Specter - A/D Rending Shade
This is a test build. You may comment and rate it.
Focused on: Mobility, Condition damage and Utility
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on October 22, 2025.
Overview
A Specter build focused on throwing and recalling to proc numerous traits like the namesake . Can duel, +1, and teamfight relatively well, but has lower roaming mobility than other thief builds since it lacks . As a trade-off, it has access to higher sustain, excellent condition cleansing, and a lot of boon theft.
Skill Bar
Axe/Dagger
Dagger/Pistol
Utility
Skill Variants
Heal
- - can be good against very bursty comps, but you lose a lot of trait synergy and the overall value is much lower.
Utility
Considerable utility skills for the empty slots, ordered by usability:
- - simple, on-demand stealth. avoid taking this into teams with a lot of reveal, such as current Holosmith or Dragonhunter
- - low cooldown stunbreak & shadowstep (28s) that also sets you up for . can be used to blink away from danger by targeting a far away enemy. helps to mitigate the mobility issues Specter has.
- - stunbreak, 3/4 second evade and refunds a solid chunk of initiative. this build plays more like a necromancer at times, so the additional dodge can be helpful vs. bursty builds.
- - pulsing condi cleanse, a shadowstep and a 2s
Daze on a 30s cooldown. Gives
Resistance if is taken. good tool to take against condition heavy comps, less so against power heavy ones.
- - good for quickly repositioning in a fight. an ally can also go through the portal too, but the visual effect is quite small and easy to miss. has a huge range and causes you to arrive with stealth. can be used while stunned.
- - considerable if you're taking . Creates a long lasting dark field & projectile barrier which you can leap/blast for
Dark Aura.
- - Pure damage with zero utility. If applied to the maximum number of targets this can deal up to 21840 damage, or 16800 against moving targets.
- - .25s longer cast time than the utility wells, but the damage and
Resistance can be great in a chaotic teamfight. you can't really stealth while the well is active as the pulsing damage will reveal you.
Elite
Viable elites:
- - excellent hybrid offense and defense on a 90s cooldown. allows you to mitigate pressure, dodge burst, correct mistakes, or counterplay projectiles.
- - the situational lockdown option. As with other Specter wells, there is a small window between the skill's shadowstep and when the well is placed, so you can "extend" the well by using . If you're stealthed, you can get a out after the shadowstep portion of the skill, before the first tick of the well's damage breaks stealth.
Template Code
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Specializations
Variants
- Take if you're confident you won't need the additional boonrip & can land CC
- Take if you're unsure, or if you're against condition-heavy comps.
- Take against power-focused comps for the
Weakness.
Equipment
Axe
Dagger
Sigil
Sigil
Dagger
Pistol
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
- - boon corruption for , great synergy with .
- - you can cast & stow to fire the dagger every 4s, resulting in much higher damage output than at the cost of lower burst & clunkier gameplay. you'll also lose out on
Burning from Fractal, which makes your bombs easier to cleanse.
Runes
- - trades damage and 1000 health for more consistent mobility. can be used on allies to gain
Swiftness with , and combined with Lynx is an unnecessary but still viable option if the mobility is really needed
Sigils
- over - if you better need better cleansing against damaging conditions rather than roots.
- Do not replace , the majority of
Torment this build utilizes has a very low duration.
Usage
Basics
- Axe skills 1 and 2, and , leave axes behind whether they hit or not so long as they weren't blocked, dodged or evaded. Axe skill 3, , recalls all of your axes onto your target, dealing the full damage of each axe again as well as additional
Torment. This is the primary source of damage in this build. You can have up to 6 spinning axes present at once, and hitting a target with 5 or more recalled axes will
Immobilize them for a short duration.
- Try to enter fights in stealth (or to enter stealth), then open with . While all other axe skills will leave an axe behind even if they don't hit anything, will not, so try to land it on a target even if it isn't your priority one. Then, use or until you have 5 or 6 axes, then recall them with . This will shadowstep you to your target, at which point you'll want to either and use your abilities there or simply and run away with the
Superspeed from to reposition yourself. This is the core gameplay loop for the build.
