Soulbeast - Power DPS

The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damage.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png

Information

A power DPS Soulbeast build for fractals and raids. This build brings very high burst damage and good CC, making it strong in short fights or fights with burst phases. It also provides heavy Vulnerability Vulnerability and can drop
to bring Ranger utility like spirits with little to no DPS loss.

Skill Bar

Juvenile Rock Gazelle.png
Juvenile Electric Wyvern.png
GreatswordHealingUtilityElite
Sword/Axe

Weapon Variants

Dagger/Axe
Axe/Axe

Both Dagger and Axe can replace sword mainhand with almost no changes to the rotation. Dagger is a DPS-neutral swap but Axe mainhand will result in a ~3% DPS loss in fights where you can stay in melee the whole time.

Pets

Your second pet usually won't matter, as unmerging is a significant DPS loss, but you should equip a strong CC pet in the slot (such as Juvenile Electric Wyvern Juvenile Electric Wyvern) to save your group if CC is really bad.

Spirits

Spirits are unique Ranger summons that buff 10 players in a large radius around them.
  • In raids: As spirits can affect an entire raid squad, they are extremely powerful in raids and almost all of them provide great benefits to a raid comp.
  • In fractals: Spirits are weaker in fractals due to only affecting 5 players, but remain strong buffs that should be taken if possible.
  • provides a 5% increase to your squad's power DPS.
  • provides a ~5% increase to your squad's condition DPS.
  • provides sustained healing to 10 people in a huge radius. This keeps them from dying and sustains their
    bonus.
  • provides an emergency resurrect that can affect up to 10 people, including yourself.
  • provides protection, which again keeps your squadmates from dying and sustains their
    bonus.
As your raid squad will usually have a Druid - Boon Support Healer to handle spirits, you normally won't be expected to slot them. Druids are also better suited to take spirits due to
. However if you only have one Druid, or you're running an off-meta comp with no Druids, you can replace
with a spirit to free up your Druid's utility slots and support your team. The party buff provided to your team will outweigh the personal DPS loss.
Due to the decreasing popularity of Druids in fractals, it's very possible that you will be the only Ranger in a fractal party. In this case you should definitely take
over
.

Other Skill Variants

Utility Skills

  • - better burst damage than
    in very short damage windows. This skill scales well with power buffs making it great on Keep Construct, Deimos, and Conjured Amalgamate.
  • Storm Spirit Storm Spirit
    1Activation.png
    20Recharge.png
    Storm Spirit
    Spirit. Summon a storm spirit that grants nearby allies a chance to apply vulnerability when attacking.
    Storm Spirit.pngStorm Spirit (6s): 75% chance to apply vulnerability on hit.
    Vulnerability.png3Vulnerability (10s): 3% Incoming Damage, 3% Incoming Condition Damage
    Targets.pngNumber of Targets: 5
    Duration.pngEffect recharge: 10 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
     Forward arrow blue.png 
    Call Lightning Call Lightning
    20Recharge.png
    Call Lightning
    Spirit. Your storm spirit sacrifices itself to generate a powerful blast of electricity.
    Damage.pngDamage: 353
    Daze.pngDaze: 3 seconds
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
    - instant 25 Vulnerability Vulnerability and very strong hard CC.
  • - if soft CC is needed.
  • - AoE stunbreak.
  • - helps fill gaps in quickness.

Elite Skills

  • - more soft CC.

Specializations

Variants
  • is worth running if there are multiple power DPS in your party/subgroup. This is a personal DPS loss but a party DPS increase. Always take it regardless on Keep Construct, Deimos, Conjured Amalgamate, and Qadim.

Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Assassin stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty +5 Agony Infusion

Variants

  • on Keep Construct.
  • in fractals, Slothasor, or Samarog (run full Berserker's stats).
  • and Major Sigil of the Night on night time encounters.
  • Slaying sigils if applicable.

Consumables

Food
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
  • Alternatively, feel free to use
    Plate of Truffle Steak Plate of Truffle Steak
    Plate of Truffle Steak.pngPlate of Truffle Steak
    Nourishment (30m):
    Food.png+100 power+70 precision+10% Experience from kills
    Consumable
    and full Berserker set on all equipment for a minor DPS loss and cheaper food.
Utility
  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    or slaying potions

Usage

The logic behind this rotation is to use your high burst damage skills
,
,
, and
as much as possible, while syncing the damage buffs
and
with your burst.

