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Specter - A/D Rending Shade

This is a test build. You may comment and rate it.

Focused on: MobilityCondition damage and Utility

Designed for: PvP Conquest

Expansions required: Secrets of the Obscure builds

Difficulty:
Hard
This build was last updated on April 22, 2025.

Overview

A tanky and versatile Specter build that with a heavy focus on throwing and recalling Cunning Salvo to get multiple procs of Rending Shade. Axe/dagger's third skill Harrowing Storm also gets a lot of use here, triggering a number of traits with its shadowstep while also evading and repositioning the Specter for Cloak and Dagger and Enter Shadow Shroud. Can duel, +1, and teamfight relatively well.


Skill Bar

Axe/Dagger
Dagger/Pistol
Utility


Skill Variants

Heal

  • Well of Gloom - higher mobility, trait synergy, group utility and a Dark combo field, but worse access to stealth and less condition cleansing


Utility

Utility skills (that aren't Shadowstep) can be swapped out to your preference:

  • Infiltrator's Signet - low cooldown stunbreak (28s) which procs a number of traits with its shadowstep. Great for landing Cloak and Dagger, overall a good defensive & offensive pick.
  • Well of Bounty - another good pick for teamfights, gives a number of helpful boons to yourself and any nearby allies. lots of trait synergies.
  • Thousand Needles - heavy pulsing damage and an Immobilize Immobilize which helps Torment Torment hit harder. The duration of the trap needs to be kept in mind as the pulsing damage can break stealth.
  • Shadow Portal - good for quickly repositioning in a fight. an ally can also go through the portal too, but the visual effect is quite small and easy to miss. has a huge range and causes you to arrive with stealth. can be used while stunned.
  • Seal Area - good for teamfights or to stop projectile-based bursts. gives the occasional Pressure Striking proc.
  • Skale Venom - Pure damage with zero utility. If applied to the maximum number of targets this can deal up to 21840 damage, or 16800 against moving targets.


Elite

Viable elite choices:

  • Shadowfall - the lockdown option. Thanks to Traversing Dusk's Resistance Resistance this ability will consistently land and generally lead to the death of anyone who doesn't have Stability Stability or a stunbreak. Remove boons first with Rending Shade if possible -- you can use this skill while in Stealth Stealth and very quickly Cunning Salvo before the first tick of damage breaks you out of it.
  • Dagger Storm - the defensive option. 90s cooldown, but allows you to dodge burst, correct mistakes, or counterplay projectiles. More beginner friendly since you don't have to watch for Stability Stability or keep track of opposing stunbreaks.


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Specializations

Variants

  • Hidden Thief is a strong pick when condis aren't an issue.


Equipment

Axe
Dagger
Sigil
Sigil
Dagger
Pistol
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relics

Relic of Peitha is very strong since the build is constantly shadowstepping. However, it can be swapped out for better utility:

  • Relic of Cerus - boon corruption for Rending Shade, great synergy with Shadowfall, generally a monster in teamfights. Weaker in duels.


Runes

  • Rune of Lynx - trades damage and 1000 health for more consistent mobility. as of Febuary 2025, Siphon being usable on allies to trigger Thrill of the Crime makes Lynx mostly unnecessary, but it could be good for learning the build.


Sigils

  • Sigil of Intelligence over Sigil of Exposure - very clunky to use, but can help with a strong burst; use the stacks on Grasping Shadows & Eternal Night
  • Sigil of Cleansing over Sigil of Escape - if you better need better cleansing against damaging conditions rather than roots.


Usage

Basics

  • Axe skills 1 and 2, Spinning Axe and Venomous Volley, leave axes behind whether they hit or not so long as they weren't blocked, dodged or evaded. Axe skill 3, Harrowing Storm, recalls all of your axes onto your target, dealing full damage with each axe and causing them to additionally inflict Torment Torment. This is the primary source of damage in this build.
  • Use Spinning Axe, Venomous Volley, and Cunning Salvo until you have 5 or 6 axes, then recall them with Harrowing Storm.
    • if a target is hit by 5 or more axes, they will become Immobilize Immobilized for 2s.
  • Use Cloak and Dagger if you aren't Revealed Revealed to enter Stealth Stealth. Use Cunning Salvo before stealth fades.
  • Use Siphon frequently to daze targets who do not have Stability Stability. Landing this skill will build a lot of shadow force, one of Specter's primary resources. If the skill is dodged or evaded, it will not build shadow force.
  • Watch your target's buffs; if they have Magnetic Aura Magnetic Aura, Distortion or some other reflect, stop attacking!
  • When the opportunity presents itself (e.g. you are low on initiative, just used Harrowing Storm, or you want to burst), Enter Shadow Shroud.

