Scrapper - Med Kit Scrapper

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: HealingCondition cleanse and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

This build was last updated on April 14, 2022 and is up to date for the June 30, 2022 game patch.

Overview

A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable Superspeed Superspeed buff nearly constantly.


Skill Bar

Hammer
Utility
Med Kit
Elixir Gun


Variants

  • AoE boon removal and CC with a low cool boon removal toolbelt skill, use over
  • for an AoE Revealed Revealed from its toolbelt skill (), swap back before combat
  • used out of combat for smoke fields, swap back before combat


Template Code

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Specializations


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Hammer
Minstrel
Sigil
Sigil
Hammer
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal food option


Usage

General

  • As soon as you get the 25 stacks of and get out of combat, swap back to the Hammer without it


Overall Priorities

High
  • Stability
  • Condition clear
  • Healing
Moderate
Low
  • Poisoning downs


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • will leap towards your target if you have one, make sure to drop your target when using it for mobility
    • An About Face keybind can be useful for quickly using for mobility
  • This builds has high active defenses
    • is your only stunbreak, try to be conservative with it
    • If an ally in your party is downed, do not cast
      • To a lesser extent, be careful casting if your party is stuck in a spike or generally taking heavy damage
    • Only use to survive if desperate, it is much better saved for your group
Active defense priority


Detailed Explanations

Stability

  • Use for ranged engages as the first applied Stability Stability source
  • After ranged engages are done, use it to cover downtime from the firebrand's


Condition clear

  • and are much more situational compared to , deprioritize them in situations where would be more effective
  • Move slightly behind your group when casting to maximize hits
  • Be aware that does not cleanse yourself
  • should be dropped when clashing with the opponent or preemptively before an enemy spike
  • Use your Weapon Swap key immediately after casting to cancel the leap backwards
  • Your own fields have priority for combo finishers, and can provide a light field for combo interactions
Condition clear priority
  • / - (light field, blast finisher)
  • -
  • - (light field, whirl finisher)


Healing

  • and both proc even if you are at full HP
  • Move slightly behind your group when casting to maximize hits
    • The range on is much higher than the animation indicates
  • Use next to downed allies when safe, hitting with all projectiles provides a lot of rez
  • Your own fields have priority for combo finishers, can provide a water field for combo interactions
Healing priority
  • - in melee range, hard to use
  • -
  • / - (water field, blast finisher)


Superspeed

  • Most of your Superspeed Superspeed will be generated passively while using your skills for healing and cleansing
  • If your group is lacking Superspeed Superspeed before a push is the most effective way to apply it
Superspeed priority
  • -
  • -
  • - only when safe


Supporting isolated allies

  • Do not try to support isolated players if your group is under pressure or it would get you killed
  • Superspeed Superspeed is your first priority for getting players back to your group
    • Use if available to apply it from range
    • If is unavailable, move to the isolated player(s) and using is the other viable option
  • Move to isolated player(s) and use to give Stealth Stealth, but be aware that you will need to blast other scrappers fields if your group is coordinating usage


Thunderclap

  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing


Poisoning downs

  • Use when you can safely approach melee range with downs
  • Use only if your group is taking no pressure and you have other cleanse cooldowns avalible


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 2 votes.
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5 stars
AidamAidam gave this build 5 stars • June 2022
Strong build for zerg play, complements the Support Firebrand as the second half of the squad backbone. Most squads will want each 5 man subgroup to have one Med Kit Scrapper or Frontline Aurashare Tempest in it.
5 stars
Tyroxin gave this build 5 stars • June 2022
At time of writing: Best cleanser, great healer. Couple that with stealth and a bit of backup stability and gain half of your current group backbone.

Comments

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