Specter - Support Specter
The community gave this build a rating, making it top-tier: Great
Focused on: Healing, Condition cleanse and Boon support
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on October 26, 2025 and is up to date for the October 28, 2025 patch.
Overview
Specter fills the heal/cleanse spot of a party through interplay with Dark Aura enhancing traits, providing high
Barrier, good healing, good condition cleansing, and great boon support.
Skill Bar
Scepter/Pistol
Scepter/Pistol
Utility
Variants
- Utility
- Stun break
Template Code
[&DQUUJSwXRz4VGwAANAEAAAAAAAAIGwAAERsAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Scepter
Minstrel
Minstrel
Pistol
Minstrel
Minstrel
Sigil
Sigil
Scepter
Minstrel
Minstrel
Pistol
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
-
- Alternative
Usage
Quick Guide
- Specter is a secondary support that splits its output between
Barrier and raw healing. - Use if your party needs
Stability - Use on a high value target such as your commander or a high output DPS player
- Recast before you're about to cast multiple so you can blast the field generated by
- Use whenever your group is being pressued until you need access to a more powerful healing or cleansing skill
Healing Priority 
Condition Clear Priority 
- -
- Blasts on Dark fields with
- Spread out your Dark fields so you have one available as often as possible for Blasts to proc and
List of Dark Fields 
- - +
- Use your Well skills frequently to maintain
Resistance on your party and Shadow Force for yourself via - Tap any allied downstates for 1 second, if safe to do so, to proc
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This builds has low active defenses
Defensive Skill List 
Priorities
- High
- Healing/Barrier/Condition Clear
- Moderate
- CC
- Boon Application
- Low
Detailed Explanations
Healing/Barrier/Condition Clear
Healing Priority 
Condition Clear Priority 
- -
- Blasts on Dark fields with
- Before your group is anywhere near combat make sure to cast on a high value target such as the Commander or a high output DPS player
- You can mark that player with the Set Personal Target keybind and use the Take Personal Target keybind to quickly target them to recast and other allied target skills
- You don't always need to recast onto the same target, but you should have a default target to use it on unless someone else needs it more for some reason
- You can mark that player with the Set Personal Target keybind and use the Take Personal Target keybind to quickly target them to recast and other allied target skills
- is your main skill, use it until you have a chance to enter melee or are running out of Initiative then use
- All of your initiative should be spent on
- Always prioritize using on Dark Fields so you (and your allies) gain Dark Aura
- Use your
Weapon Swap off cooldown to regain Initiative with - Every time you gain Dark Aura, nearby allies are healed by and lose 1 condition from . Prioritize Blast or Leap finishers in your own Dark Fields whenever possible to generate Dark Aura
- Your own fields have priority for Combo Finishers
- Make sure to use one of your Dark Field generators before using or
List of Dark Fields 
- - +
- In addition to the Dark Field interactions provides a significant part of your healing output when blasting Combo Fields. Ideally every Blast hits a Dark Field but they must hit a non-Dark Combo Field at a minimum
List of Finishers (Blast unless noted) 
- - Leap
- Your skills only heal when hitting an enemy
- Don't kill yourself trying to land your Shroud skills hitting the enemy
- only benefits your target and yourself for hitting enemies, its Condition Clear and Blast Finisher work regardless, so use it on allies freely
- Never Autoattack in , leave as soon as everything is on cooldown
- Exclusively use on allies
- The exception is if your group is single targeting enemies then you can a marked target to remove their stability with and enable your groups spike
- Use as frequently as possible to proc but without wasting the
Barrier, Dark Field, Healing, and Condition Clear provides via , and - can generate a huge amount of
Barrier over the squad, use it when your squad is trading hits with an enemy group
- You don't need to care about the effect of
Stealth, only the trait interaction of that activates on application
- You don't need to care about the effect of
- is your highest healing ability, but
Stealth access is limited to , random Blasts on Smoke Fields or otherwise being put into
Stealth by other allies
- Make sure to target an ally before casting
- could create a Smoke Field to Blast for
Stealth, but the Initiative cost is too high to be worth using
- It can be worth tapping allied downs to proc when it is safe to do so and your healing/condition clear isn't critically needed
CC
- Use as your first or second cast after so you can follow up with to land the
Stun at the end of - Though dazes foes on its initial strike, its better used to cleanse conditions and provide a Dark Field for blasting
- will CC opponents three times with the caveat that you must position yourself adjacent to the enemy. Be careful not to place yourself directly into an enemy stack
Boon Application
- All your Well skills should be used frequently to proc for
Resistance - Use whenever your party is lacking
Stability
- Ideally also use it in a location your party will stay for multiple ticks, not while your group is moving, but the first tick is the most important by far
- is a good source of small
Stability
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Incredible post june 24th patch. Big heals, good cleanse, great boon support. Near permanent uptime of Dark Fields allows excellent synergy with the new dark aura traits.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium