenever a blast finisher is needed. Synergizes with Soothing Detonation.png Soothing Detonation.
    • You can use your weapon swap key just after casting Acid Bomb.png Acid Bomb to cancel the leap backwards while staying in Elixir Gun.
    • For mobility, you can also "About Face" Acid Bomb.png Acid Bomb "About Face".


You should avoid staying in hammer as dealing damage isn't your role, but each of the hammer skills is situationally useful

  • Thunderclap.png Thunderclap use it to catch out targets that don't have stability.
    • Try to use it on foes stuck inside Winds of Disenchantment.png Winds of Disenchantment or pulled by Temporal Curtain.png Temporal Curtain to chain CC then.
    • Seeing that it has a relatively long cast time/animation, you can "Stow Weapon" to cancel it if you notice it won't connect.
    • Since it's a lightning field, can also be used to leap/blast it to proc AoE Superspeed.
  • Shock Shield.png Shock Shield is a personal block and defensive cooldown, and can also be used for body blocking. Save it for panic situations where none defensive cooldowns are avaliable.
  • Rocket Charge.png Rocket Charge gap closer skill useful to engage or retreat while evading damage. Provides 2 leap finishers.
    • You can cancel the aftercast of Rocket Charge by swapping to a kit and going back to the Hammer (drop the kit with the weapon swap key). Very helpful in situations where you want to leap on a lightning field only once (to proc the trait) without being stuck on the animation for like 3 seconds or landing on a dangerous spot.
  • Electro-whirl.png Electro-whirl reflects projectiles and should be used to body block projectiles for allies. It's also a whirl finisher, meaning it can be used on top of light fields for minor condition cleanse for example.


  • High spike damage


Example play by [Ez] (outdated)

Build rating - 5 stars
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13 Ratings
5 stars
Threather gave this build 5 stars last month

If your melee has superspeed + stealth and enemy doesn't, you just win so heal scrapper is necessary providing both.

Not to mention this build provides you massive amount of heals, reflects and cleanses making any party with scrapper + firebrand unkillable.

5 stars
Pien gave this build 5 stars March 2019

5 stars
Freya gave this build 5 stars March 2019

Great healer, great condi cleanse and some unique stuff up his sleave.

10 More Ratings
5 stars
PeLi gave this build 5 stars March 2019

Scrapper is here again. "Better, faster, stronger"

5 stars
MorroIan gave this build 5 stars March 2019

With the restoration of superspeed this build is one of the best group builds for WvW. Best healing in the game, good cleansing and the most access to superspeed of any class. Plus add in stealth and stealth gyro becoming a smoke field.

5 stars
The Blue Rangerr gave this build 5 stars March 2019

Power AoE Superspeed and meta defining access to stealth for engage and re engage. Also provides amazing healing, high boon uptime, and such high condition cleanse that it can nullify condition based damage dealers.

5 stars
Kurnian gave this build 5 stars January 2019

Amazing build. It is able to provide huge amounts of healing and cleanse. Also not being as punitive as FB for not having important CDs up (just sit on medkit#1 and #2) neither suffering from downtime since you can easily swap/drop between engi kits.

5 stars
Werdes gave this build 5 stars November 2018

Good sustained heal and obscene condition cleanse packed into a relatively easy to play build. Shouldn't be overstacked though, as its effectivity quickly reaches its maximum at around 3-4 players in a 50 man squad due to a maximum of cleansable conditions and healable damage coming in.

5 stars
Dediggefedde gave this build 5 stars November 2018

Still one of the best Builds in group-setups. it really shines after a zerg size about 15 but is noticeable still at 50. On average, overheal and - cleansing of one healscrapper for 15 people is sufficient. Heal numbers should be between 6 and 9k hps. In our 25-player guild setup, I'm able to heal up to 25% of all incoming damage (acc to ArcDPS).

It can't replace guards since it lacks stability, but the heal and cleanse is higher and always available. You can't prestack boons as with chronomancers or heralds, but during the fight, boon uptime is the same. In addition, it brings strong cleanse, group super-speed, damage reduction and nice CC. The group-superspeed is noteworthy since the 3 gyros (bulwark, blast, function) create a pulsing lightning field. 4 times 5 allies can get superspeed in each field, which is great for zerg movement.

Compared to other engineer builds the learning curve is not as steep. Beginners still survive pretty easily while providing strong heals and cleanses. Experienced players can play with synergy effects (for example EG-5 + Mortar-5 + Rapid-Regen + Soothing detonation) that the build offers.

An alternative to the superspeed setup is using applied force and elixir U to maximize quickness for medikit-1. In theory, this grants greater heal, but is more difficult to use and is less movement-support via superspeed for the group.

4 stars
Xivor gave this build 4 stars September 2018

Strong heals, good support through Bulwark and Sneak Gyro, decent cleanse. This build can arguably outheal the FB, but differs in the support options it brings. I believe this build to be at the great level, but it would have to be a part of a group composition that has Guardian in the party. For parties that do not have healing FB's, this is a great alternative, if running with another Guardian in the party for stability.

5 stars
Dekong gave this build 5 stars June 2018

It's an okay Build, nothing special, nothing bad. I always wanted support scrapper to work, but i don't thing the Med Kit justifies it.

Anyway, giving it a good rating, it's a fun build to play, but nothing gamechanging. Would rather have a bruiser type scrapper than a Healing one atm.

5 stars
Moliadrin gave this build 5 stars June 2018

i've been testing a different version of this build with celestial gear since the first day in WvW.

It offers CRAZY heals, stability and projectile walls, blast finishers light and water fields, and (with celestial gear) you can swap to hammer for surviability or supp damage, and trust me, you can still do some decent damage with hammer or mortar.

Could this build replace firebrand? No, but it can easily become meta as support role alongside with it.

5 stars
Alec2cool gave this build 5 stars June 2018

Great when paired with guards for extra stability. Offers some crazy heal spam provided you blast your water fields :D

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