Spellbreaker - Spear DPS
This build was last updated on September 25, 2025 and is up to date for the August 19, 2025 patch.
Overview
A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and boonrip.
Skill Bar
Greatsword
Spear
Utility
Variants
- Weapons
- Greatsword ⇒ Sword/Axe
- Sword/Axe has higher potential damage and some utility, but is much worse defensively and requires much higher melee uptime
Template Code
[&DQIEGzM6PRUpDwAAqQAAACcWAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- - With Sword/Axe
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Greatsword
Marauder
Marauder
Sigil
Sigil
Spear
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Sigils
Consumables
Usage
Quick Guide
- Spellbreaker is a utility DPS with exceptional range burst damage
- Use your Spear to spike enemies at range
Spear Damage Skill List 

- Strip boons when your group spikes the enemy to catch them in other players crowd control
Boon Strip Skill List 

- Use your melee weapons to finish enemies
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This build has low active defenses
Defensive Skill List 

- Use to move out after spiking
- Drop your target if using defensively
/ can be used for repositioning or gap closing
Priorities
- High
- Burst Damage
- Moderate
- Damage
- Low
- Boon Strip
Detailed Explanations
Burst Damage
- Your ranged spike damage priority is:
- The goal is to land as much damage in as short a time as possible, overlapping damage such as ⇒ to increase burst
- If is on cooldown use before instead
- If you can get into melee range, follow that up with one of the melee priorities:
Greatsword Priority 

Sword/Axe Priority 

- Make sure you are in range of when swapping to your melee set
- If your adrenaline is too low for a Burst skill, use to activate
Damage
Skill priority 

- Greatsword
- - only while on cooldown
- Sword/Axe
- Spear
- +
- In general stay on Spear until you have a chance to get into melee range, then use your other weapon set for burst damage before getting back to Spear as quickly as possible
- To ensure triggers, you can briefly move into hostile enemy ground pressure
should be saved for with Greatsword but used for with Sword/Axe
- Use to make unblockable and only cast with
Greatsword Usage 

- Don't be afraid to cancel after only a few ticks of damage, look for any chance to get multiple ticks off
is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
- Save
Evade will protect you while dealing decent damage
to disengage back to your group, but try to hit enemies with it when possible since the - Beware the animation lock of . Its best use is for single target damage while already in melee, but even then it must be used very carefully if at all
Sword/Axe Usage 

- It is almost always worth switching to Sword/Axe for ⇒ if you can land both even if you need to switch back to Spear without using any other skills
- Beware the animation lock of . Its best use is for single target damage while already in melee, but even then it must be used very carefully if at all
- A stow weapon keybind can be useful to cancel
- The
Immobilize of is applied on the first tick of damage, so try to at least land that and then stow the rest of the cast if you can't land the full channel
after enemies move out of the way
- The
Boon Strip
- Land
- You can do this either as your group pushes into the enemy group or as the enemy group pushes into your group
- In either case it isn't usually a good idea to go far from your own group during the cast
- If you need
Stability use to protect the cast of
- It is worth casting and other movement skills just to get into a better position for , even if it hits no enemies
on the enemy group while your group is in range to follow up with a spike
- You can do this either as your group pushes into the enemy group or as the enemy group pushes into your group
- You should be casting
- is a great way to proc to give you enough Adrenaline for or
as often as possible, ideally right before either you or your group spikes the enemy group
Ratings

Big melee damage, good ranged damage, good boon rip and CC. Hard to kill. Axe/Axe > Greatsword
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for only $1 per month! Upgrade to Premium

