Scrapper - Med Kit Scrapper

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingCondition cleanse and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds


A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable Superspeed Superspeed buff nearly constantly.

Skill Bar

Med Kit
Elixir Gun


  • AoE boon removal and CC with a low cool boon removal toolbelt skill, use over
  • for an AoE Revealed Revealed from its toolbelt skill (), swap back before combat
  • used out of combat for smoke fields, swap back before combat

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    • personal food option



  • As soon as you get the 25 stacks of and get out of combat, swap back to the Hammer without it

Overall Priorities

  • Stability
  • Condition clear
  • Healing
  • Poisoning downs


  • This build has high passive defense
  • This build has high mobility skill access
    • will leap towards your target if you have one, make sure to drop your target when using it for mobility
    • An About Face keybind can be useful for quickly using for mobility
  • This builds has high active defenses
    • is your only stunbreak, try to be conservative with it
    • If an ally in your party is downed, do not cast
      • To a lesser extent, be careful casting if your party is stuck in a spike or generally taking heavy damage
    • Only use to survive if desperate, it is much better saved for your group
Active defense priority

Detailed Explanations


  • Use for ranged engages as the first applied Stability Stability source
  • After ranged engages are done, use it to cover downtime from the firebrand's

Condition clear

  • and are much more situational compared to , deprioritize them in situations where would be more effective
  • Move slightly behind your group when casting to maximize hits
  • Be aware that does not cleanse yourself
  • should be dropped when clashing with the opponent or preemptively before an enemy spike
  • Use your Weapon Swap key immediately after casting to cancel the leap backwards
  • Your own fields have priority for combo finishers, and can provide a light field for combo interactions
Condition clear priority
  • / - (light field, blast finisher)
  • -
  • - (light field, whirl finisher)


  • and both proc even if you are at full HP
  • Move slightly behind your group when casting to maximize hits
    • The range on is much higher than the animation indicates
  • Use next to downed allies when safe, hitting with all projectiles provides a lot of rez
  • Your own fields have priority for combo finishers, can provide a water field for combo interactions
Healing priority
  • - in melee range, hard to use
  • -
  • / - (water field, blast finisher)


  • Most of your Superspeed Superspeed will be generated passively while using your skills for healing and cleansing
  • If your group is lacking Superspeed Superspeed before a push is the most effective way to apply it
Superspeed priority
  • -
  • -
  • - only when safe

Supporting isolated allies

  • Do not try to support isolated players if your group is under pressure or it would get you killed
  • Superspeed Superspeed is your first priority for getting players back to your group
    • Use if available to apply it from range
    • If is unavailable, move to the isolated player(s) and using is the other viable option
  • Move to isolated player(s) and use to give Stealth Stealth, but be aware that you will need to blast other scrappers fields if your group is coordinating usage


  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing

Poisoning downs

  • Use when you can safely approach melee range with downs
  • Use only if your group is taking no pressure and you have other cleanse cooldowns avalible


