Soulbeast - Poisonbeast Roamer
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Mobility
Designed for: WvW Roaming
Overview
A well-rounded condi Soulbeast WvW roaming build with good damage, mobility, CC and sustain. While designed primarily for 1v1s, the build can also hold its ground in smaller group fights and has no trouble soloing camps and other objectives roamers tend to go for.
Uses evasion and mobility to survive pressure while waiting for an opening to show where it can unleash its CC and condition burst.
Skill Bar


Skill Variants
Utility
Viable choices for the 3rd utility slot:
- - unblockable CC on low CD.
- - on-demand evasion and improved endurance regen/superspeed on low CD is never bad.
- - constant passive healing and a mass cleanse when used.
- - low CD stunbreak with evasion that could also get you out of Immob.
Pets
Siamoth over
Alpine Wolf - they both have and a CC, but Alpine Wolf has better mobility and 2 leap finishers in Beastmode while Siamoth has a better F2 skill, slightly longer CC duration and a bit more damage in Beastmode. Very similar pets, this one comes down to personal preferences.
Hawk over
Janthiri Bee - if you don't have access to the Janthir Wilds expansion, you'll have to use the older version of the build with Hawk. The merged F3 is the same. You lose a burst skill and a CC but gain much better mobility.
Template Code
Specializations
Variants
- is worth considering when you're running at least 2 stances and roaming in a group.
Specialization Variants
Skirmishing over
Nature Magic: lower sustain in exchange for higher damage.
Variants
- is also a viable option, trading an offensive passive buff and bow skill recharge for more flexibility.
Equipment
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Apothecary
Apothecary
Apothecary
Apothecary
Apothecary
Trailblazer
Trailblazer
Trailblazer
x6
x18
Equipment Variants
Relics
- - the extra healing reduction could help you kill some high sustain builds.
- - passive healing increase for a more tanky build.
- - improves your burst damage and condition variety.
- - adds a strong offensive proc whenever you use an elite skill. Enemies under the eye get hit every second, so the value of this relic goes up significantly if you can root them right under it with .
Vigor uptime which also means higher
Protection uptime and healing from the trait .
- defensive option that could give you permanent
- - adds a new condition to the build with a high uptime, making it harder for enemies to cleanse your more important conditions while providing a small damage boost.
Runes
- - a bit more defensive option that retains the most important stats of Trapper, and you don't need to craft this. Quite cheap too.
Protection and
Vigor uptime even increases your healing and condi cleansing through various trait synergies.
- the added boon duration could boost your sustain. Improving
Consumables
Food
There are several viable options:
- - this food offers passive damage mitigation and a general stat boost.
- - keeps the 10% mitigation of the Oyster Soup, but focuses only on your offensive stats.
- Budget version:
- great defensive option with and synergy.
Utility
- Budget version: - comes from Canned Food Crates, way easier to get and barely weaker.
- optimal but expensive.
Usage
To be added.
Related Builds
- Soulbeast - Poisonbeast - sPvP version of the build.
Ratings

Comments
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