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Specter - Alacrity Support Healer

The community gave this build a rating, making it second-tier: Good

Focused on: Healing and Support

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on October 26, 2024 and is up to date for the February 11, 2025 patch.

Overview

A boon support healer build for Specter. Provides permanent Alacrity Alacrity, Fury Fury, 25 Might Might, Protection Protection (mostly), Regeneration Regeneration, Swiftness Swiftness and Vigor Vigor. Also provides high uptimes of Resistance Resistance and Stability Stability.

Specter can provide a very wide range of boons and an excellent mixture of direct healing and Barrier Barrier. Further, its tether mechanic allows it to provide Alacrity Alacrity at 1200 range, making it excellent at handling mechanics.

Unfortunately, unlocking this build's maximum potential involves using ally-targeted weapon skills. Very few builds use this mechanic, so this can feel quite unnatural and will likely involve setting new keybinds.

This build has a lot of overlap with the healing variant of the Condi Boon Support, so you can mix and match options between these to suit your group.


Skill Bar

Scepter/Pistol
Sword/Pistol
Utility

Weapon Variants

  • Offhand Dagger can be used in the Scepter set for the hybrid damage build.


Skill Variants

is necessary as your primary source of Regeneration Regeneration, but the other two skills can be swapped out:

  • is a potent way to provide Protection Protection and healing, but using it stealths allies. This will mess with deadeyes in your group and so should be avoided if they are present.
  • heals thanks to its shadowstep, offers CC and is a rare source of condi cleanse.


Other alternatives include:


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Specializations


Equipment

Harrier stats Harrier stats gear is used for maximum healing power and boon duration. On encounters with high incoming damage, then you may require the extra Shadow Force that comes from higher vitality, making the Plaguedoctor stats Plaguedoctor stats variant below stronger.

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Scepter
Harrier
Pistol
Harrier
Sigil
Sigil
Sword
Harrier
Sigil
Rune
x6
Infusion
x18
Relic
  • The
    can be replaced with a
    if you want to provide more CC.
  • If tanking, swap in as many Giver stats Giver stats or Minstrel stats Minstrel stats pieces as necessary.


Condi Variant

You can swap in Plaguedoctor stats Plaguedoctor stats for a massive damage boost and almost no loss of healing, but the boon duration is significantly lower - you want to make sure it's at least 60% or you might as well be running the healing variant of the DPS alacrity build.

Head
Plaguedoctor
Shoulders
Plaguedoctor
Chest
Plaguedoctor
Hands
Plaguedoctor
Legs
Plaguedoctor
Feet
Plaguedoctor
Backpiece
Plaguedoctor
Accessory
Plaguedoctor
Accessory
Plaguedoctor
Amulet
Plaguedoctor
Ring
Plaguedoctor
Ring
Plaguedoctor
Scepter
Plaguedoctor
Dagger
Plaguedoctor
Sigil
Sigil
Pistol
Plaguedoctor
Sigil
Rune
x6
Infusion
x18
Relic
  • The
    on Pistol can be replaced with a
    if you want to provide more CC.
  • If tanking, swap in as many Giver stats Giver stats or Minstrel stats Minstrel stats pieces as necessary.


Consumables

Food

  • or ascended versions


Utility


Usage

Players wishing for more information can find an exceedingly detailed guide here. Note that there are some small differences in build recommendations.


Alacrity

Thanks to the

trait, every shroud skill you use provides AoE Alacrity Alacrity around your tethered target. This means that Specter is capable of providing Alacrity Alacrity at 1200 range, making it very effective at handling mechanics. The tether is randomly applied to an ally within range whenever you , and will remain on that ally until you are 1200 units away from each other. A new target for the tether can be manually selected by targeting an ally and using on them. This is very useful to do before the fight starts, as you ideally want to use on enemies for the Shadow Force generation during combat.


Other Boons

Fury, Might and Vigor

100% uptime of these boons are provided by

and (with the and traits).


Protection

Protection Protection is easily maintained by spamming

on the group. Additional uptime is provided by the combination of and .


Regeneration

Your main source of Regeneration Regeneration is

, and topped up with ally-targeted or .


Stability

and (with ) provide AoE Stability Stability. These are both used in your normal rotation, so encounter knowledge is key for ensuring you can provide it when needed.


Healing

Practically everything you do provides some measure of Barrier Barrier or healing:


Weapons

The two weapons have different playstyles:


Scepter

Via its allied-targeted abilities, Scepter fills in the gaps in uptime of your key boons, namely Protection Protection with

and Regeneration Regeneration with . During downtime you can also autoattack an ally to provide AoE Barrier Barrier.

If using scepter, it is strongly recommended to have some method for quickly targetting allies: Set/Take Personal Target, Nearest/Next/Previous Ally, or Ally Targeting Mode in the options will all allow this. Go for whichever you find most convenient.


Sword

Sword can be swapped too as needed for burst healing. On this set you provide heals by spamming

and to repeatedly trigger and .


Scepter/Pistol

Before the encounter starts, it can be very helpful to select and ally and

them. This will mark them as the target of your tether and all the boons provided by will pulse around that player as long as they remain within range (or until you target another player manually with ). Ideally this will be a player that can be relied upon to be on the stack. If you do not target a specific player, a random one will be picked when you .