- Use to either steal boons with or transfer your own conditions onto a target with . builds shadow force (needed to stay in Shadow Shroud, your F1), but also applies various conditions and refunds you some initiative. It's a skill you definitely want to hit, and if it's dodged or evaded, you won't even get your initiative refund!
- When the opportunity presents itself (e.g. you are low on initiative, just used , or you want to burst), .
Elite specialization basics
- Specters gain access to their own version of called . Mechanically they are the same, replacing your skill bar while active. Damage taken while in Shroud drains Shadow Force instead of HP. You lose access to your utility skills while in shroud.
- While in combat, using (Specter's version of ), spending Initiative and shadowstepping builds Shadow Force. Landing is extremely important as is steals two boons, applies bleed, and builds a ton of shadow force.
- Opening or exiting Shadow Shroud with will cover you in a chaotic situation since it gives 3 stacks of
Stability. - Landing 's
Chill will help land shroud skills 2 and 3 (, ), which can otherwise be walked out of due to their delay and small AoE radius. You can also use 's
Cripple to help land these abilities. - So generally, 5 > 4 > 2 > 3.
- Use as filler if needed, but as a general rule you should exit shroud and start building up axes.
- Shadow Shroud can be used to stack
Stealth. - (Shroud 2) is a delayed blast finisher.
- (Shroud 3) is a leap finisher.
- use , shroud 2 & 3, leave shroud and for a healthy duration of
Stealth.
General
- Damage is primarily
Bleed and
Torment dealt with recalled axes (), , and Shroud abilities 2 & 4 ( & respectively)
- Axe/Dagger is the main weapon set of the build, the other is for stealth via and .
- Projectile reflects are the worst enemy of this build. Learn to watch your target's visuals; if they have
Magnetic Aura, , or some other reflect, stop throwing axes, and definitely don't recall them onto that target! Use the time to reposition or and use your non-projectile abilities.
- If taken, and other Specter Wells can be "extended" by using a shadowstep. Specter wells shadowstep you, then drop the well at your feet after a short delay, so shadowstepping again before the well is created with a skill like will cause the well's range to effectively increase. This works with most shadowsteps.
Defense
- Thanks to Shadow Shroud, Specters can take more of a beating than a normal Thief.
- If you get roughed up in a fight, try to stealth, reposition, and keep fighting with nearby teammates if you can. This build features a lot of sustain, including , , , , and .
- Stealth between points with and a leap finisher (e.g. ) to conceal your movement and also stack . The stacks from this trait don't have an upper limit, so try to stealth as much as possible.
- The sources of condition cleansing are , , , , and your on-swap weapon sigils.
- > > weapon swap > for stealth if you're already in shadow shroud and need to disengage.
- Avoid throwing if you need to quickly restealth. Normally, you won't be revealed if you attack immediately after leaving stealth - ambush skills are a bit different. If you cast an ambush skill during stealth and your stealth wears off before the skill hits, you will still be revealed, whereas doing the same with a non-ambush skill (e.g. ) would not reveal you.
Advanced
- You can take fall damage to enter combat, giving you a short window to build shadow force. Fall damage, into will start building in addition to shadow force.
- After respawning, if no allies are around to for
Swiftness (granted is taken), you can instead the guard NPC's (e.g. an Archer) who stand at the gates of certain maps.
- After a fight, if you know there will be a lull before your next engagement (e.g. you just downed or finished a player in a duel), spam Initiative skills to build shadow shroud. It's generally best to use this on & to build stacks.
- Good players will be aware of the strength of as well as its telegraph, the shadowstep. To mix things up, you can weapon stow immediately after using the skill; you will still shadowstep, but axes won't be recalled as that happens at the end of the cast. This is a hefty initiative investment so use it sparingly. You can also recall axes while in
Stealth, and so long as the axes are far away enough from your target to where the cast time finishes before any axes hit you'll be able to throw a before
Stealth is removed.
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