Scrapper - Power Explosives
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Utility
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on August 19, 2025 and is up to date for the August 19, 2025 patch.
Overview
A very durable build with easy to execute damage output and decent utility.
Skillbar
Rifle
Rifle
Utility
Skill Variants
- Utility
- alternative to
- Elite
Template Code
[&DQMGOyYvKz3ZEhQBrhIAAAcBAABfAQAA+RIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variant
- higher defensive value if necessary
Equipment
Head
Dragon
Dragon
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Marauder
Marauder
Accessory
Dragon
Dragon
Amulet
Demolisher
Demolisher
Ring
Marauder
Marauder
Ring
Dragon
Dragon
Rifle
Marauder
Marauder
Sigil
Sigil
Rifle
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Relic
Variants
- Relics
- Sigil
- ⇒ - for activating
Consumables
Usage
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the Hammer without it
Overall Priorities
- High
- Damage
- Moderate
- Low
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- An About Face keybind can be useful for quickly using for mobility
- This build has moderate active defenses
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Detailed Explanations
Damage
- Use
- The backwards leap can be canceled by using a Weapon Swap keybind during the animation
whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
- Use whenever you are sure you are going to be able to sit in melee for a long time
- Use
Quickness
before if you don't already have - Use as your filler skill when CD based skills aren't available
Skill priority 

- Dodge - for ( )
Superspeed
- When you have downtime or are lacking superspeed use , and
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' conditions enabling a better decision-making and skill management.
Ratings

The flamethrower changes from the June 24th patch combined with the damage mods of scrapper make this an excellent DPS choice that is a fair bit safer and easier than the current meta Holo build, albeit with slightly less damage if both are played optimally.

I get that people find this build to be fun and while i sympathise with that it is quite a terrible build. All the damage it does is meter padding and you have zero spike making you essentially useless at creating downs. A berserker fulfills the same damage role while doing way more damage. While the utility it provides is nice you can get similar utility from running tactics banner on a berserker or using support scrappers.

A good solid zerg build for scapper. Decent mix of damage and utility. Best in small to mid-sized zergs, but still okay in a large one. Good fun to play (otherwise, what's the point). If you're having any issues staying alive, you could try running rocket boots, it's saved my life countless times, a great panic button. Final point just remember to make use of the damage modifiers via, Object in Motion, when you need to ram up your DPS.

Verry good and funny build for pugs. Sneak gyro is usseless Mortar Kit is better for long range.
Riffle also good as alternative weapon.

The high damage of this build is a huge red herring. Your average damage hangs around 400 with 900 crits. Which sounds good at first but any subpar healer can easily negate the low damage output per hit that this build brings. For it to be effective in your average WvW squad, you wouldn't run this in the same subgroup as a Heal Scrapper, so you're forced to change your squad composition to fit in a Heal Tempest so this build has a place in the squad.
If you decide to run the Quickness variant of this build by running Kinetic Accelerators, it's a double-sided sword because of the quickness you apply. The build has the potential to negatively affect your subgroup because the Quickness applied will be corrupted by Scourges and converted to Slow. Until the Slow condition is cleansed, your allies will have issues in their damage or support rotations.
This build does not warrant swapping out a Power Guardian/Dragonhunter or even a Spellbreaker/Chrono in some guilds to run it because it has too many downsides that end up ruining squad cohesion. The damage looks good on meters due to damage padding, but the simple fact that this build has no real burst is what makes it a bad DPS pick. Also you must change your squad composition to fit this build in, which is another issue altogether because Heal Tempests are not considered meta by most commanders, and you lose out on the amazing constant heals that a Heal Scrapper brings.

Very easy to play, high damage build with strong utility. Not ideal at large numbers but brings competitive damage at low and mid sized scales. Utility contributions are overshadowed by the overwhelming support scrapper and the lack of unique utility significantly reduces viability.
Comments
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