Spellbreaker - Support Spellbreaker
The community gave this build a rating, making it top-tier: Great
Focused on: Healing, Condition cleanse, Boon removal and Crowd control
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on October 20, 2025 and is up to date for the August 19, 2025 patch.
Overview
A Spellbreaker build for WvW that brings healing, condition cleanse, boon removal, CC, and very high boon application.
Skill Bar
Weapon 1:
Staff
Weapon 2:
Weapon 3:
Sword
Weapon 4:
Warhorn
Healing skill: "To the Limit!"
Utility skill 1: "For Great Justice!"
Utility skill 2: Banner of Tactics
Utility skill 3: Break Enchantments
Elite skill: Winds of Disenchantment
Variants
- Weapons
- Sword/Warhorn ⇒ Hammer
- Heal
- Defiant Stance
- Utilities
- "Shake It Off!" stunbreak/cleanse
Template Code
[&DQILHTM2PRemAAAAagAAACcWAACwAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Discipline: Mid, Top, Mid
- Variants
- Stalwart Focus better option if you don't need the survivability from Warrior's Sprint
Tactics: Mid, Bot, Bot
- Variants
- Martial Cadence
Spellbreaker: Bot, Top, Top
Template Code
[&DQILPjM2PRemAAAAqAAAACcWAACwAAAAnRYAAAAAAAAAAAAAAAAAAAAAAAA=]
Equipment
Rune: 6 Superior Rune of the Water
Infusion 1: 12 Concentration WvW Infusion
Infusion 2: 7 Healing WvW Infusion
Relic: Relic of Mistburn
Weapon 1:
Sword
Weapon 2:
Warhorn
Sigil 1: Superior Sigil of Energy
Sigil 2: Superior Sigil of Bounty
Weapon 3:
Staff
Weapon 4:
Sigil 3: Superior Sigil of Nullification
Sigil 4: Superior Sigil of Transference
Main stats: Minstrel
Equipment Variant
- Relic
- Relic of Karakosa if you have poor melee uptime or otherwise can't often proc Mint Strawberry Cheesecake this is a better relic option
Consumables
- Mint Strawberry Cheesecake - very important for Relic of Mistburn
- Bowl of Fruit Salad with Mint Garnish - with Relic of Karakosa
- Bountiful Maintenance Oil
Usage
Quick Guide
- Support Spellbreaker is a utility support focused on boon strip and application
- Use Winds of Disenchantment and Break Enchantments on your groups spikes to enable CC
- After using your boon strip skills follow up with CC from Flurry and Snap Pull
- Use "For Great Justice!" to give your party capped
Might for spikes then maintain it through hitting the enemy with Mint Strawberry Cheesecake + Phalanx Strength - Save your burst heavy cleanse and healing skills like Path to Victory and Call of Valor to use reactively when your party needs support
Surviving
- This build has high passive defense
- This build has high mobility skill access
- This build has moderate active defenses
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Priorities
- High
- Boon rip
- Moderate
- CC
- Boon Support
- Low
- Heal/Cleanse Support
Detailed Explanations
Boon rip
- Land Winds of Disenchantment on the enemy group while your group is in range to follow up with a spike
- You can do this either as your group pushes into the enemy group or as the enemy group pushes into your group
- In either case it isn't usually a good idea to go far from your own group during the cast
- If you need
Stability use Banner of Tactics to protect the cast of Winds of Disenchantment - It is worth casting Valiant Leap and other movement skills just to get into a better position for Winds of Disenchantment, even if it hits no enemies
- You can do this either as your group pushes into the enemy group or as the enemy group pushes into your group
- You should be casting Break Enchantments as often as possible, ideally right before your group spikes the enemy group
- Break Enchantments is a great way to proc Loss Aversion to give you enough Adrenaline for your Burst skills
- Use Autoattacks to proc Superior Sigil of Nullification for Enchantment Collapse when no other useful skills are ready and you can do it safely.
CC
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- Use Flurry when:
- Your group calls a spike such as Wells (Well of Corruption)
- On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
- Use Snap Pull when:
- Your group calls a spike such as Wells
- Your group is range spiking the enemy
- Enemy groups move defensively while your group is pushing
- Do not use Snap Pull when:
- Your group is pushing and the enemy group is pushing
- Your group is moving away from the enemy
- It would pull the enemy group out of your groups spike (except for range spikes)
- The
Immobilize of Flurry is applied on the first tick of the skill, since your damage is irrelevant you should cancel the channel immediately after with a Stow Weapon keybind - Save Full Counter to reset the cooldown of your Burst skills, the CC is secondary but do try to be close enough to land it
- To ensure Full Counter triggers, you can briefly move into hostile enemy ground pressure.
Boon Support
- Phalanx Strength effectively doubles the
Might application of all your AoE
Might
- Hit as many enemies as possible to proc Mint Strawberry Cheesecake which will trigger Relic of Mistburn and Phalanx Strength
- Use Banner of Tactics if your group is missing
Stability before a push, or during a clash to provide
Resistance and
Superspeed
- The strongest part of Banner of Tactics is the
Resistance, get as much value out of it as possible
- The strongest part of Banner of Tactics is the
- Valiant Leap should be used on your group frequently for
Might and
Fury as well as the Adrenaline it grants for hitting allies - The condition clear from Charge (warrior) is good, but the
Quickness is so valuable that unless your party has uptime covered by a different support it should generally be used whenever your group is spiking rather than being saved for a cleanse - Use "To the Limit!" after your group dodges through the enemy to restore Endurance
Heal/Cleanse Support
- Path to Victory, Valiant Leap, Line Breaker and Bullet Catcher ⇒ Defiant Roar should all be cast on your group when clashing with the enemy to heal
- Hit the enemy group as well as your own with Line Breaker when possible to apply
Weakness
- Line Breaker has a significant aftercast animation lock, be careful with where you aim it
- Stand very slightly in front of your commander (your character model should still touch theirs) during clashes to charge Bullet Catcher
- Call of Valor gives hefty
Barrier and cleanse, use it while your group is clashing with the enemy
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Very useful and versatile build in any scale, as it allows great output of all forms of crowd control (stuns, dazes, immobilize, cripple), paired with the standard boon removal spellbreaker brings and the decent boonshare provided through Tactics traitline, warhorn skils (and FGJ if you run that)
Drop Discipline for Defense in blob sized fights
Comments
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