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Spellbreaker - Valkyrie Arms Chainbreaker

This is a test build. You may comment and rate it.

Designed for: PvP Conquest

Expansions required: Path of Fire Builds

Difficulty:
Easy

This build was last updated on November 06, 2025.

Overview

The build aims to overwhelm opponents with continuous chains of high-damaging combos that have low cooldowns. It suits the role of a roamer that moves around the map to ‘plus one’ opponents, win some duels, and pick off opponents in team fights.

Skill Bar

Axe/Shield
Dagger/Sword
Utility


Skill Variants

  • For the open utility slot, some options could be:
    • Balanced Stance as a stunbreak that also offers pulsing stability Stability and immunity to critical damage, although it has a long cooldown.
    • Dolyak Signet as a stunbreak that grants stability Stability on activation while slightly reducing incoming strike damage for its passive effect. Also has a long cooldown.
    • Featherfoot Grace as a stunbreak that also grants some resistance Resistance and superspeed Superspeed on a lower cooldown.
    • Sight beyond Sight cleanses blind Blind and other nondamaging conditions, reveals enemies, and also makes your next strike crit.


Template Code

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Specializations

Variants

  • Opportunist over Signet Mastery provides more adrenaline when disabling or inflicting immobilize Immobilize on an opponent, synergising well with No Escape.
  • Sundering Burst over Blademaster to inflict 10 stacks of vulnerability Vulnerability whenever connecting with bursts.
  • Axe Mastery over Burst Mastery to gain a boost to ferocity, reduce cooldowns on axe skills, and grant adrenaline when critically striking an opponent with axe skills.
  • Magebane Tether over Revenge Counter, mainly for its CC and reveal.


Equipment

Axe
Shield
Sigil
Sigil
Dagger
Sword
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Sigils

  • Sigils that could replace Sigil of Revocation to make some of the combos more potent:
    • Sigil of Battle
    • Sigil of Exposure
    • Sigil of Exploitation

Relic

  • Relic of the Claw for a damage increase following a disable.
  • Relic of the Daredevil for critical hits after evading an attack. Note that the evade from Full Counter does not trigger this but the evade on Bull's Charge does.
  • Relic of the Defender for extra healing when blocking attacks. The healing scales with maximum health, which works well with all the vitality provided by the .


Usage

  • The build centers around overwhelming opponents by chaining together high-damaging skills. Due to their low cooldowns, they can be used frequently, allowing you to exhaust opponents’ defensive abilities quickly and strike when they are vulnerable.
  • Assuming combat is entered with axe/shield, so that swapping weapons to dagger/sword can trigger Sigil of Intelligence and make the next three strikes a critical hit, the following combos can serve as good openers as they do not need adrenaline:
    • Shield Bash -> weapon swap -> Impale (warrior sword) -> Rip -> Aura Slicer
    • weapon swap -> Impale (warrior sword) -> Aura Slicer -> Rip
  • Once there is enough adrenaline, burst skills trigger Burst Precision, which makes the burst skill itself and any following strikes during a short window, critical hits. This enables the following combos:
    • Breaching Strike -> auto-attack with dagger
    • Breaching Strike -> weapon swap -> Throw Axe
    • Eviscerate -> Cyclone Axe -> Throw Axe
    • Note: Burst Precision is not activated by Full Counter, despite Full Counter being a burst skill. It is unclear if this is a bug or intended behaviour.
  • If not able to get in melee range, some range pressure can still be applied:
    • weapon swap -> Impale (warrior sword) -> weapon swap -> Throw Axe -> Throw Axe
  • To improve the likelihood of combos landing, disables can help to set them up. Stun Stun and daze Daze also inflict immobilize Immobilize for one second thanks to No Escape, which can further help to land the combos. The disables in this build are:
    • Shield Bash
    • Bull's Charge
    • Disrupting Stab
    • Full Counter
    • Signet of Rage (if taking Relic of Surging)
  • The build is equipped with a few tools to assist with some matchups:
    • Boon rip
      • Sigil of Revocation removes a boon when striking an opponent on the axe/shield weaponset. While it would intuitively work better on the dagger/sword weaponset in combination with Breaching Strike, boon removal inflicts damage due to Loss Aversion, which can consume a stack from Sigil of Intelligence. To avoid this issue, Sigil of Revocation is placed on the axe/shield weaponset instead.
      • Breaching Strike removes three boons.
      • any of the build’s disables, including Full Counter, will remove a boon due to Dispelling Force.
    • Unblockable
      • Breaching Strike
      • Full Counter
      • Signet Mastery activates Lesser Signet of Might when striking a foe below 50% health, which makes the next 10 strikes for six seconds unblockable. Although it should be noted that it has a 20 second cooldown.
    • Revenge Counter grants resistance Resistance for four seconds to ensure combos land even if inflicted with blind Blind.
  • The build has some mobility to close the gap to opponents, kite or simply move around the map quicker.
    • Warrior's Sprint increases base movement speed by 25%. It also ensures that any of the leaps (i.e. Aura Slicer, Breaching Strike, Eviscerate) remove immobilize Immobilize.
    • The leaps themselves can be used for the purpose of mobility instead of damage.
    • Bull's Charge is best saved for its evade or knockdown, but if needed, can also be used for its dash.
  • Defensively, the build possesses a few useful abilities:
    • Passively, the provides a large health pool, allowing a lot of damage to be soaked up.
    • Natural Healing restores 50% of maximum health, which works well with the large health pool provided by the , as it means that Natural Healing heals for an enormous 14.1k.
    • Shield Stance is a 3 second block.
    • Riposte also functions as a block, but its exact behaviour changes depending on the situation.
      • If not struck during its two and a half second channel, it will end automatically and grant some adrenaline.
      • if Riposte is ended early by using the flipover skill, a melee attack will be performed and some adrenaline gained.
      • If struck only by attacks outside of 130 range, the channel will continue until its two and half second duration is complete, after which some adrenaline will be gained.
      • if struck by an attack within 130 range, the strike will be blocked and the channel will end prematurely, inflicting bleeding Bleeding and some strike damage to the opponent.
    • Full Counter is an evade.
    • Bull's Charge is also an evade.
  • While there is some condition cleanse, the build can otherwise struggle in condition heavy matchups. Nevertheless, the cleanses include:
    • "Shake It Off!" cleanses four conditions and can also be used as a stunbreak if more appropriate. It also applies to allies within 600 range.
    • Brawler's Recovery cleanses a condition when swapping weapons.
    • Sigil of Cleansing a condition when swapping weapons every nine seconds.


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