Opening Rotation

Start in Greatsword.
  1. and
  2. during the cast
  3. Weapon swap Weapon swap and go to loop rotation

Loop Rotation

  1. Charge (F2),
    and autoattack until
    is off cooldown
  2. Weapon swap Weapon swap
  3. Counterattack Counterattack
    3Activation.png
    15Recharge.png
    Counterattack
    Block and counter an attack with a kick that pushes foes back.
    Damage.pngDamage: 480
    Knockback.pngKnockback: 300
     Forward arrow blue.png 
    Crippling Throw Crippling Throw
    ¾Activation.png
    Crippling Throw
    Throw your greatsword, crippling your foe.
    Damage.pngDamage: 369
    Crippled.pngCrippled (5s): -50% Movement Speed
    Combo.pngCombo Finisher: Physical Projectile
    Range.pngRange: 900
  4. Slash Slash
    ½Activation.png
    Slash
    Slash your foe.
    Damage.pngDamage: 203
    Targets.pngNumber of Targets: 3
    Range.pngRange: 150
     Forward arrow.png 
    Slice Slice
    ½Activation.png
    Slice
    Slice your foe.
    Damage.pngDamage: 203
    Targets.pngNumber of Targets: 3
    Range.pngRange: 150
     Forward arrow.png 
    Power Stab Power Stab
    ¾Activation.png
    Power Stab
    Stab your foe and evade attacks.
    Damage.pngDamage: 240
    Targets.pngNumber of Targets: 3
    Book.pngEvade: 1 second
    Range.pngRange: 150
  5. Charge (F2),
    , and autoattack until
    is off cooldown
  6. if available
  7. Weapon swap Weapon swap and repeat


Notes
  • Never interrupt your autoattack chain.
  • 's cooldown will desync very slightly over time, use it as soon as it comes off cooldown and try to time it with your Worldly Impact/axe rotation.
  • Use
    off cooldown.
  • gives an Attack of Opportunity on the next attack, try not to waste it. It has a 4 second cooldown, so with the above, if Sic Em is desynced and has a greater than 4s cooldown, do not hesitate to use it.
  • If you are playing one of the non-sword mainhand weapons, you should simply replace sword auto-attacks with the auto-attacks of your chosen mainhand weapon.
    • If you are using Axe mainhand
      should be cast off cooldown in addition to autoattacking.
Video example

CC

  • Storm Spirit Storm Spirit
    1Activation.png
    20Recharge.png
    Storm Spirit
    Spirit. Summon a storm spirit that grants nearby allies a chance to apply vulnerability when attacking.
    Storm Spirit.pngStorm Spirit (6s): 75% chance to apply vulnerability on hit.
    Vulnerability.png3Vulnerability (10s): 3% Incoming Damage, 3% Incoming Condition Damage
    Targets.pngNumber of Targets: 5
    Duration.pngEffect recharge: 10 seconds
    Duration.pngDuration: 60 seconds
    Radius.pngRadius: 1,000
     Forward arrow blue.png 
    Call Lightning Call Lightning
    20Recharge.png
    Call Lightning
    Spirit. Your storm spirit sacrifices itself to generate a powerful blast of electricity.
    Damage.pngDamage: 353
    Daze.pngDaze: 3 seconds
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
  • Charge (F2)
Build rating - 5 stars
Only registered users can vote. Log in or Register. (It only takes a few seconds!)
2 Ratings
5 stars
Chinkeeyong gave this build 5 stars September 2018

An insanely strong burst DPS with the option of bringing raid utility and raid buffs.

5 stars
Screaming gave this build 5 stars August 2018

It can do a ridiculous amount of burst damage with a simple rotation very hard to mess up and the option to bring spirits or replace a Druid in really good Fractal groups. Earnestly one of the best builds right now. After many years, a form of Power Ranger is back.

Remove ads

Remove all ads across the entire website for only $4.99! Click here for more info.