Spellbreaker - DPS Spellbreaker

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtility.

Designed for:

Overview

Spellbreaker combines high personal damage, good personal survivability and extreme boonrip.

Skill Bar

First Weapon Set

GreatswordHealingUtilityElite
Hammer

Skill Variants

Heal

  • strong against condition pressure

Utility

This choice is up to personal preference; Dolyak gives more more stability and bonus toughness until used, but is weaker against boon removal.

Specializations

Variants

Additional Adrenaline and condition cleanse at the cost of auto stability and extended stances.

Variants

  • Extra boonrip at the cost of personal sustain and DPS
  • Less damage for a modest CC

Equipment

Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
PvE weapon swap.png
Marauder stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Variants

Stats

  • Use as much Marauder's gear as you need to survive, fill in other slots with Berserker's for a small DPS increase
  • Once in full Berserker's, Assassin's may be used in some slots for a very small DPS increase, the amount of Assassin's to use will depend on your average might uptime so make use of an Effective Power calculator.

Sigils

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Leeching Superior Sigil of Leeching
    9Recharge.png
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)

Runes

  • Superior Rune of Strength Superior Rune of Strength
    Superior Rune of Strength.pngSuperior Rune of Strength
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 20% Might Duration (5): +100 Power (6): +20% Might Duration; +5% damage while under the effects of might.
    damage option.
  • Superior Rune of Hoelbrak Superior Rune of Hoelbrak
    Superior Rune of Hoelbrak.pngSuperior Rune of Hoelbrak
    (1): +25 Power (2): +10% Might Duration (3): +50 Power (4): 25% chance when struck to gain might for 10 seconds. (Cooldown: 5s) (5): +100 Power (6): +20% Might Duration; -20% condition duration applied to you.
    defensive option.
  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
    defensive option with group support.

Consumables

Food

  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    against condition pressure.
  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
  • Bowl of Mussel Soup Bowl of Mussel Soup
    Bowl of Mussel Soup.pngBowl of Mussel Soup
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Vitality+10 Experience from kills
    Consumable

Utility

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable
  • Superior Sharpening Stone Superior Sharpening Stone
    Superior Sharpening Stone.pngSuperior Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    cheaper option.

Usage

General

  • Coordinate
    with your team to lock down and kill enemies stuck inside.
  • Cast
    as often as possible.
  • resets the cooldown on your burst skills, make sure to use them before full counter.
  • provides 5 adrenaline, half of what is needed for a Burst skill. Swap often to maximize DPS.
  • removes Immobilize Immobilize when using a movement skill - list of movement skills in the build:
    • Hammer:
    • Greatsword:
      and
  • Use your utilities conservatively, once out of cooldowns you become a very easy target.
    • and
      should be used as stunbreaks and not preemptively unless absolutely necessary.
  • Be mindful of your opponent's dodges and boons: look out for Aegis and Stability when attempting to CC. Count their dodges, too; if you see an opponent dodge twice in a row with no stability it is time to unload.
  • If you go to your keybinding options, you can assign a "Stow Weapon" key. If you press your stow weapon key during a long weapon animation (i.e., Hammer 4, 5 and Winds of Disenchantment) you can cancel the cast and put it on a 3 second cooldown instead of the full duration. This is excellent for baiting dodges from your enemies, as well as cancelling skills you know won't connect.

Weapons

  • Use downed or CCed enemies as a setup for
    . Cleaving on friendly downs to protect teammates rezzing is also useful.
  • Try to use your burst skills before
    for maximum DPS and also to refill adrenaline.
  • deals substantial damage and should NOT be used only for its mobility.
  • Use
    and
    on friendly and enemy downs to disrupt rezzes and stomps.
  • is a Blast Finishers, try to land it on allied Combo Fields.

Videos

  • YouTube:
    [rQm] Lapiy
  • YouTube:
    [BoRP] Lapiy
  • YouTube:
    Diablo Sinz
Build rating - 5 stars
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6 Ratings
5 stars
Xivor gave this build 5 stars September 2018

Surprisingly awesome survivability for its stats, which also put out insane damage. Used mostly for the utility of dropping Winds on the site of the clash, it doubles as a source of heavy CC and continual boon strip through the fight.

4 stars
Kurnian gave this build 4 stars September 2018

Highly dependent player skill build. Useful for its skipe boonstrip with Winds. Other than that, at the moment, Scourges strip out even more boons due to Devouring Darkness and overall deal more damage in either close range and 900-range.

5 stars
Chinkeeyong gave this build 5 stars September 2018

Bubble wins fights, and this build doesn't only bring bubble but threatens heavy CC and high melee damage to complement its amazing active defenses. An excellent frontline build all around.

3 More Ratings
5 stars
Freya gave this build 5 stars September 2018

It's a build that has highest success rate of delivering good bubble and it does great damage. For it's stats it has really great survivability.

5 stars
Namer gave this build 5 stars September 2018

A must-have build for any group in WvW, Warrior remains very effective due to its boon-ripping capabilities, high damage potential and the massive effect of its elite skill. A experienced Spellbreaker will achieve top DPS when engaging in melee as a part of an organized group, and even a rookie player will find it easy to survive in melee while retaining the ability to turn the tide of any fight with a single well-placed Winds of Disenchantment.

5 stars
BruhMois gave this build 5 stars May 2018

A must have Class/Build for Zerg/GvG fights.

Strong sustain and Dps. You cant really go wrong with this build. Easy to play and always welcome in groups.

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