  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


This build has a rating of 5 stars based on 17 votes.
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5 stars
Happybliss gave this build 5 stars • June 2021
Outstanding zerg support. Super strong condi cleanse and heal. And now superspeed can be stacked up to 10 secs which make life a bit easier by not having to worry about wasting superspeed. With plenty of useful utilities like stealth, projectile reflect, lots of combo fields and finisher makes scrapper an SSS+ as a zerg support.
5 stars
Xivor gave this build 5 stars • June 2020
Strong heals, good support through Bulwark and Sneak Gyro, decent cleanse. This build can now outheal the FB, and brings unique support options. Strong defensive support build with a great block in the toolkit bubble with Stability, damage mitigation from bulwark and very solid, consistent healing. Outstanding cleanse capability in the game, second to Tempest, with better healing.
5 stars
Pope of Dope gave this build 5 stars • April 2020
Has high(est) amount of cleanses in the game. Good amount of healing. Good utility. Easy acces to stealth field.
5 stars
Slyner gave this build 5 stars • March 2020
Even stronger after the big patch. The only source of massive healing among the supports, the biggest cleaner in the game today, high mobility. Easy to play, hard to master but fun to play. And please correct the guide, Scrapper cannot equip two weapons, nor exchange them during combat, it is not worth having two weapons and placing different runes if you cannot exchange them during combat.
5 stars
Dolan gave this build 5 stars • July 2019
Absolute staple to each party along with firebrand. The recent changes were almost entirely nerfs, though the superspeed uptime is much better now and it has a little more survivability against burst despite the -300 vitality. No changes are necessary to the build.
5 stars
Threather gave this build 5 stars • May 2019
If your melee has superspeed + stealth and enemy doesn't, you just win so heal scrapper is necessary providing both. Not to mention this build provides you massive amount of heals, reflects and cleanses making any party with scrapper + firebrand unkillable.
5 stars
Pien gave this build 5 stars • March 2019
5 stars
Freya gave this build 5 stars • March 2019
Great healer, great condi cleanse and some unique stuff up his sleave.
5 stars
PeLi gave this build 5 stars • March 2019
Scrapper is here again. "Better, faster, stronger"
5 stars
MorroIan gave this build 5 stars • March 2019
With the restoration of superspeed this build is one of the best group builds for WvW. Best healing in the game, good cleansing and the most access to superspeed of any class. Plus add in stealth and stealth gyro becoming a smoke field.
5 stars
The Blue Rangerr gave this build 5 stars • March 2019
Power AoE Superspeed and meta defining access to stealth for engage and re engage. Also provides amazing healing, high boon uptime, and such high condition cleanse that it can nullify condition based damage dealers.
5 stars
Kurnian gave this build 5 stars • January 2019
Amazing build. It is able to provide huge amounts of healing and cleanse. Also not being as punitive as FB for not having important CDs up (just sit on medkit#1 and #2) neither suffering from downtime since you can easily swap/drop between engi kits.
5 stars
Werdes gave this build 5 stars • November 2018
Good sustained heal and obscene condition cleanse packed into a relatively easy to play build. Shouldn't be overstacked though, as its effectivity quickly reaches its maximum at around 3-4 players in a 50 man squad due to a maximum of cleansable conditions and healable damage coming in.
5 stars
Dediggefedde gave this build 5 stars • November 2018
Still one of the best Builds in group-setups. it really shines after a zerg size about 15 but is noticeable still at 50. On average, overheal and - cleansing of one healscrapper for 15 people is sufficient. Heal numbers should be between 6 and 9k hps. In our 25-player guild setup, I'm able to heal up to 25% of all incoming damage (acc to ArcDPS). It can't replace guards since it lacks stability, but the heal and cleanse is higher and always available. You can't prestack boons as with chronomancers or heralds, but during the fight, boon uptime is the same. In addition, it brings strong cleanse, group super-speed, damage reduction and nice CC. The group-superspeed is noteworthy since the 3 gyros (bulwark, blast, function) create a pulsing lightning field. 4 times 5 allies can get superspeed in each field, which is great for zerg movement. Compared to other engineer builds the learning curve is not as steep. Beginners still survive pretty easily while providing strong heals and cleanses. Experienced players can play with synergy effects (for example EG-5 + Mortar-5 + Rapid-Regen + Soothing detonation) that the build offers. An alternative to the superspeed setup is using applied force and elixir U to maximize quickness for medikit-1. In theory, this grants greater heal, but is more difficult to use and is less movement-support via superspeed for the group.
5 stars
Dekong gave this build 5 stars • June 2018
It's an okay Build, nothing special, nothing bad. I always wanted support scrapper to work, but i don't thing the Med Kit justifies it. Anyway, giving it a good rating, it's a fun build to play, but nothing gamechanging. Would rather have a bruiser type scrapper than a Healing one atm.
5 stars
Moliadrin gave this build 5 stars • June 2018
i've been testing a different version of this build with celestial gear since the first day in WvW. It offers CRAZY heals, stability and projectile walls, blast finishers light and water fields, and (with celestial gear) you can swap to hammer for surviability or supp damage, and trust me, you can still do some decent damage with hammer or mortar. Could this build replace firebrand? No, but it can easily become meta as support role alongside with it.
5 stars
Alec2cool gave this build 5 stars • June 2018
Great when paired with guards for extra stability. Offers some crazy heal spam provided you blast your water fields :D


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