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Scrapper - Med Kit Scrapper

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingCondition cleanse and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal

This build was last updated on October 22, 2025 and is up to date for the October 28, 2025 patch.

Overview

A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable Superspeed Superspeed buff nearly constantly.


Skill Bar

Shortbow
Utility
Med Kit
Elixir Gun


Variants

Utilities
  • Utility Goggles for an AoE Revealed Revealed from its toolbelt skill (Detection Pulse)
  • Bomb Kit used out of combat for smoke fields, swap back before combat
Elite
  • Elite Mortar Kit - for Elixir Shell
  • Supply Crate
  • Sneak Gyro


Template Code

[&DQMvGx0nKymEAAAADhMAAMwSAACVAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Mecha Legs
  • Medical Dispersion Field
Variants
  • Mass Momentum
  • Ex Machina


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Shortbow
Minstrel
Sigil
Sigil
Shortbow
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics
  • Relic of Antitoxin
  • Relic of the Zephyrite with Elite Mortar Kit for Anticorrosion Plating
  • Relic of the Flock


Consumables


Usage

Quick Guide

  • Medkit Scrapper is a support with very high throughput on both healing and cleansing. It excels in extended fights where its abundance of cooldowns allow it to overperform against other healers. It also brings exceptional Might Might generation compared to other secondary supports.
  • Use Med Blaster until you need access to a more powerful healing or cleansing skill
Healing Priority Toggle
  1. Bulwark Gyro - Barrier Barrier
  2. Essence of Animated Sand
  3. Vital Burst
  4. Blasts with - Relic of Karakosa
  5. Bandage Blast
  6. Med Blaster
  7. Super Elixir
Condition Clear Priority Toggle
  1. Fumigate
  2. Essence of Living Shadows
  3. Cleansing Field
  4. Purge Gyro
  5. Bandage Self - Cleansing Synergy + Expert Examination Anticorrosion Plating
  6. Super Elixir
  • Blast combo fields frequently for healing and boons via Relic of Karakosa and Kinetic Accelerators
List of Blast skills Toggle
  • Essence of Animated Sand
  • Essence of Borrowed Time
  • Acid Bomb
  • Infusion Bomb
  • Function Gyro
  • Provide Stability Stability when your party doesn't already have it with Defense Field


General

  • As soon as you get the 25 stacks of Sigil of Superior Sigil of Life and get out of combat, swap back to the weapon without it


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
  • This build has moderate active defenses
Defensive Skill List Toggle
  • Healing Mist - Stunbreak
  • Bandage Self - Healing
  • Vital Burst - Healing
  • Acid Bomb - Movement
  • Bulwark Gyro - Barrier Barrier
Condition Clear
  • Purge Gyro
  • Cleansing Field
  • An About Face keybind can be useful for quickly using Acid Bomb for mobility


Priorities

High
  • Stability
  • Healing
  • Condition clear
Moderate
Low
  • Poisoning downs


Detailed Explanations

Stability

  • Use Defense Field for ranged engages as the first applied Stability Stability source
  • Other than ranged engages, use Defense Field to cover downtime from your parties main Stability Stability applier


Healing

Healing Priority Toggle
  1. Bulwark Gyro - Barrier Barrier
  2. Essence of Animated Sand
  3. Vital Burst
  4. Blasts with - Relic of Karakosa
  5. Bandage Blast
  6. Med Blaster
  7. Super Elixir
  • Your default action if you don't have a more important button to press should always be Med Blaster
    • The range on Med Blaster is much higher than the animation indicates
    • Move slightly behind your group (while staying closer than 300 range) when casting Med Blaster to maximize hits
      • You can also just stop moving for a brief moment while your group moves forward to let everyone get in front of you
  • Blasting fields with Relic of Karakosa is also a significant percentage of your total healing
    • Your own fields have priority for combo finishers. You have access to three field types that are useful to blast: Fire on Essence of Liquid Wrath, Water on Cleansing Field, and Light on Purge Gyro and Super Elixir
      • Prioritize blasting your Fire and Water fields, but don't delay your healing just to do so. Blast your Light fields when you can, but with lower priority
List of Blast skills Toggle
  • Essence of Animated Sand
  • Essence of Borrowed Time
  • Acid Bomb
  • Infusion Bomb
  • Function Gyro
  • Use your barrier skills Bulwark Gyro and Essence of Animated Sand as often as possible when engaging the enemy
    • Bulwark Gyro is instant cast and low cooldown. It should be your first priority if you expect a large damage spike incoming
    • Make sure to blast a field with Essence of Animated Sand


