Scrapper - Power Explosives
This build was last updated on October 31, 2025 and is up to date for the October 28, 2025 patch.
Overview
A very durable build with easy to execute damage output and decent utility.
Skillbar
Rifle
Rifle
Utility
Variants
- Weapons
- Hammer slightly less damage, but with a great CC and defensive skills
- Spear better skill 5, but loses burst due to lacking
- Heal
- Elite
Template Code
[&DQMGOyYvKz3ZEhQBrhIAAAcBAABfAQAA+RIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variant
- higher defensive value if necessary
Equipment
Head
Dragon
Dragon
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Demolisher
Demolisher
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Rifle
Marauder
Marauder
Sigil
Sigil
Rifle
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Relic
Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Swap out Dragon gear first
- The given setup aims for maximum Effective Health
- You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%
- Sigil
- ⇒ - for activating
Consumables
Usage
Overview
- Scrapper is a short range pure DPS with very high burst
- Set up ticking damage effects to increase your burst
Ticking Damage Skill List 
- Aim to land as many of your hard hitting skills within as short a time window as possible while those ticking effects are active
Burst Damage Skill List 
- Use to cleave from safety while casting and when available
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the weapon without it
Surviving
- This build has low passive defense
- This build has moderate mobility skill access
- This build has low active defenses
Defensive Skill List 
- - Stunbreak
- - Stunbreak
- - Clears
Immobilize/
Chill/
Cripple - - Healing
Priorities
- High
- Burst Damage
- Moderate
- Damage
- Low
Detailed Explanations
Burst Damage
- Scrapper has three different ways to burst, listed here in order of priority:
- The burst:
- The burst:
- The Filler burst:
- If possible you want to combine these bursts into each other as follows:
- The goal is prioritize your higher damage, easier to execute and lower cooldown bursts first, to increase your overall damage and allow you to burst more frequently
- Try to hold your burst and use it at the same time as the rest of your group to more effectively generate down states
- If you can't use the highest priority burst combo safely, move to the next one
- If you can't use any of them safely, just swap to sustained damage and wait for a good time to burst
- Don't view this as a strict order every time you burst. The key skills to burst around are , , and your Morph skills, as long as one of the them will land effective damage you can go for the burst
- can be added onto any burst, preferably at the start
- If you aren't in range for when casting if you won't be in range for most of its duration, just hold it and use it before any other combo
- combines very nicely into other skills due to its travel time, it can be added before any burst combo if you're in range
- If you don't need to get in range for it can be used at any time for a large hit
Damage
Skill priority 
- Dodge - for ()
- Priortize syncing your burst skills up when possible as described above, but otherwise your main priority is to use and as often as possible
- Use whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
- The backwards leap must be canceled by using a
Weapon Swap keybind during the animation
- The backwards leap must be canceled by using a
- Use whenever you are sure you are going to be able to sit in melee for a long time
- Use before if you don't already have
Quickness - Use while close to the enemy when possible, but it is still worth casting at range if your group is spiking together
- Make sure to
Dodge for ( and use frequently to keep stacked
Superspeed
- When you have downtime and are lacking
Superspeed use and
Ratings
The flamethrower changes from the June 24th patch combined with the damage mods of scrapper make this an excellent DPS choice that is a fair bit safer and easier than the current meta Holo build, albeit with slightly less damage if both are played optimally.
I get that people find this build to be fun and while i sympathise with that it is quite a terrible build. All the damage it does is meter padding and you have zero spike making you essentially useless at creating downs. A berserker fulfills the same damage role while doing way more damage. While the utility it provides is nice you can get similar utility from running tactics banner on a berserker or using support scrappers.
A good solid zerg build for scapper. Decent mix of damage and utility. Best in small to mid-sized zergs, but still okay in a large one. Good fun to play (otherwise, what's the point). If you're having any issues staying alive, you could try running rocket boots, it's saved my life countless times, a great panic button. Final point just remember to make use of the damage modifiers via, Object in Motion, when you need to ram up your DPS.
Verry good and funny build for pugs. Sneak gyro is usseless Mortar Kit is better for long range.
Riffle also good as alternative weapon.
The high damage of this build is a huge red herring. Your average damage hangs around 400 with 900 crits. Which sounds good at first but any subpar healer can easily negate the low damage output per hit that this build brings. For it to be effective in your average WvW squad, you wouldn't run this in the same subgroup as a Heal Scrapper, so you're forced to change your squad composition to fit in a Heal Tempest so this build has a place in the squad.
If you decide to run the Quickness variant of this build by running Kinetic Accelerators, it's a double-sided sword because of the quickness you apply. The build has the potential to negatively affect your subgroup because the Quickness applied will be corrupted by Scourges and converted to Slow. Until the Slow condition is cleansed, your allies will have issues in their damage or support rotations.
This build does not warrant swapping out a Power Guardian/Dragonhunter or even a Spellbreaker/Chrono in some guilds to run it because it has too many downsides that end up ruining squad cohesion. The damage looks good on meters due to damage padding, but the simple fact that this build has no real burst is what makes it a bad DPS pick. Also you must change your squad composition to fit this build in, which is another issue altogether because Heal Tempests are not considered meta by most commanders, and you lose out on the amazing constant heals that a Heal Scrapper brings.
Very easy to play, high damage build with strong utility. Not ideal at large numbers but brings competitive damage at low and mid sized scales. Utility contributions are overshadowed by the overwhelming support scrapper and the lack of unique utility significantly reduces viability.
Comments
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