Scrapper - Med Kit Scrapper
This build was last updated on October 22, 2025 and is up to date for the October 28, 2025 patch.
Overview
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable
Superspeed buff nearly constantly.
Skill Bar
Shortbow
Utility
Med Kit
Elixir Gun
Variants
- Utilities
- for an AoE
Revealed from its toolbelt skill () - used out of combat for smoke fields, swap back before combat
- Elite
- - for
Template Code
[&DQMvGx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Shortbow
Minstrel
Minstrel
Sigil
Sigil
Shortbow
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relics
- with for
Consumables
Usage
Quick Guide
- Medkit Scrapper is a support with very high throughput on both healing and cleansing. It excels in extended fights where its abundance of cooldowns allow it to overperform against other healers. It also brings exceptional
Might generation compared to other secondary supports. - Use until you need access to a more powerful healing or cleansing skill
Healing Priority 
- -
Barrier - Blasts with -
Condition Clear Priority 
- - + ⇒
- Blast combo fields frequently for healing and boons via and
List of Blast skills 
- Provide
Stability when your party doesn't already have it with
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the weapon without it
Surviving
- This build has high passive defense
- This build has high mobility skill access
- This build has moderate active defenses
Defensive Skill List 
- An About Face keybind can be useful for quickly using for mobility
Priorities
- High
- Stability
- Healing
- Condition clear
- Moderate
Superspeed- Supporting isolated allies
- Low
- Poisoning downs
Detailed Explanations
Stability
- Use for ranged engages as the first applied
Stability source - Other than ranged engages, use to cover downtime from your parties main
Stability applier
Healing
Healing Priority 
- -
Barrier - Blasts with -
- Your default action if you don't have a more important button to press should always be
- The range on is much higher than the animation indicates
- Move slightly behind your group (while staying closer than 300 range) when casting to maximize hits
- You can also just stop moving for a brief moment while your group moves forward to let everyone get in front of you
- Blasting fields with is also a significant percentage of your total healing
- Your own fields have priority for combo finishers. You have access to three field types that are useful to blast: Fire on , Water on , and Light on and
- Prioritize blasting your Fire and Water fields, but don't delay your healing just to do so. Blast your Light fields when you can, but with lower priority
- Your own fields have priority for combo finishers. You have access to three field types that are useful to blast: Fire on , Water on , and Light on and
List of Blast skills 
- Use your barrier skills and as often as possible when engaging the enemy
- is instant cast and low cooldown. It should be your first priority if you expect a large damage spike incoming
- Make sure to blast a field with
Condition Clear
Condition Clear Priority 
- - + ⇒
- and are much more situational compared to , deprioritize them in situations where would be more effective
- Move slightly behind your group (while staying closer than 300 range) when casting to maximize hits
- You can also just stop moving for a brief moment while your group moves forward to let everyone get in front of you
- Move slightly behind your group (while staying closer than 300 range) when casting to maximize hits
- should be dropped when clashing with the opponent or preemptively before an enemy spike
- Use your Weapon Swap key immediately after casting to cancel the leap backwards
- Your own fields have priority for combo finishers, and can provide a light field for combo interactions
- Make sure to combo with any other shortbow 2-4 skill.
- Ideally combo with so you can save your blasts for light/water field interactions
Superspeed
Superspeed Skills 
- -
- All Gyros via
- Most of your
Superspeed will be generated passively while using your skills for healing and cleansing - If your group is lacking
Superspeed before a push is the most effective way to apply it - Make sure to blast a field with when using it for
Superspeed
Supporting isolated allies
- Do not try to support isolated players if your group is under pressure or it would get you killed
Superspeed is your first priority for getting players back to your group
- Use if available to apply it from range
- If is unavailable, move to the isolated player(s) and using is the other viable option
- Move to isolated player(s) and use to give
Stealth
Poisoning downs
- Use when you can safely approach melee range with downs
- Use only if your group is taking no pressure and you have other cleanse cooldowns avalible
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
With recent changes, buffs and nerfs; this build come back in the "meta".Really good healing and cleanses, nothing to envy the druid. Really good barriers, now probably more than scourge. Possibly the one that provides the most protection and regeneration. Lot of fields, blasts and superspeed; a little bit of aegis and CC. And some options to change if you need more stab, AoE resurrection, etc
This is still a fantastic build that deserves meta tier. While it doesn't cleanse as much as druid or tempest and it doesn't heal as much as vindicator it provides a middle ground of solid cleanses and healing. While it is a fantastic support in any comp its unique level of superspeed access means that stacking scrappers is an absolute must for melee comps.
Still a capable cleanser and capable healer. While the increased cooldowns on multiple cleanse skills hurt the gameflow and notable downtime occurs, the pure mass of cleanse can still keep up with Druid, Vindicator and average Tempests. For continued pushes the cleanse downtime can become a problem, but Scrapper could still be a best pick if the fight plan allows for that.
Strong build for zerg play, complements the Support Firebrand as the second half of the squad backbone. Most squads will want each 5 man subgroup to have one Med Kit Scrapper or Frontline Aurashare Tempest in it.
Comments
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