Soulbeast - Power Melee Stancebeast Roamer
This is a test build. You may comment and rate it.
Focused on: Strike damage and Control
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on December 07, 2025.
Overview
A burst damage focused Power Soulbeast build for WvW roaming opting for 2 melee sets.
Skill Bar
Sword/Warhorn
Mace/Mace
Utility
Skill Variants
Weapons
- Spear over Mace/Mace - more offensive option, with higher burst damage.
Pets
Polar Bear can be replaced with:
Boar - strong offensive pet with 2 CCs and some burst damage in Beastmode.
Siamoth - it's similar to Boar but offers better survivability.
Krytan Drakehound - better mobility and CC in exchange for fewer defensive skills.
Template Code
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Specializations
Equipment
Head
Demolisher
Demolisher
Shoulders
Demolisher
Demolisher
Chest
Demolisher
Demolisher
Hands
Demolisher
Demolisher
Legs
Demolisher
Demolisher
Feet
Demolisher
Demolisher
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Mace
Demolisher
Demolisher
Mace
Demolisher
Demolisher
Sigil
Sigil
Sword
Demolisher
Demolisher
Warhorn
Demolisher
Demolisher
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
Food
- - mix of damage and sustain. A Celestial-like stat boost with extra damage mitigation.
- - pure damage boost with armor ignoring life steal procs that also heal you.
- - cheap crit chance buff with the same LS procs as the Cilantro Lime food.
Utility
- or .
Usage
Elite specialization basics
Soulbeast allows Rangers to meld/merge with their pet, becoming one. This is done through which has a 10s CD.
- Pet related traits and skills such as continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
- IMPORTANT: skills that affect your pet like have to be used after merging if you wish to benefit from them, already active skill effects will be lost just like when swapping pets.
- You get to revive pets in combat by melding with a dead pet and then exiting Beastmode.
General
- Don't trust the wording of - Beastmode F1-3 skills can also proc the damage bonus, not just the weapon skills.
- Use , , and (GS-only) to roam between capture points. These are also great tools for disengaging or chasing after targets, and the Sword skills can do a lot of damage as well.
- All 4 of these skills are also combo finishers that could be used inside Smokescale's for
Stealth, covering your movements and burst attempts.
- All 4 of these skills are also combo finishers that could be used inside Smokescale's for
- allows you to be more flexible with your Beastmode usage by letting you swap pets while merged. With this you can adapt to situations much better.
- When playing with
Boar, its Beatmode ability is your primary burst skill. Hits hard, has a short cast time and a very subtle animation most people won't even notice.
- Polar Bear and Krytan Drakehound also provide access to .
- Weapon dependent When used in Beastmode, Greatsword's is going to give you the Attack of Opportunity effect which increases the damage of your next attack. It's only the next strike however, doesn't cover 2 part attacks like Boar's . Consider following up with a weapon swap into either or .
- Sometimes you might want to get greedy with . While this is your last resort option against condition bursts, it's also great at keeping things like
Weakness,
Chill and
Blind off of you. If you're chasing a low HP target and you want to secure a kill, Bear Stance could ensure that you get to deal damage without any hinderance. You could even combine it with to make yourself immune to hard CC too.
- Of course this is a bit of a gamble, if the target survives your burst you'll be left without your strongest defensive CDs so the plan might backfire.
- should always be used in . It's a really strong burst CD that also denies stealth access for enemies.
- is your other burst CD, adding extra damage to every hit you score on a target. This is best used with which delivers multiple attacks in rapid succession. Smokescale's also has great synergy with this, and you could even combine the two and use SA while Hunter's Call is active.
- Be careful with
Blind and
Aegis when casting ! If the initial strike misses the birds won't be summoned and the entire skill goes to waste.
Burst combo examples
One Wolf Pack Multihit
- on Smokescale.
- for
Might and
Fury - if you have it.
- immediately as Hunter's Call connects.
- to evade incoming attacks and keep up the pressure.
- near the end of Hunter's Call while One Wolf Pack still lasts, this is another great multihit ability that synergizes well with the elite. Overlapping it with HC is fine too, although OWP can only add an extra strike once per interval so using both at the same time could be a waste.
CC chain with Maces
- for the pull and boons (merged F3 ability of Polar Bear, Boar and Krytan Drakehound).
- to stun the target.
- Optional - at this point you should consider swapping to Smokescale with (F4). This would give you more
Quickness and increased offensive stats, but it's not mandatory. - (this should hit at the same time as the 2nd part of Flourish)
Both Pets
- for the pull and boons.
- to swap to Smokescale.
- while the pull still lasts.
- for a quick followup while the CC lasts.
If you're playing with Greatsword
- for the pull and boons.
- for the CC and to reset Maul.
- again.
- At this point your next strike will deal bonus damage, use it on some hard hitting ability like GS 3, Smokescale F1/F3, or Sword 2-3.
Sustain
- You're heavily reliant on blocks, stealth, mobility and evasion to avoid damage. Stance skills are there to let you fix some mistakes and patch gaps in your defenses. Once stance CDs have been used you should play much more carefully as you could become an easy target.
- Smokescale's is an instant defensive skill with evasion while merged.
- Condition cleansing is rather limited. is more of a last resort for when you've taken too much damage and need to survive. Under heavy pressure use the time while your healing skill is active to disengage and reset fights using
Stealth and mobility skills.
- Both sets have access to some minor cleansing:
- On Sword/Warhorn removes 1 condition when you swap to this weapon in combat.
- Mace has which cleanses up to 3 conditions.
- removes several non-damaging conditions, you could consider popping this right before using the aforementioned two methods in order to increase the chances of cleansing damaging conditions with them.
- is basically an extra dodge which improves your endurance regen so you can avoid even more attacks right after. Great skill when you're being pressured and need to play more defensively.
- protects against any type of pressure be it direct damage, CC or conditions.
- Every mobility skill is also a defensive skill in a way, useful for putting distance between you and your enemies. Comboing them with Smokescale's for
Stealth makes you even more slippery.
- is one the best defensive skill on Sword/Warhorn, dazing targets in melee and applying
Weakness to them while also being a Blast finisher that could give you stealth. The other one is which makes you evade incoming attacks.
Ratings
Comments
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