Scrapper - Tools Scrapper (GvG)
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Focused on: Healing, Condition cleanse and Boon support
Designed for: WvW GvG
Difficulty:
Normal
Overview
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable Superspeed buff nearly constantly.
Skill Bar
Hammer
Utility
Med Kit
Elixir Gun
Variants
- Weapons
- Pistol/Shield is a viable option for the shield skills
- Utilities
- Revealed from its toolbelt skill ( ), swap back before combat for an AoE
- used out of combat for smoke fields, swap back before combat
Template Code
[&DQMvOx0nKyWEAAAAlQEAAMwSAAAOEwAAgxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Hammer
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
-
- personal food option
Usage
Overall Priorities
- High
- Condition clear
- Healing
- Moderate
- Superspeed
- Supporting isolated allies
- CC with
- Low
- Poisoning downs
Surviving
- This build has high passive defense
- This build has high mobility skill access
- will leap towards your target if you have one, make sure to drop your target when using it for mobility
- An About Face keybind can be useful for quickly using for mobility
- This builds has high active defenses
- is your only stunbreak, try to be conservative with it
- If an ally in your party is downed, do not cast
- To a lesser extent, be careful casting if your party is stuck in a spike or generally taking heavy damage
- Only use to survive if desperate, it is much better saved for your group
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Detailed Explanations
Condition clear
- and are much more situational compared to , deprioritize them in situations where would be more effective
- Move slightly behind your group when casting to maximize hits
- Be aware that does not cleanse yourself
- should be dropped when clashing with the opponent or preemptively before an enemy spike
- Use your Weapon Swap key immediately after casting to cancel the leap backwards
- Your own fields have priority for combo finishers, and can provide a light field for combo interactions
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Healing
- and both proc even if you are at full HP
- Move slightly behind your group when casting
- The range on is much higher than the animation indicates
to maximize hits
- Use next to downed allies when safe, hitting with all projectiles provides a lot of rez
- Your own fields have priority for combo finishers, can provide a water field for combo interactions
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Throw Mine
- Use
- Don't knock enemies out of your groups spikes, try to hit just before your group spikes instead
to disrupt enemy regroups and pushes
- Don't detonate your mine unless its been on the ground longer than its cooldown
- The cooldown of begins as soon as the mine is thrown, so there is no reason to detonate early
- Detonating early will also blow up the mines procced by
- When safe, moving into melee with the enemy group to cast at your feet almost guarantees disruption with the extra mine from
- is best used defensively when the enemy group is pushing in
Superspeed
- Most of your Superspeed will be generated passively while using your skills for healing and cleansing
- If your group is lacking Superspeed before a push is the most effective way to apply it
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Supporting isolated allies
- Do not try to support isolated players if your group is under pressure or it would get you killed
- Superspeed is your first priority for getting players back to your group
- Use if available to apply it from range
- If is unavailable, move to the isolated player(s) and using is the other viable option
- Move to isolated player(s) and use Stealth, but be aware that you will need to blast other scrappers fields if your group is coordinating usage to give
Thunderclap
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
Poisoning downs
- Use when you can safely approach melee range with downs
- Use only if your group is taking no pressure and you have other cleanse cooldowns avalible
Tips & Tricks
Smoke Blasting
- Scrapper can blast up to 6 times on a single smoke field, usually 3 is enough
- 6 smoke blasts is enough to fully stack stealth on a party with one extra blast to refresh the duration lost during blasting. More than 6 blasts per party adds nothing, so coordinate blasts with your party.
- There are many ways to do three blasts, an easy recommended combination is: ⇒ + + Magnetic Shield
- To get more include any of the following: , , , ,
Revealing
- Up to 5 different templates can be used for revealing, of these 1, 2 and 5 are the most essential
- Blasting Template
- + +
- + + - swap immediately after casting
- + + - swap immediately after casting
- Normal build - swap once safely back on group
- Use a rifle for
- Make sure to swap back to normal weapon after casting
and to quickly cover distance
- All build templates need to keep the exact same traits or Stealth will be removed on swapping template
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
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