Spellbreaker - Bannerbreaker

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Focused on: HealingCondition cleanseBoon removal and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Overview

Heavy boon support with permanent Resistance Resistance by carrying your banner around, Might Might Quickness Quickness and Fury Fury. Burst skills can be used while carrying the banner. Can do even more by weaving weapon skills between banner drops.

Disclaimer

This build will be obsolete after the Aug 2nd game update. This page will be moved/reworked after the patches release.


Skill Bar

Hammer
Sword/Warhorn
Utility


Variants


Template Code

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Specializations

Variants


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Giver
Legs
Minstrel
Feet
Giver
Backpiece
Minstrel
Accessory
Giver
Accessory
Giver
Amulet
Giver
Ring
Giver
Ring
Giver
Hammer
Giver
Sigil
Sigil
Sword
Giver
Warhorn
Giver
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variant

Stats
Sigils
  • Some of the duplicate sigils can be swapped
    • - will slightly reduce boonrip if swapped off hammer
    • - technically not needed on sword/wh with a perfect rotation
  • / - can free up a lot of gear for more defensive stats
  • - for adrenaline
Runes
  • - requires gear adjustment


Consumables

  • - any 100 concentration food works
    • personal food option


Usage

Priorities

High
Moderate
  • Offensive Boons
  • CC
  • Boonrip
Low
  • Other Support


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
    • will leap towards your target if you have one, make sure to drop your target if you need to use it for mobility
    • Since can't be used while holding a banner use for repositioning defensively when needed
  • This builds has low active defenses


Detailed Explanations

Resistance

  • Maximizing this build relies on dropping , weaving in skill casts and picking the banner back up before your group moves away from it
    • Make sure to prioritize keeping the banner with you, Resistance Resistance is more important than the other things you can do
  • can't be interacted with for three seconds after being dropped
  • gives Resistance Resistance immediately when dropped, both by cast and from being carried
    • Make sure to pick up and drop the banner whenever possible to stack duration
    • The banner doesn't pulse Resistance Resistance for 5 seconds after being picked up, but afterwards will pulse normally
  • Have Hammer equipped whenever possible when picking up the banner to maintain access to


Offensive Boons

Boon Skills
  • -


CC

  • Use your CC when:
    • Your group calls a spike:
      • Winds -
      • Wells - +
      • Shades -
      • Traps - +
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Much of your boon rip comes from CC due to the synergies between , and
    • Since you need to actually apply the stun/daze/knockdown to proc your trait/sigil synergies, make sure to target enemy players and watch their boon bar, only prioritizing CCing over boon rip when they run out of Stability Stability
  • Aim to the side of enemy groups instead of center mass to avoid damage. The AoE is large enough to still catch 5 targets.
  • should be used exclusively to reset the cooldown of
    • To ensure triggers, you can briefly move into hostile enemy ground pressure.
  • Be careful with the knockback of , the skill is not worth casting if it will move enemies out of damage
  • can be cancelled with Escape
    • Flurry applies its Immobilize Immobilize instantly, and the other effects are negligible on a support build.
  • is a single target CC and very slow cast, its best use is following up on a player singled out by other CC and unable to avoid it


CC priority


Boon rip

  • Land on the enemy group while your group is in range to follow up with a spike
    • Communicate while casting, let your team know if it gets interrupted and whether it's available or not
    • Make sure is ready every time is and use it immediately before starting the cast to protect it
    • It is worth casting and/or just to get into a better position for , even if they hit no enemies
  • is a great way to proc to give you enough Adrenaline for
  • Use Autoattacks to proc and when no other useful skills are ready and you can do it safely.


Other Support

  • Use just before engaging when possible, since the Barrier will last 5 seconds after application
    • If an ally in your party has cast on them and does not manage to remove it before the duration times out, you can keep them alive by giving them Barrier before the 15 second duration ends
  • should be used after your group dodges through the enemy since it also restores Endurance
  • Use to clear Immobilize Immobilize on crosses


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 1 votes.
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5 stars
Arete gave this build 5 stars • July 2022
Pretty insane build, easily going to outperform regular support spellbreaker in most fights but has a bit less CC without leg specialist. Remains to be seen what will happen to banners in future patches so slightly questionable from a gear investment standpoint.

Comments

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