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Soulbeast - Power DPS

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on August 23, 2025 and is up to date for the June 24, 2025 patch.

Overview

A power DPS Soulbeast build for fractals and raids. This build brings very high burst damage and good CC, making it strong in short fights or fights with burst phases. It also provides heavy Vulnerability Vulnerability and can drop Frost Trap or Signet of the Wild to bring Ranger utility with a small personal DPS loss.


Skill Bar

Pig
Red Moa
Axe/Axe
Hammer
Utility


Weapon Variants

Soulbeast has a wide variety of viable weapon options, with offhand Axe being the only fixture. The following three options all deal very similar damage, so you can choose based on personal preference:

  • Axe/Axe & Hammer - the best damage option, requires Secrets of the Obscure.
  • Axe/Axe & Spear - only slightly less damage, and offers some ranged potential.
  • Sword - can replace mainhand Axe to provide some movement and an evade, allowing skilled players to avoid damage without losing DPS uptime.
  • Axe/Axe & Mace/Mace - the most challenging rotation, and with comparable sustained damage. Also brings an absurd amount of CC potential in addition to some personal sustain and group support!

Some lower damage options include:

  • Hammer can be replaced with Greatsword. This is a moderate DPS loss, but could have some niche use due to the extra CC, evade and block (timed correctly, Counterattack Counterattack Kick is a powerful attack). This is also the best option available to players that don't own Secrets of the Obscure or Janthir Wilds.
  • Hammer can be replaced with Longbow, which is useful for precasting as it doesn't require a target and can therefore be done before the boss is vulnerable - particularly useful in fractals.


Pets Variants

Pig Pig not only provides the highest DPS, but has a powerful CC in Brutal Charge (soulbeast porcine). As it's also a core option, this makes it pretty much the only pet of note. If there is some niche utility you desire, any of the other Ferocious pets can be taken. Red Moa Red Moa's F1 skill Harmonic Cry (soulbeast) is a moderate 5man heal, which may be the most useful.


Skill Variants

Utility

Never replace "Sic 'Em!"

  • Moa Stance - an effective 66% boon duration increase, which can be shared 5man with the trait Leader of the Pack. This can allow others in your sub to provide more boons with lower boon duration if they coordinate their skill casts with Moa Stance. Since Moa Stance only lasts on allies for 5 seconds when shared, this will require a lot of coordination to be effective.
  • Spike Trap - if CC is needed, e.g. Slothasor and Samarog.
  • "Protect Me!" - AoE stunbreak.


Template Code

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Copy Template Code


Specializations

  • Bring Two-Handed Training if using a greatsword, or if your personal Fury Fury is low.
  • Leader of the Pack is higher damage for phases lasting less than 20 seconds.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

  • Relic of the Claw is the best option when using Spear.
  • Sigil of Superior Sigil of Air on Hammer is better than Sigil of Superior Sigil of Impact when your target cannot be stunned.
  • Sigil of Superior Sigil of Severance on longbow in fractals, if phases start with a breakbar.
  • Sigil of Superior Sigil of the Night and Major Sigil of the Night on night time encounters.
  • Slaying sigils if applicable.


Consumables

Food

  • or ascended versions


Utility

  • or slaying potions


Usage

Rotation Fundamentals

Whilst merged with your pet, you gain multiple benefits. Not only do you gain stats and skills from the merged pet, but all of the traits in the Beastmastery line that affect your pet now affect you instead. Crucially, this also applies to the skill "Sic 'Em!", giving you a period where you deal 25% extra damage against your target!

The logic behind this rotation is to use your high burst damage skills such as Worldly Impact and Whirling Defense while under the damage buff of "Sic 'Em!". The rotation is also designed to keep up the 10% damage buff from Twice as Vicious as much as possible, using CC skills to proc the buff.


Beginner Rotation

Camp Sword/Axe (if you want a ranged option then use Longbow), and mostly just use skills as they come off cooldown. The primary thing to focus on is pairing "Sic 'Em!" with Whirling Defense and using Path of Scars off cooldown to maintain Twice as Vicious.


Hammer Rotations

You can select between the regular and unleashed versions of hammer skills 2-4. You want to select Unleashed Wild Swing, Unleashed Savage Shock Wave and Unleashed Thump. Unleashed Overbearing Smash is a small DPS gain, so you could leave it as the regular version for a CC option (omitting it from the rotation).


