Scrapper - Tools Scrapper (GvG)
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Focused on: Healing, Condition cleanse and Boon support
Designed for: WvW GvG
Difficulty:
Normal
Overview
A build designed for constant healing and mitigation of all condition pressure. Provides the invaluable
Superspeed buff nearly constantly.
Skill Bar
Weapon 1:
Hammer
Weapon 2:
Weapon 3:
Weapon 4:
Healing skill: Med Kit
Utility skill 1: Throw Mine
Utility skill 2: Purge Gyro
Utility skill 3: Elixir Gun
Elite skill: Sneak Gyro
Med Kit
Elixir Gun
Variants
- Weapons
- Pistol/Shield is a viable option for the shield skills
- Utilities
- Utility Goggles for an AoE
Revealed from its toolbelt skill (Detection Pulse), swap back before combat - Bomb Kit used out of combat for smoke fields, swap back before combat
Template Code
[&DQMvOx0nKyWEAAAAlQEAAMwSAAAOEwAAgxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Tools: Bot, Top, Bot
Alchemy: Bot, Top, Mid
Scrapper: Top, Top, Mid
Equipment
Rune: 6 Superior Rune of the Monk
Infusion 1: 18 Healing WvW Infusion
Infusion 2:
Relic:
Weapon 1:
Hammer
Weapon 2:
Sigil 1: Superior Sigil of Transference
Sigil 2: Superior Sigil of Energy
Weapon 3:
Weapon 4:
Sigil 3:
Sigil 4:
Main stats: Minstrel
Consumables
- Bowl of Fruit Salad with Mint Garnish
- Delicious Rice Ball personal food option
- Bountiful Maintenance Oil
Usage
Overall Priorities
- High
- Condition clear
- Healing
- Throw Mine
- Moderate
Superspeed- Supporting isolated allies
- CC with Thunderclap
- Low
- Poisoning downs
Surviving
- This build has high passive defense
- This build has high mobility skill access
- Rocket Charge will leap towards your target if you have one, make sure to drop your target when using it for mobility
- An About Face keybind can be useful for quickly using Acid Bomb for mobility
- This builds has high active defenses
- Healing Mist is your only stunbreak, try to be conservative with it
- If an ally in your party is downed, do not cast Bulwark Gyro
- To a lesser extent, be careful casting if your party is stuck in a spike or generally taking heavy damage
- Only use Sneak Gyro to survive if desperate, it is much better saved for your group
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Detailed Explanations
Condition clear
- Fumigate and Cleansing Field are much more situational compared to Purge Gyro, deprioritize them in situations where Purge Gyro would be more effective
- Move slightly behind your group when casting Fumigate to maximize hits
- Be aware that Fumigate does not cleanse yourself
- Cleansing Field should be dropped when clashing with the opponent or preemptively before an enemy spike
- Use your Weapon Swap key immediately after casting Acid Bomb to cancel the leap backwards
- Your own fields have priority for combo finishers, Super Elixir and Purge Gyro can provide a light field for combo interactions
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Healing
- Vital Burst and Bandage Self both proc Medical Dispersion Field even if you are at full HP
- Move slightly behind your group when casting Med Blaster to maximize hits
- The range on Med Blaster is much higher than the animation indicates
- Use Bandage Blast next to downed allies when safe, hitting with all projectiles provides a lot of rez
- Your own fields have priority for combo finishers, Cleansing Field can provide a water field for combo interactions
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Throw Mine
- Use Throw Mine to disrupt enemy regroups and pushes
- Don't knock enemies out of your groups spikes, try to hit just before your group spikes instead
- Don't detonate your mine unless its been on the ground longer than its cooldown
- The cooldown of Throw Mine begins as soon as the mine is thrown, so there is no reason to detonate early
- Detonating early will also blow up the mines procced by Gadgeteer
- When safe, moving into melee with the enemy group to cast Throw Mine at your feet almost guarantees disruption with the extra mine from Gadgeteer
- Mine Field is best used defensively when the enemy group is pushing in
Superspeed
- Most of your
Superspeed will be generated passively while using your skills for healing and cleansing - If your group is lacking
Superspeed before a push Bandage Self is the most effective way to apply it
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Supporting isolated allies
- Do not try to support isolated players if your group is under pressure or it would get you killed
Superspeed is your first priority for getting players back to your group
- Use Function Gyro if available to apply it from range
- If Function Gyro is unavailable, move to the isolated player(s) and using Bandage Self is the other viable option
- Move to isolated player(s) and use Sneak Gyro to give
Stealth, but be aware that you will need to blast other scrappers fields if your group is coordinating Sneak Gyro usage
Thunderclap
- Use your CC when:
- Your group calls a spike:
- Winds - Winds of Disenchantment
- Wells - Well of Corruption+Well of Suffering
- Shades - Desert Shroud
- Traps - Procession of Blades+Test of Faith
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
Poisoning downs
- Use Chemical Field when you can safely approach melee range with downs
- Use Fumigate only if your group is taking no pressure and you have other cleanse cooldowns avalible
Tips & Tricks
Smoke Blasting
- Scrapper can blast up to 6 times on a single smoke field, usually 3 is enough
- 6 smoke blasts is enough to fully stack stealth on a party with one extra blast to refresh the duration lost during blasting. More than 6 blasts per party adds nothing, so coordinate blasts with your party.
- There are many ways to do three blasts, an easy recommended combination is: Big Ol' Bomb + Infusion Bomb + Magnetic Shield ⇒ Magnetic Inversion
- To get more include any of the following: Rumble, Thump, Throw Mine, Acid Bomb, Blast Gyro
Revealing
- Up to 5 different templates can be used for revealing, of these 1, 2 and 5 are the most essential
- Blasting Template
- Rocket Boots + Elixir S + Utility Goggles
- Purge Gyro + Elixir S + Utility Goggles - swap immediately after casting Rocket Boots
- Purge Gyro + Elixir S + Elixir Gun - swap immediately after casting Detection Pulse
- Normal build - swap once safely back on group
- Use a rifle for Jump Shot and Rocket Boots to quickly cover distance
- Make sure to swap back to normal weapon after casting Jump Shot
- All build templates need to keep the exact same traits or
Stealth will be removed on swapping template
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
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