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Specter - A/D Rending Shade

This is a test build. You may comment and rate it.

Focused on: MobilityCondition damage and Utility

Designed for: PvP Conquest

Expansions required: Secrets of the Obscure builds

Difficulty:
Normal

This build was last updated on October 07, 2025.

Overview

A Specter build focused on throwing and recalling Cunning Salvo to proc numerous traits, such as the namesake Rending Shade. Harrowing Storm also gets a lot of use, evading and repositioning the Specter for Cloak and Dagger and shadow shroud abilities. Can duel, +1, and teamfight relatively well, but has lower roaming mobility than other thief builds since it lacks Steal.


Skill Bar

Axe/Dagger
Dagger/Pistol
Utility


Skill Variants

Heal

  • Withdraw - if you want to run Trickster, a trait which can be good against teams with a lot of reveal


Utility

Considerable utility skills for the empty slots, in no particular order:

  • Blinding Powder - simple, on-demand stealth. avoid taking this into teams with a lot of reveal, such as current Holosmith or Dragonhunter
  • Infiltrator's Signet - low cooldown stunbreak & shadowstep (28s) that also sets you up for Cloak and Dagger. can be used to blink away from danger by targeting a far away enemy. good to take if regularly pressured.
  • Roll for Initiative - stunbreak, 3/4 second evade and refunds a solid chunk of initiative. this build plays more like a necromancer at times, so the additional dodge can be helpful vs. bursty builds.
  • Well of Silence - pulsing condi cleanse, a shadowstep and a 2s Daze Daze on a 30s cooldown. Gives Resistance Resistance if Traversing Dusk is taken. good tool to take against condition heavy comps, less so against power heavy ones.
  • Shadow Portal - good for quickly repositioning in a fight. an ally can also go through the portal too, but the visual effect is quite small and easy to miss. has a huge range and causes you to arrive with stealth. can be used while stunned.
  • Seal Area - considerable if you're taking Pressure Striking. Creates a long lasting dark field & projectile barrier which you can leap/blast for Dark Aura Dark Aura.
  • Skale Venom - Pure damage with zero utility. If applied to the maximum number of targets this can deal up to 21840 damage, or 16800 against moving targets.
  • Well of Sorrow - .25s longer cast time than the utility wells, but the damage and Resistance Resistance can be great in a chaotic teamfight.


Elite

Viable elites:

  • Shadowfall - the situational lockdown option. As with other Specter wells, there is a small window between the skill's shadowstep and when the well is placed, so you can "extend" the well by using Harrowing Storm, which can be an incredibly potent combo. If you're stealthed and quick, you can get a Cunning Salvo out before the first tick of the well's damage breaks stealth.
  • Dagger Storm - excellent hybrid offense and defense on a 90s cooldown. allows you to mitigate pressure, dodge burst, correct mistakes, or counterplay projectiles.


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Specializations

Variants

  • Take Pressure Striking if you're confident you won't need the additional boonrip & can land CC
  • Take Shadow's Embrace if you're unsure, or if you're against condition-heavy comps.
  • Take Hidden Thief against power-focused comps for the Weakness Weakness.


Equipment

Axe
Dagger
Sigil
Sigil
Dagger
Pistol
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Relics

  • Relic of Cerus - boon corruption for Rending Shade, great synergy with Shadowfall.
  • Relic of Peitha - you can cast & stow Hide in Shadows to fire the dagger every 4s, resulting in much higher damage output than Relic of the Fractal at the cost of lower burst & clunkier gameplay.


Runes

  • Rune of Lynx - trades damage and 1000 health for more consistent mobility. Siphon can be used on allies to gain Swiftness Swiftness with Thrill of the Crime, and combined with Meld with Shadows Lynx is unnecessary, but still a viable option if you want a little more movement speed in fights.


Sigils

  • Sigil of Cleansing over Sigil of Escape - if you better need better cleansing against damaging conditions rather than roots.


Usage

Basics

  • Axe skills 1 and 2, Spinning Axe and Venomous Volley, leave axes behind whether they hit or not so long as they weren't blocked, dodged or evaded. Axe skill 3, Harrowing Storm, recalls all of your axes onto your target, dealing the full damage of each axe again as well as additional Torment Torment. This is the primary source of damage in this build. You can have up to 6 spinning axes present at once, and hitting a target with 5 or more recalled axes will Immobilize Immobilize them for a short duration.
  • Open with Cunning Salvo. While all other axe skills will leave an axe behind even if they don't hit anything, Cunning Salvo will not. Then, use Spinning Axe until you have 5 or 6 axes, then recall them with Harrowing Storm. This will shadowstep you to your target, at which point you'll want to either Enter Shadow Shroud and use your abilities there or simply Cloak and Dagger and reposition yourself. If you need more axes in a pinch, use Venomous Volley, but do so sparingly.
  • Use Siphon to either steal boons with Bountiful Theft or transfer your own conditions onto a target with Shallow Grave. Siphon builds shadow force (needed to stay in Shadow Shroud, your F1), but also applies bleed, slow, vulnerability, and refunds 2 initiative. It's a skill you definitely want to hit, and if it's dodged or evaded, you'll get none of the aforementioned effects!
  • Watch your target's buffs; if they have Magnetic Aura Magnetic Aura, Distortion or some other reflect, stop throwing axes, use the time to reposition, or Enter Shadow Shroud if the situation calls for it. Blocked, evaded, invulned, whatever'd axes will not leave recallable axes.
  • When the opportunity presents itself (e.g. you are low on initiative, just used Harrowing Storm, or you want to burst), Enter Shadow Shroud.

