Scrapper - Med Kit Scrapper

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: HealingCondition CleanseUtilitySupport.

Designed for:



A support Scrapper build for WvW that provides excellent sustained healing and condition cleanse to your group while bringing unique utilities and great access to AoE Superspeed Superspeed.

Skill Bar



Med Kit
Elixir Gun

Skill Variants


  • AoE boon removal and CC with a low cool boon removal toolbelt skill.
  • AoE CC, might share and a blast finisher. Stunbreak and AoE superspeed on toolbelt.
  • if additional smoke field is needed.
  • AoE CC. Stunbreak and self superspeed on toolbelt.
  • For an AoE Revealed Revealed from its toolbelt skill.

Template Code




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PvE weapon swap.png
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Superior Rune of the Monk
Healing WvW Infusion


  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
Feast option with additional concentration
  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills



  • Giver stat icon.png Giver's can be an easier stat to obtain over Minstrel's but loses effective health.


  1. Swap for:
  • better boon uptime.
  • defensive option.


  • good option for GvG or small fights.
  • decent option if looking for superspeed uptime.


  • Defensive option with boon duration.
  • Defensive option with healing power.


  • boon duration option.



  • Under General Options / User Interface check "Always show squad health bars" and "Always show party health bars". These will make it much easier to keep track of who needs your support. "Thick squad health bars" and "Thick party health bars" are up to personal preference.
  • Under "Squad Options" uncheck "View as a grid". This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


  • Having 2 Hammers is purely for the stacking sigil. As soon as you get the 25 stacks and gets out of combat, swap back to the Hammer without the stacking sigil.
  • You can freely swap between your skill sets (Hammer//). Avoid downtime!
  • is where you will spend most of your time using for a continuous AoE healing.
  • Outside of Med Kit, a great portion of your healing comes from , which coupled with your traits and several outgoing healing modifiers (from sigils and consumables), provides enormous and constant ticking heals to allies.
  • , and are key skills since all conditions you cleanse turn into boons through .
  • Superspeed Superspeed doesn't stack duration and new application will remove the old one even if it is longer duration. Therefore, try to not overlap gyros unless it is necessary. Also blasts finishers on lightning fields will also provide AoE Superspeed, besides the gyro's final pulse, enabling more access to superspeed.
    • All instanced of Superspeed Superspeed you apply also grant Quickness Quickness, but still try to avoid overstacking Superspeed as it is far stronger than the quickness in most scenarios.


All Gyro skills provide AoE Superspeed Superspeed, keeping group mobility high and averting slowing conditions. Bear in mind that the superspeed proc isn't immediate. Timing the gyros' usage to proc the superspeed at the right moment is important.

  • use it to double rez by activating it from a distance and then helping out manually. It also procs .
    • Can also be used for the instantly AoE Superspeed Superspeed field it gives.
  • use to quickly remove conditions and apply AoE superspeed.
    • can apply Poison Poison on downed enemies or provide a poison field, low priority skill.
  • provides a lightning field and 4 seconds of a strong damage reduction for allies, which redirects some of the damage (approximately 35%) to the caster while providing Barrier Barrier to him. In severe spikes, it can be dangerous to the Scrapper.
    • is one of your strongest defensive cooldowns, providing 3 stacks of Stability Stability and an anti-projectile dome. Use it to disrupt projectile pressure and to fill stability gaps on allies.
  • is a very strong skill if coordinated with your group for stealth engages. Also convenient to safely stomp enemies and ressurect allies.

  • is your bread and butter healing skill. When paired with Quickness Quickness from it brings an even greater healing pressure.
  • and grant a substantial healing burst.
    • For Bandage Blast, the closer you are to an isolated ally, more bandages can hit him, providing an even stronger healing.
  • grants a 300-radius water field which cleanses conditions every pulse. Use it to soften incoming condition pressure from scourge's shades for example.
  • abuse the 900-range, place it on spots that your group will be. Also throw it on light, water or lightning fields to benefit from the combo finisher. Synergizes with .
  • besides healing the caster, it cleanses, grants Protection Protection and heals nearby allies as well. Can be used to provide a burst heal for allies, but should be saved for personal use.
    • Bandage Self usage triggers every healing skill related trait, usage doesn't. Importantly it gives AoE Superspeed Superspeed from .

  • cleanses conditions on allies only (not on the caster) every pulse. Similar to Firebrand's mantras, it works as a 450-range conal ability, therefore try to position yourself a little behind to maximize the number of affected allies. Usable to go through shade bombs and sustain during heavy enemy engages.
  • should be casted off cooldown on spots that your allies will be for more sustain and whenever minor condition clear is needed.
  • is a stunbreak and should only be used for that purpose.
  • use it whenever a blast finisher is needed. Synergizes with .
    • You can use your weapon swap key just after casting to cancel the leap backwards while staying in Elixir Gun.
    • For mobility, you can also "About Face" "About Face".


You should avoid staying in hammer as dealing damage isn't your role, but each of the hammer skills is situationally useful

  • use it to catch out targets that don't have stability.
    • Try to use it on foes stuck inside or pulled by to chain CC then.
    • Seeing that it has a relatively long cast time/animation, you can "Stow Weapon" to cancel it if you notice it won't connect.
    • Since it's a lightning field, can also be used to leap/blast it to proc AoE Superspeed.
  • is a personal block and defensive cooldown, and can also be used for body blocking. Save it for panic situations where none defensive cooldowns are avaliable.
  • gap closer skill useful to engage or retreat while evading damage. Provides 2 leap finishers.
    • You can cancel the aftercast of Rocket Charge by swapping to a kit and going back to the Hammer (drop the kit with the weapon swap key). Very helpful in situations where you want to leap on a lightning field only once (to proc the trait) without being stuck on the animation for like 3 seconds or landing on a dangerous spot.
  • reflects projectiles and should be used to body block projectiles for allies. It's also a whirl finisher, meaning it can be used on top of light fields for minor condition cleanse for example.