Elite specialization basics

  • Specters gain access to their own version of Death Shroud called Enter Shadow Shroud, at the cost of 3 less total initiative. Mechanically they are the same, replacing your skill bar while active. Damage taken while in Shroud drains Shadow Force instead of HP. You lose access to your utility skills while in shroud.
  • While in combat, using Siphon (Specter's version of Steal) and spending Initiative builds Shadow Force. In this build, shadowstepping will also build Shadow Force thanks to Traversing Dusk.
  • Opening or exiting Shadow Shroud with Mind Shock will cover you in a chaotic situation since it gives 3 stacks of Stability Stability.
  • Landing Eternal Night's Chill Chill will help land shroud skills 2 and 3 (Grasping Shadows, Dawn's Repose), which can otherwise be walked out of due to their delay and small AoE radius.
  • So generally, 5 > 4 > 2 > 3.
  • Don't underestimate Haunt Shot as a filler; it has good range and damage, and is great to use while regenerating initiative.
  • Shadow Shroud can be used to stack Stealth Stealth.
  • Grasping Shadows (Shroud 2) is a delayed blast finisher.
  • Dawn's Repose (Shroud 3) is a leap finisher.
  • use Black Powder, shroud 2 & 3, leave shroud and Heartseeker for a healthy duration of Stealth Stealth.


General

  • Damage is primarily Torment Torment dealt with recalled axes (Harrowing Storm), Relic of Peitha, interrupts with Pressure Striking, and Shroud abilities 2 & 4 (Grasping Shadows & Eternal Night respectively)
    • Axe/Dagger is the main weapon set of the build, the other is for stealth via Black Powder and Heartseeker. Off-hand pistol also has Head Shot, which, with proper timing, can be used to deal a good bit of damage with Pressure Striking.
  • Stealth between points with Black Powder and a leap finisher (e.g. Heartseeker) to conceal your movement and also stack Leeching Venoms. The Spider Venom stacks from this trait don't have an upper limit, so try to stealth as much as possible.
  • Shadowfall and other Specter Wells can be "extended" by using a shadowstep. Specter wells shadowstep you, then drop the well at your feet after a short delay, so shadowstepping again before the well is created with a skill like Harrowing Storm will cause the well's range to effectively increase. This works with most shadowsteps.


Defense

  • Thanks to Shadow Shroud, Specters can take more of a beating than a normal Thief.
  • Panaku's Ambition gives a strong barrier whenever you stealth, and as such landing Cloak and Dagger is especially important
  • The sources of condition cleansing are Shallow Grave, Hide in Shadows, Shadow's Embrace, Grasping Shadows, your on-swap weapon sigils, and if taken, Well of Silence.
  • Grasping Shadows > Exit Shadow Shroud > weapon swap > Black Powder for stealth if you're already in shadow shroud and need to disengage.
  • Avoid throwing Cunning Salvo if you need to quickly restealth. Normally, you won't be revealed if you attack immediately after leaving stealth - ambush skills are a bit different. If you cast an ambush skill during stealth and your stealth wears off before the skill hits, you will still be revealed, whereas doing the same with a non-ambush skill (e.g. Venomous Volley) would not reveal you.

Advanced

  • You can take fall damage to enter combat, giving you a short window to build shadow force. Fall damage, Black Powder into Heartseeker will start building Spider Venom in addition to shadow force.
  • After respawning, if no allies are around to Siphon for Swiftness Swiftness (granted Thrill of the Crime is taken), you can instead Siphon the guard NPC's (e.g. an Archer) who stand at the gates of certain maps.
  • After a fight, if you know there will be a lull before your next engagement (e.g. you just downed or finished a player in a duel), spam Initiative skills to build shadow shroud. Harrowing Storm while out of melee range (so you get the shadowstep) to a downed target will build the normal shadow force you get for spending Initiative as well as Traversing Dusk's bonus 5%.
  • Good players will be aware of the strength of Harrowing Storm as well as its telegraph, the shadowstep. To mix things up, you can weapon stow immediately after using the skill; you will still shadowstep, but axes won't be recalled as that happens at the end of the cast. This is a hefty initiative investment so use it sparingly. You can also recall axes while in Stealth Stealth, and so long as the axes are far away enough from your target to where the cast time finishes before any axes hit you'll be able to throw a Cunning Salvo before Stealth Stealth is removed.


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