Opener

  1. One Wolf Pack
  2. Frost Trap
  3. Brutal Charge (soulbeast porcine)
  4. Unleashed Savage Shock Wave and "Sic 'Em!" during the cast
  5. Unleashed Wild Swing
  6. Weapon swap Weapon swap


Axe/Axe Loop

  1. Maul (soulbeast porcine)
  2. Path of Scars
  3. Winter's Bite
  4. Splitblade
  5. Whirling Defense
  6. Ricochet until Splitblade is available again
  7. Splitblade
  8. Worldly Impact
  9. Winter's Bite
  10. Ricochet until Path of Scars is nearly available again
  11. Maul (soulbeast porcine)
  12. Path of Scars
  13. Splitblade
  14. Weapon Swap Weapon Swap


Hammer Loop

  1. Unleashed Savage Shock Wave
  2. Unleashed Wild Swing
  3. Unleashed Thump - using this here maximises Relic of Fireworks uptime
  4. Hammer Strike Hammer Slam Heavy Smash - Force x3
  5. Unleashed Wild Swing
  6. Unleashed Overbearing Smash
  7. Hammer Strike Hammer Slam Heavy Smash - Force x2
  8. Brutal Charge (soulbeast porcine)
  9. Frost Trap
  10. One Wolf Pack if available
  11. Unleashed Savage Shock Wave and "Sic 'Em!" during the cast
  12. Unleashed Wild Swing
  13. Repeat from start of Axe/Axe Loop

Video example (with axe)


Sword/Axe Loop

If running Sword/Axe, replace the Axe/Axe loop above with the following:

  1. Maul (soulbeast porcine)
  2. Path of Scars
  3. Pounce
  4. Serpent's Strike
  5. Whirling Defense
  6. Slash (ranger sword) Crippling Thrust Precision Swipe
  7. Pounce
  8. Worldly Impact
  9. Slash (ranger sword) Crippling Thrust Precision Swipe
  10. Serpent's Strike
  11. Maul (soulbeast porcine)
  12. Path of Scars
  13. Weapon Swap Weapon Swap

Video example (with sword)


Spear Rotation

Ranger's spear is unique because all of its 2-5 skills have their own stealth attacks. Panther's Prowl provides stealth, and as an ammo skill you can use it frequently to access these stealth attacks. This skill also has a unique effect that allows you to use these stealth attacks even if you get revealed, though using any stealth attack will remove this effect.


Opener

  1. Panther's Prowl
  2. One Wolf Pack
  3. Frost Trap
  4. Brutal Charge (soulbeast porcine) (optional) - You can use this on encounters that start with a defiance bar for an extra 300 CC. This does delay its use later in your rotation though, so is not recommended unless the encounter has phases of ~20s or shorter.
  5. "Sic 'Em!"
  6. Predator's Ambush - triggers Relic of the Claw
  7. Maul (soulbeast porcine)
  8. Panther's Prowl
  9. Wolf's Onslaught
  10. Falcon's Stoop
  11. Weapon swap Weapon swap


Axe/Axe Loop

  1. Path of Scars - you have some time left on Relic of the Claw, so throwing the axe far away will delay the reapplication and maximise the total uptime (make sure not to throw it into scenery that destroys the axe)
  2. Splitblade
  3. Winter's Bite
  4. Worldly Impact
  5. Whirling Defense
  6. Splitblade
  7. Maul (soulbeast porcine) - on the first loop after the opener this won't be available, so use whenever it comes off cooldown
  8. Ricochet until Winter's Bite is available again
  9. Winter's Bite
  10. Splitblade
  11. Path of Scars - this time we want to reapply the Relic of the Claw buff quickly, so throw the axe a very short distance
  12. Weapon Swap Weapon Swap


Spear Loop

  1. Falcon's Stoop - cast this first so we can use it three times before weapon swapping
  2. Panther's Prowl
  3. Wolf's Onslaught
  4. Warclaw's Engage
  5. Drake's Swipe Wyvern's Lash Cheetah's Strike
  6. Drake's Swipe Wyvern's Lash
  7. Panther's Prowl
  8. Wolf's Onslaught
  9. Falcon's Stoop
  10. Brutal Charge (soulbeast porcine) - reapplies Relic of the Claw just as it runs out
  11. Maul (soulbeast porcine)
  12. Drake's Swipe Wyvern's Lash Cheetah's Strike
  13. Panther's Prowl
  14. Frost Trap
  15. One Wolf Pack (if available)
  16. Wolf's Onslaught, and "Sic 'Em!" during the cast
  17. Warclaw's Engage
  18. Falcon's Stoop
  19. Weapon Swap Weapon Swap
  20. Return to start of Axe/Axe section


Video example


Mace Rotation

Click to view Toggle

Not only is mace a potent pair of weapons in their own right, they provide a second 10% damage buff to combine with "Sic 'Em!" for even more extreme burst potential as well as a host of sustain buffs.