Opener

This opener is just one possibility. Alacrity Alacrity can usually be delayed at the start of an encounter, allowing you to spend initiative to provide other boons first.

  1. - Opens with a burst of boons, and drops a combo field for triggering
  2. - Cast first so that the blast hits within the duration of the combo field. This step can be skipped or moved if the CC or Stability Stability will be needed shortly, and it won't be off cooldown every loop.
  3. until Grasping Shadows is off cooldown
  4. - we stay in shroud just long enough to gain five stacks of
  5. Target an ally
  6. Spam all your remaining initiative on


  • Use off cooldown (you can delay slightly if needed for Stability Stability).
  • Other wells can be used situationally, but it is handy to use one just before entering shroud.
  • Use off cooldown. Outside of the opener, follow it up with an ally-targeted to maintain Regeneration Regeneration.
  • Use off cooldown to provide AoE boons and maintain Shadow Force. If necessary, use the ally-targeted version to change your tether target.
  • Make sure to use at least five skills (including autoattacks) each time you enter shroud. There's no set rotation, but ideally you should exit before your initiative fills up.
  • Spend all your initative on scepter skills when outside of shroud. In general, this will be on as you'll need to use to maintain Protection Protection. can be used to provide direct healing to allies that need it.
  • You have CC all over the place, but you can save some if there is an upcoming defiance bar you wish to delete.


Sword/Pistol

Sword/Pistol doesn't have a fixed rotation. As you don't need to be concerned with Barrier Barrier management, you can just use

, wells, and as they come off cooldown while spending your initative on spamming and and .


CC

The majority of your CC is from Daze Daze and Stun Stun, making a

especially effective (it affects daze as well).

  • is a 1s Daze Daze when targeting enemies.
  • is a 2s Daze Daze.
  • pulls three times, for a total of 450 Defiance Break (contrary to the tooltip).
  • can provide 150 Defiance Break per target you hit, for a maximum potential of 750 on a shorter cooldown, though the CC can be wasted by allies hitting the wrong target.
  • inflicts 1s of Fear Fear.
  • is a 1.5s Stun Stun.
  • is a 2s Daze Daze, and can be spammed as long as you have initiative.


Ratings

This build has a rating of 5 stars based on 10 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
Can provide a very wide spread of boons along with consistent healing and barrier, though it can feel like two different healers mashed together. Relies on ally targetting to unlock its full potential and GW2 wasn't really designed for that.
3 stars
BossPanda gave this build 3 stars • June 2022
Definitely can get the job done and keep your party standing while providing alac, fury, vigor, regen, and protection and respectable amounts of CC. Great burst healing through Consume Shadows and resurrections potential with Shadestep. However, it lacks consistent stability along and the five second delay in your biggest burst heal, quickly reacting to panic situation is a bit sketchy in high pressure situations. Along with the fact that Heal Alac Mechanist and now Heal Alac Druid can perform better in most, if not all situations, and that some of the biggest strengths of this build can also be achieved with a DPS Alac Specter build, I find it hard to recommend this build for optimized groups. That being said, it's perfectly passable as a healer, and its a very fun, fast paced playstyle that's easy to pick up. If optimization is not your goal and you'd like to try something completely different from your normal heal builds, this may just be the build for you.
5 stars
Venom425 gave this build 5 stars • April 2022
Please don't listen to the guy that gave this build 2 stars.... He must be trolling. This build is perfect for healing and supplies Alac for the group.
5 stars
Ryphose gave this build 5 stars • April 2022
So far from testing , this works. Did good with Eod strikes, but have not tried raids yet.
5 stars
Rainydayz gave this build 5 stars • April 2022
Very fun elite spec to play, and i would highly recommend it to anyone wanting to try out healing/support. Most people that say this spec is not good are just toxic players that never pull away from the meta. People seems to forget that the point of the game is to have fun, and this spec has a ton of it. Make sure your squad/party stands in boons , and dont be shy to use them. I was able to complete all raids,strikes, and all t3 fractals with no problem.
5 stars
Powered gave this build 5 stars • March 2022
You can Zap People back to life in down state. Very fun spec for Eod Strikes, and would say100% viable.
5 stars
Synconi12 gave this build 5 stars • March 2022
Really good Build for strikes and t3+ fractals. Loving the single target heal and Insta res it has. Overall this build is fine for raids ands strikes bringing Alac to the table.
5 stars
Spike914 gave this build 5 stars • March 2022
Had a lot of fun with this build paired with druid as the other healer. Easily made quick work of of the new Eod Strikes. I would recommend giving this build a try for healing/ alac.
3 stars
Neage gave this build 3 stars • March 2022
Can work in a pinch but doesn't do anything that another class just does way better. Better off going condi boon support to still decent DPS and provide alacrity
5 stars
Mystrael gave this build 5 stars • March 2022
i really like this build for fractal and strike , it just work, kinda hard to get ppl to stay in well for boons but i guess people will get used to it it heals more then youd think my favorit by far from this extention

Comments

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