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Scrapper - Power Explosives

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Utility

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Easy

This build was last updated on October 01, 2025 and is up to date for the August 19, 2025 patch.

Overview

A very durable build with easy to execute damage output and decent utility.


Skillbar

Rifle
Rifle
Utility


Skill Variants

Heal
  • A.E.D.
  • Med Kit
Elite
  • Sneak Gyro
  • Supply Crate
  • Elite Mortar Kit


Template Code

[&DQMGOyYvKz3ZEhQBrhIAAAcBAABfAQAA+RIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variant
  • Blast Shield higher defensive value if necessary


Equipment

Head
Dragon
Shoulders
Marauder
Chest
Marauder
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Marauder
Accessory
Marauder
Amulet
Demolisher
Ring
Marauder
Ring
Marauder
Rifle
Marauder
Sigil
Sigil
Rifle
Marauder
Sigil
Sigil
Rune
x6


Relic


Variants

Sigil
  • Sigil of Superior Sigil of Force Sigil of Superior Sigil of Stamina - for activating Explosive Entrance


Consumables


Usage

Overview

  • Scrapper is a short range pure DPS with very high burst
  • Set up ticking damage effects to increase your burst
Ticking Damage Skill List Toggle
  • Acid Bomb
  • Shredder Gyro
  • Spare Capacitor
  • Aim to land as many of your hard hitting skills within as short a time window as possible while those ticking effects are active
Burst Damage Skill List Toggle
  • Napalm
  • Jump Shot
  • Use Flame Jet to cleave from safety while casting Flame Blast and Blunderbuss when available


General

  • As soon as you get the 25 stacks of Sigil of Superior Sigil of Bloodlust and get out of combat, swap back to the Hammer without it


Surviving

  • This build has low passive defense
  • This build has moderate mobility skill access
  • This build has low active defenses
Defensive Skill List Toggle
  • Healing Mist - Stunbreak
  • Smoke Vent - Stunbreak
  • Overcharged Shot - Clears Immobilize Immobilize/Chill Chill/Cripple Cripple
  • Medic Gyro - Healing


Priorities

High
  • Burst Damage
Moderate
  • Damage
Low


Detailed Explanations

Burst Damage

  • Your ideal burst priority is very similar to your damage priority. It should look as follows:
  1. Shredder Gyro
  2. Acid Bomb
  3. Napalm
  4. Jump Shot
  5. Blunderbuss
  6. Flame Blast
  • The goal is to maximize the amount of damage ticks at one time by having Acid Bomb and Shredder Gyro ticking with your other damage skills
  • If you can't land a short range skill skip it
    • If you can't land most of your skills, wait for a better time to burst
  • Only use Jump Shot when needed for mobility - it can fit anywhere in this order
  • Napalm can easily be moved since it has by far the highest range and is the easiest skill to land. Cast it later if you need to use Jump Shot quickly or use it early if you can hit flamethrower but can't melee yet


Damage

Skill priority Toggle
  • Shredder Gyro
  • Acid Bomb
  • Napalm
  • Jump Shot
  • Flame Blast
  • Blunderbuss
  • Dodge - for Explosive Temper (Explosive Entrance)
  • Spare Capacitor
  • Function Gyro
  • Flame Jet
  • Priortize syncing your burst skills up when possible as described above, but otherwise your main priority is to use Acid Bomb and Napalm as often as possible
  • Use Acid Bomb whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
    • The backwards leap must be canceled by using a Weapon Swap Weapon Swap keybind during the animation
  • Use Shredder Gyro whenever you are sure you are going to be able to sit in melee for a long time
  • Use Stoke the Flames before Napalm if you don't already have Quickness Quickness
  • Aim Flame Blast to hit the enemy group with the edge of the radius to avoid projectile block


Superspeed

  • When you have downtime and are lacking superspeed use Reconstruction Field, Function Gyro and Medic Gyro


Ratings

This build has a rating of 4 stars based on 6 votes.
Log in or register to rate this build.
4 stars
Kalus gave this build 4 stars • June 2025
The flamethrower changes from the June 24th patch combined with the damage mods of scrapper make this an excellent DPS choice that is a fair bit safer and easier than the current meta Holo build, albeit with slightly less damage if both are played optimally.
2 stars
Goon gave this build 2 stars • March 2023
I get that people find this build to be fun and while i sympathise with that it is quite a terrible build. All the damage it does is meter padding and you have zero spike making you essentially useless at creating downs. A berserker fulfills the same damage role while doing way more damage. While the utility it provides is nice you can get similar utility from running tactics banner on a berserker or using support scrappers.
5 stars
Tao1013 gave this build 5 stars • February 2023
A good solid zerg build for scapper. Decent mix of damage and utility. Best in small to mid-sized zergs, but still okay in a large one. Good fun to play (otherwise, what's the point). If you're having any issues staying alive, you could try running rocket boots, it's saved my life countless times, a great panic button. Final point just remember to make use of the damage modifiers via, Object in Motion, when you need to ram up your DPS.
5 stars
Moist von gave this build 5 stars • November 2022
Verry good and funny build for pugs. Sneak gyro is usseless Mortar Kit is better for long range. Riffle also good as alternative weapon.
2 stars
Azalea gave this build 2 stars • April 2022
The high damage of this build is a huge red herring. Your average damage hangs around 400 with 900 crits. Which sounds good at first but any subpar healer can easily negate the low damage output per hit that this build brings. For it to be effective in your average WvW squad, you wouldn't run this in the same subgroup as a Heal Scrapper, so you're forced to change your squad composition to fit in a Heal Tempest so this build has a place in the squad. If you decide to run the Quickness variant of this build by running Kinetic Accelerators, it's a double-sided sword because of the quickness you apply. The build has the potential to negatively affect your subgroup because the Quickness applied will be corrupted by Scourges and converted to Slow. Until the Slow condition is cleansed, your allies will have issues in their damage or support rotations. This build does not warrant swapping out a Power Guardian/Dragonhunter or even a Spellbreaker/Chrono in some guilds to run it because it has too many downsides that end up ruining squad cohesion. The damage looks good on meters due to damage padding, but the simple fact that this build has no real burst is what makes it a bad DPS pick. Also you must change your squad composition to fit this build in, which is another issue altogether because Heal Tempests are not considered meta by most commanders, and you lose out on the amazing constant heals that a Heal Scrapper brings.
4 stars
Arete gave this build 4 stars • February 2022
Very easy to play, high damage build with strong utility. Not ideal at large numbers but brings competitive damage at low and mid sized scales. Utility contributions are overshadowed by the overwhelming support scrapper and the lack of unique utility significantly reduces viability.

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