The cooldown of Frost Trap is a fair bit longer than the whole loop, so it will drift backwards in the rotation over time. Just use it off cooldown.


Opener

  1. One Wolf Pack
  2. Frost Trap
  3. Brutal Charge (soulbeast porcine) (optional) - if the fight starts with a breakbar, this allows your opener to deal an absurd 1100 defiance bar damage
  4. "Sic 'Em!"
  5. Oaken Cudgel - start building Nature's Strength and triggers Twice as Vicious
  6. Wild Strikes
  7. Thistleguard
  8. Flourish - if all skills hit, this will trigger Force of Nature and recharge your mace skills
  9. Wild Strikes
  10. Thistleguard
  11. Flourish
  12. Weapon swap Weapon swap


Axe loop

  1. Path of Scars
  2. Splitblade
  3. Winter's Bite
  4. Maul (soulbeast porcine)
  5. Whirling Defense
  6. Splitblade
  7. Autoattack until Winter's Bite is off cooldown
  8. Winter's Bite
  9. Worldly Impact
  10. Splitblade
  11. Path of Scars
  12. Weapon swap Weapon swap


Mace loop

  1. Flourish
  2. Thistleguard - if you're fast enough, neither of the first two attacks will trigger Nature's Strength
  3. Maul (soulbeast porcine)
  4. Germinate Burgeon - make sure NOT to finish the auto chain
  5. Oaken Cudgel - this should be your first stack of Nature's Strength
  6. Germinate Burgeon Cultivate - make sure the last attack hits in order to gain a stack of Nature's Strength
  7. One Wolf Pack (if available)
  8. Flourish
  9. Wild Strikes - triggers Force of Nature
  10. "Sic 'Em!" - this drifts slightly back in the loop as the rotation goes on, so press as soon as it's available
  11. Wild Strikes
  12. Thistleguard
  13. Flourish
  14. Weapon swap Weapon swap
  15. Return to start of Axe loop

Rotation example


Greatsword Rotation

Click to view Toggle

Opener

  1. One Wolf Pack
  2. Frost Trap
  3. Brutal Charge (soulbeast porcine) and "Sic 'Em!" during the cast
  4. Splitblade
  5. Maul (soulbeast porcine)
  6. Path of Scars
  7. Whirling Defense
  8. Winter's Bite
  9. Splitblade
  10. Weapon Swap Weapon Swap


Greatsword Loop

  1. Maul
  2. Swoop
  3. Slash (ranger greatsword) Slice (ranger) Enduring Swing
  4. Maul
  5. Hilt Bash
  6. Maul
  7. Maul (soulbeast porcine)
  8. Worldly Impact
  9. Slash (ranger greatsword) Slice (ranger) Enduring Swing
  10. Maul
  11. Swoop
  12. Weapon Swap Weapon Swap


Axe Loop

  1. Winter's Bite
  2. Path of Scars
  3. Splitblade
  4. Brutal Charge (soulbeast porcine) - Skip on the first loop. This will drift backwards in the loop over time until it needs to be skipped again.
  5. Ricochet until Splitblade and "Sic 'Em!" are off cooldown
  6. Splitblade and "Sic 'Em!" during the cast
  7. Maul (soulbeast porcine)
  8. Whirling Defense
  9. Frost Trap - This will drift backwards in the loop over time until it needs to be skipped.
  10. One Wolf Pack (if available)
  11. Winter's Bite
  12. Splitblade
  13. Path of Scars
  14. Weapon Swap Weapon Swap
  15. Return to start of Greatsword Loop

Video example (with axe/axe)


Video example (with sword/axe)

The optimal Sword rotation starts with a greatsword burst. However, the rotation can be "inverted" at a minor DPS loss to make it resemble the Axe loop above. In this case, the Sword Loop would be:

  1. Pounce
  2. Serpent's Strike
  3. Path of Scars
  4. Brutal Charge (soulbeast porcine)
  5. Slash (ranger sword) Crippling Thrust Precision Swipe x2
  6. Pounce and "Sic 'Em!" during the cast
  7. Maul (soulbeast porcine)
  8. Frost Trap
  9. One Wolf Pack (if available)
  10. Whirling Defense
  11. Serpent's Strike
  12. Path of Scars
  13. Pounce
  14. Weapon Swap Weapon Swap


Longbow Rotation

Click to View Toggle

Opener

  1. Barrage - make sure to let this skill fully channel (the cast bar will flash)
  2. "Sic 'Em!"
  3. Frost Trap
  4. One Wolf Pack
  5. Point Blank Shot
  6. Rapid Fire
  7. Weapon Swap Weapon Swap