Elite specialization basics

  • Specters gain access to their own version of Death Shroud called Enter Shadow Shroud. Mechanically they are the same, replacing your skill bar while active. Damage taken while in Shroud drains Shadow Force instead of HP. You lose access to your utility skills while in shroud.
  • While in combat, using Siphon (Specter's version of Steal), spending Initiative and shadowstepping builds Shadow Force. Landing Siphon is extremely important as is steals two boons, applies bleed, and builds a ton of shadow force.
  • Opening or exiting Shadow Shroud with Mind Shock will cover you in a chaotic situation since it gives 3 stacks of Stability Stability.
  • Landing Eternal Night's Chill Chill will help land shroud skills 2 and 3 (Grasping Shadows, Dawn's Repose), which can otherwise be walked out of due to their delay and small AoE radius.
  • So generally, 5 > 4 > 2 > 3.
  • Don't underestimate Haunt Shot as a filler; it has good range and damage, and is great to use while regenerating initiative.
  • Shadow Shroud can be used to stack Stealth Stealth.
  • Grasping Shadows (Shroud 2) is a delayed blast finisher.
  • Dawn's Repose (Shroud 3) is a leap finisher.
  • use Black Powder, shroud 2 & 3, leave shroud and Heartseeker for a healthy duration of Stealth Stealth.


General

  • Damage is primarily Bleed Bleed and Torment Torment dealt with recalled axes (Harrowing Storm), Relic of the Fractal, and Shroud abilities 2 & 4 (Grasping Shadows & Eternal Night respectively)
    • Axe/Dagger is the main weapon set of the build, the other is for stealth via Black Powder and Heartseeker.
  • Stealth between points with Black Powder and a leap finisher (e.g. Heartseeker) to conceal your movement and also stack Leeching Venoms. The Spider Venom stacks from this trait don't have an upper limit, so try to stealth as much as possible.
  • If taken, Shadowfall and other Specter Wells can be "extended" by using a shadowstep. Specter wells shadowstep you, then drop the well at your feet after a short delay, so shadowstepping again before the well is created with a skill like Harrowing Storm will cause the well's range to effectively increase. This works with most shadowsteps.


Defense

  • Thanks to Shadow Shroud, Specters can take more of a beating than a normal Thief.
  • Panaku's Ambition gives a strong barrier whenever you stealth, and as such landing Cloak and Dagger is especially important
  • The sources of condition cleansing are Shallow Grave, Hide in Shadows, Shadow's Embrace, Grasping Shadows, and your on-swap weapon sigils.
  • Grasping Shadows > Exit Shadow Shroud > weapon swap > Black Powder for stealth if you're already in shadow shroud and need to disengage.
  • Avoid throwing Cunning Salvo if you need to quickly restealth. Normally, you won't be revealed if you attack immediately after leaving stealth - ambush skills are a bit different. If you cast an ambush skill during stealth and your stealth wears off before the skill hits, you will still be revealed, whereas doing the same with a non-ambush skill (e.g. Venomous Volley) would not reveal you.

Advanced

  • You can take fall damage to enter combat, giving you a short window to build shadow force. Fall damage, Black Powder into Heartseeker will start building Spider Venom in addition to shadow force.
  • After respawning, if no allies are around to Siphon for Swiftness Swiftness (granted Thrill of the Crime is taken), you can instead Siphon the guard NPC's (e.g. an Archer) who stand at the gates of certain maps.
  • After a fight, if you know there will be a lull before your next engagement (e.g. you just downed or finished a player in a duel), spam Initiative skills to build shadow shroud. It's generally best to use this on Black Powder & Heartseeker to build Leeching Venoms stacks.
  • Good players will be aware of the strength of Harrowing Storm as well as its telegraph, the shadowstep. To mix things up, you can weapon stow immediately after using the skill; you will still shadowstep, but axes won't be recalled as that happens at the end of the cast. This is a hefty initiative investment so use it sparingly. You can also recall axes while in Stealth Stealth, and so long as the axes are far away enough from your target to where the cast time finishes before any axes hit you'll be able to throw a Cunning Salvo before Stealth Stealth is removed.


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