  • High spike damage


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Build rating - 5 stars
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17 Ratings
5 stars
Happybliss gave this build 5 stars June 2021

Outstanding zerg support. Super strong condi cleanse and heal. And now superspeed can be stacked up to 10 secs which make life a bit easier by not having to worry about wasting superspeed. With plenty of useful utilities like stealth, projectile reflect, lots of combo fields and finisher makes scrapper an SSS+ as a zerg support.

5 stars
Xivor gave this build 5 stars June 2020

Strong heals, good support through Bulwark and Sneak Gyro, decent cleanse. This build can now outheal the FB, and brings unique support options. Strong defensive support build with a great block in the toolkit bubble with Stability, damage mitigation from bulwark and very solid, consistent healing. Outstanding cleanse capability in the game, second to Tempest, with better healing.

5 stars
Pope of Dope gave this build 5 stars April 2020

Has high(est) amount of cleanses in the game. Good amount of healing. Good utility. Easy acces to stealth field.

14 More Ratings
5 stars
Slyner gave this build 5 stars March 2020

Even stronger after the big patch. The only source of massive healing among the supports, the biggest cleaner in the game today, high mobility. Easy to play, hard to master but fun to play. And please correct the guide, Scrapper cannot equip two weapons, nor exchange them during combat, it is not worth having two weapons and placing different runes if you cannot exchange them during combat.

5 stars
Dolan gave this build 5 stars July 2019

Absolute staple to each party along with firebrand. The recent changes were almost entirely nerfs, though the superspeed uptime is much better now and it has a little more survivability against burst despite the -300 vitality. No changes are necessary to the build.

5 stars
Threather gave this build 5 stars May 2019

If your melee has superspeed + stealth and enemy doesn't, you just win so heal scrapper is necessary providing both.

Not to mention this build provides you massive amount of heals, reflects and cleanses making any party with scrapper + firebrand unkillable.

5 stars
Pien gave this build 5 stars March 2019

5 stars
Freya gave this build 5 stars March 2019

Great healer, great condi cleanse and some unique stuff up his sleave.

5 stars
PeLi gave this build 5 stars March 2019

Scrapper is here again. "Better, faster, stronger"

5 stars
MorroIan gave this build 5 stars March 2019

With the restoration of superspeed this build is one of the best group builds for WvW. Best healing in the game, good cleansing and the most access to superspeed of any class. Plus add in stealth and stealth gyro becoming a smoke field.

5 stars
The Blue Rangerr gave this build 5 stars March 2019

Power AoE Superspeed and meta defining access to stealth for engage and re engage. Also provides amazing healing, high boon uptime, and such high condition cleanse that it can nullify condition based damage dealers.

5 stars
Kurnian gave this build 5 stars January 2019

Amazing build. It is able to provide huge amounts of healing and cleanse. Also not being as punitive as FB for not having important CDs up (just sit on medkit#1 and #2) neither suffering from downtime since you can easily swap/drop between engi kits.

5 stars
Werdes gave this build 5 stars November 2018

Good sustained heal and obscene condition cleanse packed into a relatively easy to play build. Shouldn't be overstacked though, as its effectivity quickly reaches its maximum at around 3-4 players in a 50 man squad due to a maximum of cleansable conditions and healable damage coming in.

5 stars
Dediggefedde gave this build 5 stars November 2018

Still one of the best Builds in group-setups. it really shines after a zerg size about 15 but is noticeable still at 50. On average, overheal and - cleansing of one healscrapper for 15 people is sufficient. Heal numbers should be between 6 and 9k hps. In our 25-player guild setup, I'm able to heal up to 25% of all incoming damage (acc to ArcDPS).

It can't replace guards since it lacks stability, but the heal and cleanse is higher and always available. You can't prestack boons as with chronomancers or heralds, but during the fight, boon uptime is the same. In addition, it brings strong cleanse, group super-speed, damage reduction and nice CC. The group-superspeed is noteworthy since the 3 gyros (bulwark, blast, function) create a pulsing lightning field. 4 times 5 allies can get superspeed in each field, which is great for zerg movement.

Compared to other engineer builds the learning curve is not as steep. Beginners still survive pretty easily while providing strong heals and cleanses. Experienced players can play with synergy effects (for example EG-5 + Mortar-5 + Rapid-Regen + Soothing detonation) that the build offers.

An alternative to the superspeed setup is using applied force and elixir U to maximize quickness for medikit-1. In theory, this grants greater heal, but is more difficult to use and is less movement-support via superspeed for the group.

5 stars
Dekong gave this build 5 stars June 2018

It's an okay Build, nothing special, nothing bad. I always wanted support scrapper to work, but i don't thing the Med Kit justifies it.

Anyway, giving it a good rating, it's a fun build to play, but nothing gamechanging. Would rather have a bruiser type scrapper than a Healing one atm.

5 stars
Moliadrin gave this build 5 stars June 2018

i've been testing a different version of this build with celestial gear since the first day in WvW.

It offers CRAZY heals, stability and projectile walls, blast finishers light and water fields, and (with celestial gear) you can swap to hammer for surviability or supp damage, and trust me, you can still do some decent damage with hammer or mortar.

Could this build replace firebrand? No, but it can easily become meta as support role alongside with it.

5 stars
Alec2cool gave this build 5 stars June 2018

Great when paired with guards for extra stability. Offers some crazy heal spam provided you blast your water fields :D