Condition Clear

Condition Clear Priority Toggle
  1. Fumigate
  2. Essence of Living Shadows
  3. Cleansing Field
  4. Purge Gyro
  5. Bandage Self - Cleansing Synergy + Expert Examination Anticorrosion Plating
  6. Super Elixir
  • Fumigate and Cleansing Field are much more situational compared to Purge Gyro, deprioritize them in situations where Purge Gyro would be more effective
    • Move slightly behind your group (while staying closer than 300 range) when casting Fumigate to maximize hits
      • You can also just stop moving for a brief moment while your group moves forward to let everyone get in front of you
  • Cleansing Field should be dropped when clashing with the opponent or preemptively before an enemy spike
  • Use your Weapon Swap key immediately after casting Acid Bomb to cancel the leap backwards
  • Your own fields have priority for combo finishers, Super Elixir and Purge Gyro can provide a light field for combo interactions
  • Make sure to combo Essence of Living Shadows with any other shortbow 2-4 skill.
    • Ideally combo with Essence of Liquid Wrath so you can save your blasts for light/water field interactions



Superspeed

Superspeed Skills Toggle
  • Bandage Self - Speed of Synergy
  • Essence of Borrowed Time
  • All Gyros via Gyroscopic Acceleration
    • Function Gyro
    • Bulwark Gyro
    • Purge Gyro
    • Sneak Gyro
  • Most of your Superspeed Superspeed will be generated passively while using your skills for healing and cleansing
  • If your group is lacking Superspeed Superspeed before a push Bandage Self is the most effective way to apply it
  • Make sure to blast a field with Essence of Borrowed Time when using it for Superspeed Superspeed


Supporting isolated allies

  • Do not try to support isolated players if your group is under pressure or it would get you killed
  • Superspeed Superspeed is your first priority for getting players back to your group
    • Use Function Gyro if available to apply it from range
    • If Function Gyro is unavailable, move to the isolated player(s) and using Bandage Self is the other viable option
  • Move to isolated player(s) and use Sneak Gyro to give Stealth Stealth


Poisoning downs

  • Use Chemical Field when you can safely approach melee range with downs
  • Use Fumigate only if your group is taking no pressure and you have other cleanse cooldowns avalible


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 4 votes.
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5 stars
Peliagudest gave this build 5 stars • March 2024
With recent changes, buffs and nerfs; this build come back in the "meta".Really good healing and cleanses, nothing to envy the druid. Really good barriers, now probably more than scourge. Possibly the one that provides the most protection and regeneration. Lot of fields, blasts and superspeed; a little bit of aegis and CC. And some options to change if you need more stab, AoE resurrection, etc
5 stars
Goon gave this build 5 stars • March 2023
This is still a fantastic build that deserves meta tier. While it doesn't cleanse as much as druid or tempest and it doesn't heal as much as vindicator it provides a middle ground of solid cleanses and healing. While it is a fantastic support in any comp its unique level of superspeed access means that stacking scrappers is an absolute must for melee comps.
4 stars
Tyroxin gave this build 4 stars • October 2022
Still a capable cleanser and capable healer. While the increased cooldowns on multiple cleanse skills hurt the gameflow and notable downtime occurs, the pure mass of cleanse can still keep up with Druid, Vindicator and average Tempests. For continued pushes the cleanse downtime can become a problem, but Scrapper could still be a best pick if the fight plan allows for that.
5 stars
AidamAidam gave this build 5 stars • June 2022
Strong build for zerg play, complements the Support Firebrand as the second half of the squad backbone. Most squads will want each 5 man subgroup to have one Med Kit Scrapper or Frontline Aurashare Tempest in it.

Comments

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