Sword Loop

  1. Path of Scars
  2. Serpent's Strike
  3. Pounce
  4. Maul (soulbeast porcine)
  5. Slash (ranger sword) Crippling Thrust Precision Swipe
  6. Whirling Defense - this is delayed by an auto chain to maximise Relic of Fireworks uptime
  7. Slash (ranger sword) Crippling Thrust Precision Swipe - this chain can be skipped if Serpent's Strike is ready after Whirling Defense
  8. Serpent's Strike
  9. Pounce
  10. Path of Scars
  11. Weapon Swap Weapon Swap


Longbow Loop

  1. Rapid Fire
  2. Worldly Impact
  3. Maul (soulbeast porcine)
  4. Long Range Shot x5 (or until there is 4s left on weapon swap)
  5. Point Blank Shot
  6. Barrage
  7. "Sic 'Em!" - the cooldown is slightly longer than the loop, so use as soon as you can
  8. Rapid Fire
  9. Weapon Swap Weapon Swap
  10. Return to start of Sword Loop


Throughout the rotation, use Frost Trap and One Wolf Pack off cooldown. You can replace autoattacks in order to avoid delaying weapon swaps.


Video example


Axe/Warhorn Rotation

Click to View Toggle

This rotation is much more structured and brings more CC (though most of it is used as part of the rotation).

Use Frost Trap off cooldown - the cooldown is slightly longer than the loop so over time it will drift later in the rotation.


Opener

  1. Frost Trap
  2. One Wolf Pack
  3. Call of the Wild - to trigger Twice as Vicious
  4. Hunter's Call
  5. Splitblade and "Sic 'Em!" during the cast
  6. Winter's Bite
  7. Weapon Swap Weapon Swap


Sword/Axe Loop

  1. Pounce
  2. Serpent's Strike
  3. Path of Scars
  4. Worldly Impact
  5. Whirling Defense
  6. Pounce
  7. Kick (soulbeast)
  8. Charge (soulbeast)
  9. Autoattack and use Serpent's Strike when it comes off cooldown - try to finish your auto chains
  10. Pounce
  11. Path of Scars
  12. Weapon Swap Weapon Swap


Axe/Warhorn Loop

  1. Splitblade
  2. Winter's Bite
  3. Kick (soulbeast)
  4. Autoattack until Splitblade is off cooldown
  5. Splitblade
  6. Charge (soulbeast) - this is used here to ensure Twice as Vicious is always active
  7. Autoattack until Hunter's Call is off cooldown
  8. Hunter's Call
  9. Winter's Bite and "Sic 'Em!" during the cast
  10. Kick (soulbeast)
  11. Frost Trap
  12. Splitblade
  13. Weapon Swap Weapon Swap
  14. Return to start of Sword/Axe Loop


Video example for the Axe/Warhorn + Rock Gazelle rotation


General Tips

  • The extra damage from "Sic 'Em!" only applies to the target, so be careful not to use it on the wrong thing.
  • If there are split phases, you can use them to swap back to the starting weapon set and repeat the opener at the start of the next phase.


CC

  • Brutal Charge (soulbeast porcine)
  • Path of Scars
  • Predator's Ambush (Spear)
  • Call of the Wild (Warhorn)
  • Overbearing Smash (Hammer) - minor DPS loss to bring
  • Thump (untamed) (Hammer) - moderate DPS loss to bring
  • Oaken Cudgel (Mace)
  • Wild Strikes (Mace)


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Ramsey25 gave this build 5 stars • February 2024
Simply just the King of Fractals. One of the best and most reliable power DPS in the game. With so much room for other utilities.
5 stars
OfficerAndyGentleman gave this build 5 stars • November 2022
Still the best burst in the game, and with the buff to mainhand axe, decent sustained damage as well. OP as heck in fractals.
5 stars
Screaming gave this build 5 stars • April 2020
An extremely strong Power DPS build, with some of the highest burst in the game as well as the capability of bringing some of the strongest DPS buffs in the game for power classes with Frost Spirit and One Wolf Pack, making Power Soulbeast a mainstay in the current fractal meta and an extremely good choice on many raid bosses, especially when paired with Dragonhunters or Weavers. That it can now bring Spotter further benefits it, especially in raids as now an entire squad can have spotter without having to run double druid. Soulbeast, without a doubt, is probably one of the best possible Power DPS you can possibly play as of the current patch, alongside Power Holosmith and Power Chrono.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
An insanely strong burst DPS with the option of bringing raid utility and raid buffs.

Comments

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